So Much for Secrecy

1481242620293For a game whose development was intended to stay primarily behind closed doors, and only a select number of investors were privy to take a look at its progress, there’s an awful lot of information floating around regarding Project CARS 2 that’s more or less hiding in plain sight. Thanks to threads from both SimRace.PL and GTPlanet, as well as an extremely recent leak on 4Chan, we’ve got a fairly solid understanding of what this game will look like long before the official unveiling is even set to take place. Loose lips sink ships, and we’re at the point where even Slightly Mad Studios partner Rene Rast himself has been pretty liberal in sharing information about Project CARS 2, uploading a video showcasing a practice session at Spa which demonstrates numerous lighting engine improvements.

Testing some new physics for Project Cars2💪💪 #projectcars2 #corvette @projectcarsgame

A video posted by Rene Rast (@renerast) on

GTPlanet posters semi-confirm that virtually all of the vehicles found in the original game will return, though there will be an increase in the number of street cars to reel in those who were wooed by the diverse array of machinery found in Assetto Corsa. And as you can see from the shots I’ve been able to find, Ferrari, Porsche, and even Lamborghini will all make an appearance, indicating our initial assessment about the floodgates opening and everybody receiving these lucrative brands in 2017 appear to be correct. This essentially marks the end of the fanfare surrounding Kunos Simulazioni for their ability to land these licenses and implement the cars in Assetto Corsa, and they’ll now have to go back to working on finishing their game rather than riding a wave of downloadable content hype.

1481243311257SimRace.PL included some neat tidbits about historic content, with photographic evidence of the original Daytona Beach NASCAR layout from the 1950’s – a track that hasn’t appeared in any racing game as vanilla content since the old NASCAR Thunder series from EA Sports – as well as the historic version of Le Mans many of you have driven in either Grand Prix Legends or the first rendition of rFactor as created by the Virtua_LM mod team. While I’m certainly not satisfied with the single player offline experience found in the original Project CARS, you can’t exactly say the next game will be light on content – though how much of this stuff will be restricted from the vanilla game and held back as additional DLC remains to be seen. The first entry in what we now know as the Project CARS franchise featured a heavy dose of post-release downloadable content, making the vanilla game feel quite barren when jumping to the Game of the Year Edition – and it’s not a stretch to assume we’ll be subjected to more of the same in 2017 or 2018, whenever this thing comes out.

daytona-2Sadly, the few WMD members who have taken to the forums in an effort to give their favorite online communities an advanced sneak peak of Project CARS 2 have all neglected to actually discuss what matters in the game – the actual on-track experience. We’re not sure how the tire model will behave, there’s been no word if Slightly Mad Studios have jumped on the dynamic track bandwagon, we’re not sure if cars sink into the ground and shoot off three hundred feet into the air, and the artificial intelligence – arguably the single biggest issue with the offline experience – has also not been discussed. As much as I love physically seeing screenshots of stuff like the prestigious Long Beach, California street circuit pop up in a hardcore racing simulator – especially since iRacing’s just sort of sits there completely unfinished and sold to members at a slightly discounted price – none of this matters if I can’t jump in and have a fulfilling race with a car that drives like it should. I hope there’s not a definitive reason behind these numerous screenshot leaks, but little in the way of feedback on the simulator aspect.

1481242026471I’m genuinely surprised none of the mainstream sim racing outlets have picked up on any of this info floating around, so although they’re just screenshots that will hold your attention for ten seconds or so, consider this a fairly substantial leak that helps clarify our understanding of what Project CARS 2 will look like upon completion. How it plays is an entirely different story.

79 thoughts on “So Much for Secrecy

      1. Before they closed the LMP1 programme, Audi would rent McLaren’s simulator for their drivers. You are just another WMD autist who thinks that an actual pro driver would use a fucking video game for training. Project Cars aka Project Autism aka Project Screenshot has no simulation value!

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    1. If they want to capture the console GFX crowd, they need to build in actual photography features rather than just a screenshot mode. Gran Turismo is the number 1 in this regard, you look at the GTPlanet photography section and the best photos from there completely shit all over Forza and PCars and AC. Forza lost all hope of photography when they canned the Big Shot ultra high res mode last seen in FM4 and FH1, besides, their lighting engine in those games had limits. Project Cars models are high res and whatnot yes, but it lacks pro controls such as aperture and shutter speed etc that let GT players truly create beautiful pictures that mimic reality. In conclusion, Barron Trump has autism, fuck autistic people, Donald Trump voters got cucked, Sanders not Sandniggers and autistic people deserve death.

