The Cynic in Me: A Review of the First Porsche Pack

ss_410b1a16cf4edb8756d2311360dbee7c3bcabeb9The day has finally arrived; a brand once restricted to the chaotic world of Need for Speed has returned home, and my, what an an absurd trip it has most certainly been. After an exclusivity deal was attained between Porsche and Electronic Arts somewhere between six and eight years ago, sim racers stopped seeing the legendary German car manufacturer appear in PC-oriented simulators, instead confined to the high speed police chases and car collecting meta-games of casual-oriented console offerings. By some act of God, as if He himself descended from the heavens and threw the hardcore virtual racers a much-needed bone, Kunos Simulazioni shocked the landscape by announcing they would be the lone developer responsible for bringing Porsche back to the consumer simulator market for their flagship racing simulator, Assetto Corsa. Sure, the pessimists among us may bring up that the exclusivity deal is set to end at the conclusion of the 2016 calendar year, but the fact that a developer not named Microsoft actually managed to jump through every last loophole in an effort to please customers around the world is no small feat.

Unfortunately, the product this landmark accomplishment has resulted in – a bundle of virtual Porsche automobiles for Assetto Corsa, with two more packs to follow in the future – does not live up to the magnitude of what Kunos have achieved on the negotiating table. As a massive fan of Assetto Corsa’s Japanese Pack – an analysis that rightfully shocked regular readers of – I was expecting an equally captivating experience to match the ridiculous anticipation we’ve been dealing with over the previous few months since the license acquisition was first announced. Instead, what I received for my purchase felt like a set of cars that had been artificially manipulated to appease the casual audience who have only recently discovered Assetto Corsa. Whereas the Japanese Pack felt almost spot-on given my own real-world experiences with certain vehicles included, the new set of Porsche automobiles exhibited blatantly unrealistic levels of understeer, lacked several essential garage menu tuning options to reduce unwanted handling characteristics, and felt as if they had been designed with some kind of ulterior motive in mind.

I get that some street cars come pre-loaded with understeer-heavy setups to prevent your average Joe from hurting themselves in a high-performance vehicle, but it appears as if the depictions of popular Porsche models in Assetto Corsa were fine-tuned for controller users and other talent-less monkeys who can barely keep the car pointed in the proper direction. If you see people praising this package anywhere, it’s because they can’t drive, plain and simple. Any sim racer with any sort of ability to push the car will immediately spot bizarre vehicle behavior that shouldn’t be there, and some are already voicing their complaints on mainstream outlets such as RaceDepartment. I can confirm that these guys aren’t wrong; something is seriously amiss with the Porsche pack.

The first time I entered a high-speed kink at the classic Silverstone layout with the speedometer reading upwards of 100 km/h, my car pushed straight off the race track. Even ripping the wheel 90 degrees into the corner and lifting off the throttle to intentionally upset the car did virtually nothing but send me into a lazy slide that was easily recoverable by mashing the throttle – this from vehicles with heavy rear weight bias. For a developer to get the balance of each car found in the Japanese Pack so right, I’m really left wondering how they got it so wrong only a few months later.

Despite the new tire model update – version ten to be exact – the usual annoyances found in Assetto Corsa still remain, such as the way tire pressures work in relation to heat and the stupid excessive drag on running low tire pressures, along with the need to redo the alignment on almost every car in the game because the default setups are laughably out of whack. No, clicking “default” does not give you the precise manufacturer-spec setup when the car leaves the showroom floor – in some cases it’s just the value in the center of what Kunos has defined as the minimum and maximum values for each adjustable option, and traditionally, they aren’t very good. Are there at least some reasons why you’d want to spend the $8 on this pack, or possibly on the Porsche Pass bundle? Most certainly, yes. The GT4-spec Porsche Cayman is phenomenal, and the Moby Dick Group 5 car was decent, but I expected much more out of what many called the absolute craziest race car to drive in the history of auto racing.

gt4-caymanI’ll start things off by discussing the car I enjoyed the most, the aforementioned Porsche Cayman GT4. Out of the box, you can point it into a corner and balance the amount of oversteer it exhibits with your right foot. The brakes provide just the right amount of stopping power to slow the car down while requiring you to wheel it just a tad, and off the throttle the thing corners pretty well. Maybe it’s due to the weight distribution being a lot more balanced than the rest of the cars, but it actually felt like a proper race car and provided the most fun in terms of raw driving experience, which is what many Assetto Corsa fans are after. After tinkering with the limited setup options, I just basically ended up making the car as soft in the front and as stiff in the rear as the simulator allowed me to, then it was right where I wanted it.

The Cayman GT4 is more or less an advanced-level Spec Miata for those who want to go a bit faster and look a bit cooler, but still want something they can tame rather than struggle with. This is the lone the car that will validate your decision to buy the pack.

steamcommunity-comThe vehicle in the pack that I’d like to discuss is the 911 Carrera S. I found it interesting that as soon as I hit a kink at over 100 km/h, the car decided it didn’t feel like turning, and went straight off the track. Completely dumbfounded, I actually went through the process of remapping my controls, only to discover it was actually how Kunos Simulazioni believed this car should drive. This is easily the worst car in the pack; you can slam all your inputs together at once like a confused toddler placed in daddy’s sim rig, and it still won’t matter – it’s as if Kunos just wanted a car you could flick with a control stick and not die, and as a wheel user what happens is that the car feels like a lazy mess – which takes no talent to drive.

ss_a4ee067900e574d43acb5a48fd5a17c4c1e5ffc5The 918 Spyder, serving to complete the trifecta of modern hypercars in Assetto Corsa, didn’t fare much better, mirroring the handling deficiencies found in the Carrera S mentioned above, albeit with more power and the ability to break the rear tires loose to rotate the rear end around on corner exit. It’s not the absolute monster Chris Harris made it out to be, which is disappointing as there aren’t many games you can drive these cars in to begin with.

I won’t even discuss the Panamera.

ss_8c12069fab5ab4a65ff9ec42caf805d1406355a0-1920x1080By the time I started experimenting with the platter of historic cars found in the pack, I was already a bit ticked off. I’d given Kunos Simulazioni money for content that in no way matched the overall quality of the Japanese DLC release, and to add insult to injury, there are already two more on the way whether you like it or not – with Kunos channeling their inner Electronic Arts by way of implementing a Season Pass of sorts just for the Porsche vehicles.

It’s hard for me to sit here and not directly address the rumors that Assetto Corsa is being crafted to accommodate the influx of casual users discovering the game for the first time, as a portion of the cars are so neutered you feel as if you could wheel them with your Xbox pad, and the season pass stuff really starting to get out of hand. Is there raw evidence we can point to of Assetto Corsa’s overall direction changing behind the scenes? Well, no, but there’s definitely been a tangible shift between the vehicle dynamics of the Japanese Pack, and what I’m experiencing with the Porsche pack. Will many Assetto Corsa fans notice the difference? No, but given how I’ve grown accustomed to spotting minor physics variations thanks to my time spent building setups for PEAK Series teams on iRacing, what Kunos have done with the Porsche content is drastic.

ss_9b98842ccb2d94aa4b057f69ba11841f66183dbf-1920x1080My first stop with the historic content was the most wild of the bunch, the Porsche 917/30. This race car was built during the height of Can-Am’s popularity, a late 60’s/early 70’s North American prototype series where there was virtually no rule book, and teams were encouraged to design literal deathtraps in the pursuit of glory. The car suffers from preposterous levels of understeer effects that are simply absurd for a car from this era, and it’s almost as if Kunos threw everything they’ve learned from creating previous pieces of content out the window in favor of a Forza-like experience.

