An Evening with the Beta of Gran Turismo Sport

It gets some elements right, but not quite enough to convince longtime fans that eSports are the future. A total flub on my part, I discovered the Gran Turismo Sport beta code sitting in my PlayStation 4 account inbox – two weeks after it had been delivered. Missing out on the first wave of online shenanigans, I immediately downloaded the 17 gigabyte install – listed as Version 1.04 – to get myself up to speed as quickly as possible. While several longtime Gran Turismo fans have blasted the series’ drastic change from automotive Japanese RPG to online racing platform, I was quite optimistic about what was in store for this brief portion of the upcoming racing simulator; it’s essentially iRacing for the PlayStation 4, capitalizing on the worldwide recognition of the Gran Turismo brand to reel in an exponentially larger userbase under what’s largely the same premise – clean, organized online racing.

Yet four to six hours later, after exhausting all of the current in-game options, I can’t say I’m all that excited to see what the complete package has in store. The parts of it that I personally enjoyed, I’m not under the impression will captivate the mass-market audience typically reached by the Gran Turismo franchise. It’s too hardcore-oriented for a series that has done an alright job of giving everybody something to do, including the gamers who just want to dick around in an automotive sandbox. And on the negative end of the spectrum, what Gran Turismo Sport doesn’t do well, serve to be reasons why the experiment just won’t work in the way Polyphony Digital are planning. It’s shaping up to be a game that IGN or Gamespot will give a 6 or 7 out of 10 because they just didn’t have fun with it at the end of the day, and fans of Gran Turismo will question what Polyphony were thinking.Let’s talk about how it drives, because being a hardcore-oriented sim blog, this is what a lot of you want to know first and foremost about the PlayStation 4’s flagship racing franchise. Based on the car you select, it can range from impressive to awful – directly in line with past Gran Turismo titles.

The beta includes three classes of cars, the slowest being Group N300 entries, the middle identifying as Group 4 – what we all recognize in the real world as the clubman GT4 class – whereas the quickest vehicles in the beta fall under the GT3 category, otherwise known as Group 3. Upon loading the game for the first time, Gran Turismo Sport hands you a random car in each of the classes as a “starter car”, with the game rewarding you with a fourth for putting in X amount of practice laps. I was handed the Mitsubishi Lancer Evo X street car, a Hyundai GT4 entry, and a GT3-variant Jaguar, winning a Renault for the Group 3 class within about twenty minutes.

The street cars are nothing short of amazing and I was genuinely impressed once I dialed in the setup and began hot-lapping the Nordschliefe. Lap after lap of wheeling the Lancer Evo X, I noticed I was rolling onto the throttle with the same foot positioning and rhythm as I had been doing in my shitbox last year; powering through the understeer in a manner that felt extremely natural for a series that is often perceived to be unrealistic by PC sim racing elitists. Coupled with force feedback effects that were quite frankly incredible, I basically didn’t want to stop driving the Lancer at the Nordschleife. With setup values that were realistic for a street car – that’s right, the camber exploit from GT6 appears to have been fixed to the best of my knowledge – I eventually managed to attain seventh in the world on the currently listed Group N combination – which every user of GT Sport is funneled into, so there are a lot of people on that leaderboard.

You had to really work to keep the car balanced; braking early, letting forces transfer through the car, and plant in the center before powering off. With all assists disabled, you were punished if you got it wrong. Slow in, fast out was not a lame mantra repeated in an old performance driving book; it actually worked here. I wouldn’t go out and call GT Sport perfect in this regard, but it was pretty damn close. I was pissed I had been given an all-wheel drive car by the game, because I’d gotten excited to see how the game would handle something that sent all the power to the rear tires. I’ve gotta reiterate before we move on to the next topic, the street cars… Goddamn, they’re incredible.

My only complaint isn’t even related to the driving itself; the cockpit view is useless, with interior details taking up too much of the screen, no field of view or seat position adjustments are available, and I’m forced to make use of GT’s roof cam because so little of the monitor is actually dedicated to showing the road ahead.

Yet handed the keys to a GT4-spec Hyundai Genesis, this is where Gran Turismo Sport dropped the ball in a big way. Whereas the street cars are full of personality and beg to be driven to the limit, the race cars are embarrassingly bad. Devoid of feeling or even basic handling characteristics such as oversteer or understeer, the Hyundai Genesis was a lifeless hovercraft, with the Renault RS01 behaving in largely the same fashion aside from climbing the speed charts much quicker. With the Tokyo Expressway layout serving as a test facility for the Hyundai Genesis, I couldn’t believe how the same piece of software that genuinely impressed me at the Nordschleife only minutes earlier could do a complete 180-degree turn and provide such a horrible driving experience, just by switching the car.

