How to Clean Up Dried Piss (And Other Shit Sim Racers Say)

rfactor-2017-01-21-14-22-01-88With sim racing regressing into a state of general obscurity, and the majority of developers within this hobby churning out half-finished titles primarily intended for hardcore users, which lack any sort of elaborate financial backing to ensure they can bring a feature complete game to the market, one aspect of simulators that we’ve been missing for quite some time would be basic tutorials. Without naming any title in particular – because they’re all equally guilty of this – the process of sitting down for a rainy afternoon with a friend or family member and introducing them to the world of racing simulators is an uphill battle. They hit the track without a clue in the world as to what they’re doing, spin out a bunch of times, and both of you just sort of hope that eventually, they’ll figure it out. It’s not user friendly in the slightest.

Things used to be different, very different. SimBin’s GTR 2, released in 2006, shipped with a comprehensive driving school feature that taught you the basics of driving in a competitive environment with a license test system similar to what you’d find in Gran Turismo, and Papyrus were known for packaging entire novels with their officially licensed NASCAR series – including a 245-page whopper of a guide bundled with NASCAR Racing 3 back in 1999. Both GTR 2’s academy mode, as well as the lengthy bibles sent out by Papyrus, were fantastic ways to accommodate new players and veterans alike. You could take the NASCAR Racing 3 manual to the shitter after a bad order of Chinese food, and come out with a preliminary understanding of how to drive a stock car at each of the game’s thirty plus tracks. GTR 2’s school also demonstrated that driving high performance race cars wasn’t some black magic for a very specific group of people who were graced with the talent to do so at birth, but a skill that could be learned and refined by just about anyone who took the time to learn it and practice, like ice skating or snowboarding.

In short, this stuff made the newbies say “I understand what this is about, and I get it.” And that’s infinitely important in a genre of video games where no attempts are made to hold your hand whatsoever. There is no “Skip Mission” button to bail you out after you’ve hit a concrete wall fifty times in a row. If you don’t improve, you’re going to keep hitting that wall.

These guides gave you the tools necessary to improve, and actually enjoy the otherwise niche pieces of software.

bhktrkcSim racing developers have straight up stopped doing this. The same software creators who sit around for months on end, questioning why sim racing isn’t growing in popularity compared to other eSports, are doing precisely nothing to help new users who have purchased a modern simulator purely out of curiosity. When you boot up Assetto Corsa, Project CARS, RaceRoom Racing Experience, Automobilista, or rFactor 2, there is absolutely nothing to even point you in the right direction. Though they’re advertised in a flashy manner on Steam, with fancy artistic trailers showcasing all of the cars and tracks at your disposal, once you’re physically in the application, you’re expected to know what you’re doing. If you don’t, you’re left to your own devices to figure it out on your own.

In a quest to simply understand more about the games they’re playing, this is the point where most people take to either the game’s official message boards – or Reddit given its overall simplicity.  And this is where the majority of these curious users learn a very harsh reality: the sim racing community by and large is completely retarded, and most people have no fucking idea what they’re talking about to begin with. I don’t want to throw around words like misinformation or disinformation, but often times it feels like you’re in a beer league hockey locker room,  listening to a guy who hasn’t scored a goal in two months blame both his stick and pair of skates for his horrible shot accuracy.

If you’re new to the whole ecocystem, you won’t even know how or when to spot this stuff. And regardless of whether it’s a setup tip, feedback on a game that just came out, or hardware advice, getting shitty advice sucks. It helps to know when to spot it.

15936334_10155649921909951_6569696189209350299_oA lot of people claim you can outright avoid the toxicity and general stupidity of the sim racing community altogether, but as I mentioned above, none of these games feature any sort of tutorial mode or guide on how to be successful within them. At some point, unless you truly don’t give a fuck and are perfectly content with smashing into walls and calling it “racing”, you’re pretty much forced to head to any one of the several major sim racing forums – exposing yourself to some of the dumbest motherfuckers on the internet – just to have your question answered.

Today’s article features a collection of six different comments I’ve clipped from various sim racing forums that showcase how misinformed, contradictory, or downright retarded the general community can be, and why it’s increasingly hard to trust much of anything you read on any major message board. Sim racing veterans obviously know when someone’s being a complete retard and has no idea what they’re talking about, but we here at also have a lot of inexperienced readers who genuinely don’t know how to spot someone who’s totally clueless. This one’s for the latter group.

16215892_380735045629219_205047514_nPlease Don’t Piss Yourself During Endurance Races

Thought it wasn’t without a vast array of connection issues that ruined the experience for a whole bunch of people, iRacing wrapped up their 24 Hours of Daytona special event on Saturday evening. I’m sure I don’t have to explain this one in extremely simple terms, but yes, technology has advanced to the point where modern racing simulators can hold full-length endurance races, complete with legitimate driver swaps that see multiple sim racers piloting the same car over the course of 24 hours. It’s a fun diversion from the usual smorgasbord of events featured on iRacing; guys all hop on Teamspeak together, and drive in shifts of anywhere from two to eight hours at a time before pulling it into the pits and giving the keys to a buddy of theirs – just like real endurance racing.

Because endurance racing stints are measured in multiple hour segments, some guys get really creative and/or resourceful when nature calls. Though the jury’s still out on whether the above forum post is either the best satire we’ve ever seen, or one hundred percent truthful, don’t piss yourself for a video game. You’re not a real race car driver risking it all to win, and there’s no six figure payday from a team owner like Roger Penske or Chip Ganassi to cushion the embarrassment of pissing your fucking pants.

00f6ceea43cadf02724108b755d78918Ditto for piss jugs. Be a normal person and run to the washroom the moment you slide into your pit stall for a routine four tire stop. Real endurance drivers don’t even piss themselves , as aside from the obvious hygiene problems that are sure to arise from sitting in your own boiling urine, it’s disrespectful to both the next driver who has to sit in the cockpit, as well as the crew who have to take it back to the shop and rip the car apart.

