An Insight Into the Development of Project CARS 2

So with a whole bunch of people starting to climb aboard the hype train, and all major sim racing outlets beginning to cover Project CARS 2 quite heavily, I guess it’s only fair that a guy on the company payroll who has suspiciously not talked a whole lot about the simulator after aggressively ripping on the first iteration throws his own two cents into the mix as well. I don’t care for scrutinizing recent car and track announcements because my point of view is clearly warped; I can boot up the game and look at everything that both has and hasn’t been announced yet at my own free will, so instead I’d like to go in a different route for today’s entry.

It’s still weird to say given how the previous two years have played out, but I am a contract worker for Slightly Mad Studios and I’m paid to rip apart Project CARS 2 behind the scenes. I was able to quit my job at a very prominent rental car company, so it’s safe to say this venture is funding more than just excessive amounts of Ultimate Team packs for NHL or Madden. Now a lot of our readers have been pelting the comments sections of every single article on here with accusations that I’m paid to rip on the competition and/or keep quiet about the development of Project CARS 2 on PRC, so instead of arguing with these anonymous sim racers time and time again, article after article, the easiest thing to do is just be open about what’s going on behind the scenes and do an article about how the development of Project CARS 2 is coming along – or at least, how I specifically have contributed to the game.

Because, you know, that’s what I am paid for. Slamming various simulators and praising obscure console games from a decade ago is something I’ve done independently since 2013 when I wrote for RaceDepartment and VirtualR; claiming this rhetoric only exists because of the requests of a single company is just silly. Come on guys, you can do better.

There are things Project CARS 2 does objectively well over its predecessor and it’s why I made the decision to be involved with the game. The absurdly complicated force feedback menu has been completely eradicated; it’s just one main initial “style” of feedback followed by four adjustment sliders like a guitar amp – and I expect that to be simplified even further. The menus have been totally changed, now resembling the art style of a modern EA Sports product, while the heads up display has been completely re-designed from the ground up to be more TV-broadcast looking, incorporating the highly-appreciated iRacing delta bar into the default configuration. There’s also a tangible art theme to the whole thing as opposed to floating grey semi-transparent boxes that dominated the previous offering.

And in my 54 hours of gameplay, not once has my car sunk into the ground or exploded three hundred feet into the air like the viral videos from the original Project CARS have showcased. I will undoubtedly be called a shill, viral marketer, whatever, for merely suggesting that this game has improved in certain aspects, but these are the 100% definite elements of the game where you would have to be psychologically crippled to argue there has been no improvement.

As I said above, I don’t care for going over specifics in the vehicle roster or location selection; licensing agreements will see the content featured in Project CARS 2 announced over a period of several months. What I can say is that no major brand has been left out (which many have already figured out from the few trailers released), and the track selection will allow online leagues to run two or three seasons without treading through familiar territory. It’s very much like rFactor 2 in terms of content, but in an alternate timeline where Studio 397 have an enormous budget and an average score in the 80’s from all major gaming sites that allow them to negotiate with basically whatever brands and tracks they want. I don’t care for the Mercedes Benz ice circuit, nor the rallycross stuff that was recently announced considering most will buy DiRT 4 for their rallycross fix, but I can confirm that you’re allowed to slap dirt tires on any vehicle in the game, and there are a few street legal cars that are a blast in this toss-up format, which is something DiRT 4 doesn’t offer.

Alright, that’s the boring stuff out of the way.

There were initially plans to not include the Formula A car in Project CARS 2, which for those who haven’t messed around with the previous game, it was a generic top level open wheel racer inspired by 2011 Formula One regulations, kind of like what Reiza do with Stock Car Extreme or Automobilista. Straight up, I contacted Ian Bell directly and asked “where is this car?” Honestly, I don’t care for Formula One, and every time I’ve tried to give the series a chance, I’ve either fallen asleep or been left totally underwhelmed by the on-track product, but I understand what F1 means to many sim racers around the world, and heavily pushed for this car to be included in Project CARS 2 even though I personally will never touch it. The car showed up in the next build. You’re welcome.

I think my first week or two was spent on the oval side of things. It’s no secret Slightly Mad Studios are looking to include oval racing in Project CARS 2 after the discipline not making the cut for the original game, but after my first shakedown of the content, I realized a lot of the guys in charge of the artificial intelligence were probably from Europe and just didn’t get how this type of racing works because I wasn’t very impressed with what I saw. Every other day, I would jump on to WMD, and write a somewhat lengthy post breaking down how drivers would approach each individual oval featured in Project CARS 2, where the AI should run, what kind of alternate lines they should take to either attack or conserve tires, and the mentality behind drafting – because it’s not just “follow the car in front.” It’s pretty challenging to describe to guys who have never watched a single NASCAR race in their lives how pack racing dynamics work at Daytona, but I think I did an alright job.

There’s also an oval on the roster that hasn’t seen competition since the 1960’s, so Sev and myself had to fire up a private online session and run laps against each other to understand what drivers would have been doing back then, and of course  then go on the forums and say “this is where you hold position, this is where you launch an attack, this is the spot on the track where you MUST fall back into line or else you die, and this is the line you run in the corner for maximum speed on corner exit to get a run on the guy in front…”  I found the process enjoyable because writing in a constructive fashion is a huge change of pace from being an asshole on PRC, and you have to employ a much different vocabulary to get the same point across. It kind of made me understand why musicians will start up side-projects; it diversifies their skill set.

