Knocking the Little Guy. Again.

The forthcoming comments will either erupt into furious hate at bashing an indie developer, or applaud someone for having the balls to say it when the majority of sim racers feel the need to cement themselves in politically correct feedback at all possible times, but I simply can’t deny what’s being presented in the above footage. gRally, the independent rally simulator developed by a passionate portion of the Richard Burns Rally modding community as a means to establish a new, updated platform for their virtual off-roading needs, is a project I’m sick of hearing about. New beta footage depicting the title in action, uploaded by YouTube personality George Bratsos, presents an extremely laughable game to the general public; a game which has spent over five years behind closed doors, teased by major sim racing news outlets on a routine basis despite very little to captivate sim racers into caring about the title.

This is not a game people will want to play by any stretch of the imagination.

I’ve written quite aggressively in the past about gRally, and that tone will certainly not change here. The footage, quite frankly, speaks for itself, and in a time where DiRT 4 is only months away from release, promising a near-infinite number of stages and a major developer team working to make the package as flashy, as engaging, and as realistic as possible to accommodate every type of rally racing fan roaming the earth, there is absolutely no longer any use for gRally’s existence. Relying on hilariously bad bloom effects to mask visuals that are now several generations behind schedule, coupled with physics that place it firmly in the iPhone-exclusive category of mobile games, I am genuinely surprised the project hasn’t been outright canned.

In fact, there would be no shame in doing so. Though the title recently made it through the Steam Greenlight process, and all original content creators appear to have given the developers of gRally the thumbs up to use their creations in a commercial video game, this does not change the fact that gRally shamelessly recycles third party rFactor mod content because the team themselves have so little of their own work to insert into the game. The bland, barren power stage on exhibition in George Bratsos’ video linked at the top of the post will make sim racers think gRally is a bad joke by a team suffering from mass delusions of grandeur upon the title’s release, but things will undoubtedly be kicked into overdrive when sim racers discover the Mount Akagi they downloaded for free in rFactor many years ago, will be something they’ll have to pay for in an inferior simulator.

Unfortunately it appears the few outlets covering the game also appear to share in these same delusions of grandeur, as Come Over Gaming state that while major elements of the physics engine need significant refining – probably not a good sign for a game that was first announced in 2011 – the graphics are supposedly “great” – even as their own footage clearly showcases a piece of software that would be eclipsed visually by Dreamcast racers such as V-Rally 2 and CART: Flag to Flag.

It’s a project that I feel needs to be put down if the creators are to retain any sense of credibility moving forward. For a game to be in development for such a significant portion of time, only to manifest itself in a way that can’t hold a candle to software on vastly inferior hardware, the sole word to describe gRally is an ugly term typically used for Nintendo Wii games your grandmother purchases for you at Christmas: shovelware.

I’m certainly left wondering how the project got to this point in its lifespan; it’s one thing to build a little indie game and sell it on Steam for $4.99 within a year or two, but gRally has been floating around the sim racing community for the better part of a decade, promised as a spiritual successor to Richard Burns Rally that relied on third party content creators to flesh the software out into something special. Instead, we’ve been treated to little more than an elaborate Unity demo exhibiting basic car physics any game from the early PlayStation 2 days could muster in their sleep, and appalling graphics that look as if someone is trying to play Assetto Corsa on a computer that doesn’t meet the minimum system requirements.

At what point do you call it a day and scrap the project? How long will the gRally team continue to parade around their work when it is so blatantly out-dated and underwhelming? This is most definitely not the rally simulator initial previews hinted at, so why continue perpetuating the farce? In my opinion, the correct call, at least in this instance, is to outright cancel the game; any other option is just complete and utter delusion.

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86 thoughts on “Knocking the Little Guy. Again.

    1. GRally Looks like a shit rFactor 2 mod made 10 years ago for shitfactor 2
      It is not going to sell just like shitfactor 2 people have moved on from this crap dated shit let it die just like crap rfactor 2

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  1. Would you still have written this article if the grally developer was sponsoring you to race a season in Wescar?

    If the grally early access program restricted you from posting any negative publicity about the game in it’s current state would you have respected the agreement?

    What’s Ian Bell’s favorite sexual position?

    Liked by 1 person

    1. Because the mods used were some of the earliest ones ever released for rF1 (2007-2010 period). Thus, the original authors are not around anymore.

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    2. Read the fucking article ” all original content creators appear to have given the developers of gRally the thumbs up to use their creations in a commercial video game”

      Liked by 1 person

    1. Ian Bell also owns VirtualR so no need to shill here, besides he bought PRC to silence their credibility and authority.

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      1. >he bought PRC to silence their credibility

        Well, that’s up to us, isn’t it? I’m not necessarily saying you’re wrong about Ian’s intentions (and it might just be that he genuinely appreciates PRC), but I just don’t see any change in content or even tone around here so far.

