Something’s Brewing at Image Space Incorporated

Where to begin with Image Space Incorporated and rFactor 2? Do we talk about the poor performance optimization, or how the game stumbled onto the market in beta form with virtually no fanfare? Do we criticize the spotty content list that doesn’t offer anything special, or berate ISI for their absolutely horrid online pass system, one which even the mighty Electronic Arts quickly abandoned? Do we blast the team for refusing (until recently) to provide detailed documentation when it came to modding what is supposed to be the ultimate modding platform for sim racers, or do we question where previously announced cars like the Nissan GT-R GT500 have been hiding? Regardless of what topic you cover when discussing rFactor 2 in a critical fashion, Image Space Incorporated have ultimately failed to capitalize on the popularity of the original, releasing a technically sound auto racing simulator which has failed to captivate basically anyone within the sim racing community. Modders don’t care for it, only a few select leagues use it as their simulator of choice, and it’s as if the software merely exists to win arguments on Reddit – because the developers themselves haven’t really denounced our resident forum trolls.

It turns out that Image Space Incorporated have been up to something big. According to the official rFactor 2 twitter, the team are set to make a handful of major announcements regarding their eternal science project at Germany’s Nurburgring Grand Prix circuit during this weekends Simracing Expo 2016. The classic black, orange, and white logo has already been replaced with something that mimics the art style found in The Crew: Wild Run, so a potential massive re-packaging of the title, coupled with some kind of advertising push featuring several paid DLC packs and a more complete front-end package doesn’t seem too far out of the question. Your software can only be a science project for so long before it’s time to try and keep up with the competition.

bvvvtx9Personally, I’d like a full series game akin to GTR 2 or F1 Challenge 99-02, powered by the rFactor 2 engine. As I’ve discussed before on PRC.net, a modern IndyCar simulator could be a genuine possibility given how closely Dallara have worked with Image Space Incorporated, to the point where ISI was able to supply Assetto Corsa modders with data for a car they themselves hadn’t even built yet. He’s probably going to beat my ass for mentioning this, but I spoke with Tim Wheatley a while back over Email, and the only hint he was able to give in terms of ISI’s future is that they’ll be “using” the rFactor 2 engine in their next project rather than “developing” it. Whether that means there’s a full series game on the horizon, or rFactor 2 will essentially be turned into Project CARS: Alternate Reality Version by tidying things up into a complete game experience as a free update for current owners, that one’s up to your interpretation.

Many of you have steered clear of rFactor 2 for one reason or another, but this weekend could mark a major change for a simulator that’s otherwise been ignored – or in some cases laughed at – for failing to keep up with the competitors in the genre. It will be an exceedingly strange day if something mammoth were to come out of this.

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81 thoughts on “Something’s Brewing at Image Space Incorporated

  1. Cant wait, just booted rf2 after a break playing AMS,AC and some flight simming, having a break just reminds me rf2 is pure driving heaven.

    On other news, ubisoft is giving away “the Crew” which in my couple of hours play, is really bloody good, at least free anyway, it truly feels like a modern NFS underground.

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    1. The Crew is definitely a lot better after the multiple massive overhauls they’ve done to it. At launch I refused to play, but a year later it was way better and I finished it.

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      1. “What flight sims do you play Hash?”

        DCS, Prepar3d and a bit of IL2 COD, got every thing ya need with those titles, for any one interested in a tank sim lookup “Steel Beasts”.

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        1. Prepar3D is an overpriced FSX with avatars. Get yourself X-Plane and feel the difference.
          Instead of looking for Steel Beasts better look for Steel Beasts Pro PE.

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  2. They went away to work on “not rF3” 4 months ago and returned with a new rF2 logo. So it’s gotta be a tech refresh/update rather than specific content as there hasn’t been time for new content.

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  3. Maybe the announcement that they did sign the contract for the 2016 GP they were talking about and now we’ll have KERS and can have propper LMP1 cars? Please!!!

    I got to stop daydreaming about LMP1 cars… In the meantime, anyone want to speculate on the announcement for the 20th with iRacing?

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  4. Somehow, I get the feeling it’s going to be something like… “Guess who’s getting Porsche!?”
    As mentioned before, a revamped rF2 logo means it’s not really a new game.