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  1. Well the screenshots look nice. But then the graphics looked nice on the first game too. I’d be shocked if it drives much different from the first game honestly. But if it’s actually a functional game that would be an improvement.

    Liked by 1 person

  2. Damn. I pretty much have to force myself to remember I didn’t have much fun with the first Project CARS now, because Daytona Beach sure as hell gets my attention. If they bring back the tracks from the first, as well, and most importantly focus on having some competent and fun AI, they may very well win me back over.

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  3. James you should do a case study on how the first pile off shit know as projectcars came to be and in what state. Perhaps Ian Bell will show up to have a rational conversation in the comment section. And might I add this will be projectcars version 11 with a few extra tracks and cars.

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  4. I play p-cars on the ps4 and still need to see the current list of foibles resolved before I get too excited. Online, Silverstone Classic glitches to the pits at race start, lobby sync is more than a minor irritation mid corner. Certain cars feel unnaturally planted (Ford Fusion) while others weirdly skittish (320TC), the penalty system like a politician swings from massively liberal to stringent corner to corner. I like the game, new cars and tracks are a given but please SMS get what you’ve got right first, especially before you introduce dirt racing

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  5. If they fix the biggest issues that the original Project Cars still has, like FFB that is more complicated to set up than an operating system, retarded AI, a boring career and a few sore spots in car physics, this might actually become the go-to casual sim.

    So let’s be carefully optimistic for now.

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  6. Those screenshots are total BS Bullshots, especially the last one. All of them are heavily edited by the community testers using injectors to increase their epeen

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      1. Off the top of my head we have 14 (many new) circuits laser scanned now including a fully laser scanned Nordschleife with the 24 hour Nurburgring (also lasered) for extra jollies.

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  7. “all neglected to actually discuss what matters in the game – the actual on-track experience.”

    Austin, you should know by know that as long as plain numbers seem ok and that devs tell them fancy shit to make them believe in simulation value, people dont give a shit about the driving, as long as it’s easy and forgiving enough for their meager skills.

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  8. If Ian finally realized what’s going on to the first pCARS, fix everything before release of pCARS 2, then I’m fine. Community is fine. And they will support him and SMS.

    If he isn’t, his studio’s franchise will still have its tagline created by the racing community: An Racing Game to End All Racing Game.

    Either, the damages from the first Project CARS were already done.

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  9. Another “leak”.

    This whole article is like an infomercial ordered by Ian Bell to get people all excited into the features, content, and “numerous lighting engine improvements”.

    Either this James guy is stupid or… So he’s either getting played by SMS to do unintentional marketing or he did it willingly after a pay check. I’m gonna speculate, a skill I learned in this blog, and say is the second.

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        1. Think about this logically; there would be riots across the entire community if this happened. Nobody from SMS would allow this, nobody from Namco Bandai would allow this, and people like Prange from VirtualR would throw 100% justifiable shitfits, possibly blackmailing SMS in the process.

          There’s also the fact that I’m simply not willing to play nice even if you toss us some goodies; R3E, Racecraft, and R2P found that out the hard way.

          So just think of the headaches what you’re suggesting would cause.

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      1. They did not, that profile has not been in use “ever”, this hacker “4chan” failed again.
        Please tell him to try again with another random user id.

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      1. From what I saw a while ago they are actually planning a proper final QA testing phase that is much more reliable than they used for the first game.

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  10. An Ian Bell product? Ain’t gonna be any good except as a screenshot generator. He’s had 3 chances to produce something useful and failed every time.

    Prediction: it will be a financial success because there will be a new crop of young people who never heard of or used the prior products. The young people who fell for pCARS 1 will also buy pCARS 2 and still be disappointed. Us older folks will sit back and wait for a Steam sale if we have any curiousity about the product.

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    1. “He’s had 3 chances to produce something useful and failed every time.”

      Haha what nonsense.. GTR, GTR 2 and GT Legends were Fine sims and there was good content in the form of mods before that. You talk rubbish.

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  11. This has to be one of the most disturbing articles I have ever read, yet I thank God for your determination to shed light on this horrific, satanic, Jewish crime against innocent little children.

