Private Lobbies? Nah.

It’s probably not the news console sim racing fans wanted to hear less than a week away from the launch of Assetto Corsa on next generation platforms. After several major online leagues pledged to make the jump from the ailing Project CARS to a title they perceived to be the superior multiplayer racing environment, it has been revealed on the game’s official Twitter feed that you will not be able to create custom sessions for your friends on the console version of Assetto Corsa. To combat the lack of online functionality, developer Kunos Simulazioni plan to open an abundance of servers for the public, ensuring there’s something for everyone to drive. Provided that those servers also rely on the same structure as the PC version, we’re looking at a future where a whole bunch of gamers will be dumbfounded that they can’t drive the Corvette they paid extra for because too many people are already in the Corvette.

Does this sound like it will be a complete mess? That’s because it is. Console racers are about to go from a land where they can plaster dicks all over their vehicles and host elaborate online championships, to a platform where you can’t even hold a private race with friends to avoid blatant online wreckers and talentless turn one heroes. This one is bound to sting quite a bit, especially after numerous fluff pieces endlessly praising the bastion of PC sim racing finally making the jump to consoles. People are going to be choked to discover an integral part of online racing has been left out entirely.

But to be fair, we saw this coming. After months of delays that were casually brushed aside by mainstream sim racing publications, a review embargo which prevented Billy Strange of ISR from commenting on obvious bugs during his preview videos, an aggressive fanbase given free DLC keys to attack users critical of the game, and a developer who labelled almost all individuals unsatisfied with the product as “mentally ill”, it’s only fitting that Assetto Corsa’s console release has turned out like this. Project CARS was just the pre-game show.

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110 thoughts on “Private Lobbies? Nah.

  1. The backlash with the supposed lack of PS4 Fanatec support has been swift and loud, and present wherever Kunos has a medium for comments. I think at least a fair portion of the customer base is staying informed on all the issues.

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      1. Trump IS the false prophet – do your goddam research! History. Internet. It’s all there. Read. Learn. Think for yourself. Then, one day… “Oh shit! Trump really IS the false prophet! We nearly elected a Twinkie!”

        Like

  2. James, you’re lobbying hard over and over for how terrible pCARS and AC in general, and how disappointing they are now on console.

    But my question to you is, what’s the alternative for a ps4 player at this point? What should we play if we want a sim?

    I’m not talking 2 wheels or rally, MotoGP 16 is damn good this year, and Dirt Rally is great, but if we skip these two games you constantly write about as trash, what’s left for circuit racing?
    F1?

    I’m sure people will say “Fuck off, get a PC”. And I’m sorry, I don’t consider Forza to be a good Motorsport simulator.

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      1. Time Trial in F1 2015 is exactly the same and physics as well and I don’t think you did anything else.

        Are there private lobbies in Forza? Never saw one and Multiplayer is a mess. But there are private lobbies in pCars PC and nearly only that. The Multiplayer is horrible not only because of that, but to a big part. Two hours qualifying and one lap race is not an exception. And the server-browser is ancient with bugs.

        And you must be new to consoles, because never saw enough choices in Multiplayer. In BF:BC 2 I remember you could just chose the map and probably it was quite empty when the title wasn’t so popular anymore. Proper server lists with all kind of informations like how many people are on it, what’s the ping etc. Never saw that on consoles. There are just made for people without enough money, ambition, or to afraid of PCs and issues.

        And for running private lobbies you need at least high upload rates and it’s killing the little performance a console deliver. Or in short: they suck. You want to play with some friends, hop into an empty server and there are likely enough to chose. Nobody has to race with 30 fps or less, download rates in Germany are average 10x faster the uploads. So what’s your fucking problem?

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        1. That’s no excuse and in BFBC2 they said they would put private servers in and they did…half assed! And it still doesn’t make it OK to skip on a fundamental thing that is in most Multiplayer games. Come on…

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          1. So were talking about 6 year old games? BF4 has private servers, as well as COD and many other games. You rent server space, it’s not that complicated. Forza used to do private lobbies, but seems to have moved away from that for some reason.