There is no edge to the tire or suspension to lean on whatsoever; it’s a fucking hovercraft with wings that you brake, turn, point, and shoot. The most exciting, elaborate, radical cars in the game that every Gran Turismo Sport owner will aspire to acquire and drive after slugging it out in the lower classes are boring, bland, and uninspiring once you’re actually behind the wheel. It’s not just poor game design, it’s poor work on the part of Polyphony, who have in this instance been outclassed by amateur rFactor modders hastily throwing ripped GT3 car models and placeholder physics into one mega-mod for shits and giggles. The Ultimate GT3 Compilation 2.0 package on XtremeFactor is ten times the driving experience that Gran Turismo Sport is when it comes to GT3 cars. That’s how brutally pathetic GT Sport’s most prolific cars are to drive.

Yes, I mad. I don’t understand how one set of cars in the game are amazing, and the others are complete crap.

So the way the Gran Turismo Sport beta works is pretty simple; you can run qualifying laps at your leisure for any of the three listed races, and in a manner identical to iRacing, you register for one of these races during the registration window, and the session begins at a very specific time – usually about five minutes after registration closes. From a functionality point of view, it’s very easy to understand, especially if you’re familiar with iRacing as it’s literally the exact same process.

But here’s where Gran Turismo Sport fails as a concept. iRacing works, and has worked well for almost a decade, because almost every single person on the service lives, breathes, eats, and sleeps NASCAR, IndyCar, Formula One, GT3, V8 Supercars, or any of the other minor series featured on the service. The userbase on iRacing aren’t just adults with a Jeff Gordon t-shirt buried somewhere in their closet; they’re the kinds of people who can tell you what year certain lines around the track worked based on the quality of the racing surface, or give you a brief rundown on aerodynamic changes from season to season. The Gran Turismo audience, for the most part, does not take their racing as seriously as the iRacing crowd, and when you provide them with their own version of iRacing, the results are pretty disastrous.

In my first event, I had qualified twenty two whole seconds ahead of the Audi TT in second place, and I’m sure the picture above displays how competent the rest of the grid was. I spent eight or nine minutes lapping the Nordschleife by myself, with the nearest opponent anywhere from seven to ten seconds behind, effortlessly reeling in safety points that would undoubtedly go a long way towards leveling up. I really wish the game would have recognized I was a lot faster than an “E-class driver” given my pace, because stomping a field in this fashion wasn’t fun for anybody involved.

Now sure, I fit right in with the concept of checking out from the pack and making sure to stay on the track after being an iRacing member for several years, knowing that even if I was all alone, there was still some point in maintaining my composure and treating it like a real car, but warmup for the second race really drilled home how not many people are going to enjoy this to the extent I did.

The progression/safety system in Gran Turismo Sport requires you to be a competent sim racer and know what you’re doing behind the wheel to actually have fun with the game. That description does not fit the average Gran Turismo player, who could be seen helplessly skidding into the sand alongside their competitors. Yes, rookie races in iRacing are a shitshow in absolute bottom splits, but usually the top two or three guys are pretty decent and put on a good battle. This just didn’t happen here. I’ve never seen an entire field of cars struggle with the subject matter as badly as I have in GT Sport.

This problem was made worse today by Polyphony’s bizarre track selection. The GT4 cars today were sent to the Tokyo Expressway, a two-land highway with concrete barriers on either side of the road, meaning any mistakes made would send you ping-ponging through the field and force other drivers to plow straight into you, causing a never-ending crash. Polyphony have went through all this trouble of designing a racing game that awards points for not crashing into people, but then hold the races on tracks that are claustrophobic nightmares. I used this video in a previous article, but the same remains true; it’s a disaster. I was lucky to qualify on pole for all the races in Tokyo, but by the time we were on lap two of five, once again I couldn’t see anybody, and it wasn’t hard to guess what had happened. This is poor game design – make the game all about driving clean, and design layouts where track-blocking wrecks can happen after making slight contact with another car. This is just stupid.

But nothing rustled my jimmies more than the game’s fictional rendition of Bristol Motor Speedway, which served as the home for GT3 sports cars this evening. Events here were an absolute wreckfest, magnified by the game’s wonky trolling detection. Basically, if GT Sport assumes you’re going to absolutely plow into a guy, it will temporarily ghost your car so you don’t fuck his race up. It’s not a bad idea in theory, but the amount in which wrecks would happen at the pseudo-Bristol would fuck with the anti-shithead detection and create apocalyptic chaos – opponents would ghost and re-appear with every bit of on-track contact, meaning in some situations you could drive straight through other cars spinning in front of you, whereas in other instances you’d plow into the side of somebody. It was impossible to figure out how the algorithm worked, meaning races here were a total crap shoot. The ghosting would also kick in after minor door-to-door contact, so in some cases you could merely rub someone on a straightaway, ghost inside their car, and turn entire laps while inside their car.

This track straight up needs to be removed from the game. It is simply not fun in the slightest to dodge spinning cars and retarded online drivers who appear and disappear at complete random. You cannot avoid wrecks with any sort of consistency, you cannot drive in a pack with other cars because you’ll never know if the guy beside you is solid or transparent, and on top of it all, the racing isn’t fun. It’s high downforce cars on a short oval where the fastest line is right at the top. Even in a room with sixteen talented sim racers, what are you going to do, move someone up the race track into the wall to pass them? That doesn’t work.

