If you happen to be one of our readers who have spent upwards of $500 USD on what iRacing has to offer, in the hopes that some of the cash you threw down would be put towards making genuine improvements to the service, today I’m here to tell you that you’re sorrily mistaken – and you should probably stop buying the bullshit they’ve been feeding their customers about direct denial of service attacks for years on end. This weekend marks iRacing’s 2017 rendition of the 24 Hours of Daytona endurance racing event, though as we predicted a week ago when their servers could not handle a preliminary event with around three hundred participants, the 24 hour marathon has been an absolute mess from the drop of the green flag, thanks to the servers being totally incapable of handling any large influx of sim racers.
I’d love to mock the fact that there’s no proper day/night cycle available in what’s both billed as the ultimate racing simulator and sold at a premium price, meaning the entire goddamn race will be contested under the lights, but there’s a much bigger story to discuss today. As you can see in the screenshot at the top of this entry from the iRacing forums, Global Sim Racing Channel – the team covering the virtual 24 Hours of Daytona – have been specifically instructed by iRacing themselves to kill the broadcast entirely if any of the routine server problems were experienced. Rather than spending the past five years working to improve the service when marquee events generated high levels of traffic, iRacing have opted to simply cover everything up and pretend all is well. There is an actual, official agreement in place to cut the broadcast stream if the race server starts shitting itself, solely so people don’t see it and question what their money is going towards.
And it’s not just for Global Sim Racing, either.
With the hands of Global Sim Racing Channel and RaceSpot TV tied firmly behind their collective backs to earn a paycheck, we’ll use our platform to show you what iRacing drew up an official agreement to try and hide.
This is what it looks like when every single player in the 24 Hours of Daytona is dropped from the server. And it’s a problem that hasn’t been attended to in five years. iRacing have continuously claimed these situations are the result of DDoS attacks, but after so many similar instances, it’s hard to believe them at this point.
Obviously, the forums are a complete mess, because the 24 Hours of Daytona is seen as a bit of a sim racing party for members of the iRacing service, and they’d prefer for the service to work as it should considering how much they’re spending on it. Guys all jump on Teamspeak together, take turns running stints in their class of choice, and even iRacing video editor Ian Plasch is attempting to complete the entire race by himself as a way to raise money for a popular children’s charity. It’s a virtual auto racing festival of sorts, and merely completing the race is an accomplishment unto itself, but iRacing have neglected to hold up their end of the bargain.
And not only are iRacing trying to hide what’s going on in the first place, the brainwashed iRacing members who believe they have a genuine obligation to defend a video game they’ve purchased are basically lashing out at people making justified commentary on the situation – with “GO PLAY FORZA” being my favorite highlight of these imbeciles, along with another user claiming he’s enjoying the tantrums people are throwing over a faulty product. The whole thing is this weird mixture of cognitive dissonance and acute stockholm syndrome, and you can’t help but feel the iRacing community is being secretly studied by much larger corporations in an effort to learn how they can convince all of their customers not to criticize their, instead accepting obvious defects with the product and bullying anyone who doesn’t. Hell, if the automotive industry was able to capture this same magic iRacing have been able to tap into, costly recalls would be a thing of the past!
My question to the iRacers who still visit PRC on a daily basis, is at what point do you say “enough is enough?” Or are you just happy to be part of a sim racing country club because you were cut from the football team in middle school and desperately need a sense of belonging?