The one bright spot with the 917/30 is that you can’t stop on the throttle like a moron; you have to wait for the turbo spool, which is admittedly the best part of Assetto’s physics engine and why I wish more sims would adopt the way they model turbochargers. Once you spool up the turbo, you’re tasked with holding on and managing wheelspin as best as you can, which was a really enjoyable challenge for a talented driver like myself, but setup-wise I still couldn’t manage to free the car up in the corners even with an intentionally hectic setup thrown into the garage screen.

ss_6c88bbc2c40dad2c67974693d88d0c7843c91b4fThe Porsche 911 RSR .3.0 is definitely one of the better vehicles in the pack, requiring some talent to driving and biting you for mistakes, but I expect nothing less from what’s basically a detuned RUF CTR Yellowbird, as that’s pretty much what it is – a lot softer and less jumpy. A good overall car for those that prefer historic stuff in Assetto Corsa as opposed to modern race cars like the Cayman GT4, so I expect people to flock to this bad boy and for it to become established as one of the clear favorites of the pack.

ss_98c3df68b80af9f969fcb2b21e48781c7f5b7efaLast but not least, let’s talk about the Porsche 935 Moby Dick, a car notorious for being absolutely insane to drive and part of the turbocharged Group 5 era of touring cars that have been featured in every racing sim under the sun, from the popular DRM mod released for the original rFactor, all the way to the Group 5 pack for Race Room Racing Experience – where the alternate brand Fabcar is used to avoid licensing complications. In real life, this car was fucking nuts, but the Assetto Corsa version is just a little too easy to plant the throttle to the floor and make minor adjustments to the steering wheel on corner exit when using the default setup. With your own set of custom numbers it becomes a bit more lively, but not to the extent that’s been portrayed in other simulators, so for me it was a slight let-down. I’m sure some will report back to the forums claiming they couldn’t keep it in a straight line, but at that point you have to question the nut behind the wheel, because this thing certainly doesn’t reflect the authentic Group 5 experience that other simulators do.

maxresdefaultIn conclusion, compared to the near-perfect Japanese pack which was released earlier this year for Assetto Corsa, the first of the three planned Porsche bundles is a giant leap in the opposite direction, and certainly makes me question what’s going on behind the scenes at Kunos Simulazioni. I know James has told us over Teamspeak that certain car manufacturers make special requests when dealing with Kunos, and a few informants have supposedly semi-confirmed there’s indeed been a shift in direction towards the console audience, but it’s hard to measure this in a tangible manner where we can present raw data and say with the utmost of certainty that concessions have been made for the casual crowd. However, after driving the Porsche pack, I’m beginning to understand why this is even a rumor to begin with; some of these cars honestly aren’t very good, and do not reflect the quality of other Kunos releases when it comes to the raw driving dynamics. About half of the vehicles found in the Porsche pack are so un-Porsche-like that it accidentally gives credibility to some of the rumors which Kunos angrily race to dismiss.

Is it nice to see Porsche back on our side of the fence? Absolutely, no questions asked on that part. But I feel as if the content itself simply hasn’t lived up to the hype surrounding it, and in many instances proves that some of the cynics going around with stories of Kunos altering cars to cater to other crowds may be onto something. Many sim racers may not be able to push each respective car to its limits and discover the simplicity compared to other Kunos efforts, but as a talented sim racer, I can confirm that most of the cars, with the exception of the Cayman GT4 and 911 RSR 3.0, are lazy, unresponsive, and uncharacteristically difficult to steer or spin compared to what we know about their real world counterparts. Given how much of an emphasis Kunos Simulazioni place on recreating the feel of driving a car – any car – to the absolute limit, many cars in this pack go completely against what they hope to accomplish with Assetto Corsa as a piece of consumer software.

The DLC is too easy to drive, very limited in regards to garage menu options, and straight up lazy in every sense of the word. I’m not happy with it, and hope they re-examine the Japanese Pack to understand why many people – including myself – believed it to be the pinnacle of what Assetto Corsa can be as a performance driving simulator.


203 thoughts on “The Cynic in Me: A Review of the First Porsche Pack

  1. Assetto Corsa gets praised for its simulation value because it allows the general public to feel like a sim pro no matter how shit you are, and iRacing gets praised for its simulation value because it’s often undrivable, so it must be accurate.

    My biggest sadness is the 935. For someone who doesn’t know what to expect, it should be a nightmare. Lower compression that can be hard to deal with, insane turbo, difficult gearing to master… The DRM Revival 2.0 lets you know how it feels, and you better learn fast. This one is very tame in comparison.

    I’m expecting three good cars out of all this. I thought the 935 would be better, but it’s still acceptable. I’m hoping for a decent LMP next. The GT4 is nice, but I wanted a beast.

    Too true about the Japanese cars. They are fun to drive, especially that monster Supra.


    1. “Assetto Corsa gets praised for its simulation value because it allows the general public to feel like a sim pro no matter how shit you are”

      Sorry but that’s not even remotely true. Shit drivers don’t win races in AC unless they get lucky with others crashing.
      I think is just an illusion you’re having for thinking you’re very good when hotlapping solo on the track but that doesn’t really translate in race wins when faced with competent and skilled racers.

      Believe it or not, in real life many mundane drivers feel good/pro driving certain cars but that’s just it, you put them in an actual race with skilled racers and they can’t win, exact same thing happens in AC multiplayer, and also with 95-100% AI.


    2. The physics of Assetto Corsa are not of simulation value, when you compare it to the way a racing driver and racing team and even vehicle manufacturers can use rFactor and rFactor 2’s physics to develop their cars and their drivers in a way that provides accurate data which they can rely on to use at races.

      To give you an example. All our race team clients and even our series clients, they don’t only use rFactor for track familiarization. They also use it to test setup data before they go to an event, they use it to test potential new part data, by developing new brakes or new engine performances and testing it in the game before they actually commit to building it in real life. rF1 and rF2 provide far higher accuracy for those things than any other simulation on the market. When it comes to Assetto Corsa, their game is marketed for a set audience which covers the Semi-Arcade side. When I drive rF1 or rF2, I’m always in a serious state of mind, I can’t just go out on the track and run a few laps. It is too simulation based and I treat it as such. I work on my setups, I push to find every tenth I can throughout a lap. I analyze too much. When I play Assetto Corsa, I can easily go in, pick a car and track, chill back and drive When using my Xbox360 controller and not give a care. The physics seem very much like Forza Motorsport 5, a console game physics HOWEVER, Kunos has done a great job for the simcade fans, but cut down to the wire, rFactor 2’s physics engine is by far the most simulation based physics engine using real life aero and physical data that no other title has come close to.


      1. When you enter real data to rFactor 2, it works like real life, it’s not the case for Assetto Corsa, you always have to use workarounds and substitute models 🙂


        1. rFactor 2 physics are pure guess bullshit making cars way harder to drive than in real life. Being the the Dark Souls of Sim Racing doesn´t make it more realistic.


          1. rf2 is BS..I remember their early GT2 demo with that guess pysik way harder to drive than in real life..even some1 posted a setup how to drive it properly .must be ASSoc keyboard today the car is easy on rails..BS rf2.


          2. So you rip on rFactor 2 for being “pure guess bullshit” but fanboi over AC even after it came out that AC is pure guess bullshit and you need to “massage” real data otherwise it wont work properly.

            m8 what

            Liked by 2 people

            1. You’re still all in with that RC45 guy? After every top AC physics modder tore the guy apart for multiple pages? I urge everyone to read through that RD thread, you’ll bust a gut when you read “A Corvette Too Far…”

              Liked by 1 person

              1. There’s some fudging with AC but that guy is such an idiotically simple-minded corvette fanboy, it’s actually hilarious.

                When sedans (you know, like the Porsche ‘sedan’ that no one wants to drive in AC) are faster around a track than a car that was designed with critical drawbacks all in favor of ‘speed’, it’s quite laughable to read such unrealistic and downright fanciful deceptions of performance.

                Sorry fanboys, the C5 is a shitty platform.


                1. You’ve obviously never owned a C5. I had two of them back in the day and they were an absolute blast to drive. Having a transaxle made the front to rear balance very close to 50/50. You could swing through corners sideways in a huge drift with one hand on the wheel. For a 1997 design originally, it was pretty ahead of its time.


