Still the King: Richard Burns Rally 2016

richardburnsrally_sse-2016-12-10-14-11-01-98It’s hard to pinpoint exactly where to begin with Richard Burns Rally, a title which once temporarily graced store shelves in 2004 as a no-nonsense, hardcore alternative to the Colin McRae Rally series; designed specifically for the crowd who had grown bored with the virtual Rubiks Cube known as Grand Prix Legends. With the help of the late professional rally pilot and 2001 WRC champion Richard Burns, SCi Games set out to essentially construct a rally simulator nobody could play, and as a result, nobody bought. Though there was nothing inherently wrong when it came to the physics engine, the stages remained well within the realm of what would be deemed authentic rural roads, and the vehicles accurately exhibited the same performance characteristics of their real-life counterparts, Richard Burns Rally proved a set of titanium testicles were required to post competitive speeds on the WRC circuit. By comparison, a large portion of sim racers at the time didn’t even posses valid drivers licenses, so forcing these hobbyists to execute Scandinavian flicks with pinpoint accuracy wasn’t a recipe for success by any stretch of the imagination.

Needless to say, SCi Games disbanded, and Richard Burns Rally was deemed a commercial failure.

Determined to master what quickly established itself as the ultimate challenge in sim racing, an extremely small segment of the community worked tirelessly to master the in’s and out’s of Richard Burns Rally, discovering in the process that another developer had captured the magic of Sierra’s Grand Prix Legends in a relentless and grueling off-road nightmare that has undoubtedly been the cause of many smashed keyboards, controllers, and plastic steering wheels around the world. In a manner similar to Ninja Gaiden II or the Dark Souls franchise, sim racers wanting to subject themselves to a special kind of sadomasochistic hell began flocking to the world of Richard Burns Rally purely by word of mouth reports from others who had tried and failed to keep their Subaru pointed in the proper direction.

richardburnsrally_sse-2016-12-10-14-11-18-10It took a few long years of dissecting the game’s file structure and figuring out how to reverse-engineer a one-off engine not used in other racing simulators, but a proper modding scene surrounding Richard Burns Rally eventually rose from the ashes of SCi’s demise. Yet due to the game’s semi-restricted format, installing new vehicles, stages, and external plugins to support rapid advances in home computer technology became a literal pain in the ass compared to the simplistic drag-and-drop format used in titles such as rFactor or GTR Evolution. To combat the arduous process of installing new content into the obscure rally simulator, the RSRBR mod packs were created to ease the process, though in reality they actually made matters worse. Richard Burns Rally fans were forced to download almost twenty gigabytes of additional content from a website with notoriously slow download speeds, forcing sim racers to set aside entire weekends just to update their Richard Burns Rally install – and do it all over again the following year when a new one was released.

This created a situation where most people have spent more time downloading and installing stuff for Richard Burns Rally than actually playing it. The few hardcore guys in the community merely accepted this task as part of the deal when diving head-first into the grueling simulator, but significantly more sim racers who otherwise would love to try out Richard Burns Rally in a casual setting, were instead turned off entirely.

rbr2016An Argentinean website by the name of RBRPlus have offered a fantastic solution for those looking to get into Richard Burns Rally, yet can’t be assed polluting their computer with enormous amounts of additional content. As the original Richard Burns Rally is considered abandonware software, and SCi Games no longer exist as a developer, this mythical rally simulator is now freely available for all to download – which RBRPlus took advantage of for the benefit of the sim racing community.

RBRPlus have taken the base Richard Burns Rally install, along with both retail patches released by SCi, and injected them with all relevant third party plugins necessary to run the game on modern PC hardware – such as resolution fixes, support for multiple inputs, and performance tweaks to get the most out of the application. They’ve also replaced the default car roster and list of AI drivers with the full fleet of cars from the 2016 WRC championship and WRC2 support series, powered by a completely revitalized set of physics that have been re-built from the ground up and draw upon lessons learned from ten years worth of tire model advancements made in other racing simulators.

In short, these random guys from Argentina created the ultimate 2016 World Rally Championship simulator, and the free download – which is a stand-alone package that does not require the original game to function – weighs in at just 1.6 gigabytes.