Goddamn, why did I even have to talk about this in the first place? What grown man needs piss jugs to play iRacing?

screenshot_2017-01-18-06-14-27-1Max Verstappen is a Loser

This one comes from the largest sim racing group on Facebook; an outlet most people on the outset would believe to be a fantastic resource for information on our little hobby – a place to go if they had a question about something they didn’t quite understand. Somebody took a picture of Red Bull Racing driver Max Verstappen, the youngest Grand Prix winner in Formula One history, playing around with Project CARS on his personal PC setup in his spare time, just to show that “hey, these guys in Formula One, they nerd out just like we do, and that’s pretty cool.” In all fairness, it
pretty cool; Formula One drivers are some of the richest professional athletes on the planet, and here they are partaking in our little hobby rather than attending private parties and fucking members of the Pussycat Dolls.

Rather than discuss the fact that a Formula One phenom is a closet computer geek like the lot of us, members of the biggest sim racing community on the world’s largest social media platform instead attacked one of the best professional race car drivers on the planet under the age of twenty five years old, simply for playing a game they didn’t approve of. They then claimed that Formula One teams should be looking at the sim racing community for future F1 drivers, because Verstappen has no idea what he’s doing when it comes to computer games.

If this “warm and welcoming community” will attack professional drivers for merely playing a game they don’t approve of, and then aggressively demand multi-million dollar Formula One teams should offer F1 driving contracts to random computer geeks instead, how do you think they’ll respond to an average Joe asking a question about a computer game the community isn’t fond of?

screenshot_2017-01-17-09-13-00-1Paying Top Dollar for a Sub-Par Simulator

Let’s get the fancy introduction out of the way; iRacing is an online-only racing simulator which charges several times what other modern video games cost, by convincing both current and potential customers no other simulator on the market is more realistic than the experience iRacing offers. You’ll see words like “laser-scanned” thrown around to describe the accuracy of cars and tracks, while terms like “new tire model” and “new surface model” convey the years of research iRacing have put into mere portions of the game’s underlying physics model. Yes, you’re paying $99 per year for a base subscription, as well as $15 for each piece of content – leading to a situation where it’s easy to spend over $750 USD just to test out everything iRacing has to offer – but it’s supposedly going towards an experience that is miles beyond any other simulator you can purchase.

Or so the marketing campaign tells you.

Above, we can see a user stating that iRacing botched an update so badly, drivers were having to use the brakes during a virtual rendition of the Daytona 500. Daytona International Speedway is a NASCAR track where brakes are not required, and all cars are required to install a restrictor plate that’s mandated by NASCAR themselves, which helps to keep top speeds within a safe range. A piece of software hailed as the pinnacle of modern racing simulator development straight up failed at reproducing this on-track experience despite charging a premium, employing a former engineer at Richard Petty Motorsports as their head physics guy, and being on the market since 2009.

A moderator of the iRacing section on Reddit – someone in charge of removing disruptive posts – can be seen stating how much he enjoyed what was in reality a very broken game, and basically playing off an obvious problem with the simulator as no big deal. People spending top dollar on the supposed pinnacle of realistic racing games, don’t even give a shit if the product is as advertised. Do you think these people are going to help you if you run across a genuine problem and point it out in the forums?

Probably not.

screenshot_2017-01-17-10-12-55-1Realism Doesn’t Concern Me

As you can see in the example I gave above with Max Verstappen, the sim racing community will stop at nothing to attack you if you aren’t seen playing a simulator the majority of virtual automotive enthusiasts have deemed “realistic.” Fans of Gran Turismo, Forza Motorsport, and Project CARS have all received a public lashing for supporting “arcade games”, as the whole point of the sim racing sub-genre is to accurately produce a driving experience on your computer monitor that’s as close to the real thing as possible. Games such as Forza Motorsport and Gran Turismo, who place emphasis on amassing a collection of cars and upgrading them with flashy paint jobs and aftermarket performance parts, supposedly don’t aim to produce an authentic driving experience, though no hard studies have ever been done by members of the community to put this myth to rest.

Yet in a discussion on Reddit centering around a poorly constructed 2004 Williams FW26 Formula One entry for rFactor 2 – which saw the virtual version created by members of the community produce lap times eight seconds faster than the real thing one user can be seen stating he doesn’t actually care if a vehicle in a simulator fails to perform like its real-world counterpart. Several different developers have spent their entire professional lives in the pursuit of creating a piece of software that absolutely nails the behavior of one specific race car down to the exact shift points, tire life, and, subtle suspension nuances of the real thing, and yet the consumers buying said pieces of software are openly stating the accuracy certain developers are striving to achieve with their software doesn’t concern them in the slightest.

All while calling the youngest Formula One winner in history a loser for playing a game they’ve deemed to be unrealistic.

received_10206657853365499You Have No Right to Select Your Car!

A poor business decision in hindsight, Kunos Simulazioni ported over their most recent consumer release, Assetto Corsa, to the PlayStation 4 and Xbox One in the summer of 2016. The simulator was universally panned by critics and fans alike – save for a suspicious group of Italian gaming journalists that just happened to attend a private launch party  held by the developers – for failing to include basic features seen in other games from fifteen or even twenty years ago. There were no time trial leaderboards in sight, no options to re-map the buttons on your wheel, and no functionality to create online races for just you and your friends. A lot of people were justifiably upset, because most racing games dating back to the days of Windows 98 let you select whatever car you wanted to when racing against your friends.

This meant that whenever they felt like racing online, console owners of Assetto Corsa were forced to select from a preset list of servers created by the developers themselves, and not all cars or tracks available in the game were thrown into the server rotation. Obviously, this caused some problems, as marquee supercars that a whole bunch of people wanted to race against each other and were seen as reasons to purchase Assetto Corsa in the first place – such as the Ferrari F40 – were nowhere to be found within the game’s online mode.