People are going to throw tantrums if I talk about physics or the game’s tire model, so be warned that what I’m about to write is what you may or may not want to hear. The cars that have received a lot of attention in Project CARS 2, specifically the GT3 and GTE stuff, drive very much like the URD EGT payware cars in rFactor 2, so if you enjoy those cars to any extent, there’ll be at least two classes of cars that’ll be of use to you in Project CARS 2. I thought this was a meme at first when I read somebody’s impressions on the Sector 3 forums comparing it to rFactor 2, and then again when Sev told us on Teamspeak, but once I got behind the wheel myself, yeah, this is pretty much what Project CARS 2 feels like. I don’t care to sit here and throw buzzwords at you guys, so just go take some laps in the URD cars and that’s what you can expect from Project CARS 2.

Yet not every car is up to this level of competence, but I guess that’s to be expected from a game still heavily in development. A few weeks ago I was tasked with testing a specific class of car that I’m super excited to see in the game (good versions of these cars are impossible to find even in rFactor), and discovered in my shakedown sessions that the default setup warranted lap times several seconds faster than the real life pole time. So after finding this and reporting it, there were a few days where I’d sign on, run laps, post lap times in the appropriate thread, wait for an update to the cars, then do it all over again. We’re much closer to real world performance figures now than we were when I first started running shakedown laps in the class, so I’m glad I took the time to run those cars hard for a few days. On the plus side, one of the cars crashed spectacularly on me in the same manner it had crashed in real life, so that was confirmation the aero numbers were correct. I think y’all can figure out which car I’m talking about here.

Recently we did a weekend-long hot lap competition with a car I’m not too familiar with in terms of setup or driving, and in my quest to dick-wave on the leaderboards discovered a couple exploits and oddities within the setup screen that would have been just as bad as the camber exploit discovered in the first game had they made it into the build that’ll be released on store shelves. I’m still kicking myself for finishing second overall (or was it third?), but the key thing is that a fix is inbound, long before launch, and real-world setup knowledge will be beneficial to your car’s performance – as it should be in a simulator.

Starting today, I’ve turned my attention to a class that has skyrocketed in popularity in recent years, and managed to catch some interesting tire heating stuff that had a really adverse effect on the handling of these cars. There will be an insane amount of leagues using this class and I’m doing my best to ensure Slightly Mad Studios get these cars as close to perfect as possible.

I could obviously go into much greater detail, but this is just a little bit of insight as to how PRC is helping out with Project CARS 2. I’m not here to instruct you to buy the game, but with everybody else publishing stuff on the list of features, the cars and tracks that have currently been announced, as well as regurgitating some of the marketing pieces released by Slightly Mad Studios themselves, I’d much rather throw everybody a curveball and do a completely different approach on the subject matter so it’s something unique to read. The game is coming along well, and it’s enough of a genuine improvement over the first release in the series that I don’t feel bad attaching my name & website to it in some fashion.

Advertisements

220 thoughts on “An Insight Into the Development of Project CARS 2

        1. Slaptrain and blackpanthaa do the same, yet they were made fun of in this blog by James.

          Yorkie too, he’s a racing game youtuber that now specializes in SMS videos because he was hired for it. James did an article on him last year.

          Like

          1. Yeah, let’s see how El douche bag does in his racing series. Come east young man and get your shit handed to you. Maybe SMS can buy you a hauler and a crying towel too!

            Like

            1. Yeah cause running major events where everyone tries to kill each other for a couple grand in your rookie year is smart -.-

              It’s like racers WANT to blow money on stupid shit. No wonder the redneck stereotype is so prevalent. YEEHAW JUNK EM UP 15K TO WIN BOYZZZ RUN WITH DA BIGDAWGS

              Like

    1. You are fucking kidding me! Fuck off you corporate bag licker. You spent almost 2 years ripping SMS and now that your an “official tester paid for toilet paper roll, we are supposed to believe the shit your wiping of their ass as truth?” You race in the worst fucking racing series in Canada. Fuck you,you probably have a fucking SMS tramp stamp on your back that says insert dick here.

      Like

  1. “I found the process enjoyable because writing in a constructive fashion is a huge change of pace from being an asshole on PRC, and you have to employ a much different vocabulary to get the same point across. It kind of made me understand why musicians will start up side-projects; it diversifies their skill set.”

    This pretty much exposes your tabloid blog and delusional articles.

    Like

  2. I’m happy to ear the FFB seems to be sorted, out of the box. Trying to write a guide about it was a rocky ride.

    I’m still wondering how QA is going on this one. Even if the first game was manageable, bug wise, near the last patches. There was still some stuff that was bothersome.

    Do they test the FFB only on high end gear or they test it on a wide range of models?
    Asked on the main forum, didn’t really get an answer.

    Are the tire of the BMW 2002 still bugged(Tires gets red spot almost right away)?

    Thanks

    Like

  3. I learned my lesson with the original PCARS – this time around, I won’t be falling for the pre-release hype.

    PCARS, in my book, was very meh. The viral marketing crap is what really got my goat though.

    With that said, when it comes to sim racing, I don’t hold grudges – I just wanna race and have fun. If PCARS2 delivers, I guarantee I will buy it and happily race the crap out of it.

    Like

    1. So them paying even more sites for positive and misleading coverage isn’t going to sway you?

      Good. Keep it that way. After the first outing anyone who enjoys games that have cars in them regardless of style should be skeptical of pcars2 for at least a few weeks after it’s launch.

      Like

  4. I’m glad things are looking up now. Of course, I’ll remain sceptical, even if still optimistic. Can anyone confirm if they have indeed removed hillclimb and touge racing in favor of ice racing? I was really looking forward to them, and as far as I can tell there’s a lot more interest in them from people than in ice racing.

    Like

    1. That’s about where I’m at; skeptical but optimistic, and willing to give Austin’s comments the benefit of the doubt (unless they appear unreasonable, or until proven otherwise).