You can grab it HERE.

richardburnsrally_sse-2016-12-10-19-43-39-15It still looks like Richard Burns Rally, so that’s probably going to turn a few people off. While the stages are loaded with detail – and the Japan environment in particular is almost obsessive in the sheer number of plants and trees lining the side of the road – the lighting engine is straight out of 2003. The car models serve their purpose, but at first glance I was under the belief they had been ripped from one of the Kylotonn Games and hastily thrown into the Richard Burns Rally platform, a theory supported by the existence of websites like

I personally believe there have been a few environment texture updates added in here and there, but I’d chalk this up to the fact that I haven’t sat down with Richard Burns Rally and spent any serious amount of time with the game for a few years. There are some spots – particularly in the Finland stages during heavy snowfall – where the scenery looks fairly impressive, but you are indeed soon brought back to reality and reminded of the simulator’s age.

richardburnsrally_sse-2016-12-10-19-00-13-07But the big topic people will want me to address is how this new set of revised physics stacks up againsthe original Richard Burns Rally driving model some of us have been accustomed to, and to that I have to say they’re absolutely brilliant. This is easily worth the ten minute download and thirty second install, especially if you’re feeling burned by WRC 6, have grown tired of DiRT Rally, or aren’t a big enough Milestone apologist to mess around with Sebastien Loeb Rally Evo.

The Richard Burns Rally 2016 Season package makes use of what the community have deemed NGP physics – a similar on-going science project akin to iRacing’s New Tire Model, where months upon months of revisions and alternative theories have gone into essentially reverse engineering everything to do with car-meets-roadΒ andΒ car-goes-fast stuff under the hood of Richard Burns Rally. Whereas the original game’s physics turn the default selection of Mitsubishi’s, Subaru’s, and Toyota’s into literal rocket ships that can maintain crazy drift angles with minimal weight transfer effects, the NGP physics strive for car behavior on par with that of other racing simulators available on the market in 2016.

richardburnsrally_sse-2016-12-10-19-43-18-70Force Feedback-wise, I didn’t have to touch anything – it’s that good. Out of the box, it feels like someone yanked everything you like about the overall steering wheel feeling found in RaceRoom Racing Experience, and somehow seamlessly converted the whole damn into this ancient rally simulator, a task that’s extremely impressive when you consider these are just random dudes doing all of this in their spare time. It’s a very comfortable feeling behind the wheel, and it gets light over crests and in sketchy sideways moments in the appropriate fashion to remind you that there’s an edge to what the car is capable of in RBR. The more you drive, the better it gets. The whole driving experience feels extremely natural in your hands, and this is super important considering many of these stages leave absolutely no room for error.

When we talk about the overall car behavior, it’s as if RBRPlus have dug into DiRT Rally and rectified most of the problems we’ve discovered with the Codemasters release over time, such as the ability to lug the car over ludicrous leaps at maximum attack with little regard for the car’s condition, as well as the super hero-like side forces acting on the car which keep it in check during extended drifting periods.

It’s very similar to DiRT Rally in that you can hit the stage at 70% attack and make it through unscathed, a far cry from the adolescent boot camp vibe of the vanilla game – which punished you for doing so much as breathing on the steering wheel out of time – but unlike DiRT Rally, there’s a very tangible limit to how retarded you can be. Though the cars are extremely planted and balanced by default, you can’t just send the thing sideways at will and expect it to stick – this is a driving model which rewards keeping the car balanced above all else. Drifting is no longer an all-encompassing answer, but a solution to a very specific type of corner. In some sectors, you can definitely push hard provided you know the layout of the circuit, but as the loading screens state, there are times where you indeed need to back it down and ride through a technical section.

The same comments, of course, can be said about the vanilla game and about rallying in general, but this is really the first time you can put this advice to good use in Richard Burns Rally. In the version of the simulator most of you are familiar with, dialing back your performance to 70% attack meant merely shifting down a gear and reducing your speed, but with the NGP physics, you can physically feel the steering wheel settle in your hands and the car regain the stability you’re seeking with its stance – because weight transfer and body roll are a lot more prevalent this time around. It’s this weird hybrid of DiRT Rally and Assetto Corsa, with the Force Feedback effects straight from Sector 3 – which is every bit as enjoyable as that sounds on paper.

Wet weather driving makes the new tire model come alive, as locations such as Japan really force you to pussy foot around technical sections and roll on the throttle gradually for the wet gravel tires to have a better shot at regaining grip. I can’t stand the Japan stages, they’re still a bit much for me, but I gained a new appreciation for them thanks to how I was required to drastically alter my driving style in a way that both made sense and felt natural – which can’t be said about the original game.