Upon a group of users rightfully complaining, an Assetto Corsa forum member by the name of Gary claimed people who had purchased Assetto Corsa had no right to demand the ability to select the exact car they wanted to race against their friends. Or, to quote him directly, “owning a copy of Assetto Corsa does not give you the right to decide which cars are available online.” In other words, a random consumer is literally bitching at other community members who are making justified complaints, and trying to make the argument that consumers are not allowed to suggest reasonable improvements to a product.

All because people questioned why a video game in 2017 wouldn’t allow them race the Ferrari F40 against their friends, when it was available in other modes, and it was the incompetence of a developer preventing it from being used – not  a complicated licensing agreement restricting it’s activity.

tiresStraight Up Lying About an Incomplete Feature

Released in the spring of 2015 by Slightly Mad Studios, Project CARS was the first racing simulator to be funded primarily through private individuals. You essentially had the option of paying various amounts to become a beta tester of varying importance, and upon the game’s completion, you would be paid out based on how well the game sold – an advanced form of profit sharing. Though some individuals were dedicated to helping shape the game into the exact experience they desired, most ran around to as many sim racing message boards as they could find in an effort to talk up Project CARS, which would generate more sales, and therefore a bigger return on their original investment. In reality, for a period of years while the game was still in development, these people would create fake accounts on various message boards en mass, and attack anyone who didn’t have positive things to say about Project CARS for one reason or another.

I’ve demonstrated a pretty clear example of this above. On Reddit, I mentioned that the game’s tire model was incomplete, and Slightly Mad Studios were forced to reduce the complexity of the driving experience to appeal to a mass-market audience – significantly reducing the game’s overall simulation value and directly contradicting the team’s goal in creating Project CARS, which was to produce a no-nonsense modern racing simulator. Within ten minutes of me submitting my post, a user who by his own admission had financially contributed to the development of Project CARS, appeared to tell me I was wrong, the team was actually satisfied with the tire model, and no effort was made to appeal to a casual audience whatsoever.

The CEO of Slightly Mad Studios, Ian Bell, personally confirmed to us via Facebook that the team were indeed forced to inject blatant understeer issues into the core driving experience for Project CARS, primarily so a casual audience could enjoy playing it with a standard Xbox One or PlayStation 4 controller.

With 35,000 hardcore sim racers contributing to the development of Project CARS, how widespread do you think this problem of financial contributors outright lying about the product is? And if you were new to the sim racing community at the time, would you even know about this bias to begin with?

ams-2016-12-11-15-10-16-05The underlying point I’m trying to make with the six examples seen above, is that there’s a lot of misinformation within the sim racing community, and if you head to any populated message board with a simple question – whether it be about hardware or software – very rarely will you encounter an individual who can genuinely help you.

There are people acting like it’s okay to piss your pants during a race in a video game, financial contributors outright lying about their investment even when the CEO of the company says otherwise, users telling you that you have no right to select the car you want to drive for an online session, community members calling Formula One drivers losers for playing “the wrong game”, and so-called “hardcore simulator enthusiasts” saying they don’t actually care about the whole simulator part.

The best way to protect yourself against misinformation, is to explore the community for a bit, and learn who everyone is before diving head-first into discussion. Rather than take the diplomatic approach and accept advice from everybody, it’s important to swallow a bitter truth and realize not everyone has advice or feedback worth listening to.

Of course, this problem would be solved if our games had tutorials or strategy guides like they did ten years ago, but that’s apparently too much to ask in 2017. Hell, maybe someone will show up in our comments section and tell me I have no right to demand a better product in the first place.


134 thoughts on “How to Clean Up Dried Piss (And Other Shit Sim Racers Say)

  1. I remember the NASCAR Racing 2 days, that was my first sim. Haven’t followed stock cars for a good 15 years or so, but I remember poring over that manual and pounding out laps and it makes me miss those days, there was definitely something magical about it. You’re absolutely correct about a lack of sane and accurate sources of information in this community, and I think tutorial modes, or manuals, or something would do a lot to keep new players interested instead of giving up after getting your ass blasted by some angry nerds on a forum who tell you to go back to Forza.

    However, it seems that a great many people in this community seem more interested in keeping others out than being inclusive and welcoming, and not to mention, it would place a bit more of a demand on the devs so of course I’m being an asshole and ungrateful for daring to suggest such a thing.

    Liked by 1 person

  2. That’s not unrealistic for Daytona at all though. Corner entry speeds over 205mph have been normal for several years now. It doesn’t take a long memory to recall Jr. crashing out of the 500 on his own last year, along with Chase Elliott spinning and Harvick nearly spinning.


  3. Beyond being a great source of knowledge, reading game manuals over a decade ago only helped build up my excitement to play the game, and gave me something to do when I wasn’t able to play.

    I highly recommend linking Grand Prix Legend’s manual, and even Grand Prix 2’s.


    1. Additionally … Manuals stopped being printed to save costs in the very late 2000’s, but they were often available within the games. These games sadly don’t even offer a tutorial or built-in guides. On some occasions the most you get is a text box with information on a specific item of the car setup.

      Also, “it’s the skates!”


    2. Four Wheel the size of a brick and pretty much walked you through EVERY faced facet of that sim)

      Also….GP2’s manual, GP3’s manual, Indycar Racing II’s manual, ICR1, and…yeahNR series too, those were good.

      You always used to get digital PDF manuals on the disc in rereleases on budget labels. too.

