Once again, the sim racing community displays their bizarre mentality which prohibits the genre from moving forward.
While racing simulators can be a traditionally dull affair, devoid of life, fancy progression systems, and interesting diversions aside from the sterile on-track experience, the men and women at Codemasters are making an effort to change that with the upcoming DiRT 4. With a portion of the team – who have grown quite large since acquiring a major slice of Evolution Studios – working hard to make the simulation physics even more realistic than the sideforce-heavy driving model in 2015’s DiRT Rally, another part of the gang are hell-bent on crafting a compelling campaign experience to go along with the ruthless rally driving sim racers are eagerly anticipating to get their hands on this summer.
Codemasters’ latest blog update details the in-depth Team Management feature which will be available in DiRT 4, adding elements not seen since 2007’s Race Driver GRID into the core gameplay experience. Not only do we anticipate DiRT 4 to be the most realistic and authentic off-road sim ever created, but users will also be able to acquire crew & staff members, sign sponsors, design their liveries with a large roster of in-game templates (akin to the original GRID), buy & sell cars, as well as develop facilities to upgrade your vehicle at a quicker rate. You’re no longer just a rally driver; you’re running your own rally team. The giant inflatable Monster Energy cans and avant garde menus of past titles that shot you right into the action will now be replaced by a comprehensive meta-game that will serve to compliment what you accomplish behind the wheel, and sure, some people will have more money than they know what to do with only a few days into owning the game, but the existence of such management features greatly helps to flesh out the world of DiRT 4.
However, this hasn’t sat well with some sim racers.
Codemasters are going above and beyond with DiRT 4, introducing several elements which serve to substantially lengthen the longevity of the game and give some sort of underlying purpose to your on-track activity, and sim racers are actively saying they would rather have a mundane simulator devoid of life and meaning. While mainstream sports games such as FIFA, NBA 2K, and Madden are praised for their pseudo Twitter feeds, extensive visual customization, financial negotiations, in-game radio shows, and even cutscenes to enhance the immersion factor, a racing game developer attempting to add genre-appropriate elements like managing a pit crew, signing sponsors, designing a livery, and keeping an eye on your finances, have been scoffed at by snobbish sim racers, who would seemingly prefer these games to be permanently stuck in 1998.
It’s a very confusing phenomenon, to say the least. In terms of raw staff size, Codemasters may possibly be the single biggest racing game developer thanks to their recent acquisition of the staff from Evolution Studios, so it’s not like the simulation elements are being cut from DiRT 4 in favor of the management meta-games – it’s merely the icing on the cake of an already impressive package thanks to a random stage generator, 50 vehicles, and three distinct racing disciplines. Yet sim racers are actively voicing that they don’t care for these features in the slightest.
It’s extremely ironic how hardcore auto racing fans, who obsess over real-world silly season sponsor announcements, draft up fantasy liveries for their favorite drivers, and use sim racing as a way to live out their childhood dreams of running a race team with their friends, actively dismiss a solid attempt by a developer to include these elements in their newest game; instead crying that these features aren’t welcome.
This is proof that the sim racing community is absolutely off the rails, and I pray to God that developers are selective in what community feedback they choose to take into account; sim racers are whining that a developer went above and beyond to create a well-rounded experience from the paddock to the podium, instead implying the genre should remain stagnant. Thank you, Codemasters, for making a very tangible effort to create a compelling experience both on and off the track. Please don’t listen to these clowns, you’re on the right track with DiRT 4.