        2. Dude this is a post MAK-Corp did on VirtualR . net 2 years ago,.Things have changed alot since then, so much that they decided to made a mod on AC (McLaren MP4/4)

          also the MAK-Corp guys seems to be bitter because Kunos wasn’t so helpful regarding some ffb bugs and the fact that they have little knowledge about AC engine.

          From a bsimracing post with a title “AC / rF2 Mak-Corp Mclaren MP4/4 announced!”

          MAKCorp • 2 years ago

          “Hi all. For us rF2 does have more simulation based physics than AC of course, but AC has become quite good and very enjoyable as a game physics wise. It’s easy to pick up and enjoy racing on it, it just lacks that race weekend or championship environment that you’d find in other games. It is true that the prioritizing of rF2’s version first is due to the fact we know more about the rF engine than we do about the AC engine. In addition, Kunos is next to non-existent when it comes to helping modders figure out bugs with the game. Currently AC has a major FFB flaw which Kunos is not commenting on for half a year now and it’s left most modders unable to figure out if it’s their side or the game that’s the problem. With such a lack of response and support from Kunos, it makes figuring out bugs a lot more time consuming. We do however work on it daily to get through those bugs and once we have, we’ll be rolling forward with more AC content. :)”

          Liked by 1 person

          1. interesting,

            since part of my Porsche getting-to-grip(s) session was deciding whether or not to turn on the gyroscopic effect in the “experimental” section of Assetto Corsa’s configuration file (buried in the main install-dir under system/cfg/assettocorsa.ini

            Concluded that it felt a wolrd more natural (and closer to what I remember it was like in 1.0..1.3 back when I fell in love with the game).

            Doesn’t make the modern Porsches feel any better, yet certainly more bearable than without. (T300).


              1. Never touched that setting
                My understanding is, IT was put in there just for “the lulz”
                (just Look at all the simulation value comments being spammed into the tail of every article for the past year or so… )
                You have to give it to Stefano and his crew, showing some humor.

                Liked by 1 person

          2. A few words about Assetto Corsa’s physics limitations.

            Modern openwheelers can be very stiff … i mean extremely stiff, springs and ARBs (dampers as well)! and Assetto Corsa has engine limitations that doesn’t allow using high suspension rates (causes weird bugs)!

            Interactive aerodynamics physics is a must for an openwheeler, rear aero depends on what’s happening at the front and the rear not only the rear! and vice versa (interaction between front wing and diffuser for example)

            Tyre model is not well explained and needs more variables to be added, to get realistic grip and temperatures/pressure behaviour! You can’t cook accurate slicks with it.

            Lack of setup options possibilities in general


          3. Assetto Corsa is developed by Italian studio Kunos Simulazion – Released for Windows, PS4 and Xbox One, it does cede a little more ground to the notion that ‘game’ isn’t such a dirty word.

            According to James Dover, the game can be happily played with a controller. But while the game does deliver in terms of graphics, James reckons its physics engine “lacks seriousness”.


  2. Kuno’s must have touched James on the private parts again or put some more money into his bank account?
    James which one is it?
    Did Lord Kunos touch you on the bottom or put something in there again last night James?


      1. Is not really equivalent to licensing Porsche brand or cars for the game. You just licensed a racing series that happens to have porsche, ferrari, among others.


        1. But once the licencing expired for Simbin in regards to Ferrari and Porsche they could no longer release the titles with those cars, hence why the re-release on Steam didn’t have them.
          Licencing the series lets you use the series name, logos and often liveries but doesn’t always guarantee cars, tracks or even drivers, as was the case with the F1 World Championship games on N64 with Jacques Villenueve missing due to him copyrighting his own likeness

          Liked by 1 person

  3. This was written by James, but anyway.

    Can you make a video gameplay where we can see the bad physics or bad tyres you’re talking about, or the unrealistic setup?

    Btw, I haven’t seen one real life reviewer say that the Carrera S is hard to drive. And now this pretend sim racing reviewer says this car is too easy and was dumbed down for consoleros.
    I bet you can’t achieve the real life Nordschleife lap time.


      1. Let me guess, despite being easy to drive it can still be realistic, but the one in AC isn’t. On what basis or data it isn’t? Not up to your expectations or idealization means 0.


        1. Because I have driven Porsche cars in real life and they don’t have the massive understeer that they have in AC. Hell, watch some videos of people driving them on track and it’ll show that AC fucked up with some of these cars, Porsche cars were always known for being very twitchy on the rear.


              1. I was just driving it and I didn’t encounter any massive understeer, quite the opposite actually, I had problems with oversteer in certain situations.


              2. Have you tried the car after 1.9.3 was pushed out? Apparently, there was a typo in a function that is used by the 911 and it was corrected. I can’t comment on it because I don’t know how it “should” drive. Overall, I like the Porsche race cars much much better than the road cars (which is usually the other way around), but that’s just my interpretation.


              3. Was taking another virtual trip to Transvergasan uphill,

                this time around with an ambient temperature of 26°C as opposed to cooking-hot 30°C (it is a mountain-pass, after all)
                Also: “old” track-surface instead of “optimal”. With the addition of knowing about the issue with the 911.2’s turbo-architecture (basically tons of lag anywhere below 5000rpm), I changed my cornering strategy to that akin to an AWD rally-car without usable e-brake:

                slow-in; fast out!

                You know what: it worked. Heavy on the brakes, get down to a speed below what you think the car can do (there is ZERO turn-in from the rear, absolutely counter-intuitive), make sure you get into the speed-range of 1st gear and change down. Then be patient (…)

                Allow the tach to creep up mildly into the power-band should you happen to find yourself too slow (under 5000rpm), and then you can start to feed in more power.

                Because, power-sliding is what this rear IS built for. Either that or AWD-like traction out of the corner. The throttle is your switch, either this – or that. There is no in-between.

                Ladies and gentlemen, I present you the most unlike-any-911 Beatle-descendant, ever!

                The 991.2 Carrera S, the closest a car can get to a 90’s 35mm point-and-shoot you have aver driven!


  4. And one more idiot Bullshit opinion article without any basic facts. Just to give an example: The Porsche 935 was built without a differential respectively the rear tires have always the same rotating speed. This makes driving relatively easy and the car understeering. I just must laugh about the Raceroom-edition with a differential setup and no, there is no tab in the Kunos version.

    And since when are understeering cars good for gamepad players? The device is already understeering out of the box, but has one small advantage over a wheel: it’s easy to correct oversteers with opposite lock.


      1. Tell this Wikipedia. But a locked differential makes itself obsolete because only adding weight when it´s just full locked. Maybe later versions of the 935 had one, but not Moby Dick. Same with the 917/30, because no differential setup available in AC and the car just behave like that.


          1. WTF are you talking about? You can unlock your differential, because you have one. The 935 and 917/30 have no differential to unlock. A locked differential does the same as a shaft between the tires, so why adding that weight in the first place? And please learn some basic facts about cars first before writing total bullshit crap articles.


          2. You have stagger in your late model, that does the job of a diff.

            The 917/30 is a Mark Donohue car so it unquestionably does have an understeery spool in real life. Other drivers didn’t really like his cars because of it and they needed a particular setup and technique to go fast.


            1. The 917/30 (and 917/10) doesn´t have a diff according to the german Wikipedia. It has a lockable diff according to the english version. I believe the Germans on this one.


        1. I think you don’t know how a locking differential works. The car was 70kg under the minimum weight limit anyway, it didn’t matter how heavy the differential was because they needed to add 70kg of weight anyway. And this info comes straight from Wikipedia, not sure what you mean. All 935 had a locking differential.


          1. did that guy imply that it had just a molded/welded – straight to a solid drive-shaft (instead of half-shafts) going into both wheels) crown-gear driven off the transmission?

