Originally conceived in the mid 1980’s by Les and Kent Shockley, the Shockwave Jet Peterbuilt has been a staple of airshows and International Hot Rod Association events for the better part of two decades, cramming three jet engines into the back of a purpose-built exhibition semi, producing over 36,000 horsepower and capable of speeds approaching 375 mph on a standard length airport runway. While the truck’s virtual debut may have come as a rival AI vehicle to be defeated in one of Microsoft’s Flight Simulator X’s Oshkosh Airshow missions, monster truck livery designer Ash Robertson has unveiled his stunning virtual recreation of the truck for the Steam Workshop portion of Brick Rigs, a relatively cheap physics sandbox fueled by blocks which are in no way related to the Lego toy company we introduced to the readers of PRC.net about a week ago.
The creation of Shockwave as it has appeared at race tracks in 2016 serves to highlight the new features present in an update released earlier today for Brick Rigs; one which brings airplanes, jet engines, and a multitude of new construction blocks to an indie game which has consumed our every waking moment since learning about the title. Application stability issues have also been ironed out with the latest update, allowing for some of the more elaborate creations available on the Steam workshop to function flawlessly within the game world without throwing a curve ball at your CPU when it explodes into a million pieces upon contact with a concrete wall.
The rate at which Brick Rigs is being updated gives serious hope for the future of this title, as the game offers a lighthearted yet extremely deep approach to messing around with what are traditionally considered to be a children’s toys, removing the first person shooter element seen in other physics engine sandboxes such as Garry’s Mod in favor of focusing exclusively on the construction and piloting of motorized vehicles. With online play already implemented, the Steam Workshop blowing up thanks to numerous high quality creations, and the possibility of a map editor on the horizon, we’re looking at what’s easily going to turn into the ultimate time waster for serious sim racers who just can’t shake their love of virtual race cars.