The original stages are still every bit as demanding as they were when the game first launched in 2004, but the key thing is your average sim racer will be able to complete many of them in a row without blasting into one of the several low poly spectators lining the route. Only when you push for competitive times and dig for every last bit of grip does the game bite back in the way we’ve come to expect from RBR, and it does so in a way that feels much more natural and justified than it did with the vanilla physics.

richardburnsrally_sse-2016-12-10-20-02-56-83And unlike the RSRBR bundle of mods, Richard Burns Rally 2016 still functions as a complete game. The entire single player campaign mode has been overhauled to include the names and teams of the 2016 WRC season, allowing you to embark upon a five hour championship marathon if you choose to do so. To my surprise, the artificial intelligence have been re-engineered to produce elapsed times on par or sometimes better than the player’s performance, creating a highly compelling offline battle against the bots, but there are a few inaccuracies I’ve found during my own championship season. Sebastien Ogier of Volkswagen, who has won every WRC championship since Loeb’s retirement at the end of 2012, has failed to complete a single rally in a season and a half of gameplay on my end. Meanwhile, relatively unaccomplished WRC drivers such as Mads Ostberg, Kris Meek, Pierre-Louis Loubet, and Craig Breen, can consistently be seen fighting for the title.

Though the 2016 package earns points for how little time was required to configure everything – it was literally just a matter of entering my resolution in the INI file, mapping a few buttons to my wheel, and downloading CamHack for my custom cockpit position – it was definitely shitty to see such weird AI performances that hardly matched the real WRC standings.

richardburnsrally_sse-2016-12-10-14-03-15-04As a whole, however, I’m certainly glad RBRPlus have put out their own custom rendition of Richard Burns Rally based solely on the 2016 WRC season, as it allows people who are unwilling to download a ridiculous amount of mod packages to indulge in the absolute best parts of what has been hailed as one of the greatest racing simulators ever. Weighing in at only 1.6 gigabytes, featuring all the top cars from the current WRC calendar, and bundling everything with a phenomenal set of rebuilt physics which draw upon ten years worth of tire model advancements in other simulators, you certainly owe it to yourself to check out Richard Burns Rally 2016. DiRT Rally has the presentation of an AAA-title, Sebastien Loeb has more content, and WRC 6 may have the official FIA World Rally Championship license, but Richard Burns Rally is still the king when it comes to the raw driving authenticity.


94 thoughts on “Still the King: Richard Burns Rally 2016

  1. I’ve tried this game several times and always ended up disappointed. All I could agree with is that it is difficult, but nothing more. RBR came during that time in the racing sim genre when difficulty was still seen as the best measure of realism, and the people who stuck with it and finally became good at the game are generally insufferable online, making even the rFactor 2 shills look tame in comparison. Downloading and installing all the files from that one French forum also put me off from ever trying it again. This new release sounds promising though, I’ll definitely give it a try.

    The best rally driving experience I’ve gotten in a sim by the way has to be the rally mods from Assetto Corsa, even with the obvious shortcomings (no dirt, rain, decent copilot or damage model, etc.). It’s painful at times to see the dedication of the people behind those mods, knowing that Kunos will never develop the game in a way that makes their efforts really worth it.


    1. Mmm, I tried this a while ago, was also rather disappointed. Don’t think it worked well with my wheel.
      I guess on the plus side, it does have the same graphics capability as any modern sim.


  2. Scandinavian flicks! I remember that tutorial. It was awesome. I think i do it more often than not now. I played it on a mad catz all plastic wheel back then. I remember one time where i was able to go really fast in a wooden stretch. The sense of speed where you knew a dip of balance could trow you in the trees.

    I’ll try that i think!


  3. Downloaded it. The game strats well. However, i didn’t find anywhere to ajust the resolution to 1920×1080. When i strat the lancher, there’s “null” written everywhere instead of the actual text.

    Do i need to run the game in a 4:3 res?



    1. Go in to the config.ini file in the main folder. Set your desired resolution there.

      A few tips for getting the best out of this game:

      Download and install “real co driver”. This really changes the game. (The pace note plugin is already in the game but you can add some more to it):

      It also comes with a cam hack editor. When in game double click left mouse button for pace note editor and double click right mouse button for cam hack.

      As for graphics I use a HDR ENB plugin but I turn off bloom effects and de-saturize the graphics. This makes it look pretty good.