      Also….one last thing…

      James. Make this a fucking series already damn it!
      Falcon4.0 (not a racing sim but holy fuck that thing was l


  4. Good concept for an article but half the supporting points are just a round up of the usual suspects – iR’s not realistic, AC’s got fanboys, PCARS sucks. They’re not even on particularly good examples of those categories; the guy in iR wasn’t claiming that running the outside and passing people was realistic, just that he had a good time (he literally says it’s unrealistic ffs). You’ve entirely misread the post about AC and got “this is how it is” turned into “this is the way you should want it”.

    I thought AC and Project CARS had career modes that explain what to do as you go along, but I’ve played neither in a while since I’m not really into the “lap faster than a preprogrammed idiot” aspect of racing.

    Liked by 1 person

    1. Neither of those games have tutorials. AC doesn’t even bother explaining what the FFB sliders and checkboxes do for fucks sake, and some sliders in the car setup have a vague description that doesn’t make it clear if some effects are bigger with higher or lower numbers.

      The AC fanboy in the screenshot:
      -laughs at the user
      -tells him that not being able to drive his favorite car at ANY track online shouldn’t bother him
      -calls him a child and
      -tells him to buy the PC version instead

      Are you sure it was Austin who misread the post?

      Liked by 2 people

      1. I take it you didn’t read the comments of the console user who the reply was directed at…?

        -And yes. he was laughed at (for acting to ridiculously)
        -He wasn’t told these issues shouldn’t bother him, only that they shouldn’t mean so much that the console user told the devs to ‘suck a fat one’…
        -He was not called a child, just that he was acting like one.
        -He was told if these issues were to meaningful to him, then the PC one would be a good alternative


        1. You just reworded everything I said, so every point still stands. He paid full price for a game with an F40 and online races, and expected to race an F40 online. Yes, he was frustrated and told Kunos to suck a dick, but that’s his right as a customer. Customers don’t have to request an audience and appease the manchild in charge to be heard, like this other fanboy in that thread put it: “I am sorry with that kind of tone, you will not be attracting any love from the community and devs.” That’s fucking backwards as hell. At moments like this is when a PR person steps in and apologizes profusely, promising that the team is working to resolve the issue -even it that’s a lie. Fanboys forget the natural order of things. It’s the developers who should feel indebted to the players and be humble, not the other way around.


          1. He didn’t reword the stuff you said, he explained what happened based on what and how the OP of that console thread wrote. So there is indeed a cause and effect for how the PC user responded to the console user.


  5. This point…:

    I’ve demonstrated a pretty clear example of this above. On Reddit, I mentioned that the game’s tire model was incomplete, and Slightly Mad Studios were forced to reduce the complexity of the driving experience to appeal to a mass-market audience – significantly reducing the game’s overall simulation value and directly contradicting the team’s goal in creating Project CARS, which was to produce a no-nonsense modern racing simulator. Within ten minutes of me submitting my post, a user who by his own admission had financially contributed to the development of Project CARS, appeared to tell me I was wrong, the team was actually satisfied with the tire model, and no effort was made to appeal to a casual audience whatsoever.

    The CEO of Slightly Mad Studios, Ian Bell, personally confirmed to us via Facebook that the team were indeed forced to inject blatant understeer issues into the core driving experience for Project CARS, primarily so a casual audience could enjoy playing it with a standard Xbox One or PlayStation 4 controller.

    With 35,000 hardcore sim racers contributing to the development of Project CARS, how widespread do you think this problem of financial contributors outright lying about the product is? And if you were new to the sim racing community at the time, would you even know about this bias to begin with?

    …Isn’t accurate. We err on the side of understeer with setups. The tyre model wasn’t altered at all.

    Liked by 1 person

    1. Indeed. And it’s not like it was a secret or anything. I found a quote of me talking about this more than a year ago on the official forum of Assetto Corsa :

      “Like I said, the setups of the cars were changed for the console/ gamepad user. If they wouldn’t have made that, the cars in general would probably be less understeery and more lively.(…)”


      1. Alright, so let me get this straight.

        You’re building hardcore racing simulators for avid virtual auto racing enthusiasts. And there are no tutorials for the new guys, meaning you’re essentially creating these games for an even smaller group of people who already know what they’re doing. As someone who’s firmly in the hardcore section, this isn’t something that directly affects me, so whatever, we’ll give you a pass there for the time being.

        So why then, when your own products are designed as if nobody new is getting into this genre and they’re primarily for the hardcore peeps, are you tweaking the car setups to cater to people who aren’t even playing these games in the first place? Why not cater to the audience that is already here and purchasing this stuff on launch day?


        1. Austin, ok we all grasp that you are adept within the genre, I was way early to the genre, early 90’s nascar games and then missed all the years in between up till I picked up a PS3 cheap before the ps4 came out. I enjoyed the hell out of Shift2 as a driving/hot lapping thing for in between epic battlefield sessions.

          I thought the need for speeds and then driveclub were the height of driving experience until I fired up project cars and was unable initially to do a lap without spinning off the track. So all that aside, to the two points you make just above…

          Yes the lack of in game help and or tutorial was and to some degree still today both baffling and frustrating especially considering the hints that indicated the crew chief/engineer thing might have initially intended to fulfill that role.

          As far as the cars baseline setups understeering, yes they do right up to when they go spinning off track because of snap oversteering. So yes you have to setup all the cars and adjust them to your individual driving styles and again yes a tutorial would have been hugely helpful, all the tools were in place to tune to our hearts content. Mind you I love reading your insights and or rants about all things related to this great hobby, perhaps I’m not getting why this point is such an irritation.

          Once again, yes I missed all those great sounding games that got you so deeply involved in the genre and then out onto the track itself, hey that’s great and I’m sure it’s a huge thrill that I wish I could indulge but currently is an impossible thing for me.

          I love your passion for this all and appreciate the time you devote to the site. Now perhaps I’ve missed it but is there a section, or can you recommend some sites that pull together the best of the best stuff? Like, best game/sym for learning tuning, best physics, most realistic blah blah, sort of a how to manual to get the most out of this pretend race car stuff we all enjoy so much. I know that’s a huge ask but some day if you get into the zone where you are feeling the love and are so inclined, I imagine there are plenty of others who would appreciate the insights and opportunity to really dig deeper into this great hobby.