            That is pretty much the only way that “without any differential” would make sense to me.

            And yes, the sensation I get when driving that “Moby Dick” or the 917 for that matter, is exactly that of a fully locked differential on coast.

            I certainly wish that Kunos just added an facts-sheet to those the setup-pages (because the show-room is not accessible when on the virtual racetrack) and tell us about the most relevant aspects of each car — as it can make or break some setup-choices as well as give me hints about the driving-style.

            Just look at what liveforspeed did: things like relative static axle-load, basic peak HP and torque figures, general driveline-layout all were given to you without leaving the track or even the garage. But then again, switching cars was literally two..three mouse-clicks away – no need to exit a session or a server, either as long as it fit into the white-listed set of cars. This basic elegance is – sadly – missing from any other simulator on the market today. Shame, really!

            Liked by 1 person

            1. Couldn’t agree more.

              You’re also speaking to the aspect of efficient UI interaction. #1 reason I can’t spend much time with PCARS and AC has some similar drawbacks.


  5. Please someone help sim racing if it ever follows the advice on physics and simulation from this blog or from any reader submission. Every shot every miss. No knowledge value, and I’m not even trying to be funny. PRC, please don’t do any more disservice to sim racing. Double and triple check every physics ‘fact’ you publish.


  6. There have been many comments,including myself, about how overly tame the cars are, particularly historic, and most definitely “moby dick”, was highly disappointed how insanely tame this car is in AC, so all the comments expressing outrage and claims of bias of sevs very balanced reviews is BS as it reflects a lot of whats already been said.

    But its always fun coming to see comments on a Ac article just to watch all the uncomfortable squirming the sycophant AC fuckboys get them selfs into, cause somebody didnt suck kunos dick.

    Liked by 2 people

    1. Your only comparison is how the car is in rfactor or raceroom. I guess now the devs must make their cars after those games/mods, otherwise they run the risk of being called simcades and consoleros pleasers.


    2. Btw, show us this tame car driven at a high competitive pace, like it was driven back in the day. Or at least give the best that you got, with a gameplay video. And, the difficulty of a car goes 10x when driven in a race compared to hotlap.


    3. This cars are tame? What a fucking Bullshit. You probably just driving to slow at Monza. To survive just one fast lap with the RSR, 935 or 917/30 at Nordschleife needs some skills and to survive three laps in a row seems unrealistic. The Spyder is hard to drive as well if you want to go 7 or below. The 917/30 is good for a 6:50, but so hard not to crash this one.


        1. In your little fantasy-world where every Porsche is a untamable beast maybe. I´m living in Germany and Porsche is as common as VW or Audi. I doubt that this are all hell good pro drivers. Most are old people having the money for this cars.


          1. So driving on public roads is now the equivalent to driving at the limit on a race track? Didn’t know all Porsche drivers push their car 100% on public roads.


            1. I have no idea which part that commenter lives in (yep, I’m German, as well);
              Rest assured that the ownership-density of any of the so-called “enthusiast”-type variants of any car, let alone full-on high-value sport-scars, is somewhat lower looking at the whole map compared to certain more stacked parts of the world.
              But I guess that goes without saying. You want to see more than a hand-full of exotics in any one place on a daily basis, of course you are going to up your chances when talking to a couple of knowledgeable and successful upmarket real-estate agents first.

              I’d reckon California is still the better bet to start searching compared to even the posh region in and around Munich. Where I live, there is very little excess wealth being thrown around in the open, hence the supercar- and exotics density is closer to zero. Then again, I don’t live anywhere near the famous Nürburgring, far from it. Closest make-shift racetrack would be the remains of a former Russian military airport. So yes, if I was so inclined, I guess I could go “hunting there” on a warm summer say and be lucky. But then again, those access-roads are ins such a dire state of decay… …you probably can think about nicer places to go and thrash on outright supercars, hence I don’t really see any around here… …not even a worthwhile destination for owners of such cars, when they have to fear not being able to GO there without “beaching” their prized possession on the way there 😛


        2. And others didn’t agree with the Japanese pack in AC while you did.. those peoples comments didn’t matter then since you had a contrary view? But now you’re trying to base yourself on people that agree with you about the porsche pack just to prove your point, and that’s a pretty bad way to sustain an argument. So (fantasy statistics) 50% on RD agree with you and 50% doesn’t, why you think only your 50% are right and the other 50% are wrong? Makes no sense.


      1. I wouldn’t trust a Indian “Driver” further then I could throw him, let alone one that claims he can drive fast, and especially one that threatens house invasion on race sim blogs,add the collective comments you’ve left on this blog and it becomes clear you are the last person anyone should listen too,not racism, just cold hard facts.

        The fact you claiming you need “Mad Skillz” to drive a set of cars many find too tame says a lot really.


    1. The Japanese pack was by far the worst DLC ever from Kunos. Driving heavy weight japanese shitty old cars with not even 350 hp at it´s best is just fucking boring.


        1. Live with the fact, that there are different opinions and i really hate this japanese cars, all of them. Calling the Porsches to easy to drive regarding this planted boring shit-cars better is just utterly nonsense and discredited this site completely for me.


        2. 100% agreed.
          This kid was probably dropped into a barrel of high-octane fuel, straight from his mother’s womb…

          Leaves a certain imprint on how you perceive this world, I am sure!


  7. Dance AC fanboys dance!

    It is hilarious how you hypocrites accuse some in the rFactor 2 community of being overly aggressive in defending rF2, when you AC fanboys do the exact same thing on even more extreme levels. And when I type the words “Assetto Corsa has no simulation value”, you AC fanboys spaz out like a pack of angry rabid dogs while I sit back with a huge fucking grin on my face, so I will say it again.

    Assetto Corsa has no simulation value.

    Now stay mad bitches.

    Liked by 1 person

  8. Locked diff on the 917: This was done at the request of Mark Donohue as he was used to driving stock cars and Trans Am cars with the locked diff.

    I cannot find any information that the 935 had a locked diff but there is a lot out there that says the 956 had a locked diff.

    Just my two cents on the diff. Makes the car different to drive but…they are over 30 years old.

    James, I found the pack somewhat satisfying. Yes, I would have liked the default set ups on the 917 and 935 a bit more forgiving but I found that if you set the front toe at +4 and the rear at -10 to -20 they work as I expected them to work. Sure they oversteer like a bitch compared to the newer cars but, again, those cars were from 30 years ago. I expected it.

    While the RaceRoom Profab is “looser” it does not drive in the manner I expected it to. It may drive in a more realistic manner, and it is, indeed, harder to drive, but I just adjust the set-up to my liking and let it rip.

    I will never know which car(s) is/are more correct, including the Gr.5 cars of PCars and RRE3, unless I hear from a driver who raced those cars and then tried the sim.

    I know it is your “job” to review, criticize and report the facts as you see them. I may not agree all the time but I do appreciate the efforts you guys take.

    Here is hoping the second and third pack meet everyone’s expectations. I don’t count on it but I will continue to enjoy “driving” the beasts that dominated the race tracks when I was a kid and dreaming of piloting a BMW 320i Gr. 5 car.

    Liked by 1 person

  9. ♪I hear her call my name, I hear her call my name
    Whoa oh oh oh oh oh, whoa oh oh oh oh oh.
    one thing left to fear (One thing left to fear)
    can you save me?
    won’t you save me from the dark?♪

    I sing this to Stefano every night. 🙂


  10. “The car suffers from preposterous levels of understeer effects that are simply absurd for a car from this era”

    The 917/30 has a locked differential. Either you deal with massive amounts of corner-entry understeer, or you dial it out and put faith in your ability to put the power down. The way the car behaves with the default setup is exactly what I would have expected after having read “The Unfair Advantage”.


    1. Exactly, they spared even the differential in the 935 (probably both cars and cost related according to the German wikipedia) and this Maple doesn´t know a shit about that cars but telling us, how they should drive. Just one more ridiculous attempt throwing shit at Kunos. And the RSR is oversteering as hell with default. How is this fitting in the gamepad-theory?