      I fall in to the category of adding mods 90%, playing 5% and wanking off to the best rally game in the history of gaming, 5%.

      Oh! I almost forgot. Before the main commentors post their daily comments:





    2. In the main folder tou have a config.ini file. In there you can change your screen resolution.

      If you run a NVidia card I can recommend NVidia Inspector for this game.

      Liad the Richard Butns Rally profile and use Standard settings apart from Anti Aliasing setting to 4xS, Anti Aliasing transparency to 8x Sparse Grid and negative lod bias set to “clamp”. Also set Anti Aliasing mode to “override any application settings” and Anisotropic filtering setting to around 8x. This is on a GTX 560.


        1. I didn’t install the original game. The config.ini is RichardBurnsRally.ini actually. With a native rez and some AA, it looks ok.

          So now, it seems to work faily well. It’s a cool game. However, the rally school is messed and i can’t drive it. The car doesn’t stop bounching like MC hammer.

          Can’t whine, the game is free! πŸ˜€


  4. Thanks for bringing this to our attention. Easily the most convincing feel of any rally game I’ve played. It just makes sense and the car feels totally controllable until you do something stupid. I really like how it doesn’t fuck around and let you restart a stage when you screw up, just makes the stakes feel much higher and exciting.

    Liked by 1 person

  5. Year 2000, not much has changed in gaming forums since then about how we express our criticism to sim racing games, although this post was about Fifa 2000 game.

    1. Speed. It’s slower than FIFA 99, but still too fast.

    2. Too much obvious scripting. Sometimes my player will look at the ball for a few seconds like a retard, while CPU has pre-determined that AI player should have possession. It actually feels like there’s some sort of a “force field” around the ball

    3. Team Management. The worst ever. No player positioning option, like in FIFA 98 and 99.

    4. Fatigue. After sprinting the whole match, fatigue never drops below 75%, contributing to the PING PONG pace.


    6. Classic mode colors…Good idea, in theory, but in real life plain UGLY!!!

    7. ONE OFFICIAL patch from EA?!?!? what a joke…


    Having said all that, I have to add, that graphics are GREAT (if you have the right hardware), multiplayer mode is very stable comparing to FIFA 98 and 99


  6. Really fun sim! Although my car seems to bounce like a 90’s rap video in the Rally School mode, which means I’m unable to unlock some cars at the moment, but the actual rallying is super fun!


  7. “Sebastien Ogier of Volkswagen, who has won every WRC championship since Loeb’s retirement at the end of 2012, has failed to complete a single rally in a season and a half of gameplay on my end.”



  8. I like how flexible your stance towards IP rights is, Ogonoski. Double standards all the way. I probably missed the part where it was explained that the laws concerning this were only conceived to corner Reiza. My bad…

    You should have started the article explaining that your were a lazy ass to download the RSRBR pack components and that you probably don’t even own a copy of RBR to begin with. So, it was quite handy to get a pirated copy of RBR with the NGP mod built-in. Except you missed the fact that the current NGP version is 4.4 while the one being shipped with the package is 3.1 — the same one included with the current RSRBR iteration. Also, you had to download Camhack separately.

    What’s with the claims that NGP borrows stuff from latest simulators? Sounds like a complete BS to me. There is hardly a sim out there where WorkerBee could copy anything related to off-tarmac physics, while the tarmac part is still far from being good enough in RBR, NGP flavored or not.


    1. Today I learned not wanting to download 20 gigs of mods for a rally game is “being lazy”, and an abandonware rally game uploaded on mediafire is the same as a modern dev going on steam and selling a game with obvious copyright infringing designs.


      1. It’s one single mod with a straightforward enough installation process. You did download almost 20 gigs of Dirt Rally, didn’t you? Shouldn’t be a problem for you then.
        I just checked, RSRBR 2016 installation files take up less than 8 gigs. Bullshitting much?

        You are lazy to check whether it’s legal to redistribute it that way or not and would prefer not to, so you call it abandonware to justify the way you are offering to obtain it by.
        Racecraft has cars “with obvious copyright infringing design”. Also, did your new favorite simulator developers buy the appropriate license from Lego? I really doubt that. And if you never asked yourself that question, please do me a favor: never ever mention IP laws in here, for you only do it when it suits your agenda.


        1. One click install versus shitty french site download speeds and the installer requiring like, eight different parts to open. No comparison dude, just no.