It’s a beta, and everything will be subject to change, but at the moment, I feel Gran Turismo Sport just isn’t working in the way it’s supposed to. The street cars are unreal, and the visual quality needs to be seen in motion to be believed. The version of the Nordschleife in Gran Turismo Sport is insane, with the track surface texture exhibiting the best looking racing line in any video game ever. The force feedback is great, and though the GT fans will be taken for a ride with the massive emphasis towards competitive, clean, fair online racing, I dig it.

But dear God, the race cars suck, and it’s important to get those right when you put them on a pedestal and say “these are your ultimate goal when playing our game.” Uh, no thanks, they drive like ass. And while the overall race format and ranking system appears to work as it should – with all the sessions going off without a hitch and being extremely easy to understand how the process of joining an event works – it doesn’t mean a whole lot if everybody sucks and you’re at the front of the pack by yourself, while your opponents go screaming into sand traps and ping-pong off concrete walls back into traffic.

Yes, the higher ranks might provide better racing, but the same can be said about rounding your friends up for a private lobby session in DiRT 3 – any game can be good among the right people. The key thing is that Gran Turismo Sport is trying to introduce their own audience to a drastically different way to play the game, and it’s something I don’t see working out in the end. Everybody who wants something like Gran Turismo Sport, already own an iRacing membership that they enjoy very much, which means Polyphony are left with the mainstream audience, who will quite frankly be intimidated by what Gran Turismo Sport is and not be too keen on returning judging by the time I’ve put into the beta. GT Sport is only fun when you’re a competent driver competing against other competent drivers, and a vast majority of people who will buy GT Sport aren’t competent drivers, but rather guys who just had fun amassing a collection of cars and screwing around with all of the features. They aren’t going to like this.

It’ll be interesting to see what Polyphony does from here. I personally like the change in direction and just want more reasonable tracks thrown into the rotation, with the tires on the race cars completely re-done as well, but this is just really, really different compared to what GT fans are used to, and I don’t expect many to adapt in the way Polyphony have envisioned.

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175 thoughts on “An Evening with the Beta of Gran Turismo Sport

    1. Each day they give you a set amount of KM to drive, and after you attain that amount you get rewarded a random car.

      That’s just the beta though. Pretty sure you have to buy shit in the full game.

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  1. “incredible” ffb?? what wheel are you using? if its previously been anything like forza, that’s a tremendous step up unless they shipped you some DD wheel to test with.

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  2. THIS ARTICLE IS BROUGHT TO YOU BY SLIGHTLY MAD STUDIOS

    Ian can make you remove his logo from this blog but people will not forget.

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          1. My response on the previous article:

            Again, thick as fuck. He is sponsoring the website. Your delusion levels have reached Josh Martin levels if you think Ian would sponsor some random WESCAR driver without a blog. Darin Gangi is better than you, let that sink in.

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              1. Did you even read what I wrote or is that really the best response you can give after been caught out?

                If only there was another blog similar to this. They would have a fucking field day with you.

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                1. I’m not paid by SMS to run PRC.

                  Paid to drive a race car? Yes. Paid to test the game? Yes. Paid to run the blog? No.

                  Not my fault I used a sim blog to attract a sponsor for my real racing adventures while y’all were masturbating on Reddit over direct drive wheels.

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                  1. Yes you’ve done well. We’re all envious.

                    You’ve now admitted that SMS is sponsoring you because of this blog. Therefore they are linked to it and hiding their logo is shady as fuck.

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                  2. Um yeah sorry Austin but you’re not being paid to race the car.

                    If you closed this blog and just raced the car where’s Ian’s ROI? Just saying.

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                    1. He really is a joke. Thinks he’s a free thinker because he reads Infowars and then the first person to dangle a carrot came along…

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                  3. You just can t run a blog talking others games while your linked and paid by a company to promote them. If you want to be honest with others games you won t be able to do it for SMS games. So’you are lying with your readers. Just put back the SMS logo or at least picture of your car with project cars appaering. You talk about josh but you do even worse here!

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                  4. You keep saying we will “see in a few months’ that everyone is wrong. The fact we have to wait a few months is half the reason you’re being called out.

                    It’s obvious you are contractually bound by NDA not to mention all of the huge list of things that SMS will innevitably fail to fix before the games release.

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  3. Do you think Slightly Mad Studios upcoming title “Project Cars 2.0” is currently of higher simulation value than GTS?

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  4. Your impression of the sounds? Notably improved or do the cars still sound like vacuum cleaners?

    From what I’ve heard watching some videos they sound different but still not very good.

    Liked by 1 person

  5. Can you share some setups when you have the time? I’ve used your DiRT Rally tunes before and they were pretty good.

    As for the direction the game is going in: I want to see this succeed as there are almost no console racing games that focus on sportsmanship, and I would like to have a crash-free experience without resorting to private lobbies or building a PC.