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  5. I can’t wait for this announcement it will change the entire landscape of sim racing forever. Everyone will perceive rFactor 2 as the premier racing simulator, and even AC fanboys will flock to our sim. We already have the best physics in sim racing, and after this weekend, we will have the best content in sim racing too.

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  6. Fuck I hate rf2. I literally laughed the first time I booted it up. As far as content goes, there was nothing that I liked, and the graphics looked horrid. Now, 500 hours later, the only time I laugh is when I play a different sim. The physics in rf2 feel so dynamic and realistic, that it’s ruined every other sim for me. I’ve tried to ween myself off rf2 a number of times, but every other sim feels two dimensional physics wise, and I have to go back and drive the same old cars over and over. Fuck you rf2!

    Seriously though, every sim has it’s strengths and weaknesses, but if you think that any other sim touches the physics of rf2, you’re delusional. I think for those who value realism and feel above all else, rf2 is the only way to go.

    If there was more popular content and better graphics, I’m sure that the casual gamers who play Ac and pcars will come over and see why serious drivers prefer rf2 despite all it’s flaws.

    Liked by 1 person

    1. There must be different versions of rF2 then…a shit one that is available on Steam, and a proper one which was only given to you, excusively

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    2. You can´t judge physics without knowing the cars for real or have valid data to proof your opinion. For me the physics are exaggerated as well as the FFB and IMHO AC is way more realistic, because the telemetry data and handling is matching with most cars and rF2 making many cars to difficult like the GT3 and rF2 really gets to crazy with a little rain on the track. I think pCars was very good in rain in the beginning, but people complained and they reduced the rain slip to much.

      Real drivers all say, that GT3 cars are easy to handle. Like Daniel Abt, a real driver, was testing “his” DTM-car in Raceroom and he said, it is to sensible on the throttle and the real cars have more grip when coming out of a corner. His GT3-Bentley is far more stable to drive than in pCars and he had trouble with the handling the AMG GT3 in iRacing. All to much rear tire slip. He said he never tried AC, but i don´t believe him at all. I think he tried it and it´s to accurate to admit it.

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      1. So why is AC used in ZERO professional applications, just sales room AC sees, while the race industry continuers to use ISI produced enignes.

        AS for AC tele lining up with RL, never seen an example like reiza did, the output data for AC is also tiny compared to isi engines, you are full of it.

        “He said he never tried AC, but i don´t believe him at all. I think he tried it and it´s to accurate to admit it.”

        Are you retarded?did you just pick a random race driver and assume he actually likes AC when hes not even tried, as a endorsement ffs,of course he felt IR was hard, its got a lazy FFB with low HZ, get outta here ya plonker.

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  7. rf2 is great to drive for me, but it’s really a mish mash of nothingness when it comes down to it. No championship, brilliant yet at the same time dumb AI, weather that doesn’t work right, features that never came, cars that never arrived, poor menus, a modding platform that is hard to mod, a packaging system that makes making simple tweaks a chore, having to delve through the player.json to alter settings that should be in the game. The forums are devoid of activity, the devs don’t bother posting anymore. It’s dead.

    Liked by 1 person

  8. I really hope for something good here. When AC was still young, SCE was new, Automobilista wasn’t out, R3E had much to improve on and I grew tired of LFS… RF2 was grand times for me. But now, AC, AMS and once in awhile R3E take most of my time. I want that to change, RF2 is great but it doesn’t shine.. Bring on the shine.

    Liked by 1 person

  9. I have a love hate relationship with rF2.
    It is the only sim which gives me the feel that i’m connected to the car. I love the dynamic rubber buildup and night racing. It’s the only sim with proper tyre wear, I think the AI is the most competent out there and the netcode is really good.

    But the graphics are bad, most content is not very interesting and development couldn’t be slower.

    Somehow I have the feeling that this “big” announcement will be pretty lame but I hope with all my heart that it won’t be.

    Liked by 1 person

  10. [quote]”Fuck I hate rf2. I literally laughed the first time I booted it up. As far as content goes, there was nothing that I liked, and the graphics looked horrid. Now, 500 hours later, the only time I laugh is when I play a different sim. The physics in rf2 feel so dynamic and realistic, that it’s ruined every other sim for me. I’ve tried to ween myself off rf2 a number of times, but every other sim feels two dimensional physics wise, and I have to go back and drive the same old cars over and over. Fuck you rf2!

