Indie Trophy Truck Simulator Receives Massive Surprise Update

ss_a42ecbbad20a187e7e5d609885737f8563a08655-1920x1080Well this certainly came out of nowhere. Residing on the Steam Marketplace for almost two years, the indie off-road racing simulator known as D Series from one-man show devotid Mediaa title most had rightfully dismissed back in May of 2015 due to fairly underwhelming gameplay and an objectively light list of features – has been graced with a surprise update this morning. Rebuilding almost the entire game from the ground up, an application that once failed to captivate basically anyone within the sim racing community has now been injected with a bit of life; the Christmas 2016 update to D Series introduces a comprehensive in-game track editing sandbox that’s been seamlessly tied to the Steam workshop, as well as an assortment of new vehicles to mess around with. Bundling the three primary classes of Trophy Trucks alongside an assortment of other off-road vehicles, such as a Ford Fiesta WRC knock-off and even a generic Toyota-bodied Monster Truck, there’s a lot of potential inside this $16.99 CDN purchase compared to when we were first introduced to this simulator.

I use the word potential, because the update may have shipped a bit prematurely, and there’s no guarantee D Series will gain traction within the sim racing community thanks to what I consider to be its main attraction.

Currently, the game does not recognize my Logitech G29 throttle pedal and I literally cannot move the truck forward, which means I’m forced to plug in my Xbox 360 pad and be treated to an experience similar to devotid’s other racing game on the market, RC Sim 2.0. Now while radio controlled cars are meant to be piloted with a pad, it’s definitely hard to gauge the authenticity of any vehicle available in D Series when these are the kinds of trucks you’d want to be driving with a steering wheel – sending eight hundred horsepower to the rear tires with the right trigger, and keeping the thing straight with your left thumb, simply doesn’t work.

And yes, as mentioned both above and in the trailer, D Series comes with a massive, and I truly mean massive track editor, which lets you build whatever the fuck comes to mind. I happen to own RC Simulator 2.0 and have churned out a few decent creations with the in-game tool; it’s really the selling point of the game, and the only reason I haven’t spent more time on my custom tracks, is because at the end of the day I can’t enjoy driving an RC car in the same way I can enjoy wheeling around in a trophy truck. However, due to how comprehensive the editor is, the game’s success will extend as far as people are invested into pushing the limit when it comes to what is possible within the editor. If the community can’t get a grasp on how to churn out high quality tracks, D Series will always be that little indie trophy truck game that people never quite figured out.

There appears to be a multiplayer component and time trial element included within the vanilla roster of features, though I’ll save my judgement on them for when I’m actually able to give D Series a proper shakedown. For now though, given how small of a game this is and how many mainstream simulator sites most likely won’t cover it, I’m merely spreading the word that it’s out there, and if you’re curious about Trophy Trucks and need something to mess around in as a diversion to your routine crop of simulators, there’s a reason to give D Series a second look. If your throttle pedal is recognized, it’s a small enough game and quick enough download where you can see everything the sim has to offer in much less than the two hours Steam allows for a trial period.


11 thoughts on “Indie Trophy Truck Simulator Receives Massive Surprise Update

  1. Strange no logitech wheel support when i last played with a vehicle prototype in unity i plugged my g25 in and it just recognised it and worked out of the box!


    1. Don’t you see he’s been playing a lot of sim racing lately
      Dirt 3
      Trophy Truck
      Brick Rigs

      And he’s a qualified physics guru with doctorate in teamspeak. He used to run a successful online sim racing company but the crisis in 2009 was a hard hit that terminated his company race2play 7 years later. Since then he’s been dedicated in writing best seller ebooks based on Assassins Creed’s Black Flag. Lately he took the entrepreneur path and he founded an online marketing company for legos together with Ian Bell based on an offshore location in Poland.




  3. How does this thing stack up against the AMS’ Stadium Super Trucks? Is there any wheel inertia whatsoever when your front wheels are in air and spinning? Do you need to employ proper techniques to not land on your bonnet upon landing? Do these things’ pitch change on throttle/brake application?

    In the vids all the vehicles seem to not have enough mass. I’d rather wish somebody made TT for AMS.


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