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  6. what a surprise, you rip into Project Cars 2 main rival lol lol lol, put in a little good bit at the start just to cover your ass eh, i as you may or not know have always been a great advocate of your work, even though a lot of it (pc games etc) I can’t comment on or assess if your views area curate, but come on, you are racing in the lowest category and blame poly for shit drivers, lol lol , thats the whole point you moron, you will move up into people of same skill, this wont happen in the beta, you then slate all gt players as crap sim racers, get a grip mate, any one who has played gt online for a good length of time, you know like more than the few hours you have, will testify there are a substantial amount of serious racers and clubs to be joined in past gt games, when you did this you played at a high level with like minded players, every console game has players of different skill sets,

    yes some gt players of the past may not like the lack of career etc, guess what they will pick up the next gt7 (yes i know maybe in 2050), poor writing, you attack the esports element, in respect of it wont work as gt players aren’t skilled enough, most project cars players are guess what you muppet, ex gt players, any serious racing game fan will own both as I do and all my online buddies, you have sunk to a new low. sorry to write this as I quite like your style, now you have just sold your soul to the devil like a dirty politician, you selfish person, enjoy your racing exploits and leaving your dignity and morals at home.

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    1. I love how I’ve been constantly knocking games since at least the spring of 2013 (when I wrote for RaceDepartment for a bit) but people are acting like negative articles are totally out of character for me and SMS is paying me to write hit pieces on their competitors.

      No one is stopping you from signing up for the GT Sport beta and discovering all this stuff yourself. The street cars are good and the FFB is good. Rest is questionable at best, which if you’re a GT fan you’d know falls right in line with Kaz’s tendencies to make really bizarre moves with the franchise.

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      1. People are acting like you are a shady person, who, upon Ian Bell’s request, is trying to hide SMS’s association with this blog.

        I personally do not give two shits about GT Sport. I believe if Ian Bell wants to give money to a blog and try and pretend it’s still independent I believe people should know about it. You can keep telling me that Ian innocently wants to sponsor a WESCAR car but I doubt many people will buy that.

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      2. >people are acting like negative articles are totally out of character for me and SMS is paying me to write hit pieces on their competitors.

        No Austin, people are laughing at the sheer hypocrisy of the whole situation. Everyone who reads this site knows what a huge shitstorm you would have kicked up on here if say virtualr or insidesimracing took SMS up on a similar offer.

        It may not be obvious to you why your own credibility is non existent in the eyes of your audience but it’s clear as day to anyone who used to read this site. You won’t ever be able to live this down in the comments especially if you keep getting triggered like this over it.

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          1. This is now Ian Bells platform to push his agenda, he now controls your soapbox and megaphone.
            -Perception is reality

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              1. Austin all I am saying is that whatever you write is invalidated because of the perception that you are Ian Bells personal shill. i like your work but its been hard to take it seriously after the Sponsorship came out.

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                  1. Is curious how easily you’re dismissing the esports scene in Gtsport when at the same time SMS is also investing in it. Especially when SMS is partnering with ESL, one shady company with another shady company.

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                  2. Yes you are correct but the implication that you are compromised greatly hinders your journalistic integrity. I do not see how you can spin this positively for yourself, the damage has been done. Proof is irrelevant in the court of opinion.

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                    1. I really don’t care for public opinion, I run this blog with my buddies as a creative outlet, a lot of people just happen to read it for one reason or another. Public opinion has never liked this blog and always wanted it shut down, yet here I am still doing my thing. First they said I started the blog to attack iRacing. Then to attack pCars. Then to attack AC. Now they have changed their conspiracy to say I am paid by a dev to attack other games. Maybe next year they will say I am a freelance worker and ALL devs pay me for negative press on their rivals based on the market situation at hand.

                      Yet anyone who has read PRC, or even stuff I’ve written for other outlets going back almost four years, will easily be able to compare articles from many years ago versus articles from the previous few months, and see nothing has changed.

                      So for people to claim I’m paid to shit on other games is nonsense. It’s basically asshurt trolls upset that while they were busy masturbating over direct drive wheels and running test laps 5 seconds off pace, the guy they kept downvoting to oblivion on reddit used the shitty state of the genre to his advantage in a monumental way. All there is to it.

                      Nothing is stopping you from either checking out YouTube vids of GT Sport in action and seeing it’s not much of a step up from GT6, or signing up for the beta yourself and forming your own opinion. Many will be let-down. If you wanna twist things into believing this article was written to push an agenda, you’ll be eating your words when you have to fork over money for GTSport.

                      Liked by 2 people

                    2. But you are paid by SMS at the end of the day and I do appreciate you taking all this criticism in the comment section.

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                    3. It’s one of those things where I expect people’s panties to get in a twist, but in 2-3 months they’ll see there wasn’t anything to worry about.

                      You guys would have a valid point though if it was pCars 2 shill pieces like, every fucking day.

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                  3. You are wrong people felt the tone change! Way long before your sponsorship revelation. Your tone has changed! Your are not digging on SMS marketting for exemple! Stop lying please!