          Well it wasn’t my intention to have my first ever post here become a novel, love the site, enjoy the rants but mostly respect the passion behind it all, that I get.


        2. There was clearly never any indication from the devs that the tire model was dumbed down for pads, in-fact they always claimed they had the most realistic & complex model. Its interesting that one point of the article is to raise awareness of misinformation & yet you are the worst culprit due to ignorance & misinformation.
          I do agree with the point made about claims of realism against actual proof. I’ve raised many points about this on the pcars forum & the fact that the cars are miles faster than irl. I sometimes work in recording studios so i’m always looking at the latest modelled audio gear & they often show measured comparisons with the real gear. I hope in pcars 2 Ian will show some some real life comparison to show us that the simulation is close rather than just telling us its amazing.


    2. That´s disappointing. Because once you dial all that understeer out and end up with a car performing well the game still drives like crap. Was kinda hoping there were some compromises in the tyre model, it would give me hope for the sequel.

      If that was genuinely the best you could do, God help us.


    3. Why not just make it have some speed sensitivity when the game detects (or is set to) a gamepad?
      That does explain all the understeer I get though. Never mess with setups because I only have a vague understanding of what they do.


  6. I didn’t see one example of anyone asking for help. You should have titled the article “People on the Internet are Retards”

    I do love reading your rants. Someone in the sim racing community must have robbed you.

    Keep up the good work. One day you’ll get the hang of it.

    Also where is the lfs guy?


    1. It’s more to show that if you hit up the forums in need of something, you’re either going to run into paid advertisers, angry fanboys, or people who have no idea what they’re talking about and can’t possibly help you even if they tried.


      1. I’ve seen a couple of people posting looking for help and surprisingly, the avid “fanboys” are nowhere to provide help. Yet they’re readily available to post for other things or go in-depth on other games. It’s very sad and frustrating to see newcomers be lost, waiting for responses from staff or some other helpful member, and it often doesn’t come in a timely fashion.


      2. instead of complaining about those people, how about, idk, being somebody who can help others? other than that it isn’t gonna become any better.


            1. Well I’m not sure what you want then.

              Y’all say “why don’t you help out once in a while”, so to that we sat down and built a 70 page guide leaking all of our general strategy and driving secrets. People are paying $15 per single car on iRacing, so I didn’t think $7 was too much to ask for it.

              Apparently that’s just as bad as not helping out at all. K then.


              1. I don’t see you lurking the forums of the various sims giving driving or setup tips to the players. Then why complain the “fanboys” don’t help in the forums? Apparently neither the “haters” do. Maybe only the people genuinely interested in helping people with their daily or specific troubles do that in the forums. All the others either don’t know enough to help, others don’t want-have better things to do, others prefer to make a profit with it (isr-prc).


  7. I welcome the loss of the manuals for everything in life.Those boring tutorials in Gran Turismo 2 sucked.Since the Iphone came along manuals have become rare with most tech including games becoming more intuitive.


      1. Lol,many are pissing themselves in protest and rage at all the complaints lately,me thinks I’m letting my sub run out this time round,forgetting the lacklustre tyre model,the racing is just stale,and given the fact anyone can race any car under pro,it’s just a shot show


  8. Somebody should wholesale post all of these to @ScrubQuotesX; these are indeed “scrub quotes” in simracing scene. (I might do it.

    By the way, I’ve heard of people complaining that every new GT game, you have to do license tests all over again. You could sidestep this in GT2 and GT4 however, by importing GT1 or GT3 (respectively) save games, although only early licenses will be imported.


  9. Im in your head. ❤

    Are we as sim racers not allowed to have fun? I said it was unrealistic, so I dont really get what your point is. The unrealistic nature of it all, just made the race more fun than riding around in a single file line for 4 hours.


    1. I kinda agree, there were more fun oval races on iRacing when shit was outright broken than what they claimed was right (slightly broken). There was a build where the truck’s splitter was digging into the ground at Chicagoland but you could run all 3 grooves and it was fun.

      At some point it’s not fun to race shit physics or not be able to change your paint job online. We are over like 12 years since rFactor 1 was released and into year 8 of iRacing.

      At some point simracing has to stop being a science project and become somewhat complete.


  10. Well…SOMEBODY had to say it….

    Now for my serious comment…Ahem:

    Somebody up there mtntioned the GPL manual.

    IO have. SOMEWHERE, copies of Four Wheel Drift and the GPL manual. FWD is well writtten and easy to get into and understand, and plus it’s a good read and links to fantastic resources.

    GP2 and 3 2000 season manuals. Indycar Racing 1 2 manuals, and the whole Nascr Racing… series had amazing manuals. That was a Papyrus thing, they had fantastically done manuals.

    Also not a racing sim but Falcon 4.0’s manual was amazing.


  11. Sim tutorials should be in-game. Switchable once you’ve got it. So during practice, you get feedback on your session from a bit of code running off the in-game telemetry trace.

    For example

    “Your gearing is too short/long. suggest: x”
    “Your front brakes are running too hot/cold, suggest y”
    “your front springs are too hard causing understeer suggest z”

    Can be vague but at least giving you direct pointers rather than a dull manual


  12. It boggles my mind why they do not supply a manual,I have had to trawl thru topic after topic,some of them 20+ pages long just find an answer to be able to do the most basic of things,add that with the search function in iracing being more of an I spy type game it’a quite confusing why manuals aren’t provided.

    Every week there’s a new topic asking these types of basic questions just to be able to run the bloody game,and yet you can bet that the fanboys are quick to state that the community shouldn’t have to wipe noobs arses for them and they should look for the answers themselves.

