After the surprisingly competent Porsche Cup release earlier this year, which saw a new iteration of iRacing’s long-standing tire model project impress even the harshest critics who had been slowly scaling back their activity within the simulator, iRacing’s latest update has now brought these specific tire model revisions to a slew of other vehicles as well. Dubbed NTM 6.5, the latest iRacing rubber redux has coated the forums in a film of optimism that is long overdue for the aging service, though today’s Reader Submission indicates not everybody is completely sold on the new changes as of yet. While certain cars are indeed much better to drive than they were previously, users are pointing out that tires have in some cases been hastily copy/pasted from one car to the next, in some instances leading to amateur rFactor mod troubleshooting scenarios which place slicks with inaccurate properties on the wrong car.
Wishing to remain anonymous, partially in fear of a backlash from the community for daring to talk to PRC, today’s Reader Submission has more.
It appears iRacing basically took the tires from the new Porsche GT3 Cup and slapped them on the HPD. While they solved the problem of skating on ice and being able to save death slides, they are obviously just a fudge of the tires in an attempt to try and make them act more normal-ish. It seems one of the main things they did was just make the sidewalls two inches taller. This added height makes the car wobble more, and feel very spongy in the first fifteen degrees of rotation in either direction of the steering wheel. It feels like running on tires with 12 PSI, where the shoulders are just rolling over. When loading an HPD setup from last season, the only thing wrong is the ride heights all the way around – they’re too high, and it doesn’t pass the built-in tech inspection.
As you may know, anyone decent in the Acura HPD runs their front spring rages from 160 to 210 n/mm, and then whatever their fronts are, the rears are a click or two softer. What’s funny, is that the spring range for the HPD is 130 through 550 n/mm, so effectively, the only viable spring rates you can use for the car are in the first 25% of their available range. And here is what happens now if you run within that range – the tire protrudes through the fender.
So suffice to say, I believe iRacing fucked up and put GT tires on a prototype, and it feels awful and completely unrealistic with huge sidewalls that make the car feel like you’re running on a sport utility vehicle suspension. I wasn’t even hitting the track with the front splitter all the way down;, obviously at Sebring that would be detrimental, but it would be even worse if you did. I was about four clicks up on each side from the lowest ride height. Back to the drawing board, I guess.
I’m certainly not trying to turn this place into an iRacers Anonymous meeting by any means, but what you’re experiencing is why people like myself, Dustin, and some of the commenters which frequent PRC often talk about the tendency for the staff to totally wing it, only for the low-level punters to sit there and sip on the Kool-Aid as if this is a perfectly normal part of software development with this much money and research behind the project. I could certainly sit here and throw out a bunch of insults directed at that specific neck of the woods, but instead I want to bring up a very specific example:
A few days ago, Billy Strange of Inside Sim Racing uploaded a lengthy preview video of the new build, and in it he discussed the new GT1 tires. Now, I like Billy, I like the concept of the video above – introduction skit included – so this isn’t a knock on him per se, but just an example of how the community operates and sort of looks the other way when it comes to genuine issues. About halfway through the clip, Strange begins evaluating the Corvette C6R GT1, and states that the car now feels “underneath you”, and previous builds had this weird off-throttle oversteer, or something to that effect. The portion of the video you’re looking for begins at 6:20.
My question is, why is this only being discussed now? When the last build was released, why wasn’t Strange coming out and saying “yeah guys, it’s not very good, the car doesn’t feel planted, it does some funny things, I’d be on the fence about buying new content.” Those are findings a lot of people would like to be made aware of. Instead, the fallacy of iRacers praising the new update and shit-canning the last build, when three months ago they praised that update and spoke negatively of the second-to-last build, continues, regardless of how contradictory they may be.
The point I’m getting at, is you are simply ahead of the curve here. You are correct that iRacing have a tendency to wing certain updates, and confirmation will come in about three to four months, when iRacers both on the forums and in YouTube videos will begin bashing this current build of the game. This is unfortunately part of iRacing’s development process; the in-house testers simply aren’t very good at what they do, and it’s impossible for iRacing to recruit aliens to test the software because it’ll then compromise the playing field (seriously, who would report exploits only they’ve found with $10,000 on the line), so the reality is that iRacing members are for the most part paying beta testers.
And to get these people to notice changes in the first place, you’ve got to make adjustments that go from one extreme, all the way to the other. Not everyone is the sim racing equivalent of Niki Lauda, blessed with sensitive ass cheeks and championship-winning driving skills. To get proper feedback on the new tires, they’ve got to make the change from one rendition to the next so drastic, even the punters (I like that term, thanks) with 1327 iRating feel obligated to hit up the forums and say “yes, I feel there has been an improvement. in these specific areas.”
Shitty? Yes, but that’s part of the deal when you sign up for iRacing. Some builds you’re racing, other builds you’re an elaborate beta tester. Now you see why some of us have taken the money and left for greener pastures.