      1. To be fair I generally agree with the rest of his review. The Cayman GT4 Clubsport and 70’s RSR 3.0 are my favorite cars in the pack (other than the 917/30, which I simply can’t stop driving). I don’t know if the Moby Dick also has a locked differential, and I haven’t spent any time trying to tune it, but it’s highly disappointing with the default setup. Then again I’m not really a fan of how Kunos keep modelling the low-drag Le Mans versions of cars that were highly successful in their proper forms (the 935, the C9, the upcoming 908 LH) so it could just be me. I’m really glad they’re doing the short-tail 962C in addition to the “let’s sacrifice everything for top speed on the old chicaneless Mulsanne straight” version.


        1. Here´s an article about Moby Dick:

          “So lag is an issue. And so is understeer. With a locked diff, Moby doesn’t like turning much, so has to be muscled in – ideally while braking so as to keep some weight on the nose. Plus, you want to be building power up with the right foot to overcome lag when you get to the exit, not forgetting to tense your buttocks for the moment the turbos hit. From then on, every time I hit the throttle, I whoop at the sheer joy of it.”

          A car with so much turbo lag doesn´t go crazy on corner exit hitting the throttle in lower gear. And modern GT3-cars have like five throttle mappings the driver can adjust. There´s one for qualifying, one for rain, one for saving fuel and so on.

          Don´t know why no so called simulation is simulating this function. In AC there is at least up to 12 TC-steps which real drivers use as well and should be adjustable with the wheel. But overly aggressive behavior on throttle seems more a sim-myth you just adjust in RL.


        2. Here´s an article about Moby Dick on TopGear:

          “So lag is an issue. And so is understeer. With a locked diff, Moby doesn’t like turning much, so has to be muscled in – ideally while braking so as to keep some weight on the nose. Plus, you want to be building power up with the right foot to overcome lag when you get to the exit, not forgetting to tense your buttocks for the moment the turbos hit. From then on, every time I hit the throttle, I whoop at the sheer joy of it.”

          A car with so much turbo lag doesn´t go crazy on corner exit hitting the throttle in lower gear. And modern GT3-cars have like five throttle mappings the driver can adjust. There´s one for qualifying, one for rain, one for saving fuel and so on.

          Don´t know why no so called simulation is simulating this function. In AC there is at least up to 12 TC-steps which real drivers use as well and should be adjustable with the wheel. But overly aggressive behavior on throttle seems more a sim-myth you just adjust in RL.

          Fourth posting attempt. It seems, PRC is criticizing censorship like Snowden the NSA, but get a hang for it nowadays…

          Liked by 1 person

  11. The mental gymnastics these pretend reviewers do to hide the fact they don’t know anything reliable about car specifications, physics, and simulation.
    I never did a wiser choice than ad blocking all your ads some months ago.

    To Sev, you’re losing yourself since you found and started cooperating with this blog. Pity.

    Liked by 1 person

          1. you don’t know what are fake physics and real physics. And much less you know how fake physics and real physics are created for a simulation or arcade.
            Therefore your argument, 0.


  12. “The 917/30 suffers from preposterous levels of understeer effects that [Mark Donohue requested and detailed in the greatest motorsport book of all time] are simply absurd for a car from this era”

    “The 935 Moby Dick [which is practically a prototype that bears little resemblance to any Group 5 car] certainly doesn’t reflect the authentic Group 5 experience that other simulators do.”

    It’s great to see PRC are participating in the Trainables program. And who could forget this gem from Maple a year ago:

    “I think we called it, we said they were going to dumb it down for the console release, and we were right. The tire model is just really bad. I took the Formula Renault 3.5 for a test, you know, [THE MOD THAT HAD NOT BEEN UPDATED TO USE THE NEW TIRE MODEL] the mod that everybody loves and says it’s the greatest thing ever, and I was sideways whenever I wanted to be. You could practically drift the thing…”

    Liked by 1 person

    1. Then why don’t you put a disclaimer before every article saying “This is an opinion article and any resemblance to real facts is fortuitous.”

      You need to take down “The worst site you could possibly visit for Sim Racing news.” because you don’t believe in your main disclaimer. Unless you guys have two personalities. Having that disclaimer and then in the article and comments saying what you wrote is truth and people who don’t believe are mad haters is a personality disorder or really disingenuous. You can’t have both things, saying this is the worst site for sim racing and at the same time making people believe this is the real deal about sim racing.

      This isn’t a breath of fresh air, this is a breath of farty air. Don’t quote me on that.

      “I love when people get mad at an opinion piece because It’s different then their opinion.”

      How can you even say such a thing when this blog is all the time getting triggered that the majority of sim racing community has differing views to this blog’s views. So you need to make articles by twisting everything and gathering any thing negative someone says about a game and portray it as fact and truth.
      For example, all those articles and comments shitting on people who buy something more expensive than a logitech wheel and a rig more expensive than a table and office chair, are portrayed as noobs.
      And then all those articles shitting on a community (called as fanboys and shills) that like and chose one sim as better overall but this blog doesn’t agree, so you runs months and months of articles trying to discredit that community and the devs of that game. Weren’t you getting a little mad a part of sim racing has a different opinion on what is a good sim to play every day and what isn’t.
      And how about all those articles trying to discredit the physics of a sim with nothing more than opinion and selling that as truth. You’re doing a disservice to your readers when you’re trying to make someone’s mind instead of writing unbiased text with evidence. I know, that doesn’t increase views and popularity.

      Your blog simply doesn’t fit in sim racing, because drama and opinionative-evidence, and simulation aren’t compatible. Maybe you should cover more gran turismo, forza, grid, and other gaming genres where the premise is always “which is the better game, handling, and career” or real life subjects. But for the love of maple syrup, don’t cover any more simulation when you don’t know anything about how cars are made in real life and simulated in software.


      1. Y’know, I think you’re right. Do you know good blogs that shill developers and sims that I might enjoy? I’m looking for websites that call screenshots “previews”, that post renders of upcoming cars that I can praise, undisclosed scponsoring agreements and positivity about everything instead of criticism? More specifically, I want to be told to “support” anything that has to do with virtual cars, because we are a small community that needs to stick together.

        Can you help? I have so much money to spend on random brilliant shit. I don’t even care who makes it.


        1. If you want news, there are several sim racing websites. Where they don’t shove down their opinion and don’t make guess facts on physics. It lets the reader think what he wants, it doesn’t try to change someone’s mind to what they want with manipulative text. But hey, someone who is easily influenced, ain’t that right kmanitou, is easily influenced anywhere and by anyone. If you get easily influenced by typical news websites then you’re the easiest prey for blogs like these.


        2. Ok I’m puzzled, which part of the definition of preview (“an inspection or viewing of something before it is bought or becomes generally known and available.”) do ingame screenshots not fit?


  13. It looks like Kunos need to do some tweaking on the handling.The only way to successfully do this would be to get someone like Nick Tandy or Earl Bamber to do some testing for them.They must have driven many of the cars so could make it much more realistic.


  14. So out of the 7 cars in the pack, Maple admits that 2 are great, there are 2 historic racing cars that he doesn’t understand at all, 2 road cars he can’t figure out how to drive, and he completely forgot about the 718 Cayman S, which makes for a great 4C/Elise rival. Conclusion of this “review”: Don’t buy the pack it’s evil! The console physics boogeyman that I’ve been talking about for more than a year is finally coming true, two months after the console release! #HatersBackOff

    Liked by 2 people

    1. Plus this DLC and the free Silverstone track (which is awesome) doesn´t even costs as much as one fucking iRacing-car. 21 Porsches for the price of one iRacing-car plus 3 bucks or one track. I don´t know why nobody hit more on this iRacing-price-model. I bought content for over 200$ within a year and can´t launch the fucking game, because i think 110$ for one year subscription is far to much. Why i can´t at least do some private lapping with my bought fucking content?