          RBR has been abandonware for a year or two now. If you want I can hit up Square Enix as someone said, but I expect “what the fuck is Richard Burns Rally” as a response.

          Racecraft doesnt outright copy F1 cars in the manner Reiza did, which was basically reproduce the whole 2015 F1 field, change the primary sponsor to a Reiza logo, and sold it next to F1 2016 on steam with screenshots heavily implying it was to be used as an F1 game superior to the officially licensed product.

          I also mentioned in the Brick Rigs review that Lego might come knocking considering they’ve actually trademarked the interlocking brick design.

          Back to Reiza51 you go.


          1. More like four, not eight. As for the shitty French site… I was always wondering why there is a French mod, an Italian mod (which you probably missed even though it’s also a one click solution), a Czech and an Argentinian one… not to mention the German NGP mod… but there is no UK/US/Canadian one?

            It’s only “abandonware” until somebody has acquired the rights to it. And if Square Enix indeed got the rights, then the guy must at least contact them first before including the sim into the package. Apparently, since it’s not Reiza doing this, you could care less.

            Racecraft doesn’t outright copy F1 cars. Neither did Reiza. However I look at it, in both cases the cars look too crappy to be called “copies”. Where is this line crossing which it’s an infringement, but only barely touching it, it is not? Are you the one to draw it?
            As for the “officially licensed product”… Well, AMS is superior to it. And it’s pretty normal these days for an officially licensed product to be hardly in the simulator ballpark at all.

            So you actually mentioned Lego coming knocking on their door, but personally you are not starting the same hysteria around this you did about the Reiza’s case, and are happily playing this quite possibly copyright infringing game without giving it a second thought? See? You are simply a hypocrite.

            Thanks for telling me about Reiza51. Looks like it’s too late to join it though. Not that I would really want to either.


              1. Probably because someone got out of his way to draw attention to Reiza? Of course, he could care less about the bricks thing outright copying the Lego bricks. Or rather he is worried that the thing might get shut down because of that, whereas for Reiza it’s what he was hoping for, hence all the drama. He’s simply using this outlet to his own advantage.


          2. Businesses are actively selling ‘fake’ lego though, including products that advertise compatibility with ‘leading brands’. Many different manufacturers.

            A copyright is almost always governed by the principal of broad claims. In many cases, you’re actually looking at defensive copyrights. Your copyright may get thrown out and therefore is not strong enough to be used as an offensive weapon. It’s better to hold these copyrights out of legal challenge unless you’re running out of other options. A good example comes from the invalidation of multiple nvidia patents last year. They would have been much better off keeping those patents out of the legal discussion and preserving them for leverage in other negotiations.

            If Lego isn’t actively defending their copyright against physical products that are on store shelves, I have a hard time believing they can (or will) pursue legal action against virtual interlocking bricks.



        It’s almost 9 gigabytes on a single package. Features content from all rally eras. It’s very nice, there’s very little – if any – INI editing. The GUI is not quite intuitive, but not impossible either. No need for the original game to run.

        Worth a shot at least.

        Liked by 1 person

        1. I second hand this as well. Unless there is a way we can add Gr. B to the lineup on RBR 2016. And if so how is it done because i have no idea how to add cars to that.


        2. Judging by the contents of the plugins folder, the physics seem to be the same as vanilla RBR?
          I’d say that RBR in itself is far from being a great sim. It’s the NGP mod that does all the magic. And I’m not exactly sure if there are any other comparable external physics plugins for RBR.


  9. The Jewish controlled press is trying to prevent the peaceful transition of power by making #FakeNews stories about Donald J. Trump. Totally disgusting!


  10. Hey man, I learned some french I wouldn’t of otherwise known if it wasn’t for those mods haha

    This does sound good, the tighter focus probably helped the creator to keep up a higher level of polish.

    Not attempting to force RWD on a physics engine that doesn’t support it by running in multiple reverse gears probably saves a good bit of time too πŸ˜‰

    rsrbr still has it’s own unique content and MP aspect, some of it pretty fun, but the FFB of this new mod sounds significantly improved.


    1. Which new mod did you mean? The one James talks about in the article? It uses the same NGP 3.1 physics the latest RSRBR does, so the physics and the FFB is essentially the same. Of course, the cars should also support that particular NGP version.

      The current NGP version is 4.4, so it’s best to install it and the cars on your own.