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                    1. That is also true, I remember your Project Cars 2 screenshot leak shill a week before you reveled your SMS connection and there is no longer a Project Cars category on the home page. Popcorns done.

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                    2. Well no answer on the tone. SMS Will regreat This sponsorship. You cannot cool people That way thinking You are above any rules. And You the same James.

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                  4. Not dictating your content, and not paying for that content, are two different things.

                    Regarding the latter:

                    Would SMS prefer you continue blogging?

                    Yes.

                    Would they rescind the sponsorship if you terminated the blog?

                    I don’t know.

                    Regarding the former, and much more interesting issue:

                    Would SMS prefer you continue disparaging other sims?

                    Yes.

                    Would they prefer you disparage PC2?

                    No.

                    Would they rescind the sponsorship after aid disparagement?

                    Initially, I doubt it, but eventually….

                    I don’t think it’s reasonable to pretend you’ll have no difficulty excoriating PC2 if it sucks, and I’m curious to see how it unfolds.

                    Frankly, I hope it’s either the greatest sim ever released, or the worst. I’d love to play the former, and read your comments on the latter.

                    Liked by 1 person

  7. ps to any one who trots the old, cant get decent fair players on console, guess what, i have a genius idea for you, when you play online and you race someone decent, make friends with them, after a few weeks you will find you have a group who can race well. or go online, like gt planet or do a google search for a club, hey presto!!!

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    1. All I see is people thinking they’re being clever by assuming SMS paid me to knock other games.

      Personally I’d love to see a dev actually make a stink about this because it’s stupidly easy to poke holes in that argument. Shitposting as anonymous is fun & all but it’s funny how nobody can make an argument other than I THINK YOUR CONTRACT SAYS THIS SO NYAH

      Invoices say stock car sponsorship, contract calls me a game tester/exploit checker. It’s pretty much all standard employment stuff, the traditional rider you get from any workplace in any civilized country.

      Anyone can go on YouTube and see this game isn’t very impressive. Did SMS pay all those people too? Oh wait, nope, it’s because GT Sport itself just isn’t as good of an idea as it sounded on the drawing board.

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      1. i did make an argument other than you are being paid, it was your gripe about the esports element doesnt make sense,

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      2. Lol look Austin giving me the lols again. We have seen this before. When in a corner scream FANBOI/CUCK. I don’t even own a PS4 Lolololol.

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        1. Gangi took sponsor money to turn insidesimracing into insideiRacing, where they basically talked about one game for 80% of the show when previously they covered all games equally.

          We took money to put together a race car. I’m paid to poke holes in a video game. Nothing in the contract, employment terms, whatever you want to call it, about the website. That’s my own thing.

          Over the past week we outed a scam artist in the Assetto Corsa community and discussed iRacing’s tire woes at length, observations which were backed up by a 24 Hours of Le Mans winner. Yep, sure sounds like SMS bought us out to write pCars shill pieces and not CLASSIC PRC. Oh wait.

          Liked by 1 person

          1. Unless you saw Gangis contract before you wrote your article on ISR the shit slingers in your comments are behaving no differently from you yourself. I can’t see this problem getting any better in future. Ian Bell has succeeded in what he wanted to which was to kill any credibility you once had.

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            1. Shouting IAN KILLED YOUR CREDIBILITY doesnt do much of anything if the site continues to post articles that are in line with the general tone and stance when it comes to specific issues.

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              1. You didn’t see Gangis contract when you wrote your article about ISR. Your audience are acting no differently to you in the past, this is only your first attempt at posting a “review” since the SMS deal. The comments are going to be exactly the same in all future reviews too. I think many of us are enjoying it, it’s fun seeing you get a taste of your own medicine.

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                1. I mean I dont really care, it just makes you look hella autistic to spam the same shit over and over again.

                  Gangi turned isr into insideiracing. Do you see prc being pcars2 central?

                  Nope.

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                  1. >Gangi turned isr into insideiracing.

                    That’s your opinion, it’s not a fact. You’re able to make that accusation because of the fact that ISR are sponsored by iracing.

                    It is also a fact that you receive financial assistance from SMS. That fact is the reason people are continually going to be able to make these accusations until long after this blog dies.

                    I’ll try and keep the insults fresh but yes I will pretty much be commenting exclusively on your SMS deal in future I don’t mind if that comes across as autistic, history has shown I’m among like-minded individuals here.

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              2. You can’t receive large sums of money from SMS and still claim independence and you know it. If this was anyone else you’d be all over this shit.

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                1. He thinks he’ll be able to publish a negative review of Project Cars 2 once the game eventually releases and be like “see i told you guys” lol Austin so naive.

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      3. What your contract says is irrelevant. The fact that you have a contract means you are not independent and Ian telling you to hide that is very wrong.

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        1. All three ads at the top of the page now link exclusively to Assetto Corsa bug videos, links to Project Cars fail videos have been removed. Coincidence?