            Liked by 1 person

            1. Private lobbies are not rented servers. Your own PC or console is the host and needs the bandwidth and performance of a server to get decent results. My PC with about 2.5 MB per sec. download rate should not host more than 8 or 9 players in AC because to low upload bandwidth. And as a host you will loose a lot of performance on a console. With modern games the requirements of hosting increased more than the speed of upload rates and I think it don’t make much sense. But rented servers makes sense.

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    1. “I’m sure people will say “Fuck off, get a PC”. And I’m sorry, I don’t consider Forza to be a good Motorsport simulator.”

      Seriously, no need to fuck off, but if you a working adult, that enjoys gaming to any degree you should have a decent PC,this is just enougher example of the huge handicap you have on consoles.

      Liked by 1 person

      1. I’d love to get a great gaming PC and racing rig. But with 2 girls age 2 and under, time and money for gaming is taking a backseat for now. Console gaming will have to do for now. I’m pretty happy with pCARS and absolutely cannot wait for AC next week.

        The fact that these are even releasing on console is pretty amazing this gen.

        Eventually though… I’ll get more serious and build a good PC.

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        1. I’m sure even the money you get from mopping up jizz could buy you a computer good enough to play AC on a single screen, and you wouldn’t have to buy a new wheel every couple of years either when Sony or Microsoft decide it’s time for you to get a new one or get fucked.

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    2. If I’m honest, I don’t find any sim I’ve tried to be a good motorsport simulator. They’re all fine as games, and the ones that understand that they’re games are more fun. Trying to deal with all the bullshit arguments between all the shitty “super sim” PC games is fucking stupid and tiring. They’re all bullshit.
      Otherwise I’d agree with James. F1 seems to be shaping up well, even if I’m not interested in F1, I might still pick it up. The Forza games, especially Horizon are rock solid with no major game breaking bugs like every PC sim, and a game/physics engine that isn’t 10+ years old. Also having the 70%ish realistic physics in Horizon in open world is always lots of fun. There’s also way more variety and actual tuning options than anything on PC.
      GT Sport has a new engine finally, and a very annoying commercial song.

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      1. Stop spreading major disinformation.

        rFactor 2 is a decade ahead of the rest regarding vehicle dynamics and features, it’s in a league of its own.

        Let me know when those other titles have physics, AI, netcode, race rules and other essential simracing features worth using. I hope it’s going to be in my life time.

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      2. What’s the problem with a 10 years old physics engine if the physics are still better? Car physics on planet Earth don’t follow trends, if someone simulates them correctly they will still be fine a hundred years from now.

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        1. You’re assuming physics simulations are far more perfect and versatile than they really are. Over the decades cars have changed-a lot-and with them the most accurate simulation methods and emphasis shift.

          A circuit racing sim from the 90s is going to lack tons of electronics, support for hybrid drivetrains, etc. AC doesn’t even do the newest supercars properly in that sense let alone older physics engines.

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          1. Does Forza do them better then? That’s really the point here, him saying that “at least the physics engine is newer!”, like that makes it automatically better when it obviously does not.

            Car technology is beside the point. Obviously I don’t think that vehicles in the future will be so similar to ours that the same software could simulate them, but once an existing car is replicated well enough that further improvement would be indistinguishable to most people, however much time passes is inconsequential.

            New systems mean new modules, parameters and calculations that need to be added to the engines, not a need to reinvent the wheel. Every big name PC sim right now keeps making such additions, so saying they’re the same as a decade ago is disingenuous. A well engineered project will stand the test of time and be open to improvement: Matlab has been worked upon since the seventies and it’s still an industry standard in research and engineering. MAME keeps getting new releases and working as intended after 20 years, while newer and shinier emulators fell by the wayside.

            Forza is over 10 years old itself anyways and I’m sure that, like any sane developer, Turn 10 have been building upon their old code as well, so the argument is twice silly. The only reason it doesn’t matter is because it’s coupled with really good graphics. If Automobilista looked like that no one would care how old everything else was under the hood.