      In any case, I also hope Ian is genuinely interested in his input.

      Whether you support PRC and/or his SMS sponsorship, I think his contributions are likely to be much more substantive than those from random pro drivers, brought in by marketing departments (perhaps Nic Hamilton et al. don’t fit that mold, but most do).

      Like

  5. Meh. I think most people will do one or two laps in ice racing and never touch it again. Which seems strange because one would think programming the physics for driving on ice would be a lot more tasking than normal roads, even if they are on Japanese mountains. And again, there doesn’t seem to be a lot of interest in it. Maybe they’ll make it into DLC after launch.

    Like

    1. Yeah, I’ld have preferred to see hill climb events over ice, especially considering some of the cars available. The ice racing, even if executed well, feels a bit gimmicky. I’m a console player with a, frankly ridiculous amount of hrs into the first game, hopefully mistakes with the release of the first iteration will lead to a more stable launch from this one. Oh and as a console dude, it’ld be nice if someone got ovals right

      Like

      1. Don’t forget that other tracks can have ice and snow on them…… all year around weather with seasons… putting effort in more surface type improves the tyre model all around (which is after all the aim..)

        Like

        1. I’m all for seasonal track conditions but a dedicated ice race doesn’t hold much appeal, for me anyway. Given the choice, I’ld have preferred to see some hill climb routes, more so again when you see the cars developed to run them. It’s less regulated than most other motor sport formats which has led to some simply staggering machinery, hey I’m probably biased as the Merc 190dtm with the Judd v8 is a personal favorite

          Like

  6. Oof. Honestly, if oval AI is still an iffy prospect after all this time, that may very well be a dealbreaker. I spent a lot of time hoping for the oval releases for the first game, and if the one thing I want from a sequel isn’t up to par, that really grinds my excitement to a halt.

    Screwing around with stock cars with unfitting dirt tires sounds like it’d make an amusing bonus, at the least, though. I love putting purpose-built racing machines into purposes they were not built for.

    Like

    1. Nice article. Looking forward to PC2.Hopefully the majority of testing is done during daylight and dry conditions. Rain and night is fine but for competitive online racin it is gimmicky. I do hope they have the early 90’s DTM cars in a same class configuration and some classic DTM tracks like the Norisring. BOB is also important and seemingly hard to do. Any news in that regard?

      Like

    2. The best part is if James used this site is crowd source money so he could race he probably would have gotten alot more than what Bell offered. I know someone who would have legitimately hooked him up with a NASCAR team and oval time. I also know some… People who would have stuck with cash to prevent this awful violation of ethics from ever taking place.

      7 juicy SMS stories haven’t been reported already. A couple pretty big a couple small but a year ago there would have been no Contract preventing them.

      Btw cars…They still fall through the track and explode into the sky, just not as often. Ian’s bain might be dead but a new one is born every day. Give it time.

      Oh and don’t buy this game.

      Like

      1. But Ian Bell got ahead of all those people you thought could hire Austin. As he has a secret passion for Ian, of course he accepted, maybe more seriously as he didn’t get any other offers to choose from, so for Austin it was do or die. I was gonna say he sold his soul, but assholes don’t really have one.

        This blog didn’t really change with the “acquisition” from SMS. James continues to be the same guy with shitty opinions, but if you pay him up he will say nice things about your sim.

        It really gets to show how James was always lying to the sim racing community, by saying he wants to help sim racing with his blog. What we see now is that only if you pay him a salary+bonuses he will make constructive posts towards a sim racing game. If you don’t pay him, he will try to bring you down by spamming articles of deconstructive BS disguised as “helping sim racing”.

        When people didn’t agree with his articles, we were all shills and fanboys. If people won’t like his articles about pcars2 we will be haters. You can’t win with stupid and delusional minds.

        Like

        1. Why do people still think that Ian approached Austin about this racing deal when it was the other way around? Austin contacted Ian and asked if he would sponsor him for the lulz and Ian the absolute madman agreed.

          I can’t wait for PCARS2 to be released and for everyone to be blown away by the fact that Austin didn’t shill for the game, but the fact that it’s actually good this time.

          Like

          1. So cute coming in defense of his buddy, after all he got you this job.

            Pcars2 good or bad, people can still shill for it. Don’t you remember people shilling for x-motor-racing and rfactor2, and even for the original pcars?

            Ian approaching Austin or the reverse is just a secondary situation. The primary thing is Ian Bell added another media platform to his list he can control. He controls it by not letting Austin be an asshole in his articles, basically damage control because Austin and you serve as PR every time you talk of pcars2 publicly. Austin said that Ian Bell has to confirm every article related to pcars2 he wants to publish.

            Like

            1. “Austin said that Ian Bell has to confirm every article related to pcars2 he wants to publish.”

              Yes, that’s because we’re under an NDA and until that is lifted we can only talk about the things Ian bell allows us to, not because he wants us to shill for him.

              Like

              1. Austin is not his usual self when writing articles for pcars2 compared to older and recent articles about other games.

                He writes like a Public Relations guy in respect to pcars2, using marketing information, constructive and supportive words towards the game and sms. He never does this in the other articles, except when race2play and sector3 used to pay him or give free access.

                Like

              2. Regardless of whether any explicit, contractual oversight exists, Ian is now Austin’s boss, and PRC is in an awkward position until the post release dust settles.

                That doesn’t make Austin a de facto shill, but he’s obviously aware positive articles increase his Ian’s ROI, and negative articles do the opposite.

                Since it’s ludicrous to suggest that the SMS sponsorship is intended solely to increase brand awareness in Western Canada, Ian is clearly marketing SMS to PRC readers, and thus has a substantial interest our response.