        So, OK – The NDA silences PRC on whatever it might be saying about PC2. That’s true. But then again, should *anyone* be criticizing a game that’s unreleased and still being developed? That’s kinda nuts and definitely unfair.

        I haven’t seen a single article (after the sponsorship deal) going after AC, for instance. I suspect I know why: AC has finally become a quite good game. If PRC was really the bought-and-paid-for-whore of SMS, don’t you think Job #1 would be to step up the attacks on AC, its main competition?

        Let’s be logical and rely on evidence, not “optics” and conspiracy theories. I do hear what you’re saying (it was my initial reaction as well), but where’s the bias? I am just not seeing it, guys.

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          1. Yes, I thought about mentioning that, but that article was so hyper-specific to console development that I didn’t think it was germane to my argument.

            BTW, I didn’t 100% agree with your conclusions on that article because I thought it *was* interesting how they ported a PC game over to systems with vastly less capable CPUs by taking a single-threaded physics engine and figuring out how to parallelize it. Not easy, I guess.

            The result was far from perfect, but I think they would’ve done a better job if they had made the game with consoles in mind in the first place. Console ports from PC often seem problematic (and, perhaps consequently, are exceedingly rare).

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  2. Is it okay if I start a rumor that SMS got the NASCAR license and that’s the real game you’re poking holes in and testing?

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      1. I dont see a issue with that considering how superior their games are to any other wannabe sim out there. Their physics is next gen and the graphics is like nothing we have ever seen before. Am I right Austin?

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  3. Great assessment of the situation, its just to bad that you have been silenced by your overlord Ian Bell. if he was not your sponsor I’am positive you would be bashing the shit out of his new IP tease, cmon he hasn’t even released the redbull air shit thing yet and not to mention his other shady dealings in the development world. Because if there were a crowned king bullshit artist in this genre, it would be Ian Bell.

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            1. Interesting, so you admit that if PRC did exist you would have written articles even further in advance?

              Did you just ask daddy Ian pretty please if you can publish one about Project Cars 2 three weeks early?

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              1. A game with flaws seven months before release isn’t a big deal.

                The difference is pCars 1 was weeks away and people in WMD were like “oh shit, it’s still not ready, wat do?”

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                1. I see you chose to avoid explaining your sudden Sector 3 u-turn. Funny how they are no longer on the disclosure page as well.

                  Was that just another game you whored yourself out for? SimRacerGirl has got nothing on you lololol

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                  1. It’s pretty obvious by the company’s history and even interviews on RD, that GTR 3 isnt going to happen.

                    I guess they didnt like somebody connecting the dots. Oh well, its nice to let other sim racing personalities have a turn with R3E.

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                    1. OK so you were just shilling for free shit.

                      Did they confirm they are going to be using Unreal Engine for physics or did you jump to a conclusion?

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                    2. He jumped to conclusion that sector3 will use UE4 physics instead of custom. Is not a novelty though. Pretend sim racing “journalist”.

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                2. >A game with flaws seven months before release isn’t a big deal.

                  Wasn’t your entire GT Sport article about unfixed flaws in a game that is months away from commercial release?

                  Liked by 1 person

                    1. I’ve heard positive things about PC2 from a few sources other than Austin, and won’t be surprised if it turns out to be a much better sim than the first.

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                3. I was in WMD from the very beginning and this statement is accurate. There were *many* of us who were saying “You’re going to release it like this?” in the 2 week run-up to launch.

                  PCARS still needed *months* of development and here they were, talking about how great it was that they were “done”.

                  I really hope SMS got a clue about Quality Assurance after that debacle.

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            2. PC2 will release mid 2018 not late 2017. I read the racing forum and SMS is a lame horse with a bum jockey (ian bell).

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  4. I don’t expect this game to have latest and greatest graphics, but at least don’t make the game look like it came from 1997. What a joke.

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    1. They should ditch Unity and use Unreal Engine 4. But I bet they think this game is for players that can only run RBR and rf1 so that’s why they are using these low end graphics.

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      1. Contrary to Gerald Ratner, Stefano never talked negatively of his game. You should read again on the story of Ratner effect, is on wikipedia.

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          1. And nowadays Ratner makes a lot of money from talking about selling tat and his ‘one mistake’ in insulting customers. He’ll tell you it was an isolated incident when in reality he used the same words at many business events and it was only when the press got hold of it that he got caught.

            Stefano made a quick buck selling half ported pc beta tat to console users and using the inflated sales income to sell his company. If any other type of business made the ‘a lecture on mediocrity’ video, effectively a Ratner moment admitting they didn’t know what they were doing and didn’t test the console game, they’d be in court explaining the release of a defective product and the marketing lies. Currently video game makers seem able to get away with anything and it’s difficult to find a way to hold them to account. The holding to account is the reason I like this blog (ironically I only found this as a result of Stefano’s meltdowns on his own forum) and we need more of it.

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            1. You have the capacity to write a lot of bullshit. Just because you believe in your own bullshit it doesn’t make it real and it doesn’t apply to other people.