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              1. So they should improve on that, shouldn’t they? Never did I say that rFactor 1 is perfect, only that newer doesn’t mean better, and that great things come from building upon solid foundations, not from trying to reinvent the wheel. Graphics engines need drastic rewrites because of the changes in the pipeline and new techniques brought upon by newer hardware and APIs, but physics don’t change much, other than new CPU instruction sets being used to accelerate the calculations or hardware improvement allowing more detailed real time simulations that were not possible before; things that can be added in unless the code is a total clusterfuck or was too simplistic to being with.

                In any case I was speaking in general but thinking mostly of AMS, not rF1, because that’s what people usually mean when they talk about ten year old physics.

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  3. While I don’t think this launch will be a pCARS level disaster, it sure won’t be pretty. People are going to be very disappointed, and I hope Kunos have braced themselves for the backlash.

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      1. What’s the point in going all negative when pre reviewer knows this isn’t the release version of the game. He can say or show feedback to the devs, just in case they don’t know about the problem yet, the point of a preview is not to slander a game for technical things.

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        1. IDK man, if I was trying to demo a game & one car stopped on the starting grid, while half the field came into the pits on the final lap and the game scored my position incorrectly, it’s my job to talk about this.

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          1. This isn’t a demo. A demo is a sample of the full game. Here we are talking about technical issues from an older game version.

            You also forgot that in your previous article about that ISR video with the AI problem, someone posted a video from the pc version 1.7.5 with the same combo and settings, and the AIs didn’t pit in the last lap.
            So the console preview might not even be on par with the latest public version on pc.

            Which all points for the same version to be on pc and consoles after August 26th.

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            1. *COUGH* MANY demos are pre release builds with the disclaimer “not representative of final gam/play/build” So, for all intents and purposes this is a demo, whether tech demo or not. It also doesn’t help that launch is a week away and they already have had a full release game nearing AC 2.0

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  4. AC Purrari,Lambos,Porsche,Praga with realistic manufacturer data,telemetry and physics on a laser scanned Nordschleife.. it never happened in console history yet.The Italian sets a new standard in racing game on console..This coming Friday we get the Monza’s 1960 10km Sopraelevata circuit.!

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          1. Just that it doesn’t. Maybe you can enlighten us with some videos where you’re driving the cars in game and show if and where the physics suck. If you’re the real deal and not a troll, you must have evidence.

            Liked by 1 person

            1. Learn what proper longitudinal grip, brake fading, engine overheating, rain, night, dynamic grooves, and a proper AI are. After you have done that there’s no way you can still defend this game.

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              1. Don’t fool yourself thinking those “real simulators” aren’t just guestimations for many of the car components, starting with the tyres and aerodynamics.

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                1. Ofcourse, everything has to be simplified to be able to be used with lookup tables. But some sims do it better than others.

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        1. Well “real data” actually means “some real data, and some data we had to make up because obviously manufacturers won’t spill the beans on every technical aspect of a car, nor can AC simulate that kind of detail”

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  5. When AC releases on console, it will most likely have the worst online multiplayer structure out of all of the console racing games.

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  6. There goes any chance of having Multiplayer Leagues/Championships on console then, looks like F1, pCARS and Forza remain the only options.

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  7. LFS is the best sim with all possible simulation value muslims have to die fuck niggers GG Allin eating poo James is not an alien this site is bad journalism your sim is arcade

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      1. I also like to ride Italian dick and defend AC with all my life even though I have 0 experience driving a real car on the limit and I have no constructive arguments why it’s any good.

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        1. “I also like to ride dick and attack AC with all my life even though I have 0 experience driving a real car on the limit and I have no constructive arguments why it’s not any good”

          There, i fixed it for you.

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  8. I’m going to guess that they skip the online leaderboards for each specific car and track combination too. Like PCars did.
    Stop giving consoles sloppy second hand ports that are missing PC features. Period. Just stop it lazy ass developers.
    Yes you AC. pcars too.