                If the game is faultless, the issue largely becomes academic, and everyone benefits.

                If it’s not, Austin faces some difficult decisions.

                Like

          2. Sev, when are you going to jump in and give us some impressions on the new game? There must be plenty of material, like how is the live track integration working out so far? Without SOP what kind of shit show is hydroplaning for instance?

            Like

            1. I was at Bandai Namco last week, the article is more or less finished, just waiting for them to send me the footage from when I was there to implement into the article!

              Liked by 1 person

  7. damn dude, i’m actually getting my hopes up for an SMS game?! if this game plays half as well as you say it does i’d be impressed, i sincerely hope this game doesn’t let me down like most others have.

    Like

  8. No one think it says “You’re now allowed to bash PCARS2 on your blog” in the contract you signed. We are upset because if you getting payed so much money that you could even quit your regular job, got a race car and a new PC you will feel bias towards the game developer, no matter what you say. It seems like you still dont understand this. You know that if you write the wrong things Your Lord might end up not liking it end in the end you losing the race car and you will need to get back to that 7-4 job again.

    Like

  9. I’m not cool with how Slightly Mad Studios have increased their viral marketing presence from what we saw with the original Project CARS – which was already intrusive on it’s own.James

    Liked by 5 people

    1. I shouldn’t have to help people read between the lines, but here goes:

      – Said I didn’t care for Rallycross or the Ice Racing track, two things that have been front and center of recent promo stuff.
      – let it slip that SMS tried to remove a very popular car when there was no need to.
      – Said the rough draft of the oval AI wasn’t very good.
      – revealed several cars are lapping much faster than their real world counterparts.
      – talked about a major setup exploit
      – implied there was a pretty crippling tire heating bug

      So much for SMS dictating our content, eh?

      Liked by 1 person

      1. But you did say it quite nicely. If it was like.. These pathetic assholes cant even get tyres to heat properly on the fucking second iteration of a game then what fucking chance to we fucking god damn have twat cunts. Then people would be like woah he’s not holding back dude!

        Like

        1. Fucking yes! That’s how he expresses himself when talking about iracing, assetto, rf2, etc. About pcars2, talks like a kitty.

          Like

      2. Dude, the fun thing is, nobody EVER had to read between the lines on PRC. Every damn bug, exploit, or irritating thing was put down in bold letter, with expletives next to it. Now, you’re carefully choosing words, just like a big name publication, making sure to keep earning coin. And this is just the first post announcement article.

        To think how many anti shill articles I’ve read here in the past only to finally get to read masterpiece PR texts just like this one!

        Like

  10. “And in my 54 hours of gameplay, not once has my car sunk into the ground or exploded three hundred feet into the air like the viral videos from the original Project CARS have showcased. I will undoubtedly be called a shill, viral marketer, whatever, for merely suggesting that this game has improved in certain aspects, but these are the 100% definite elements of the game where you would have to be psychologically crippled to argue there has been no improvement.”

    In 300 hours of game play in the first game i only had one time hitting an invisible wall. You painted the game as a bug fest in regards to these headline grabbing bugs & yet seemed to have based this on youtube viral videos. I think you tend to do this a lot with your reporting, its pretty cheap journalism. I can guarantee that pcars 2 will have similar videos of goofy bugs, I wonder if you will write articles for those.

    That aside its interesting to see your input & what your role is. Still obviously more to it than your feedback though as you are getting paid for doing what the rest on wmd are doing for free. And its pretty cringe worthy to see you pat yourself on the back for the inclusion of FA, I mean really? I can see how your oval input may be of value but i’m surprised sms have not sourced more experienced knowledge than your self in this area.

    I’m still not convinced about the ffb, I’ve not seen more detail beyond they fixed & improved the UI for it. But the ffb engine itself was flawed in the first game, no matter what settings you had it could never communicate what is going on very well, it just seemed to struggle to balance every thing. Majority of settings through Jack Spades had this horribly fake over tight pull to the centre & was dead on the breaks or if you fixed that there was nothing in Fy & felt too loose. People complained about the road feel but this is easy to dial in pcars it was just impossible to get everything working no matter what profile you tried or how much you studied & understood everything. It was a poorly design ffb engine hiding behind a poorly design UI. I’m struggling to imagine that they can get to where r3e is at with the current pcars ffb engine with improved sliders or even AC who many argue has the best ffb (not me).

    Ai is also a concern, problem is you are testing this & giving all this feedback but you are not necessarily the average driver. How well does it deal with unpredictability? I would say i’m about average skill at sims, does it cater for my less than ideal driving? i think the hardest thing with getting the Ai right is the balance of having Ai that can attack & defend but also react. Can you talk a bit more how it is in that regard?

    URD i’ve only used in AC, i’m not sure how those compare to rf2 or how well they compare to an actual GT3 car. I’ve also seen many people say the handling is similar to r3e would you say that is accurate or meme? I never stick to one car class as i think its boring when we have so much choice, so i hope they put the effort in with the other cars but almost seems like gt3 cars are the easiest to get right.

    Like

    1. With regards to the game being a bug fest , depends what you playing it on …… Ps4 version is a fuckn desaster that was never fixed .

      Well over 300 hrs gameplay with many invisible wall accidents , game crashes back to menu and so on and so on. That’s without going into the fucked up Ai which pretty much ruins the single player expieriance , as for the online side of the game that is also a bug riddled mess .

      If any of this shit remains in the second game James ………. I will leave it at that before I start to lose my shit!

      Like

      1. Yeah maybe differences with console version also i didn’t really use online much which probably was more buggy. I have no sympathy for people who only use consoles though. Apart from maybe children & students.