              You couldn’t be more wrong when you say that stefano made a quick buck with AC. One simply doesn’t work on simulators for a quick buck. I’d like you to have a go at it. I bet your work would be even worse than how Grally is at the moment.

              You don’t even have the capacity to release a game on steam early access, much less enter the console world. Yeah, AC isn’t perfect on either platform, but is one of the better sims, especially when looking at its daily activity. No one would play AC if it was as terrible as you said.

              Liked by 1 person

              1. AC got really good while no one was looking. The AI is about as bad your typical online player, which is about as much as one can hope for. Have you driven the new Mustang Laguna Seca mod? Fucking awesome.

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  5. There are times when putting your passion into something can result in something good. This is not one of those times. Considering how far they have to go, it would be better if they canned gRally and tried something like…a stock car mod?

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    1. I am very anti multiple sims. Devs reading can be pissed at me but this genre is too small to sustain 9000 titles. One dev has to get it right, so that the others either A) Fold or B) have no choice but to copy. Getting it right is all encompassing, physics, multiplayer, content and features.

      We don’t need useless stuff like GRally.

      Liked by 3 people

      1. Nobody cares what you think we don’t need. You are not all of us, but it seems PRC is based on that egotistical point of view.

        “Getting it right is all encompassing, physics, multiplayer, content and features.”
        Thank you, you just solved sim racing. What you just said was amazing -.-

        I honestly haven’t seen more delusional people than writers and former writers of PRC.

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        1. Personally I come here to read the exact kind of idiotic pseudo-intellectual bullshit Chris just posted. It’s good entertainment and serves a reminder just how stupid and delusional the average pleb can be.

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      2. I can understand you to a degree, but the problem with missing competition is that it leads to stagnation, see iRacing’s quasi-monopol on competetive online multiplayer racing. As long as there are enough paying customers, there is no need for the developers to “getting it right.” That’s why I’m also highly sceptical of PC2. All the marketing talk and bright promises we are seeing now seem more directed to ensure that Ian Bell can enjoy his life in his Southeast Asian tax haven. (Not that there is anything wrong with this, if I were in his shoes I’d probably do the same thing too!) But let’s see, perhaps if we’re a lucky, as a side effect we’ll get a great sim out of all this.

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  6. Nice strategy. Attack the small devs. Bored with picking on young sim racers, let’s move on to the small dev teams.
    Wouldn’t want to be accused of slagging a major developer now would we? I mean, that could be viewed as industrial espionage couldn’t it, what with you being on the SMS asset list?

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    1. Austin being an SMS employee, he could get sued and lose for denigrating the image of other games and companies in the competition.

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  7. James, the paid shill, has very interesting speech. “I’m not going to criticize pcars2 because is still in beta”.

    “GTSPORT IS THE WORST, ESPORTS FAIL, SIMULATION FAIL”

    “GRALLY WORST GRAPHICS EVER, IPHONE SIMULATION CATEGORY”

    (3 games under development, criticizes heavily only 2).

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      1. Just like you called everyone a shill and fanboy when people disagreed with your articles and shitty opinions or when they had a positive word about a sim you didn’t like. How the wheel has turned. Except now you’re a paid shill compared to regular fans you called as shills.

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      1. Of course it sucks, even its multiplayer sucks. Why wouldn’t it? It competes with pcars2 so everything about it sucks, including esports, an area where SMS is investing heavily. So of course you won’t hear anything good out of it.

        James said that only road cars are somewhat good, but race cars and multiplayer are bad (the main area of the game that competes with pcars2).

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        1. You’re in for a world of hurt if you write off criticism of GT Sport from a talented sim racer as “hurr he’s just paid to say bad things about it because pCars 2 shill REEEEEEEEEEEEEE.”

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          1. >I can’t drive on the sidewalls in gtsports therefore driveclub>gts.

            How opportunistic, low balling gtsport so that is much easier to say good things about pcars2.

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            1. Or it’s just not very good and has the physics of a PS2 game that were shitcanned by a guy a bunch of comments up.

              Varying levels of understeer until you get to the dreaded gt4 death slide.

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  8. Every time people touch the pcars2 subject James is suddenly very active with the posting. Is like you constantly need to apologize for SMS and yourself.

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    1. Nah, I just find it funny how GT Sport is an objectively bad game from a physics standpoint, and I’ve even gone out of my way to provide footage of the title in action against the best GT Sport racers in the world to show that I’m fast enough to demonstrate what happens when you start pushing the car, and people stick their fingers in their ears and are like “nope, you were paid to knock this game.”

      Jesus christ, go sign up for the beta, try pushing a GT3 car to competitive times, and tell me what happens. It’s a goddamn joke that drives nothing like a real car. Polyphony should be ashamed.

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      1. In the first place, was GT sport supposed to be a sim like ac, rf2, iracing, ams?

        So is very strange how you find gt sport so unrealistic yet you praised a lot the driving gameplay in gt6.

        Like

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