          Liked by 1 person

  8. I get it James, the point of blog is to point out flaws etc, my gripe is your clutching at straws, you say the game feels good to play, other than gt3 cars, and it looks amazing, i thought the feel, graphics, physics and ffb was what this genre of games was all about no??? but your gripe about the esports element is just poor, that is the point when the game rolls out you won’t be racing after a bit with people of skill level below you, this is why i am so annoyed with your article.

    so if the game looks great and feels great, does that not mean they are on the right track here, if you said the ffb was crap, the visuals were crap etc etc i wouldn’t be here posting this reply, as you can’t argue with that. but to say oh i was playing with people with poor skill so the game is going to flop, thats not even an argument mate,

    p.s what about the sounds??, which as we all know have always sucked, and thanks for replying. although not addressing my points.

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  9. the gt3 car issue btw will hopefully get improved, cant see why not as in previous games they had no problem replicating a good feel for race cars and ensuring different characteristics were able to be felt between different cars.

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  10. I do agree this wont appeal to all the fanbase, some gt players enjoy offline more than online and in this respect I do believe KAZ is a little deluded if he thinks this will sell to the same size of market as Gt games of old, but then again I don’t have the figures regarding how many of the franchises players actually played online a lot, as this game is only going to appeal to that type of player, maybe he thinks he can bring more into the online aspect, but anyways I am hyped as it looks great and feels great, woop woop. give me good sounds and i am signed up, every game from ppcars, iracing, has good cars and bad, even dare I say it, the supposed holy grail at the minute Assetto Corsa, which has many cars that are just down right rubbish, hyper cars with crap grip and brakes, sorry did you mention sounds within the game, cant seem to see a comment regarding this??

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    1. lol you’re a bit brainwashed in your perception about hypercars from all those car reviewers that never say a bad thing about the top cars of a manufacturer.

      I bet if you don’t push the throttle all the way down out of corners you’ll have more stability with the hyper cars. But basically you’re trying to drive the hypercars with an arcade attitude, thinking they are batmobiles that drive on rails.

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  11. and btw, i dont believe your a paid shill, but i do believe that you certainly wont be as aggressive with sms as you have been in the past, i dont believe it is in your contract not to slate them, but your new racing career won’t be put in jeopardy by slating the game, as we know from bells past history, he wont settle for that.only time will tell.

    p.s my real name is jamie Mullaney, from Glasogw, very amateur sim racer, and please take into consideration that you are a very highly skilled sim racer, and in your league the amount of players is very little as you know regarding the portion of players within the genre

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          1. Thanks! Kinda disappointed though, bitch looked much hotter in the still picture and music-wise it’s emo pop trash. So the fap search continues…

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            1. Pretty much. 2007 Hayley Williams is best Hayley Williams.

              Tay Jardine (formerly of We Are The In Crowd) did the same trashy-pop transformation lately too, and it triggers me. I shan’t oversaturate the comments with JewTube embeds, but look up “We Are The In Crowd – Rumor Mill” and then “SAINTE – Technicolor”. Sad!

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            1. Yeah, the new stuff isn’t great. Still Into You was literally the worst thing to link. I only like Brand New Eyes and prior, after that it all went downhill. Riot! was their peak as far as I’m concerned.

              Like

      1. mwhahahaha, thats were the slightly embarrassed comes into play, down right retard of a lad, if i ever bump into him in street, it will be a severe bump let me tell you.

        Liked by 1 person

      2. Come on Ethan, I know that you read my question. Bitch is kinda hot and I need fresh fap fodder. I’m sure she’s not your sister so there’s no reason for you to not answer the question. Help a brother in need…

        Like

    1. He likely is being very hard on pcars2 at this very moment, on their private forum, that is his job after all.

      If it releases with bugs that he told them about, and aren’t fixed I’m sure he’ll tell us all about it.

      Liked by 1 person

    1. From the article: “My only complaint isn’t even related to the driving itself; the cockpit view is useless, with interior details taking up too much of the screen, no field of view or seat position adjustments are available, and I’m forced to make use of GT’s roof cam because so little of the monitor is actually dedicated to showing the road ahead.”

      All the autism

      Like

  12. “Now sure, I fit right in with the concept of checking out from the pack and making sure to stay on the track after being an iRacing member for several years, knowing that even if I was all alone, there was still some point in maintaining my composure and treating it like a real car, but warmup for the second race really drilled home how not many people are going to enjoy this to the extent I did.”

    Oops. Admitting iRacing has taught you a thing or two after all. You’re slipping fam.

    Like

        1. Create a gap and don’t make mistakes? Yeah I’m pretty sure I leaned that in Mario kart.
          Not wanting to make mistakes is actually fairly instinctual, so…

          Like

          1. did you play mario kart with a wheel and pedals? If just with keyboard or gamepad then is pretty much irrelevant since you didn’t develop any muscle memory. Is like people who drive sims with a gamepad and think they can grab a car anytime and do the same. Nope, driving sims with a ffb steering wheel builds muscle memory and mental cognition that is transferred to a real car. The only thing missing is the car’s body forces on your own+head and eyes movement to the mirrors and world, so that part of your mental cognition will be missing when switching from sim to real.