        Like

      2. I only game online with a ps4, I can’t speak for career mode but I’ve never had probs outside of, the nasty glitch when players join a lobby, the inability to launch Silverstone or Hockenheim Classic ( both dlc ) and the mysterious disappearance of half the field on pretty much any replay saved. Of course there’s the usual disconnects that rightly or wrongly seems to accompany any online gaming

        Like

      1. Yes there is the modern formula 2017 version already in it you merely talked them into keeping the older fa version. Seriously Austin you are no better than Josh Martin.

        Like

          1. Ok not a 2017 spec but a more modern version than 2011. There was always going to be a modern formula in there & you talk them into keeping the older spec.

            Like

    1. The super-aggro AI being convinced it was a demolition derby made the Formula vehicles basically useless for anything but hotlaps, which was a shame. The Historic Formula One class was where I finally reached my limit with PCARS and gave up; trying to even move the car at low speed was nigh-impossible.

      Liked by 1 person

      1. I didn’t think the lotus f1 was so bad apart from the ffb, i though the way AC classic lotus acted was kinda more arcade like with its power sliding, i’m almost tempted to give it a run to re-assess b4 i uninstall this shit.

        Like

        1. Might as well if you’ve still got it on there. I uninstalled it the other day, but it was still worth giving the vehicles themselves a look in the menus before giving up in frustration at the actual game.

          Like

  11. No touge, no buy. This is not open to debate. I’ve conducted a proper scientific study and including touge in all of its variations could sell at least 4 more copies. This is a huge miss!!

    Actually, how do you spell touge?

    Like

  12. I am going to take everything in this report with a pinch, no, a bag of salt,
    I’m also going to buy PC2 on the day of release. Because I know that one day it’ll be great, and it will have little or nothing to do with the input of a nepotistic wannabe race driver journo.

    Like

  13. Thanks for this info, which I haven’t seen anywhere else. Also, a big thanks from this F1 fanatic for getting the Formula A included! Now push them to include a car based on the 2017 F1 car as well 😉

    I’m really happy to hear they’re listening to you. I think it’s awesome that we have a voice within the actual development team of a game instead of just shouting at the walls inside the padded room of the PRC comments section.

    I don’t give a shit about oval, so I hope they’ve got equally competent people helping them out on the road racing side of things. Being a European dev, I assume they’ve still got a bunch of real-life drivers to assist with all that. It certainly sounds like they’ve learned their lesson about QA at least.

    Like

      1. It would have been somewhat believable if they had chosen a less prominent car but ‘Austin saves F1 in Project CARS 2’… Nah

        Like

      2. Why don’t you do some digging and find a WMD member who can fact-check this before dismissing it out of hand?

        Ian Bell was on here earlier saying how much Austin’s input was much appreciated, so there you go. Obviously they’re listening to him.

        I don’t get it, guys. Why be so intellectually lazy? You can cast aspersions all you want, but why not do a little actual *work* and find out yourself?

        Should be pretty easy: Was the Formula A in the game initially or not? If it wasn’t, then suddenly it was reinstated, then that backs up Austin’s story.

        Also, wouldn’t it be kind stupid for him to claim this in such a public way if it weren’t true? If it was a total fabrication, then I’m sure you’d have other PC2 testers in here calling BS.

        Liked by 1 person

          1. Hey, it’s certainly your right to have that opinion, but you gotta admit it’s an objectively Good Thing that we’ll have an F1-type car.

            I personally enjoy the challenge of those things. Formula Reiza might be may favorite simulated car of all time, and that’s pretty much PCARS Formula A. 18,000rpm = Happiness 🙂

            Like

      3. They were indeed not going to include the 2011 Formula A in the game, nor a remodeled equivalent to 2015/2016/2017 specs.

        As somebody has said previously, there is a Formula X, but it’s a red bull X1-type car. Hardly the same thing.

        SMS were originally going to use a lesser open wheel car that was DLC in the first game as the primary top level open wheel car. I advised them against it for obvious reasons, and the Formula A showed up two days later.

        Like

        1. Well, that was some damn good advice then. I mean, part of the fun is getting good at the F3 and GP2-equivalent machinery and then eventually stepping up to F1.

          It would suck not to have the top level of motorsport equipment available. Even Forza was really helped (IMHO) by the inclusion of the awesome Lotus E21.

          Like

    1. I liked the fictional open wheel cars on PC1, the prototype ones not so much. Is there really no better name than Formula A/B/C? Something that describes them well but won’t sound like a blatant workaround?

      Liked by 1 person

  14. The ability to slap dirt tyres on any car and take it for a spin around a Rally Cross track sounds interesting. LMPX or FormulaX is surely going to be a serious league proposal at some point? 😂

    Like

    1. Why would they bother this time around? There are no profits to be made.. last time was a completely different story as every sold copy gave them profits. This is not the case with pCars 2.

      There’s probably no more “shilling” than the average desperate AC fanboy is doing here (to counter everything).

      Liked by 1 person

      1. lol WMD members telling us to believe they don’t shill. Them making a profit out of it or not is irrelevant, but actually WMD members are still making money out of pcars1. So is important to maintain a good image for SMS and their future games. Because we are still many months away from pcars2 release, so a good public image will always be good for pcars1 sales until pcars2 is released.

        Like

      2. Well, not making profits is not a convincing argument. There are enough lunatics who are doing this for free. Just think of AC or rF2’s super fans with a serious chip on their shoulder like QUF, melanieuk, Associat0r, etc. […shudder…]

        Like

        1. lol andy jackson, the fact that you have no critical thinking in actually understanding what people write and instead interpreting it as being a fanboy, just because they don’t think like you.