    Seriously though, every sim has it’s strengths and weaknesses, but if you think that any other sim touches the physics of rf2, you’re delusional. I think for those who value realism and feel above all else, rf2 is the only way to go.

    If there was more popular content and better graphics, I’m sure that the casual gamers who play Ac and pcars will come over and see why serious drivers prefer rf2 despite all it’s flaws.”[/quote]

    ^^^ this + 1000

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  11. IMO content-wise there is nothing to hate about rF2. The content over rF1 is miles ahead and offers at least a similar attractive bundle like the other sims on the market, especially for a sim meant to be a modding-platform with base content to begin with than a complete package.

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  12. On paper RF2’s physics has a lot of nice options but in a double blind test I couldn’t find they made any difference. For example try having a friend tweak the progression rate of real road and see if you can tell whether it’s off, realistic, or exaggerated, just by driving on it.

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    1. Marketers say that one of the most important marketing tools is a good logo design. It not only provides an easy to recognize identity for your business but also communicates who you are. That’s why every company should considering creating or buying a logo design should know the criteria that make for an effective logo.

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    2. Yeah, it wasn’t a looker before, yet that wasn’t enough. Now that our eyes started to bleed over their logo, they should feel satisfied finally.

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  13. https://www.luminis.eu/blog/rfactor-2-gets-boost-isi-announce-partnership-luminis/

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    rFactor 2 gets a boost as ISI announce a partnership with Luminis

    Luminis – 16 September 2016

    September 16th, 2016, Image Space Incorporated (ISI) of Michigan and the developer of the rFactor 2 simulated racing platform, today announced a strategic partnership with the Dutch software group Luminis to accelerate rFactor 2’s development. The partnership will be brought into a new company: Studio 397.

    Gjon Camaj (left) of ISI and Hans Bossenbroek (right) of Luminis
    Gjon Camaj (left) of ISI and Hans Bossenbroek (right) of Luminis

    Gjon Camaj, Vice President of Image Space Incorporated: “We at ISI are very pleased to have found a partner that shares our enthusiasm and vision for the continued growth of rFactor 2. We look forward to working with Luminis to expand the reach of rFactor 2 both in Europe and beyond. After having worked with Luminis for some time and seeing their passion for motorsport simulation, this partnership was a natural next step. By leveraging each of our company’s individual strengths, we will be better able to serve our current customers and further expand our reach into the world of motorsports.”

    Marcel Offermans, Luminis Fellow and Managing Director of Studio 397: “I am really excited by the opportunities that our partnership with ISI offers; rFactor 2 represents the best of breed simulator platform in the industry. Online simracing has been my longtime personal passion, so the opportunity to combine it with my business feels like a great privilege. By infusing the platform with some of our own technology we see great opportunities to accelerate development in general and specifically in the areas of competitions and training.”

    The new partnership plans to release an ambitious roadmap for rFactor 2’s further development shortly; initial plans include improvements to the user interface, a DX11 based graphics engine including VR support and new propositions for strategic partners by the end of 2016, as well as increasing the frequency of new car and track releases.

    ISI is a Michigan-based corporation focused on applying engineering expertise to develop a range of simulator products. It is the developer and owner of a variety of software products including rFactor, rFactor 2 and rFactor Pro.

    Luminis is a Dutch based software technology company employing 150 developers in the Netherlands and UK. It develops advanced technical software related to cloud computing, data sciences and interconnected devices. Luminis also developed and exploits the Summar.io personalized educational platform.

    Studio 397 will have its headquarters in Apeldoorn, the Netherlands and will operate under the leadership of Marcel Offermans.

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  14. So the big announcement is.. rFactor 2 will be developed. The graphics engine will be updated to use an API unveiled eight years ago, and VR support will be added. Live for Speed, an ancient sim that has practically been abandoned by its hippie devs, first had VR support in 2013.

    Can’t wait for DirectX 12 support in 2022! I’m sure ISI’s two-person content team will have a nice handful of original content by then.

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    1. lol cant fucking win eh?
      fucking plebs,

      wannabe sim racing plebs “DX11,DX11 ,DX11 ,DX11 ,DX11 ”

      ISI “ok DX11 and lots of other potential cool advances on the most advanced sim on market”

      wannabe sim racing plebs “oh dx11 is old”

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  15. Why is rf2 getting dx11, vr, etc.. associat0r said this isn’t important. New cars and tracks? He said this isn’t a collecting content sim. You’ll make him mad and make him an enemy of rf2. Now he’ll need to go back to xmotorracing, because this is still the original sim racing with best 2016 technology.