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    1. for what it’s worth, the leaderboard count limitation is because of platform specific systems, they just don’t allow 100*100*100000 entries in the database for single dev.
      Is it a problem? Yes. Is it the devs fault? Nooope.

      Source: am a coding wizard

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    1. Will leagues run fine for someone hosting a private lobby on console? How much will that impact fps and ping for peer2peer private lobbies with 16 cars on track?
      Unless players can create private lobbies out of dedicated servers hosted by the company and first come first serve? That won’t work well for weekly scheduled leagues.

      So, what’s the solution for people to have a place online in consoles to race leagues without impacting fps and ping due to p2p? How do other racing games do it? If the private lobbies are a good solution for the majority, then should be done, but also keep the company hosted servers like the initial plan.

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  9. “we predicted this”

    no, you predicted
    “the console version has abandoned the awful online component of the PC version altogether in favor of a traditional peer-to-peer gaming experience,”

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      1. James you are invited to my private party.

        Come visit me at my address : 2583 DZ Den Haag. That’s where I’m anally fucking my buddies at, but I’ll promise to give you nice and long blowjob if you come by.

        Like

  10. Well, quite disappointing and this would be the one story about AC on PRC that actually is not nit-picky but highlights a real flaw.

    I was part of a private Forza league in last winter’s off-season and the only issue we ran into was having too many people in party voice chat, some would get dropped, but this was more xbox live issue than Forza issue. It was easy to recruit more friends as a lot of them already had xbox, so getting a game was enough to join our league. Half of the league invested and got xbox one supported wheels. I was the only one who also played PC sims, so moving to PC as a platform was out of question.

    Honestly I have to ask – is anyone enjoying public lobbies on any racing game besides iRacing? I can do a few races when I am drunk – just to have fun – and that should give you a general idea who joins public lobbies. People who just want to have fun without any consequences, there is no way to enforce rules or clean driving.

    I just can’t justify $60 for a hot lapping simulator. Graphics are nice, tire models are nice, but console games are about the experience with friends. Even from the early days with split-screen – no fuss multiplayer to race against friends.

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  11. I’m having security problems again.

    Come find me at my address : 2583 DZ Den Haag. That’s where I’m anally fucking my buddies at when not with my Philippine slut

    Like

  12. Yeah not going to say otherwise this is complete CRAP……

    I am a fan of Assetto Corsa and even though I do NOT use a console system I completely feel for anybody that purchases this game with the intentions of racing online.

    How Kunos can make this sort of choice is completely beyond me this is the sort of things that honestly KILLS your games potential right out of the gate.

    Hopefully they hear people and hopefully nobody purchases this title for there console system until something is done about this.

    The inability to select a specific car is something you learn to deal with in a way it is good that it forces you to learn how to drive a wider selection of cars but the lack of ability to close a league server for a race event in inexcusable.

    Unfortunately I for one will NOT recommend this title now to ANY of my friends looking for console racer.

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    1. How do you know your friends wanted to race in private sessions? Maybe they’re looking for a racing game and they could be interested in one with a good simulation, and because of one thing you don’t agree with you’re willing to ruin the entire game for your friends?

      What I wrote isn’t against the inclusion of private online racing, so please (you or others) don’t mistake and jump on the shill bandwagon typically promoted in this place.

      Either way, things can change and probably they can reconsider this functionality since a lot of people wrote about their interest in it.

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      1. Sadly enough I feel for him and the reason why is because I would recommend a racing game for friends on console because we would all wanna play together privately so people don’t ruin our experience.

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  13. with the lack of fanatec support and with all of these simulation based games turning out to be utter shit, there is no benefit of playing on these under powered shit boxes (consoles). The main reason i choose console was for the ease of use, plug it in and play. Perhaps the PC people are right they are the master race (albeit if they have a great deal of technical knowledge of PCs). come to think of it, i do not buy games anymore because they are all shit. someone needs to convince some of the billionaires of racing to invest and oversee a new digital race car (game) because racing is fucken dying a slow death and its a shell of what it was and could be again. Racing need someone with a vision for future popularity and profitability.