          You can’t even distinguish between liking a game and between being a fanboy. The answer to that is that you lack critical thinking and see everything as one dimensional.

          Like

  15. Austin: Ian, what do you mean there won’t be f1 in pCars2? I command you to include f1 cars to pCars2!
    Ian: As you wish, my lord.

    Like

  16. If I see a Project Cars shill piece, I just skip to the comments for the real scoop. Because I don’t care for Ian Bells opinion on the aroma and taste of his own shit.

    Like

  17. All this sounds nice James , can you have a chat with Ian and ask him when you can release some real news please , maybe I’m having a bad day but to me what you have written is just fluff , shit that didn’t need to be written .

    Dirt tyres on any car bla bla , that’s the kicker he gave you ? Snow tracks , who the fuck come up with this ……. Ian punt that person .

    With regards to ffb , well it could only improve from the abortion of the first outing .

    Fuckn hell James you should have left the article alone until you had something to write , this is the worst article I have read on this site , it’s completely devoid of content.

    Working flag rules ?
    Damage ?
    Track rubber ?

    Come on give us something to get interested in .

    Looks to me like the game is relying on being a weather simulator more than a racing sim .

    I am having a bad day and that is one shit article James .

    Like

    1. If you’re talking about visual damage there’s nothing SMS can do about it.
      In fact It’s kinda miracle to have some of fancy manufacturers that usually won’t allow visual damage.

      Like

  18. PRC is about the drama. No drama here boys, move along. If we want sim racing news we go to virtualr.

    Inb4 Ian Bell hands out some “leaks” for James to show us how dope pcars2 is in those promotional shots. top kek

    Like

    1. sim racing news, I actually meant to say infomercials 😉 This article is pretty much an infomercial for us to buy this game.

      Like

  19. Interesting read.

    I presume you’re using a wheel. As the game is also releasing on console, could you test or share thoughts on how the game performs on a controller?

    In an ideal world a good controller player should be able to set times that are fairly close to a good wheel player, but I haven’t seen a game gat that balance right in years. Forza is too heavily weighted towards controllers and GT Sport is more focused on wheels.

    Like

    1. Straight up, you shouldnt be playing these games with a controller. High fidelity race car simulators have been a thing since the early 2000’s and most current gen consoles have a fleet of toy wheels that are compatible with them, it’s time to get a wheel my man.

      Liked by 1 person

    2. Disregard Austin’s patronizing. PC2’s controller support is so good, Ian Bell does not use a toy wheel at all.

      https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread.342814/page-22#post-11703691

      Ian Bell:
      “What we want to happen is that we don’t need to build in subtle understeer for controllability to allow the average person to enjoy the experience on a game pad. I personally have put away my wheel for pCARS2. I’m using a pad exclusively and I’m insisting that we retain the dynamics of the car but allow the player to control such things as sharp front end turn in and on the apex and on-throttle balance with full throttle oversteer and opposite lock controllability (if that makes sense)… That was our aim 2 year ago and I think we’ve achieved it. I think it’s a very affirming experience for pad users now.”

      Like

      1. had a look at team vvv trying with a controller and they were all over the shop . Taking into account they usually all use wheels .

        Like

      2. I’ll believe that an accurate sim is controllable with a pad when I see it. As someone who’s actually taken a car to a track, it’s amusing to see Ian talk about “throttle balance” and “sharp front end turn in” in the context of using 2 tiny thumbsticks.

        Like

  20. Pc2 is official license of indycar (which personaly i dont give a shit) and James is saying That dev are not good at That. It smell well 👍.

    Like

  21. I thought about getter a wheel and rig setup but then suddenly remembered I’m not in my mid 30s still living with my mum, looking at pictures of vaginas on the internet with a sense of wonder and intrigue.

    Like

  22. Good call by the earlier poster. Tell us why we’d want to race on snow at Brands Hatch. In no more than the usual 3000 words please.

    Like

  23. Gotta say i agree sayin there is no relevant information here a nude pic of ian bell would have been more than sufficient for me to buy project cars 2 instantly, james drop that pants and show us how you do donuts with that chevy ss in your backyard this would be an eye opener for all of us

    Like

  24. Thank you for this infomercial. I will buy this over GT Sport. PCARS2 is the ultimate simulation, move aside all the other sims, including PCARS1.

    Like

      1. No, Pcars1 and 2 are the ultimate simulators. 600hz of physics, I’m creaming.

        So cars in brick rigs blow over but cars in pcars2 jump to very high altitudes, almost crashing in the red bull planes.

        Like

  25. Formula A was one of the worst cars in PCars. Does it have 3rd springs this time around, or is it beyond the sims capabilities?

    Like

    1. I think the aero in PCars was so dumbed down that you didn’t really need the 3rd spring to prevent porpoising and weird harmonics. I can’t recall if you could induce diffuser stall, but I doubt it. To model that right, you need to trace the airflow and I think only rF2 does that.

      I wish I had more spare time. Would be cool if someone would really analyze, say, AMS, and see how sophisticated the aero is on the F1 machinery.

      Remember the rF1 1991 mod? Man, those guys nailed it. It really forced you to think carefully about ride height and how that interacted with the track. With the bumpier tracks, you’d have to raise the ride height (and lose DF) due to the intermittent diffuser stall you’d get otherwise.

      Like

        1. I would if I could 😉

          After getting burnt on PCARS ( I was in WMD for years prior to release), when they sent out the invites for PC2 to all the ex-WMD people, I didn’t bite. At the time, they were saying the primary difference with PC2 was going to be offroad and rally. I didn’t realize at the time that they were even going to have track machinery at all, based on the announcement.