    I post and say what I like on the forum,I’ve kinder been hoping for a forum ban,it’s a toxic place


  13. Im surprised that fanboys doesnt give better explanations to questions on forum. Its in their best interest that new users use their “precious”.


    1. It usually is a regular member (or few) who steps in to help. Certain fanboys can provide answers but usually they only post the more extreme arguments and points of view. Case in point the biggest laughing stock of fanboys, associator. Among a few new user problems, there is legitimately a question about keyboard usage in rF2 and he’s nowhere to be seen.

      Liked by 1 person

  14. One minor correction, while it is not common for endurance drivers to piss the seat, it is not uncommon either. Johnny O’Connell used to be notorious for it when driving the factory ‘Vettes.
    Source: Ron Fellows.


  15. The inclusion of a racing school was the sole deciding factor in my choice to go with gtr2 as a first sim. And FIA GT was incredibly bad ass back then. I miss the GT2 spec…

    Ok, ok, it might also have been that pc couldn’t handle automobilista…


  16. Actually, I have the original F1GP manual on my desk right now and that has a wonderful chart in that lays out in simple terms what changing a setting on the car does for that sim.

    Why don’t more devs put this sort of help in their sims then? A sim from 1993 is more user friendly than modern day sims today. Seriously, what’s happened…? In fact, F1GP’s manual even told you, in detail…actually, GP2 and 3 did the same in their manuals, but they told you in detail from the very beginning, how to get in the sim and drive a car.

    Something I thought of, is the fact there’s no demos or trial versions ot get your feet wet without buying into a sim.

    Since GPL and GP2/3 got mentioned, GPL, ICR2, and to a point GPL all had free demos available. Those were pretty good demos too all things considered. Now, how many sims have demos for new people to try out without buying into a sim?


          1. Cool, I had no idea. I just went to the Steam page to read more about it and there are some fantastic user reviews:

            “I played just about 40 minutes of this game and I really wasn’t enjoying it. The handling is so strange and kinda unreal, when you try to accelerate while turning, the whole car just goes to the side and rotates by 180 degrees. Brakes are half-not functionable, you need to brake at least 100 meters before turning, brakes = unusable. The preset controls are really unusual and unpractical. I believe that after few hours of gameplay I could get used to it and I’ll start to enjoy it, but now I’m just raging because I crash every 15 seconds. The only thing I really liked about this game is the graphics”

            “The game handles horribly.

            “Totally trashcan if u dont have a high end sterring wheels. mostly i played racing games on keyboard and with a joystick sometimes…”

            “Uplayable trash.”

            “It’s a hassel to control, not the best game for me. On the lowest of graphics settings it will lag immensely and ruin you driving. There’s a setting that will automatically play for you, all you need to do is press the gas. The game is a bit too real with the driving physics when you actually control it”

            “Absolutley Terrible,
            One of the worst racing games i have ever played, the handling for the cars is terrible and i mostly drive scraping along the circuit walls aswell as the game feeling in slow motion, not reccomended.”

            “if you wanted a racing game and its free,but there is much more good racing game in the world . the car is only5 and the track is only 3. i dont like that ” //for reference, the tracks are Monza, the Nurbürgring+Nordschleife and the coast road that’s ~20 km long.


            1. Well, it’s the same game as the complete one. You need to mess a bit with the FFB and it’s good after that. To keep it simple, once you sorted the wheel deadzone, it’s about enough.

              Don’t all racing game needs a bit of setup before going?


                1. TL;DR: I spend too much time in the FFB menus.

                  Here’s the story behind the guide i wrote.(Got alot of help from lots of users)

                  When i was a teenager, i tried Porsche Unleash with mad cats steering wheel, in the 90s. It was pretty cool to go from driving with a keyboard to a steering. Years later, I stubled upon LFS when it was a thing. Played it alot with a logitech momo wheel.

                  I Stopped playing LFS because i couldn’t really bear the sound anymore. Felt like driving the bee mobiles. But i mainly stopped sim racing because i went Karting at the local track fairly often with co workers. At first, i was driving like LFS and let me say i was slow.

                  After years of really fun karting, i went back to sim racing because i couldn’t go karting as often as i wanted, for various reasons.

                  One day, a good friend talked to me about pCars. I didn’t even knew what it was. I saw a video on youtube of a Caterham (really liked it in LFS, beside the sound). It sounded great and the visual were there! So i thought, if it drives well, it’s a buy.(Keep in mind i wasn’t aware of all the ongoing shilling. Never went to any sim forum).

                  I downloaded a beta before launch, dusted off my trusty old momo wheel and tried it. Out of the box, the FFB was awefull. So much that it was barely drivable. I thought, it’s a pirated beta. Let’s see when its officially released.

                  When the game was release, i saw the FFB options, didn’t understood anything. I thought:”The forum will surely have something”. The internet is full of knowledgeble people. There’s surely a guide. There wasn’t much info beside dialing the FFB deadzone.

                  Well, there was some partial informations… So i went on my own to try to understand all this. At first, i did it for me and some close friends. Fairly quickly, i was able to get good results and have some good fun in pCars(Moments that reminded me of great real kart race).

                  But after getting caught in it and spending way too much time with the FFB menus, i figured i might share it with everyone. If it was good for me, it’ll be for the others.

                  I must say that i was quite pissed at Ian Bell for a while. At first, the only users that would get answers from him(or SMS staff) where mostly the flamming ones. On my side, i was trying to help and never got any feedback. But it didn’t bother me after all. It’s not all black and white.

                  I must say i enjoyed helping others, for what it’s worth. You’re right that i spend way too much time on it. It even wore me off in the end.

                  At the end of the day, i’m just a regular guy that tried to help.


              1. I’m pretty sure most of those reviewers wouldn’t know what FFB stands for. Most are probably kids who saw a free game on Steam and expected something more like their mobile games, but it’s still funny.