      1. Idk? Maybe Iracing is a multiplayer SERVICE. Not a game.
        Seems pretty obvious to me. Your paying for the best dedicated servers out there. IRenting can’t help you if you want to cruise around in single player playing with your toys. They do racing. And better than anyone else by miles.


  15. “I know James has told us over Teamspeak that certain car manufacturers make special requests when dealing with Kunos”

    LFMAO, James telling something over teamspeak has ZERO credibility.


  16. Thank goodness for steam refund I lodged post just within one hour of this rubbish.

    AC is really going down the pan.

    AMS 4 DA WIN


  17. Ganz ehrlich: ich weiß nicht, wann ich mich das letzte Mal so unfassbar über ein DLC gefreut hab. Und wann die damit verbundenen Erwartungen auch erfüllt wurden. Aber ohne Scheiss: die Porsche Pack Idee von Kunos haut mich echt vom Hocker! Für das Geld (15€ im Moment für den Season Pass, also alle P-Packs), bekommt man wie immer unglaublich guten und hochwertigen Content und ich habe das schon in einem der letzten DLCs geschrieben und bleibe dabei: Diese Entwickler unterstütze ich gerne bei ihren DLCs. Einfach weil soviel (auch Lizenz-) Arbeit dahinter steckt, dass ich die Preise schon wieder günstig finde! VIELEN DANK!! Und ja ich bin ein kranker Porsche Fanboy, also ist diese Review sehr subjektiv. Aber das sollen sie auch sein oder? 😉


  18. Not entirely sure about this myself. All sims have cars that feel better and worse by default.

    That said, I don’t think some of these cars should need weird setups to feel realistically challenging, something must not be right.

    Some questionable assumptions in the article but also some interesting points as well. The turbo simulation is definitely something I would like to see in other titles.


    1. “That said, I don’t think some of these cars should need weird setups to feel realistically challenging, something must not be right. ”

      This describes my feeling I get when trying out some of the cars in this pack, very well.

      I for one, don’t even get why people left&right all scramble around that Cayman-GT4 so much. I just cannot get it to handle very well on the limit. The steering-feel is almost non-existant for me, either. Maybe the tyre-pressure is just wrong the way I set it. Tried almost every extreme combination of alignment and suspension-settings that it would allow me to set. No improvement: terminal understeer mid-corner or even on corner-entry.
      The h-shifted roadcar-version on street tires at least provides for some adjustability on the throttle

      Maybe I should try another “verify game-cache” or sth, since hearing about that rear-steer problem… …yet I thought I waited with my test-drives long-enough to not get affected by that issue!? (point-release version 1.93)

      Anyway: most fun in this pack:
      the classic 3.0RSR. Definitely!
      (Haven’t tried the hyper-car 918, yet — those just tend to not scratch my itch that much).

      The 911 Carrera-S is another disapointment: I do not care for either: the idiotic twin-tip sports-exhaust, nor the PDK transmission. And yes, that copious amount of low-speed understeer, whenever you start thinking out the word “road-bump” in plural(…)
      Maybe it is that electronically-controlled differential imposing it’s way of drive, instead of letting you play with it, as well. I noticed that indicator turn yellow almost constantly: This is the holy curse of everything contemporary, it seems: stupid programming that tries to work around the driver’s “mistakes” as IT SEES THEM. I can only hope that – with the “S” variant/spec wich Kunos (or was it Porsche Marketing) went for in Assetto Corsa, it does not copy the control-logic as seen in the real car’s chassis control-unit 1:1, because the low-speed fun seemed impaired heavily.

      Yes, my observation on this did not take place on one of the original tracks, but rather when simulating a – rather unrealistic – pleasure-drive, alone on the Transverga…(whatever it’s called, the fresh update by simtraxx) uphill from the Mountain-Pass once made famous in one of the later seasons of the now discontinued “Top Gear” TV-show.

      I took out 5 cars:
      + Carrera 2S (2 full legs (plus a couple of failed attempts) as to re-familiarize myself with the road and decide on my final driving-style)
      + Cayman S
      + Evora S
      + GT86
      ==== all of these above with the (performance-) street tires as my tire choice.
      plus the lovely
      +3.0 RSR
      affectionately dubbed “racing garden-shed” by GamerMuscle, which of course only has one pre-determined type of race-tire to come with it.

      Conclusion: the 2 poster-child Porsches both had a hard time (literally) to keep their black stuff in contact with the road. Less so in the back, much more-so in the front (all that understeer). The tighter the corner the bigger the problem. Also: the more warped and twisty the degree of road-camber changes gets, the more traction AND grip say “good-bye, have a nice day!”

      …which makes sort of sense, when you think a bit further about it: They both are the more track-focused versions of two otherwise every-day, all-purpose sports-car designs. My guess is either: Assetto Corsa does the stuff properly for which it was born and concentrate primarily on faster-pace driving on generally higher-speed racetracks, as to be found in the original track-list. Or maybe even Porsche has just taken things a step too far.
      And in this I mean optimized these specific two model-variants for those type of high-speed racetracks as to say: “away from happy medium, cover all-speeds handling-finesse” and just plainly shifted it into “maximum high-speed handling competence”.

      This is just a first impression, since the proof (as in actually testing that high-speed handling) is still pending. That will have to wait for another day on my part.

      Generally, I got the sensation that I preferred the standard Evora S’s 350 hp to the Carrera S’s 420hp. I was able to jump from one car to the other and basically get up the mountain in roughly the same time, taking care to drive them both in a similar, consistent style on matching track-settings. (standard setups on all cars, btw. — apart from putting on the street-tires where available)

      I just had such a hard time in putting the power down in the Carrera S, mostly because the car felt much too planted in the back, yet not providing enough suspension-travel to actually keep the inner-wheel planted on the switchbacks (again, as you would expect on a primarily track-focused suspension, complete with massively over-sized wheels and thus extra-wide yet thin-walled tires). The autonomous, locking diff and the extra-long gearing in 2nd and 3rd probably took care of the rest. Cayman S? Same story in the grand scheme of things. Yet slightly less of pig on that road – the “better” balance of the MR-layout to the rescue.

      Hence I tested against the Evora S. 1st of all: I get to row my own gears, yay! Let me re-iterate: rowing my own gears in a “fun sports-car”: yes, please! Hearing a scraping-noise only a couple of times during each 20+ km run as opposed to being greeted with it in nearly every turn and over almost all of the bumps and undulations… …now we are getting somewhere!
      Gonna be interesting to repeat this test-run, should Kunos ever get around to updating the older cars to the newer tire-model (Porsches are on tm10 vs the other cars still remaining on tn7). That could very well have an impact on my findings).

      Needless to say I had more fun in the Evora S than either of the Porsche “S”-type road-cars mentioned above (are those really still road-cars at heart? I mean legally they are; but…).
      However: the 3.0RSR proved to me that Porsche knows how to build a “happy car”. Cause it delivered in driving-feel and fun and gave those two modern marvels a run for their “sophisticated modern-nes” – I guess! And that on TM10 IIRC, as well. So… …yeah!

      I mean how much more pieces of indication do I need to convince myself of the fact: that those 2 cars – as how I experienced them in these simulated circumstances – pretty much missed the mark as to referring to my own expectations.

      Or maybe they really are this high-speed focused these-days. Nothing wrong with that. Now, who is gonna make me the “non-S” variant of these cars in Assetto Corsa (with more sane-size brakes and wheels — and a proper transmission), so I can finally have some fun on the tighter and more twisty tracks that I prefer??? (Honestly, even the compromised by it’s torque-curve and long gearing GT86 proved to be more fun to drive up the mountain than these two ssoooo SSSSharp versions of once-great icons).