            Like

            1. You’re a fucking idiot.
              We’re not discussing general car handling here, but race craft.
              Race craft is shit like how to set up overtakes, learning racing lines, braking points, etc.
              Now the ability to not make mistakes, that’s different, but James was sim racing long before iracing came out.

              Like

  13. Why are people bringing up Austin’s deal with SMS again? I thought we moved passed this. I guess the redditors from r/simracing are still salty, and can’t mass downvote on here unlike their echo chamber website.

    Liked by 2 people

    1. I think the problem is Ian has now decided he wants Austin to be less open about the deal and Austin has obliged. It does not look good. Where does it end?

      Like

    2. The best part is I have everything saved and a friend has seen the physical contract (needed a witness to sign as well, pretty standard practice). These people are crying over literally nothing. It’s not like ISR where iRacing basically paid for the show to be about iRacing.

      Is it a conflict of interest? Well yeah. People will be mad for a month and spam articles (like they’re doing), then they’ll see the content we have planned and calm down.

      If not, oh well, there’s your proof the community is beyond repair. Manchildren kicking and screaming that you should have turned down a major race car sponsorship most would kill to land so your video game reviews didnt appear to be biased.

      The best part is if these people hacked my Facebook/email to find “proof” of the site being controlled by one dev, they wouldn’t actually find anything. Again, we gave ISR shit because they turned into InsideiRacing. See that happen here? Nope. Same articles as before.

      Honestly if people want to attack me they should bark up a different tree.

      Like

        1. This has been the best comments section in a long time, James or Austin should do an article addressing this issue. because it seems that SMS want no part in this blog, Ian just wanted to destroy your credibility when it comes to criticizing his upcoming game and now a word from our SPONSORS.

          Like

          1. squinter
            A person that looks good from a distance, but with a closer look (or via SQUINTING), is revealed to be much less attractive. Often confused with beergoggles, but is not a function of alcohol, only of unsatisfactory distance. First coined by John M. in 1998

            Liked by 1 person

      1. So just stop your blog James. You are not paid for it. Just talk of your chevy, will be more honest. What ? Ian Bell is saying that you canno t stop shiting on others products while closing your blog ?

        Like

      2. >Is it a conflict of interest? Well yeah. People will be mad for a month and spam articles (like they’re doing), then they’ll see the content we have planned and calm down.

        You finally admitted to it. And I’m slightly worried when I saw the details on my txt account DMs.

        Like

  14. The elephant in the room is that Ian Bell hasn’t made decent game since leaving Simbin which is over 10 years ago. I wouldn’t bet on him making one now.

    Naturally Austin is going to shill for him because $$$. Naturally people are going to hate him for it. It’s the way of the world. Before Austin was a hater now the shoe is on the other foot.

    Like

    1. Of course! SmS is better to make marketing than video games!. They have an entire army of WMD members all around the corners! Just look the official project fars forum and others treads like gtplanet for exemple. You will see all the marketing spammers! ‘SMS take my money” ahah. Now they buy all media and blog not to stop criticizing others games, but to stop crticise them games 😊

      Liked by 1 person

  15. It’s all a bit similar to the weak kid giving the school bully his dinner money so he doesn’t get a smack in the head.

    Like

  16. Is there any place for beta testers to give feedback? I have yet to check for my code, but I don’t run PS+ so this game would only interest on the single-player options.

    How are the sounds?

    Like

  17. James, are you going to shit on SimRacingGirl again? She made a video reviewing Fanatec CSW V2.5. Is on bsimracing.

    I bet in your contract with SMS there’s a paragraph where you can’t shit on Fanatec reviews anymore.

    Like

    1. One article on her was enough. There’s nothing new to the story to warrant another trip down that road. She’s the Poochie of the sim racing world. It’s awkward to watch but I feel I covered it all in the first article.

      Like

      1. once again austin talking about reviews he didn’t see, the same when you make articles about games or reviews that you didn’t play. Or the last time you played was long ago to be relevant to make an article. But the hatred is blind to that. Fortunately for mr. bell he bought you to stop you.

        Like

  18. To go by the comments it seems alot are more fascinated with Austin than racing games. On the plus side it’s good to hear they got the road cars right, just signed up for the beta myself

    Liked by 1 person

    1. Nice apologizing.

      You seem more fascinated with what others are commenting than with the article itself or even with the racing game itself.

      Like

  19. If you aren’t paid by Ian to talk nicely of pcars2 and badly of the competition, why no article about the new gameplay videos on pcars2?

    You can’t comment how shit the cars handle in pcars2 but you can comment on how shit the gtsport cars handle?

    Or the policy now is to never make articles about pcars2? That would be the wisest move, since you’d shill the hell out of it and your mind would be blurred by the -always say good or at least you can say negatives but in supportive manner for the company- NDA.

    Like

    1. He is not allowed to post things about pcars2 because hes in wmd now. I dont think he will be able to write anything about his own experience until the game is released?