                Liked by 2 people

    1. Demos for all genres seem to have all but disappeared. More evidence of the bullshit way the video game industry operates, forcing people to buy a game only to discover it’s shit whereas in the days of demos, there were consequences for the developer (lost sales) when people played a demo and found they didn’t like the game. At least Steam offers their refund system.


  17. The ian bell phrasing might have been a bit confusing, but he’s only referring to default setups and joystick implementation, game’s physics is no way dumbed down for game pad users (they did something to help pad users not overheat tires in patch 4.0 IIRC, but it was reverted later with a more realistic solution)

    Liked by 1 person

    1. See my comment below. The handling/physics/FFB is vastly worse than what it was in Summer 2015. It was pretty awesome back then. Tried it a couple months ago, then again this weekend and it’s horrible. I think I’ll reinstall to see if that’s the problem.


      1. Yes, doing a full delete/reinstall can have a dramatic effect in that regard, I’ve found myself baffled a time or two (or three or four) at the game feel or lack of, where a fresh install does wonders.


        1. Ah, well maybe so then. What do you think of the FFB right now in pCars? I think it was really good 18 months ago. I did the career mode series back then with that Clio Cup and it was great. Felt like a real FWD high-performance (oxymoron alert) car. I had a K24-swapped Civic in 2005 (briefly, got an S2000 soon after) and it felt really similar. Pretty much like a baby version of the R3E WTCC cars (which I also think feel pretty much perfect).


          1. I’m not the best judge of comparative ffb between the various sims but after running basically the same ffb settings in pcars for about a year, I just recently made dramatic changes and they feel pretty good in terms of what I’m getting back.

            I had been spending a good amount of time in Assetto Corsa and after jumping back into pcars I thought I’d take a fresh dive into the ffb. Still needs some tweaking but it feels pretty good to me and more importantly I am picking up a few tenths in my lap times.

            The recently finished formula junior challenge was my inspiration for the ffb overhaul and I was glad to have started fresh with the settings.

            Liked by 1 person

  18. I’ve been playing rf2 for the past year, and I only just realized you can adjust the angle of the rear vision mirrors!

    Would’ve been great to know that from day one!


        1. No, I’ve got a Life. That precludes noticing every small key combination in every simulator (there’s more than one).

          But, I do have a pilot’s license and own a single. Pretty sure I know all the “key combos” for that. You know, you really should get out more.


  19. don’t piss yourself for a video game is the best satire we’ve ever seen??? really, best ever??? I thought it was a piss poor attempt at satire!

    IMO, in this day and Age, help is out there for those who can help them self. If you cant spot BS on internet, good luck. has great info on driving


  20. The average simracing is completely oblivious to most things sim rancing. Currently this is a genre of hear say at best. Almost noone gets anything anymore, they siple repeat what they’re told by who know. Even at some basic and pretty fundamental things like FOV and the proper application of mathematical Anti-Telharsic Harfatum Septomin I’ve had numerous simracers whom got to this hobby of ours the day before yesterday, vehemently arguing with me. Not that I’m any sort of authority on anything but I’ve been deeply into this subjects for many years and to have a average joe essentially disrupting consolidated good information is pretty frustration e promotes disinformation. Nowadays I’m forced to choose carefully who I help just not to be aggravated by keyboard warriors who thing everything is just a matter of personal taste.


  21. There used to be an argument that it costs too much to print manuals.
    The problem with printed manuals is that they are usually out of date and inaccurate even before the software goes gold.
    With the current “release now and patch it later” business model employed widely across the software industry, my guess is that a manual for any modern game release will be be a hive of misleading information within 3 months of hitting the shelves.
    Frontier seem to have nailed this with Elite Dangerous. You get a full set of YouTube tutorials at your disposal, all accessible from the game’s help menu.


      1. Anyone moving to iracing from gt or forza would shit themselves at the sight of the setup screen. It’s great the features are there but how can they possibly expect average joe to setup the F1 car or the gen6. They charge enough for each car why not give a setup manual along with the car


        1. iRacing setups inevitably boil down to trial and error anyways, thanks to weird tires and broken baselines. Often you need to make the opposite adjustment to normal just to get something back in its functional window, which might be slower anyways.

          Problem stock cars have is the affect of an adjustment can invert depending on the speed of the track, since they depend on the top side for rear downforce.


  22. Just FYI, Gran Turismo 2’s reference manual (separate from main manual) consists of the following stuff:

    – Understeering and oversteering
    – Acceleration and braking
    – Drivetrains
    – Tires: Slipping, sliding, the traction circle
    – Driving techniques
    – Drifting and rallying
    – Drag racing (not actually in game, but there’s two HKS dragsters and there is a niche segments of GT2 players trying to find it, based on the text “Palm Strip” that appears on game’s FMV and alleged flying objects outside bounds of Laguna Seca; that turned out to be Apricot Hill and leftover garbage stuff instead, respectively)
    – Tuning parts (mostly recycled from in-game text)

    I’m trying to find GT1’s reference manual, but can’t seem to find it…


  23. Just my .02 here.

    I was involved with pCars from the very beginning via the WMD thing. As of about Summer 2015 (I think I’m remembering that right), the simulator/physics/tire model was really quite good IMHO. For a lot of reasons (mainly to take a board exam that takes months to prepare for), I stopped playing until a couple of months ago. I decided to play one of my all time favorites during the beta days: Zakspeed Capri’s vs BMW E21 Turbo’s at the Nordschleife.

    Anyway – WTF did they do to the FFB and tire model?? It’s *horrible* compared to the beta (wish I still had a copy). I tried everything and it’s just like NFS2 again. I tried the Clio Cup car at Donington. That used to be a real blast. Now the FFB especially is completely ridiculous. It goes from absolutely nothing to way too much in an instant. No amount of fiddling can fix it. And all the cars have that bizarre “floaty” feel like in NFS2 (aka “Boats on Ice”).