      Until then, I guess it is back to the Lotus cars and the RSR3.0 for fun, and the sim-research project is going to be how to drive those locked-diff, ludicrous power historic racers around actual corners 😉

      So long…

      Liked by 1 person

      1. gotta reply to myself like an ego-centric lunatic on speakers’ corner,

        I swear some of the stuff I felt in the sim(ulation) actually aligns with the real world, it seems:

        (I swar I actually had never seen this piece until 5 minutes ago)
        Seems like the guys living in the honey-pot actually caught on to what happened with the 911.2 – and did so without hesitating to tell us about it. Wow, what a spot-on, straight-to-the-point piece of automotive entertainment. Dare I call it “infotainment” – I feel like this is exactly what it is.


        1. Just won a race online in the GT4, and even with lower pressure and stiffer springs, you kinda have to throw it to make it move in corners. I think these cars have fun in them, but it takes some work to have a lively feel. I feel ike cars in AC react too slowly to everything. In your video, everything is sharp and direct. AC just slugs its way left to right, on power, etc.

          Man, that thunder track has a VIR feel to it.

          Haven’t tried all the cars yet, but I’m hopeful that the triple pack will be worth it in the end.


      2. Just take a look at the weight of the cars and you know, why some cars feel much better than others even with lower power. Yesterday i took a ride with the Carrera S and KTM-X-Box up to the new Transfagarasan-Track and the Carrera (like the 918 Spyder and many more) feeling planted till the G-forces get the upper hand of the rear-wheel-driving and other electronic stuff to keep this heavy cars on the road. They can´t cheat physics with that stuff in tight corners. The KTM on the other hand is so light-weight, it´s very easy to drive with corner-speeds completely impossible for the heavy competition. Lotus-cars are always below the weight of the competitors, so no surprise here.


        1. you know,
          I think your depiction is spot-on…
          …just you miss a small detail:
          the “S”-variant of the 911 (as well as the Cayman, probably) do come with a heavily modified suspension-system.

          Our friends at motor trend actually did another piece on the 911.1 – S in October 2012.
          Taking in the additional lowering of today’s mid-cycle refresh-model, which means it sits even lower when fitted with all the optional enhancements (which I suspect the virtual car in A.C. is), it will lose much of it’s organic, analogue adjust-ability in favour of more track-focused, high-speed-optimised computer-aids that you cannot really disable.

          I.e. electronic trickery that goes way beyond what we have come to know as ESP. (stability-control) in everyday cars over the last 15 years. Basically, it is about technology on a similar level used in the Nissan GTR and 918, trickling down into the juppies favourite status-symbol, the 911 (the S-model in this case).

          Here’s a link to the piece I think will substantiate my interpretation of these findings:


          1. Very interesting…. It really reminds me of the situation of relative accuracy of the GT-R in a simulator.

            I will admit that I’ve had ‘problems’ with AC before, only to find out that they are more arguably aspects of accurate simulation.

            There’s certainly no justification for implicit faith but I also have some level of respect for Kunos for going against ‘common knowledge’/expectations on a particular chassis in favor of reflecting real-world characteristics.


        2. For AC MP road-racing, lotus plays a pretty critical role. They are a big part of the minnow class and really help fill out a mixed race. If everyone has their shit together (they usually don’t), it results in some really fun racing with tons of position swaps.


      3. Really enjoyed your post but I feel I should explain that I have not yet purchased or tried the Porsche content.

        the evora s is a lot of fun to drive. I might get the new pack (certainly a range of cars i’m interested in) over the next few days, finally have a decent stretch of time off and am in need of distraction.


  19. I feel bad saying this but I started out pretty hard with AC but as it keeps going, I find myself playing it less and less. I spent the 16 dollars or whatever for the Porsche DLC but at the same time, am I even going to play it?

    Hell, I’ve been having more fun in Forza Horizon 3 than I’ve been having with AC lately and I know that’s “simcade” if it can even be called that… Which is sad. 😦 Though, there is a huge selection of cars with poorly handled physics. At least it’s not GT with 3000 cars that all feel the same with a vacuum sound. lol

    All in all, I think I’m ready to call it and just go back to iRacing and start exploring rF2 and some other sims.


  20. Ain’t this Maple something… When he made his Japanese Pack review it was the greatest thing ever and no matter the people who didn’t like or were against that dlc, it didn’t matter for Maple. He found something good and didn’t care about what others thought
    Now… as he doesn’t like much this dlc, he’s trying to get himself backed up by those who share the same opinion. Trying to make the readers believe Maple’s article by using the argument “there are people in RD that share my opinion, which means I’m legit”. How about the people on RD that didn’t like the japanese dlc while you liked it, those people didn’t matter then?

    Don’t worry Maple, that’s just the James effect on you. Have you ever questioned him why all the time only people who have something negative to say about a sim get quoted and praised but never the other side? Fear those people, Maple. Hitler used to say that Jews are all bad and all should be killed. James says that all sims are bad and all should be scrapped. There’s no balance in his articles to inform the readers, only negative and negative and bad bad bad. Then once in a while you get a positive article about race2play, some obscure mod or game that nobody else cares about or plays. I guess is his way of balancing that all sims sucks and everything the devs do suck, by on the other hand trying to make people use race2play and mods or games nobody cares about much.


  21. This article is pretty fair regarding to the Porsche DLC in Assetto Corsa, yet some people must defend any type of criticism towards AC no matter if the article brings up positive points or not. If you can’t discuss AC without coming across as an overly defensive shill, then maybe you should stay in the official AC forums, where people are banned for disagreeing with Kunos, and where the modding community got kicked out. Nowadays, the AC community is just as bad as iRacing’s, just a bunch of sensitive manchildren that pretends that their sim is perfect.


    1. PRC logic about Porsche 917/30: “The car suffers from preposterous levels of understeer effects that are simply absurd for a car from this era, and it’s almost as if Kunos threw everything they’ve learned from creating previous pieces of content out the window in favor of a Forza-like experience.”

      So this car understeers because the game is now forza simulation and not because of how the car was designed. Git gud.

      There should be a rule for reviewers. Spend 10 hours for each car doing research and driving it competitively, and then write a piece.


  22. When I said I don’t really feel the physics in AC to be of simulation value, I was comparing it to the way a racing driver and racing team and even vehicle manufacturers can use rF2’s physics to develop their cars and their drivers in a way that provides accurate data which they can rely on to use at races.

    To give you an example. All our race team clients and even our series clients, they don’t only use rFactor for track familiarization. They also use it to test setup data before they go to an event, they use it to test potential new part data, by developing new brakes or new engine performances and testing it in the game before they actually commit to building it in real life. rF2 provides far higher accuracy for those things than any other simulation on the market.

    When it comes to AC, their game is marketed for a set audience which covers not only the Simulation side, but the Semi-Arcade side.
    Simulation Value Expert


    1. Associat0r has a major keyboard. And that’s just the tip of the iceburg. rf2 has a thermonuclear tyre model capable of simulating 400 mSv that pushes players away. Now studio 369 is decontaminating the simulation and pushing the decaying associat0r and hexagramme0 to free the site so that the game can operate again in a healthy environment free of any dangerous radiation.

      Liked by 1 person

  23. rFactor 2 provides far higher accuracy for those things than any other simulation on the market.
    Simulation Value Expert


  24. rFactor 2 is a long term project, which won’t be replaced anytime soon. It’s a serious race simulator with a focus on dedicated race cars for league racing.

    Singleplayer is worth it too, since rF2 has the best AI, that can be agressive, yet disciplined.


    1. rf2 just got replaced, and don’t forget to buy the dlc from studio 369 and buy the new “not” game from isi. Don’t forget to renew your multiplayer subscription so that you can receive more free content.


  25. I’m taking a shit so I don’t have a lot of time and I’ll be brief, but there is a correction to be made in the article.