          Anyway, I’ll just have to wait for the finished product. AC has been really good lately (the GT3/GT2/GTE class has really filled out) and I’ve been having a lot of fun with Formula Reiza and the DTM stuff on Raceroom, along with the 2013 GT500 in rF2.

          If someone could combine the best elements of all these sims, it would be pretty special.

          Like

  26. Why would anybody want the Formula A car back? It was absolutely dreadful, drives like shit and makes no sense in the original game. Then the tyre compound range was compleletly broken with softs that lasted ages and useless intermediates.

    A fresh start would have been much better.

    Like

  27. I sincerely hope SMS has put some effort in updating their graphics engine to use current GPU hardware from all vendors to their maximum potential–especially with VR becoming more popular with racing games. Having a repeat performance of what happened with PC1 was a goddamned travesty.

    Like

      1. Maybe I wasn’t very clear. I was referring to how poorly PC1 supported AMD gpus in comparison to their Nvidia counterparts (nearly 50% worse on equivalent cards in some cases).

        PC1 was probably the worst game of all time in that regard.

        Liked by 1 person

        1. You are absolutely correct. I had an R290X (the card to have back then) in the run-up to launch (PCARS) and they never did figure out how to make the game work well with AMD. I know that the AMD drivers were shit in DX11, but somehow everyone else figured it out.

          I think SMS has always been heavily focused on nVidia. Is PC2 DX12?

          Like

          1. “I think SMS has always been heavily focused on nVidia. Is PC2 DX12?”

            Sim racing programs are fucking software dinosaurs that need to catch up to what modern hardware offers. SMS ate a bucket of shit two years ago because of the performance discrepancy between AMD and Nvidia hardware. The optimist in me hopes they spent some of their profits to dig into their code and do some real work instead of patching in more shoddy middleware to cut corners and save development time. More graphical lipstick and glamour cannot cover that up.

            As an aside:

            AMD drivers being shit in DX11 is a bit of a misnomer often repeated. The truth is that you had to write your software to fully make use of their hardware. The problem was that most DX11 and older titles used single-threaded draw call scheduling. AMD’s GCN architecture has a scheduler in hardware that was often waiting on that single thread to feed it jobs to do. That was the single biggest complaint that most developers had about DX11 (which has been addressed with the DX12 and Vulkan APIs).

            Nvidia didn’t suffer from this in DX11 games and older because their drivers split up the scheduling on to multiple threads in software (at the cost of a tiny bit of CPU overhead) to feed their cards–in essence, bypassing the game’s poorly threaded bottleneck.

            Now with each DX12 and Vulkan based title starting to have well-threaded draw call throughput, Nvidia’s software scheduler overhead is starting to show its head in some specific use cases, especially because most game titles are developed on console first using the same GCN architecture. That’s why even the older GCN-based cards still perform so well on DX12 titles today.

            Just look for your 290X in recent benchmarks; it still performs quite well across all titles. Then compare it to the Geforce 780Ti, the card it competed against in 2013. It’s appalling to see how Nvidia’s cards age with each modern title released.

            Like

            1. >Nvidia didn’t suffer from this in DX11 games and older because their drivers split up the scheduling on to multiple threads in software (at the cost of a tiny bit of CPU overhead) to feed their cards–in essence, bypassing the game’s poorly threaded bottleneck.

              OK, so what you’re effectively saying is that AMD under DX11 was shit 🙂 They could’ve implemented the exact same workaround as NV but didn’t. I mean, these cards all have a target API. When I had my 290x, that was definitely DX11. AMD really dropped the ball, but devs *knew* this and the competent ones found ways to manage their draw calls. SMS never did, and even with my 4.8ghz Sandy Bridge, PC1 ran like shit on my GCN2 card.

              I always just found it really surprising that they (SMS) were never able to optimize for AMD. Eventually, Maxwell came out (which we now know used tiled rendering as its secret sauce) and I jumped ship.

              Interesting info about the GCN’s holding up well with newer titles. I know a *lot* of Kepler owners were really pissed that a GTX960 could match (or beat) a 780ti in a lot of usage scenarios. But see, even that was clever: Those people were pissed, but they probably went out and got Maxwell cards to solve their problem.

              Like

              1. No one can deny that Nvidia as a business has been very clever about monetizing convenient short term solutions. They’ve been making money hand over fist for years off of black-box code and planned hardware obsolescence. That kind of approach to product design and problem solving bothers me both on a personal and a professional level, so I avoid using their products where I can.

                I’m just glad that trend has started to reverse the last twelve months for video games in general–again, due to console-first programming. I wouldn’t be surprised however, if Nvidia’s Volta architecture re-introduces a hardware scheduler–just like AMD’s GCN.

                AMD’s current hardware is perfectly capable. Their new architecture Vega will be using a draw-stream binning rasterizer; their version of tile-based rendering. Even their open source software support has dramatically improved lately as well, which can aid developers if they choose to help themselves.

                [inb4 AMD shill]

                Like

  28. I’ll go with “speculation” (Project CARS Twitter answers tell me that it’s bascially confirmed) combined with the lack of mods for the series in game (Only one I could find was a Hungarian one for 2015) that you’re discussing the TCR series cars which is a series I love to watch.

    That Formula X looks interesting and glad to see that you’re being put to good work.

    Like

  29. Ian Bell is Austin’s boss. He pays him salary and bonuses. Austin will never step out of the line now that he’s got a sugar daddy.

    Like

  30. This article is no different than a dev diary to get people to talk about their upcoming game. James or Ian Bell writing this article, it actually doesn’t make any difference.

    Like

  31. Just last night I watched the Andy Tudor video from a recent PC gaming expo that covered a bunch of old sms business stuff as far as pcars 1.