    Is the need to appeal to the console audience ruining all these driving sims? Why can’t they just keep the good handling model (the one as of Summer 2015 in the case of pCars) and name it “Simulation Mode” or whatever? Why did SMS have to screw up the entire physics and FFB like that?


      1. Probably. Maybe they should just do it behind the scenes. If the game detects a gamepad, it uses the arcade physics. If it detects a wheel, then you get the real deal. There’s not *that* many wheels that have ever been made. Don’t they all send a Hardware ID when you plug them in? Seems like this would be pretty easy to implement. Failing that, you could rename the Realism settings to “Wheel” and “Gamepad”, so it’s not so obvious and people don’t feel belittled or whatever.


      1. Yes, that’s what I used because the other setting (sorry, not at my computer – I’m on a tablet) sets the force way too high. I just reinstalled. Fingers crossed. I noticed that I have *507 hours* in pCars from all those years of testing. That’s more than AC, rF2, and AMS combined for me. Jesus – what a waste. I was really a true believer lol.


  24. I’ve only been sim racing a few years, however I did buy a lot of other gaming software back in the day and remember all the user manuals that came with games. When I started sim racing, it was with iRacing. While they didn’t have any printed material, they had a lot of video tutorials and text on the website. I read all of that and found it really useful. But even more useful was reading all the track and car guides on the iRacing forums. There are a lot of enthusiasts who make great guides for driving, tuning, telemetry analysis etc. Do I miss the printed user manuals? Yes. I like books. But the unofficial content is even better.

    Last year I got DiRT Rally. Talk about zero help. The first thing I did was drive off a cliff (it was also the 2nd, 3rd, 4th, 5th… thing I did). I had no idea what the co-driver was saying. But I went to the community website on Steam and found useful guides on driving, tuning, pace notes, locations, etc. I like being able to search electronic content. It’s better than thumbing through a manual. Would I have liked an in-game tutorial. Yes, definitely. Thank goodness the user community has some helpful people though. I owe the iRacing and DiRT Rally enthusiasts a big thanks for their help.

    Sorry for being so positive. I know it’s not common on this site. I wish it was.

    Liked by 1 person

    1. Dirt Rally has video tutorials right in the main menu. I don’t know at what point they added them or if it was introduced in a patch after the official release, but they are there.


    1. My guess is the best way to clean it is to remove the cloth if possible, and put it in the wash. Then just use regular disinfectant on the inner parts of the chair.

      If he can’t remove it then I would assume that scrubbing it clean with a lemon-based disinfectant would be the best way to start, then wiping with a moist cloth. Then setting some baking powder on the chair and leaving it for ~3 days, then cleaning it off.


        1. No, No it’s not (MD here, full disclosure).

          It’s sterile the moment you urinate and when it’s still in your bladder, but not for long afterward. Once urine is out of the body, it makes a very nice bacterial growth medium and this is why it quickly becomes rancid.

          They also teach this is USAF SERE training (yes, I’ve been through it): If you’re going to drink your own urine, you have to do it right away. You can’t store the stuff or it’ll make you sick(er). Just Google it.


          1. While bacteria can grow in urine, it’s not nearly as good a growth media as those based on sugars. In a typical growth medium, E. coli double in number about every 20-30 minutes. In urine, that figure is about 50 minutes. Since we’re talking about exponential growth, that’s about 5 times faster. When someone spills their OJ, the knee-jerk reaction isn’t “bring a disinfectant”. But a sugary drink will support the bacteria a heck of lot better than urine.

            Asscher AW, Sussman M, Waters WE, Davis RH, Chick S. Urine as a medium for bacterial growth. Lancet. 1966 Nov 12;2(7472):1037-41. PubMed PMID: 4162501.

            Oh, and I’m a professor who specializes in bioinformatics and genomics with a lot of experience in microbiology (in a molecular biology setting).


            1. And I’m a physician with 19 years of experience actually treating patients in ER’s. That paper is from *1966*. You said that excreted urine is “sterile”, which is simply wrong. Now you’re saying “Oh, OK – but sugary drinks aren’t sterile either”. This is entirely beside the point. Urine in vivo certainly is not “sterile” by any reasonable acceptable definition (see below for research newer than 1966). Sorry to be a jerk here, but that’s why I have a medical license and you do not. I’m well aware that there are plenty of better growth mediums than urine. That still doesn’t make it sterile. New research from 2013 demonstrates urine isn’t even sterile in the bladder (we previously thought it picked up bacteria as it passed through the urethra):

              Hilt, Evann E.; Kathleen McKinley; Meghan M. Pearce; Amy B. Rosenfeld; Michael J. Zilliox; Elizabeth R. Mueller; Linda Brubaker; Xiaowu Gai; Alan J. Wolfe; Paul C. Schreckenberger (26 December 2013). “Urine Is Not Sterile: Use of Enhanced Urine Culture Techniques To Detect Resident Bacterial Flora in the Adult Female Bladder”. Journal of Clinical Microbiology. 52 (3): 871–876. doi:10.1128/JCM.02876-13. Retrieved 18 May 2014.


              1. I stand corrected. Urine isn’t sterile. Until recently, we thought it was. But it also doesn’t have a high titer of bacteria and there’s no reason to grab disinfectant for cleanup anymore than you would for orange juice. Just clean it up like any other spill.


  25. ermahgerd sim racing is so bad.
    whole of sim racing is bad, except this blog.
    imagine if sim racing was just this blog, then yeah, it would be bad.




    Liked by 1 person

  27. Steve Smith’s companion guides for Indycar Racing 2 and Grand Prix Legends are still great toilet reads. I haven’t even played GPL in well over 10 years and that book is coming apart at the binding.


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