      Like

  20. Lol at the PRC cucks defending Austin. You just have to look at his recent Sector 3 articles to see he’s a paid mouth. Did Ian write them for you???

    The cucks can’t see. Maybe they are squinters like Austin lololol

    Like

    1. I don’t think it would be good publicity for them to show outsiders they support this place. It’s mostly about ruining Austins credibility in the eye’s of his readers, and of course making sure he doesn’t post anything Ian doesn’t want him to before the game’s launch.

      Like

      1. If there’s no public announcement then that would confirm Ian has ulterior motive. You don’t sponsor a race car and not make a song and dance about it.

        Like

        1. To be fair for all we know Stefano might actually be the one sponsoring Austin, whilst covertly posing as SMS, in a genius move to ruin both Austin and Ian’s own reputations. You heard it here first.

          Liked by 1 person

        2. Maybe there’s more to come from this partnership, that hey hasn’t been said yet.
          Well, maybe it’s been said, just no one’s put the pieces together yet.
          “Maybe”

          Like

    2. You mean like Austin’s announcement which made it public? I’m pretty sure the only people to whom such an announcement would be of any significance found out when Austin told us. SMS has no reason to do it.

      I don’t see what all the fuss is about. This site hasn’t changed a bit since the announcement was made. Austin isn’t posting a constant stream of PCARS 2 gameplay videos like VirtualR 2 years ago. If he gives the game rave reviews while everybody else says it sucks, I think that would certainly raise a red flag. Having said that, I’m interested to see if he fares as well in a late model as he did in the Cavalier.

      Like

  21. Just to change the subject for a second , I haven’t played gt sport beta but from what I have seen from gt sport it really does look like it plays terribly ” bumper cars” , looks terrific but game play is just your run of the mill racing game with nothing particularly special as in improvements and pushing sim racing forward ” same shit , new engine that is graphically amazing ” that’s grand turismo every release. Good ffb is a nice bonus 🙂

    Now on the otherhand looking at pcars 2 latest video with Andy Toudor showing some of the engine features and game structure and components, plus some gameplay of rally cars today.

    This game is going to shit on gran turismo sport .

    Like

      1. Nah, better model 170 cars from scratch, even tho they had 400 or so premium ones which would look just fine on ps4, as opposed to GT4 models on PS3 they were so eager to put in GT5 and 6.

        Like

  22. Lol at Ian Bell trying to hide the racecar he sponsored. Craig Harper would be proud of his dealings.

    They should get together and create Team DELUSION with Josh Martin and Austin Ogonoski as their drivers. Lololol

    Like

  23. Prior to the release of Project Cars Austin was busy writing articles to inform the sim racing community of the bull shit marketing strategies SMS were employing to manage online perceptions of their game.

    Fast forward 2 years to project cars 2 release and he’s literally contracted to the company and is unable to say anything useful to the community about the game until after its release. You’ve become what you once hated Austin you and Darin Gangi should hang out.

    Like

  24. I found a video with road cars at Willow Springs. Of course it looked fantastic but the handling, from an observant standpoint, looked so good! The way the cars behaved after contact or at different aspects of going off the tarmac was very refreshing. It did look like every car had max stiff suspension but maybe it’s just from being too used to the bounciness of rF2.

    Regarding sounds, it seems like the samples are cleaner and better but the reproduction is still within a limited range so it lacks grunt. Maybe it’s an issue with how the sounds are mixed and equalizer. So very minor progress, sadly. #fonsecker4GT

    I found this video with GT cars where you can briefly see the setup options which are quite extensive. The way the car moves, how it permits lots of little adjustments, seems rather off. I’m not complaining about stability as they have TC and ABS, but at one point the rear breaks, and with too much ease the car is recovered – always looking stiff – and the driver continues in his merry way without too much speed penalty, and likely no tire problems. It looks like when you are really trying to push the game, driving with a steering wheel, it shows its possibly built-in limitations.

    How does it drive on the DualShock 4?

    Like

  25. Oops forgot to log in, please delete the above…..

    Austin, I signed up for the beta same time as you and then never checked my email till I saw your article, yup I got a key too and am currently dl’ing.

    Ok so when are you going to give us some project cars 2 info, I know many disliked it but even for the flaws in it to this day I still very much enjoy it.

    Ok so give it up, how is pcars2?

    Liked by 1 person

    1. When I feel there’s something worth talking about, there’ll be an article on pCars 2.

      Currently it’s ok. Biggest objectively good changes so far would be the FFB menu and HUD re-design. Guys can cry “paid shill” all they want, these are two elements that are vastly superior to the first game and you’d need a serious case of asspain to argue against it.

      Like

      1. Just last night I ended up corrupting the pcars ffb racing online at the ring, that’s after having a good 5-6 months of it being as good as I could get it, but what a difference it makes. I hated the game feel until someone suggested I delete and reinstall.

        Like

  26. .
    Fast forward 2 years to project cars 2 release and he’s literally contracted to the company and is unable to say anything useful to the community about the game until after its release.

    Like

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