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    1. They have convinced a billionaire to invest in sim racing. Owner of the Red Sox, John Henry is one of the people that launched iRacing. So you know how that went.

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    1. AMS uses a physical thermo-mechanical tire model, where peak slip angles and ratios dynamically change due to temperature, pressure and camber as it does in reality. So you have to adapt to dynamic situations, and therefore can’t rely on old crutches from outdated static (empirical steady state) tire models from other games like rfactor 1.

      AMS has also more advanced and versatile race rules and track dynamism and wet weather (dynamic realroad and drying line in the rain), proper long distance racing support, and realtime modding tools such as gJED.

      AMS is a long term project, which won’t be replaced anytime soon. It’s a serious race simulator with a focus on dedicated race cars.

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  14. The problem at the moment with consoles is that there is a lack of titles. With this comes people looking for something new to keep their interest in what they like ( racing titles ).

    I’m speaking from a ps4 point of view here and the titles I have or have Had .

    First we had drive club , great graphics but if you were looking for any sim value “shit out of luck”

    2nd the crew ” I lasted 5 min with my wheel ” never played it again.

    3rd comes Project Cars , on console this thing is a unstable fucking mess / crashes ,corrupted saves , multiplayer instability , even after 10 patches the games still corrupts ” it’s fucked “.
    That’s without mention of the ridiculous FFB settings menu , 10 hrs of FFB settings gone after a corruption was enough to piss the game of out of my games library .
    ( I did get some enjoyment from a season I was running with a group of guys on a weekly/nightly basis) that may have been down to the people I was running with.

    4rd And a fav of mine Dirt rally ……….. I’m totally happy with that “awesome”

    5th F1 2016 Having just started I can’t say a lot ” enjoyable at the moment ”

    Now we have Assetto corsa coming up tomorrow for me in Australia , on a general basis I would have have this pre-orderd and be on it like a fly to a piece of shit ! . I’m just not sure what I’m going to get , if it is going to be another Project cars mess I’m going to give it a miss .

    Missing the most basic component of peer to peer racing for people who enjoy running their own leagues and so is just unbelievable in 2016 .

    We will see some reviews tomorrow I guess.

    Have a good day Gentlemen !

    Like

  15. I’m having biting problems again.

    Come find me at my address : 2583 DZ Den Haag. That’s where I’m sucking your weener for breakfast.

    Like

  16. No surprise that AC is facing many problems before console release. Imagine the shitstorm that will ensue, when it releases Friday, and AC fanboys will give all their might to cover up that shitstorm.

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    1. Dont worry cuz GT sport will sell more then AC but AC exclusive PORSCHE with realistic manufacturer data,telemetry and physics on a laser scanned Nordschleife.. it never happened in console history yet.The Italian sets a new standard in racing game on console.

      Like

    2. How do you feel that Automobilista (rf1) has been a constant spotlight over rf2? You’re not shilling hard enough for rfactor2. Worry about that instead of diverting attention to AC on consoles. Talking about AC on consoles won’t help rf2 over ams and iracing.

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      1. You people always like to point out that rF2 servers aren’t active, yet AMS has less active players than rF2. Out of all of the current racing sims AMS has the least active player base, and receives the least amount of attention. Although AMS has a good physics engine that contains more simulation value than AC, rF2 has the best physics engine in sim racing right now so there’s nothing to worry from AMS.

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        1. AC proper licensed 250f on proper Historic Monza or BHatch Indy has more simulation value and has the best physics engine..It just make sense..

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  17. James, you are invited to my private party.