      Here’s the link:


  11. I’ve had Richard Burns Rally since the first day it came out, but frankly, it’s now completely outdated by Dirt Rally.
    I even used RSRBR until the 2016 version, but after spending some time with Dirt Rally, I decided to eventually uninstall RSRBR.
    The author of this website was very nitpicky about Dirt Rally physics once, but overall, you’ve gotta admit Dirty Rally outclasses RBR in every other way.

    Sorry for the bad English.


    1. Yeah it does outclass it in many ways, but the tarmac handling in particular is really way below stock rbr, let alone modded.

      A basic problem haunts the fundamentals of dirt rally: you have to thrash the car around way to much to get it rotating. All the cars seem to lack weight, especially on tarmac.


  12. Another reason why I think RSRBR is worth installing is the run settings dialog where you can tweak things like the tires that will be used, the surface condition, its wetness, precipitations and if it’s going to be a day or night run. Want some Monte-Carlo action on icy tarmac? You got it.


  13. If you don’t want me to post the link to the NGP plugin page, then do it yourself, damn it. You are giving the credit to the wrong guy for this physics. He probably didn’t even ask for WorkerBee’s permission to use his physics and the cars from the ly-racing forum in the pack you sung all the praises to.


        1. Missed the moment my post got through the censoring process and missed your responses.
          The reason why using packages like RSRBR is more preferable to doing it yourself is thanks to how the cars and stages data gets managed by the engine. There are fixed slots for cars and stages. Furthermore, the cars physics slots are separate from the cars 3D models.

          If you are only swapping the vanilla physics for the NGP one while retaining the vanilla models, the process is simple enough: you could rename your physics.rbz into something like physics.bak or just move it to another folder, then extract the content of the RBR_PhysicsNG.7z file into the RBR folder. It will place its own physics.rbz into the root of it followed by the folder PhysicsNG and the PhysicsNG.dll file inside the Plugins folder. Also don’t forget to download the file named RBR_Fixup.7z and extract its contents to the said Plugins folder. Now you are good to go.
          Alternatively, you can extract the similarly named folder from either of the .rbz files (they are just zip-archives) to the root of RBR, and the sim will look inside the folder ignoring that .rbz. So, if you put the needed plugins into the Plugins folder but extracted the Physics folder from the physics.rbz bundled with the NGP mod, it would be easier to fall back to the vanilla physics by simply renaming/deleting the Physics folder and the Plugins\PhysicsNG.dll (RSRBR renames it to in such a case), and RBR is back to the vanilla state.

          If you want to try installing one or more of those almost 120 cars from the ly-racing forum, then it will get much more complicated, since you will have to point appropriate slots to certain files. RSRBR does it for you automatically when you choose a car set from the drop down menu. It messes with decrypting/extracting files from archives EVERY time you decide to run a stage, so it’s far from optimal (especially on SSD), but for some reason there’s hardly an alternative solution to that. And as I already mentioned, the current RSRBR’s NGP and the cars are grossly outdated.

          I can teach you how to install the cars manually, but it would be much better for you to simply google it up and ask questions either here or in the forums if you will have any.


          1. Thank you very much for your explanation. So by your second paragraph i can simply have the new NGP physics on the old RBR cars (scuba evo etc) just by doing that? Thanks again. πŸ™‚


            1. You are welcome πŸ™‚ And yes, you can inject the current NGP physics to the stock RBR cars pretty easily.
              Forgot to mention another thing though. There is also a shifter.dll plugin for RBR that allows to use your H-shifter with the cars you feel in need of one πŸ™‚ Of course, this is mostly for the older cars from the site.


            1. I guess there is no other way than to crack the French guy’s password(s) for the important .rbz files. He encrypted the archives as an anti-cheat measure, but it’s a really clumsy way of doing it.

              Either way, you can have the NGP 4.4 cars alongside RSRBR. Just create some physics folders and Car.ini files for each set of slots. Activate the 4.4 NGP dll in the Plugins, substitute the correct Car.ini and the Physics folder, and then you are good to go. Need to remember though which car went to what slot.

              Also don’t forget to make backups before that (at least the original Car.ini and the physics.rbz) and make absolutely sure that each model slot corresponds to the correct physics slot. One way to see if anything’s wrong is to watch the replay and check if the wheels are placed and moving correctly. Of course, the car not behaving as it should could also be a sign of a wrong physics entry used alongside the model.