    Can you elaborate any more on the AI and the enhancements to it over the last game? How are the physics feeling currently, maybe some info on a comparative basis would be useful.

    Like

      1. Andy Tudor from SMS implied they corrected that issue but Austin is in a position to dish on the AI advances, yes it’s a work in progress but it would be nice to know that huge issue was corrected right off the hop.

        Like

  32. Is the game a lot more demanding on the hardware than the first one? How do the weather effects affect performance in this regard?

    Like

          1. We don’t sponsor this blog. We asked Austin to stop picking on known individuals in the sim community and that was our only request. I and SMS are totally against any personal abuse and an unmoderated comments section. Austin knows that as I’ve reminded him of it on multiple occasions.

            Crucially though, at no point did we presume to dictate the content here. We made our requests and we hope it benefits the sim community in general if those requests are honoured.

            Nothing beyond the above was discussed or contracted.

            Like

              1. We don’t have any contract as regards PRC. Austin’s SMS contract for testing the game doesn’t mention it as that would be odd. The above were personal requests.

                Like

            1. >We asked Austin to stop picking on known individuals in the sim community and that was our only request.

              Like Josh Martin?

              Or did you just ask him to stop picking on the developers he doesn’t like?

              Does your contract with him prevent him sharing the failings of Project Cars 2 in the same way he did with Project Cars PRIOR to it’s release?

              Austin saved a lot of people a wasted purchase with his stellar Project Cars coverage, it’s a shame that your contract with him and your NDA will prevent him from doing the same with the sequel until after the game comes out.

              Like

              1. I personally asked Austin to remove our logo (which I never cleared in the first place) after seeing the Josh Martin article. I’m totally against personal abuse of any form as are SMS. I told Austin I felt the article was a ‘hit piece’ and I thought we had a ‘handshake’ agreement on that. Again, the request that he stop abusing individuals was no more than that.

                Beyond the above we never asked for editorial control and didn’t expect it but I was disappointed with the articles about Josh and I and we don’t condone them in any way.

                Like

                1. Thank you this comment was a great illustration of the control and sway you now have over this website as a result of the sponsorship deal.

                  >I personally asked Austin to remove our logo (which I never cleared in the first place) after seeing the Josh Martin article.

                  Great I believe Austin already lied about the reason for removing this logo in the comments here. Thanks for confirming this lie for us.

                  Jim Sterling spoke once again about the issue of hidden sponsorships in journalism yesterday I think there’s some interesting parallels with PRC to be found

                  Good luck with Project Cars 2 Ian

                  RIP PRC 2015-2017.

                  Like

                    1. You sound annoyed about the lack of control you still have, seems like you feel like your “handshake agreement” entitled you to more than you are currently receiving from this agreement.

                      Like

                  1. RIP PRC indeed. The lies, the self-contradictory “explanations”, the hypocrisy. That episode of the JimQ made me think of this blog and how incredibly fucked up this whole situation with SMS has become.

                    Like

                2. I’m not sure that I would class the Josh article as ‘abuse’ but can see why you wouldn’t want to associate your company with it. Its these type of conflicts that make the continuation of PRC very difficult imo if he is to associate himself with SMS.

                  Like

                    1. I don’t get what Ian Bell’s issue is with the story on John Martin, the kids a lying sack of shit aka fraud, con man, huckster, shyster etc etc. it is perfectly fitting that the site that mocks Pretend Race Cars and those deluded freaks that conflate the real world and the pretend world.

                      I support this sites vicious mockery of the deluded freaks that think fake racing and real car racing have anything to do with each other. An appropriate analogy goes along the lines of all those wannabe jihadis from around the world who get their training in call of duty, then they meet kids like my sons, who also grew up playing COD, but then my sons went away to a special place where all that COD shit was stripped away and replaced with real world skill sets. No country in history comes close to ours in terms of the United States and the survivability rates of our combat troops.

                      I totally get it that by stating the above some may be offended, but hey kiss my ass. Sure I’m a caveman but in the real world Bruce Jenner is an Olympic god and a man, not a chick with a dick, Rachel Donzeal is a white chick that tried to scam the system and get advancement by pretending to be black.

                      Austin didn’t create John Martins website with its lies and scamming, he simply pointed it out. Besides the kid just renamed his scam outfit and is carrying on just as before so clearly the guy needs a shrink and meds and some adult supervision or an intervention might be in order as well cus he clearly has issues.

                      Like

                    2. Austin, I didn’t notice my iPad kept replacing Josh with John in the above comment and I don’t seem to be able to edit, please correct if you feel like it or please point me to the edit function as I’m sure it’s not the last time I’ll be all wtf is that after I hit post.

                      Like

                3. >Does your contract with him prevent him sharing the failings of Project Cars 2 in the same way he did with Project Cars PRIOR to it’s release?

                  I wonder why you didn’t answer this

                  Like

          1. Laser scans are expensive, sending up a shitty DJI drone is cheap, doesn’t require permission from the circuit, and even a monkey like Ian can do it.

            Like

      1. Hay circuitos escaneados que son totalmente planos y sin chispa, lo cual nos da la pauta de modo certero de que un escaneado no es infalible, y al final, lo que importa , es la diversión, fanatico de mierda.

        Like

        1. Actually I’m not a WMD member and don’t have access to pCARS 2. So I’m just looking for the next best product out there. I have been on the lookout since the West brothers announced theirs.

          Like

  33. “I don’t feel bad attaching my name & website to it in some fashion.”
    _________________

    Seriously, you are not Tom Hanks destroying his career. You are a no name writing stuff about niche products in the web. Nobody cares if the game turns out worse than the first title and your name occurs in the game.

    Like

The comment box is not a toy.

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s