Codemasters to Fix Controversial Tire Wear Bug in F1 2016

f1-2016-crashThere’s a sense of optimism in the air today for fans of Formula One 2016, a game that’s been hailed the absolute best in a series of otherwise forgettable entries from the team at Codemasters. A few months after the release of the officially licensed open wheel quasi-simulator, users discovered a crippling exploit which utterly destroyed competitive league racing for the time being: depending on the tire compound you selected for the start of the race, wear rates for all other tires would be scaled accordingly. If you were a cheeky asshole and made aware of the problem before it was brought into the public spotlight, you could start a race on a harder compound than the softest variant available, and receive reduced wear on all subsequent tires you fitted after a pit stop.

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This essentially let clever drivers skip out on an entire pit stop cycle, decimating the field in the process. Unless league administrators used the trusty honor system to force everyone in their series to start with an identical tire compound, online racing in F1 2016 had been dealt a crippling blow. There was simply no way to ensure a level playing field.

Despite widespread outrage over the glitch when it was first brought to light by several prominent F1 2016 YouTube personalities, Codemasters awkwardly danced around the issue, and hinted that the problem wouldn’t be fixed until the release of F1 2017 – basically making people wait nine months and spend an additional $60 to play in a fair online environment. Though the revelations proved to be extremely controversial and generated an incredible amount of uproar from the F1 2016 community, I could at least understand where Codemasters was coming from – the base EGO Engine powering F1 2016 doesn’t natively support elaborate tire wear calculations, meaning it most likely wasn’t a simple fix. This is an engine that was originally created for arcade racers such as Race Driver: Grid and DiRT 2; it’s not exactly the best platform for a full-on Formula One simulation, or at least something close to it.

p1However, there’s been a change of heart behind the scenes. Codemasters have announced that an experimental patch is arriving on Steam today for F1 2016, primarily to try and rectify the tire wear bug that has since completely ruined the competitive element of online racing in F1 2016. If the patch is deemed to be a success – which you can check on the progress of HERE – it will be rolled out for all other platforms as soon as possible, therefore saving the world of F1 2016 online racing.

p2It’s great to see Codemasters listening to the community and busting their asses on a much-needed patch, instead of forcing them to fork over another $60 just to play a product that should have worked correctly in the first place, as this will allow the hardcore F1 fans among us to conduct highly competitive online leagues within F1 2016 all the way up to the release of F1 2017 this fall. Good on you, Codemasters! This is the kind of post-release support we appreciate.

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11 thoughts on “Codemasters to Fix Controversial Tire Wear Bug in F1 2016

  1. I’m honestly shocked. Codemasters usually abandons the F1 games after about two or three months so it’s great to see some effort put in to fix this very serious problem.

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  2. Codemasters released a lot of patches for F1 2015, as I expect they were testing fixes out that would be rolled into F1 2016. I suspect the same is happening here.

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  3. Love it when you mention F1 2017. Really funny game, with emphasis on the gaming aspects. rFactor 2, AC, iRacing, RRRE and the rest of the pack should put a bit more focus on that! They’re not simulators, no matter what the spectrums and mouthbreathers claim, they’re video games with potentially expensive paraphernilia.

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