    Come visit me at my address : 2583 DZ Den Haag. That’s where I’m anally fucking my buddies at, but I’ll promise to give you nice and long blowjob if you come by

    Like

    1. You are more than welcome to my private lobby.

      Come visit me at my address : 2583 DZ Den Haag. That’s where I’m anally fucking my buddies at, but I’ll promise to give you nice and long blowjob if you come by

      Like

  18. rFactor 2 is the only proper modding platform with modularized mod versioning and packaging system (so mods don’t conflict each other) and with Steam workshop support with auto-updating of mods, and auto-downloading of mods during multiplayer, reworked AI code with better awareness that adheres to blue flags and move of their racing lines to defend and attack and are much more dynamic at race starts. They can be aggressive, yet disciplined. It’s a major improvement.

    rFactor 2 also has an extendable plugin-based race rule system, allowing for extensive oval rules. It also has much improved endurance features during multi-player and also resume from replay savegames. And a reworked plugin API that’s more flexible. The UI also has improved functionality, with the ability to compare garage setups and much more.

    rFactor 2 has a physical thermo-mechanical tire model, based on real tire construction from first principles[isiforums.net], with full carcass, thread and contact patch simulation, where peak slip angles dynamically change with temperature, pressure and camber, instead of staying static. And don’t forget proper flatspots resulting in mass imbalances and some more. Such a tire model alone took many years of research and development effort. rF2 also has an updated collision system, with vastly improved wheel-to-wheel collisions for open-wheel cars.

    It also has fully dynamic Real-Road and wet weather / rain with dynamic drying line based on where the cars actually drive.

    rFactor 2 also has a 85 DOF physics model including gyrospopics, instead of just 15 DOF, and also has chassis flex and even suspension compliance.

    rFactor 2 also has a more physically based HDR gfx renderer.

    rF2 can’t be called a game anymore, it’s a decade ahead of the rest regarding vehicle dynamics, it’s in a league of its own.

    Like

  19. wow!.with those amazing features Donald Trump should have invest in ISI and make rf2 a serious majorly affordable competitor to iRacing a long time ago in a galaxy far far away.

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      1. They’re, unfortunately, not the same courage and values that any sane American would wish to exhibit. Seriously, a little bit of research on Trump’s history and attitude towards ordinary Americans might help in deciding whether you’re ready to elect this borderline psychotic rapist bully boy into one of the most powerful positions on earth. I know, Clinton’s not much better but please don’t be fooled by this commie-cuddling elitist pantomime dame – the US can do so much better this.

        Like

  20. Ferraris,Lambos,Porsches,M cLarens with realistic manufacturer data and laserscanned tracks have never happend before, this really is a historic moment.

    Like

  21. iRacing is the only proper modding platform with modularized mod versioning and packaging system (so mods don’t conflict each other) and with Steam workshop support with auto-updating of mods, and auto-downloading of mods during multiplayer, reworked AI code with better awareness that adheres to blue flags and move of their racing lines to defend and attack and are much more dynamic at race starts. They can be aggressive, yet disciplined. It’s a major improvement.

    iRacing also has an extendable plugin-based race rule system, allowing for extensive oval rules. It also has much improved endurance features during multi-player and also resume from replay savegames. And a reworked plugin API that’s more flexible. The UI also has improved functionality, with the ability to compare garage setups and much more.

    iRacing has a physical thermo-mechanical tire model, based on real tire construction from first principles[isiforums.net], with full carcass, thread and contact patch simulation, where peak slip angles dynamically change with temperature, pressure and camber, instead of staying static. And don’t forget proper flatspots resulting in mass imbalances and some more. Such a tire model alone took many years of research and development effort. iRacing also has an updated collision system, with vastly improved wheel-to-wheel collisions for open-wheel cars.

    It also has fully dynamic Real-Road and wet weather / rain with dynamic drying line based on where the cars actually drive.

    iRacing also has a 85 DOF physics model including gyrospopics, instead of just 15 DOF, and also has chassis flex and even suspension compliance.

    iRacing also has a more physically based HDR gfx renderer.

    iRacing can’t be called a game anymore, it’s a decade ahead of the rest regarding vehicle dynamics, it’s in a league of its own.

    Like

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