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  12. You know I can’t help but think on a Friday night there’s a bunch of Psychologists, grab some beers and have a good chuckle at our antics. Are we just in a vacum bouncing ideas and trolling of each other or are we trying to effect genuine influence with the purveyors of our chosen pastime. Consider this, were this forum ever to garner this influence one would imagine it’s proprietors would have to come to some sort of Matt Orr/Heusinkveld arrangement to allow more commitment to it. I’ve no problem with this but I certainly don’t need the associated sales pitch or bias as we’ve all been marketed to for so long, can see a mile off. The reality is no game is perfect and it’s hard to argue that ultimately we achieve any more than my niece playing Spyro, yet demand so much more. Unless we take a more balanced, objective approach, can we ever hope to escape the isolation. Sure even as I write this I can hear echoes of previous like minded comments but again is it all in isolation? Low and behold it’s Friday night, time to nip out and get those beers

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      1. They only release official pcars information and images. For “leaks” we have your services. Why would ian bell use virtualr for these leaks when it makes more sense to put on this blog. He will use virtualr for official previews.

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          1. we’re talking about pcars here, virtualr will only very carefully select the information and previews about this game, as about the others whatever gives views. But for pcars it has to be well placed to sell a good image. But I can’t really complain much since in general they’ve been fair to all other games and gave news and previews to the community, only the more sensitive content about pcars is managed by ian bell on virtualr.

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    1. Check above, I found the nicer shots from 4chan, home of various leaks such as:

      – gRally
      – URD team member shitting on the customers
      – TDU2 beta footage
      – stolen eec gt3 mod

      Hell, they already found the source of the leak according to the last thread.

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  13. Who cares about graphics? The content and inner values have to be good. Even for the first title, the bullshot whore heavily used SweetFX and that shit to fake the look of the game for the better.

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    1. Only the lambo rain shot is sweetfxed, and is very artistic as it is.
      These screenshots are utter crap compared to what the game has to offer.
      You have to just trust me on this, but it’s the major truth.
      Try to keep your trousers on, and don’t preorder videogames!

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      1. I don´t care about Project CARS anymore. The inner values in the first title were medicre at best, I didn´t like the car behavior and handling. I don´t care about the graphics. The last shot with the Corvette looks as good as Shift 2 did several years ago. And in the Mitsubishi-shot I can see that they still use the same ugly tarmac/ rubber texture as in title 1.

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  14. Interesting fact, “Loose lips sink ships” is actually a completely untrue bit of propaganda fashioned by the US in 1942 to address the rather serious situation where ships were being sunk at an alarming pace on the eastern seaboard of the US, but it wasn’t a result of loose lips. Thorough Kriegsmarine and Ubootswaffe documents from the time tell us that there was no betrayed information used for these operations, called Drumbeat, but instead that the preparations and anti submarine tactics used by the US Navy were so poor that it was simply child’s play to sink ships in a manner impossible with the British.

    The propaganda was of course used to defuse public outcry and limit the spread of information about sinkings among the general population for morale purposes since their ships were being sunk regularly and the military couldn’t do anything, in large part because they refused to convoy, refused to dim lights on coastal cities (giving Uboat men clear contrasts on the horizon), and used their destroyers and aircraft inefficiency by randomly patrolling and only going to the site of attacks rather than simply guarding the ships properly along with having absolutely no coherent and centralised intelligence site for tracking Uboat sightings and attacks.

    Liked by 1 person

  15. “there’s been no word if Slightly Mad Studios have jumped on the dynamic track bandwagon”

    This suns up the quality of PRC journalism.

    1. The first pCARS already has dynamic track.

    2. Most of the original Simbin team still work at SMS. These are the guys who invented the “dynamic track bandwagon” with GTR, the first racing sim to feature a dynamic track.

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    1. This^^

      Another poorly researched article with very little real substance to it. This site is quickly showing itself up for what it really is. A comic.

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          1. How awesome is that video 🙂

            We came up with the concept of a dynamic evolving track 14 years ago in a shipped product BTW (GTR). I mention this only to counter the howler that we ‘might be getting on the bandwagon’ there.

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  16. Im just gonna throw this out there, I do have access to PCARS 2, I do have access to the forums, but I haven’t actually touched the actual product in awhile… But content wise it looks good, I just don’t know about handling wise.

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