    The 935 in the DRM mod for rF1 is not a Moby Dick (official name is 935/78 and later 935/81), it’s a 935/77A, one of the earliest models in the 935 family.
    The 935 Fabcar in R3E is not a Moby Dick either. Bob Akin, Porsche factory driver, took a 935/K3 and built a new car around it by changing the body and other things. Back in the IMSA days, it was also known as the “Lobster 935”.

    Assetto Corsa also already had a Moby Dick, it was a mod released 2+ years ago. It came with disgusting physics, but a friend of mine changed it and made it authentic and historically accurate and it shits on the Ks model. In case you’re interested, I may send you a link for it (it’s free!).

    Oh, and are really surprised? AC is garbage. Always been and always will.

    Liked by 1 person

    1. So.. AC is garbage and always was but a friend of yours made a very realistic and authentic moby dick 2 years ago. So how you can make such a realistic car if AC is garbage? Doesn’t compute.

      Liked by 1 person

      1. How are Ks making cars? By throwing in random numbers.
        How my friend make cars? By throwing in random numbers.

        His numbers, though, are better than Ks’ ones.


  26. I haven’t played AC in a while now. Do the cars still straight line understeer as soon as you dial in too much steering lock like in Forza? Does braking during cornering still do nothing to tighten your line?
    Would be happy to give it another go, but I’d need some assurances that the latest tire model has rectified these issues.
    From the above article, the answer seems to be no.


    1. Don’t you think the other sims and simcades make it too easy to just steer how much and the way you want and never get understeer? Have the other sims and simcades eradicated the real life from understeer? 😉 Damn, those sims are better than real life and got rid of understeer. 😉

      How about you improve your driving technique with the steering, pedals work, and line on track. Those other sims make it too easy and don’t really showcase the reality of vehicles, assuming from what you said above. Or work on your setup.


        1. You (you and others alike, hash for example) can’t even drive the porsche cars competitively and you complain about being easy..


          1. “You (you and others alike, hash for example) can’t even drive the porsche cars competitively ”

            Yeah says who? you? who are you? one of the petty weirdos sycophants that defend AC to the death? there is not one good driver among that crowd sunshine.

            Besides anybody with any real competitive speed drives anything but AC for serious comps/leagues.


            1. Not really, but all these people putting AC off are always afraid to make a gameplay video. Is like they don’t want to show their “skills” so to blame the game more easily with text. As soon as one of these guys post a video with them driving or racing in the game we immediately see all the BS they talked about.
              Lets see some porsche gameplay, most likely you aren’t driving the car correctly and blame the technique you acquired from other sims where there isn’t understeer and all cars behave majorly good, better than real life. If you never complain about the handling in other sims than AC it means all those sims are easy and approachable, better than the real life cars.


    2. Working on a setup will alleviate that somewhat, but AC is still about safe and predictable handling, AKA the front tires are a-ploughin’.


      1. Not this little black duck.. I drive it in 10 minutes I close it and go back to the others, try again 2 months later , groundhog day nothing changed ,close it back to the others. Its just boring..


        1. And I don’t even try the other sims for a year. When I do, I uninstall them that day. Looks to be the same situation with the majority, so is not like I’m hating on it, it just ain’t that good. rfactor, ams, project cars, race room. One day you wake up and want to try something different. You download and install one of these games.. do some laps. Meh, same old same old, same feeling in all of them. Uninstall that day.


    1. You don’t know how to drive competitively on a race track. No worries, it isn’t for everyone. Oh the game is bad, the sim is bad, the devs don’t know what they doing. Nope, you just suck at driving.


  27. This dlc boasted the greatest shit sounds on a dlc yet. Recording my farts will result in better quality than this bullshit they keep coming up with. It’s a joke


  28. Haha. Almost two hundred comments. The AC fanboy trigger is real.

    1)PRC- get a video capture card. It’s true. I like you guys, but the other sides argument is valid. Video is more entertaining and it speaks the truth.
    This left me questioning the overall value and credibility of this place as a source for info.
    These people have a point possibly with the videos they dropped.

    2) AC fan boys? how’s that AI coming? Never mind

    3) a game with no console servers and lame AI is pointless in the grand scheme of things. Why are we even talking about this game.?
    Only the league racing PC jerk offs have a use for this piece of crap game.
    Who cares if it’s accurate or not. It’s a pointless sim unless your a PC guy who enjoys league racing.
    And for us consolers, it’s just a bad game with nothing to do in it.


  29. I didnt think the 935 and 917 were that bad understeer-wise, you have to drive them differently for sure, 100% locking both on coast and power will do that, lol.

    The Cayman street car was alright on semi-slicks, but I think the Streets are broken. The car is an absolute monster of power oversteer with them, no way it’s like that IRL

    The Carrera S is broken. It got updated recently, something about the electronics (rear wheel steering ?), but something is wacky with the suspension. The rear squats bad and the front end rises way up somehow. Doesnt seem to happen all the time.

    I’ve been driving street cars a bunch in races and either the Street tyres are broken, or AC is just a complete mess because 90% of the cars I tried feel like ass. Even those “beloved” Jap pack cars. Probably I should try the Semi-Slicks and see if it’s the same deal, could be the tyres themselves…

    But yeah, AC is still easy mode over the limit. Toddlers could win Formula D champs on it.


    1. You’re wrong, Maple said the cars in Japanese pack were awesome. Why would you disagree with Maple? Maple said the cars in porsche pack are bad. Why would you disagree with Maple?

      Who cares how hard or how easy a car is over the limit. In both situations you’re losing lap time.


    2. could be broken by design. Porsche’s very own design, that is.
      check my two video-links to two very interesting Motor-Trend pieces above


  30. The real 911.2 has mid corner undsteer.

    Motortrend review of 2017 911.2 Carrera S


    The 911, meanwhile, has picked up some disappointing mid-corner understeer. On most cars, you wouldn’t call this significant, but it’s frustrating. Where the Corvette never stops turning, you can feel the exact limit of the 911’s front tires, the exact point at which it won’t go around the corner any quicker even though the chassis is laughably up to the challenge. “There’s not much you can do about the understeer in the middle of the corner except drag brake to induce rotation,” Cammisa says, “but it’s throttle-adjustable on the way in and out.”

    Liked by 1 person

      1. Nearly all modern “Super-Cars” understeer with default setup in AC, because there are not made for track-racing, just stable straight line speed. Adjusting camber & toe, lowering or turning of TC is minimum to have fun with all of them, except the 488 GTO, which is very aggressiv out of the box. Chris Harris was frightened as well. The 911 without TC and better setup is way less understeering than the Aventador SV or AMG. Just you don´t know how to drive and setup a car.


        1. In this case, I think you’re right that there’s some disconnect here between the understanding of camber and turn in… As a basic example, rear camber doesn’t simply influence lateral and longitudinal grip, it directly influences turning behavior and responsiveness as well. The fronts play an even bigger role.

          Yes, this is a constant that applies to real life and ISI-based sims and AC. It’s mostly true in pcars even.

          It’s still up to the driver to decide when the car loses potential pace either due to correcting characteristics through driving style (trail brake, find a more angular line/curb rotation, etc) or setup and find the optimum balance per corner to net the lowest total. The fastest setup might be a struggle in a few corners in real life or in a sim.


  31. Of course Maple is wrong. KS did everything perfectly and to the last digit or precision. It’s just the cars themselves are shite. Even the old ones… Way to go, Kunos fanboys!

    I can hardly remember any less inspiring simulated cars than these “Porsches”


  32. I think i found a good setup for Moby Dick to get this thing to turn a bit more. It´s more aggressive on corner exit as well. Made on the Nordschleife:


  33. “It’s pretty sane, pretty tame, pretty easy to get to grips with, it’s not gonna drive you crazy with huge amounts of difficulty or anything like that, it just pretty much does. Pretty much anyone should be able to drive this car relatively competently because it is that easy to drive.” – Empty Box

    “I found it interesting that as soon as I hit a kink at over 100 km/h, the car decided it didn’t feel like turning, and went straight off the track. Completely dumbfounded” – Maple


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