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  16. That announcement is way more than what I was expecting! My preannouncement prediction was an Indycar game/expansion pack for rF2 (Similar to Race 07 and its expansion packs). This is a lot better!!

    Now for my speculation. There is another company that uses Luminis as a strategic partnership, Reiza Studios. They are the ones responsible for doing the changes for AMS, as Reiza is a small team themselves. So based on that work, rF2 should be a major step in the right direction. My speculation would be that the Reiza 2017 game with be rF2 or share 95% of its DNA with rF2. Reiza stated that DX11 and VR support is coming to their game. This announcement announced more content, content that AMS currently has. IMO it would be the best of both worlds if those 3 organizations merged to create 1 game.

    Again, just speculation (and a lot of wishing) on my part.

    Liked by 1 person

    1. “Now for my speculation. There is another company that uses Luminis as a strategic partnership, Reiza Studios. They are the ones responsible for doing the changes for AMS, as Reiza is a small team themselves.”

      Your speculation is wrong. Not entirely unreasonable, just off the mark.

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  17. rF2 uses a physical thermo-mechanical tire model, where peak slip angles and ratios dynamically change due to temperature, pressure and camber as it does in reality. So you have to adapt to dynamic situations, and therefore can’t rely on old crutches from outdated static (empirical steady state) tire models from other games like Automobilista.

    rF2 has also more advanced and versatile race rules and track dynamism and wet weather (dynamic realroad and drying line in the rain), proper long distance racing support, and realtime modding tools such as gJED.

    Like I have said rF2 is a long term project, which won’t be replaced anytime soon.
    It’s a serious race simulator with a focus on dedicated race cars.

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      1. + topgear track (made oficialy by the dev team) ,a track that only simcades games have?

        Jokes aside best of luck to the devs , my only dubs are if they are gona get rid of the online cost now that they are gona make dlcs.

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      2. Because it’s nice to have some variety. Of course, those who care only about racing others rather than enjoying driving cars won’t understand.

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  18. DX upgrade will still not bring the graphics into the 21St century.

    Sometimes you just have to start again, new engine new models and sack the legacy staff who have not progressed this game anywhere near the cost of the game is marketed at.

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      1. cryengine, unrealengine, does it allow for people who bought rf2 with low/mid end pcs to continue playing rf2 with dx11 in cry/unreal engine?

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        1. Depends on how well ISI is going to use this stuff, you’ll probably see lower avg and max fps but if done right under hard situations you could see a higher minimum fps compared to what rF2 does now, I mean really rF2 sucks under rain and night for example, it looks bad and the minimum fps in this situation is way worse than a game like P CARS

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  19. I’m beyond caring about what ISI is up to next to be honest. rF2 has been an unmitigated disaster. The signs were there from the word go.

    Next time ISI, try building a game rather than fucking about for many years on inconsequential game features that only 1% of an already small sim racing genre care about. After all this time rF2 never progressed beyond a tech demo, one with uninspiring content and dull visuals.

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  20. rFactor 2 is a school project platform, not so easily extendable racing simulation that offers the latest guesswork in vehicle,circuit and race customization, ghost town pickup multiplayer and the height of ripping other sims content just to boost their numbers on steamdb. It features no license road racing cars with ultra guesswork dynamics,guesswork inaccurate circuits.retard oval ai,raindrop like bird shit,Nickelodeon ui and fonts, no proper series and career, a parrot spotter, an immersive mono sound environment leading to mixes with hollowed‑out sounds and poor surround compatibility and soso graphics.

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    1. rFactor 2 is a school project platform, not so easily extendable racing simulation that offers the latest guesswork in vehicle,circuit and race customization, ghost town pickup multiplayer and the height of ripping other sims content just to boost their numbers on steamdb. It features no license road racing cars with ultra guesswork dynamics,guesswork inaccurate circuits.retard oval ai,raindrop like bird shit,Nickelodeon ui and fonts, no proper series and career, a parrot spotter, an immersive mono sound environment leading to mixes with hollowed‑out sounds and poor surround compatibility,claustrophobia induce cockpit cam, cleithrophobia induce onboard settings and finally soso graphics.

      Like

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