    1. Looks like this blog’s filter allows posts about LFS being the king, some guy’s rectal frustration and obscure YouTube videos, but it doesn’t allow me to post the link to the NGP page. Try searching for the line “NGP ly-racing”.


    1. I’m afraid there’s no other choice than to use the Camhack utility James barely mentioned, which is apparently not included in the package. You need to look for something like “camhack rbr” to find it. The obscurity of the app is the only reason that keeps me from using RBR more often than I’d like to, but at least you can save separate configs for different cars.


      1. Actually, there is. It’s Pacenote plugin, already included in this package. When in game (on stage) just double click right mouse button (left will give you pacenote editor) and you can do preety much everything – move camera, adjust FOV, then save. Easy πŸ™‚


        1. You, Sir, are an absolute life saver! Finally, a civilized way to edit (and save) the cams.
          Maybe you know a way how to force RBR to start from the driver’s cam without having to press the camera change key after every RBR restart?


          1. Well, no, I don’t because… RBR should save camera settings and always start with the setting you used before. So it’s weird. Try running game “as administrator” and see if it helps.


  14. see if this site got rid of all the crap posting and nonsense, PRC could actually be a informative site.. Would be nice to see some more postive articles on our beloved hobby though>! πŸ˜‰


      1. And not afraid to mix in a good portion of theirs either. Sometimes though James simply couldn’t care less about checking the facts about what he’s writing. This article is one good example. The guy behind the package has nothing to do with the NGP mod, which is being praised here, yet James basically gives him all the credit, even though he has simply put together bits of other people’s work.


          1. Oh, really now? Then S3S did basically the same. Yet you shill for them, but bash Reiza… Did S3S ask you for the favor? Also you bash whoever now has the rights to rF2… Or more like you are trying to sink every other sim beside R3E. And you admitted it yourself there is something going on between this site and S3S. So much for the “breath of fresh air”… Nothing personal, just business?


              1. Because S3S simply encrypted the heck out of rF to hide what they did to the engine? Whatever it was they did, R3E is hardly on par with either rF2 or AMS when it comes to the physics and especially to the FFB. R3E feels wooden and drives wooden. It’s not too bad, but it sure is overshadowed by the “big bros”. I guess that’s something S3S don’t like. But since they invested most of their time and money into the visuals, the sounds and the DRM, it’s no wonder they lag behind where it actually counts.


                  1. Pffft. “Most people”? Somehow I mostly see people praising AMS and rF2’s FFB. You seem to live in another world, James.
                    I, personally, also prefer AMS and rF2 in that regard. And I do like the NGP’s FFB, but I hardly see any kind of resemblance between NGP and R3E… R3E’s FFB is very “special”. Not even sure if I can name a single title having a similar FFB. Maybe something from Codemasters? I barely ever touched those…


                    1. AMS provides the best feedback on my hardware. I need to test R3E again, but there have always been aspect of the ffb that I find quite nice. Some cars (like the old 6 series) never felt particularly good, but again i need to re-test.


    1. Hopefully you are trying to be funny, otherwise I feel sorry about how dumb you are. There are plenty of white people in Argentina. Same way there are plenty of white people in South Africa and you wouldn’t say they aren’t white just because they were born in Africa.


  15. Must admit even tho the mod is great work ive been playing the vanilla cars n physics/back to back wit this mod, and I stil think they cant be beat!! That scoobi is the best sim rally car there is, ive done a rally day in an older rally spec sti and RBR vanilla is the nearest thing to it!! The 2016 mod almost felt like WRC 6 with better ffb and slightly better handling but still felt a bit to “grippy” for me, that’s my opinion, it still felt very Dirt rally and seb loeb?!

    anyway ill leave this here


  16. to add though maybe its just modern WRC cars these days being more easier” – no harm having both version of RBR to drive!.

    One thing, i can’t get the cam hack to work in the vanilla version ?! Is there anywhere i can get better cam inis for the vanilla cars?


  17. there’s no such thing as abandonware, ‘abandonware’ games are still covered by copyright and as such downloading them is copyright infringement, aka piracy. I personally don’t give a shit and I pirate like crazy but if you’re going to do it call it what it is and don’t try hiding behind made up terms with no legal meaning to try and justify it.


  18. Is it possible to add tracks to this version of RBR?
    Or to drive at night?
    Anyway, so far it’s the best version of RBR I’ve ever played, you don’t even need the original game.
    But I miss some specials which are present in RSRBR, which actually has worse physics, I think.


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