PRC Invades Bandai-Namco Germany

18049515_10212920580798641_1027486462_oThanks to the opportunity spearheaded by Ian Bell, this past Wednesday I was graciously invited as PRC’s foreign relations rep to a private press showing of Project CARS 2, which means we can start opening up a bit more about the upcoming simulator and tell you about everything that was on display at Bandai-Namco’s offices in Frankfurt. I arrived on location around noon and was greeted by two SMS employees, Luis and Marco. They quickly led me to the room where they had a rig setup with a Playseat and a Thurstmaster T300, complimented by a relatively large television running Windows 10.

Marco told me that before lunch would arrive, I could warm myself up with a couple of laps in the Olsberg GRC Lite car at the Daytona infield rallycross track. Straight out of the box the car behaved like I expected a support class  rallycross car to behave. If I had to explain the feeling of the car to someone who hasn’t played Project Cars 2 yet, I’d say that it felt very similar to how the rallycross cars drive in Dirt Rally – though much more refined. On dirt or gravel, the car felt almost identical to Dirt Rally, but on tarmac you could really feel that Project Cars 2 is, at its heart, a racing simulator. It didn’t display the weird and wonky tarmac physics of Dirt Rally where the car seemingly has too much grip, but rather felt exactly like you would expect a car with dirt tires would behave on tarmac.

18049465_10212920577118549_1400574340_oAfter I’d done a couple of warmup laps, it was time for a proper race against a field of AI opponents. If you don’t know much about Rallycross, then let me quickly explain to you how it works – six cars are spread across two rows, with the race commencing in a standing start fashion. Events are usually short affairs rarely lasting more than five or six laps, of which one requires you to take a slightly longer route around one of the corners of the track – known as the joker lap.

Since Marco was impressed by my speed he disregarded the AI strength setting recommended by Slightly Mad Studios for the press event and set the slider to 100% strength and increased their aggressiveness as well, a slider that many longtime rFactor players will be familiar with. I started the race in last place and had to make my way up the order during the course of five laps. I quickly overtook four of my five opponents, however the AI driving at the front of the pack was giving everything it could, throwing blocks, braking late and trying everything else at his disposal in order to keep me from taking his spot. However, my immersion was affected when I completely forgot to take the mandatory joker lap, and the game did not penalize me for it.

Later in the afternoon, we continued with a proper Honda Civic GRC entry at the Hell Rallycross track, a track many of you will be familiar with from Codemasters’ Dirt Rally. Though the track layout itself was the same as it is in Dirt Rally, I noticed something else now that I had a direct comparison with a different game that has the same track; Even though the layout was the same, the track surface detail was much higher in Project Cars 2. You really felt that you were driving on big chunks of gravel; The wheel vibrated ever so slightly, just like it does when you drive a gravel road in real life. Obviously, this feeling will change on the wheel and force feedback options that you set yourself, but that it’s working this well at this stage of the development of the game is a good sign.

After I’d accustomed myself to the car and track combination, it was time for another race. Since I had beaten the AI easily at 100% strength at the Daytona rallycross track, Marco now set the AI difficulty to 120%, fittingly called “Alien”though I don’t consider myself one, neither figuratively nor literally. This time I had great difficulty keeping up with the AI since I had started in last place again, and due to a couple of mistakes from my side I didn’t manage to win the race.

Next up was driving the Acura NSX GT3 at the Red Bull Ring in Austria. For the first time, dynamic time changes and 60x time speed up were activated as well, which meant that during the couple of laps I drove to get used to the car and track, the time of day progressed from noon to deep into the night. Headlights turned themselves on automatically on the car and at the track, and due to both lower air and track temperatures you could actually feel the tires producing a little more grip than during day time. This is something the endurance racing guys will love.

During the couple of hotlaps that I completed to familiarize myself with the car, I noticed that the turn-in behavior of the car felt “weird”. It was a feeling that was difficult to describe, but compared to my own experiences playing the alpha version of the game at home, it didn’t feel as smooth as I was used to with these cars. We went into the gameplay options menu and saw that Stability Control was activated, presumably for the more mainstream gaming journalists who would arrive later. I don’t know exactly what it does (apart from making the car feel like shit), but I implore Slightly Mad Studios to explore how stability control has been implemented. Many pad users will undoubtedly toggle on a vast array of assists to come to terms with the driving experience in Project CARS 2, and I felt it was counter-intuitive to what driving assists are supposed to do.

So, after disabling the Stability Control option, it again was time for another race against the AI, this time against a full field of 31 other GT3 cars, similar to what you would experience when driving the Blancpain GT series in real life. Again, I started last and had to make my way up the order during the 10 laps I was given for this event. After I’d gotten into a bit of free air and could turn some laps without having to constantly battle for position, I noticed that the AI somehow had a lot more power coming out of the corners and thus they were able to accelerate much quicker. But even though they arrived with much more speed at the different corners of the track, they could brake five, sometimes even ten or fifteen meters later than I had to in order to make the corner. In turn, their actual cornering speed was somewhat slow; sometimes they were so slow that I bumped into them at the corner apex, even though at turn-in they had a good two car lengths on me. This is something that Slightly Mad Studios definitely have to put some work into until the release of the game, as right now they exhibit behavior traits similar to ISI-powered products, where the line the AI uses conflicts with what the player car is capable of.

What I enjoyed about the AI though, was that thanks to the high aggressiveness setting the AI often dared to try and out-brake me into corners when they were next to me, something which many games don’t do well. Sometimes this led to the AI using me as a brake in order to make the corner, but most of the time it worked out fine. I also didn’t notice any massive pile ups or cars stuck in the gravel pits, which plagues not only the original Project CARS, but also other racing simulators like Assetto Corsa. I eventually made my way up to third before all of the spaghetti fell out of my pocket coming out of turn five, and caused a massive pile up that involved at least five or six cars.

The final car and track combination that we visited was IndyCar at the Long Beach Street Circuit. There was no AI race event configured for this combination, but again we started at daylight and drove until the track was dark. I rarely drive single-seaters in racing simulations since most games get them pretty wrong based on my own real-world experience, but I was positively surprised by how it handled.

What you’re asking yourself the most at this point is probably: “Tell us how the cars drive and feel!”, so let me answer your question. The overall feel, as Austin described a few days ago is very similar to some of the very good cars in rFactor 2; for me that means that it feels very realistic and predictable, but I know there are people out there that really dislike rFactor 2’s physics. The tire behavior is very similar, flat-spotting is simulated at least to the same degree that rFactor 2 simulates it (albeit the force feedback doesn’t try to rip your arms off you once you flatspotted your tire) and PCARS2’s tire model also incorporates an advanced form of tire deformation, as you can see in the video below.

What really makes the biggest difference though in terms of feel compared to other simulators, is the way that the suspension is modeled and how it interacts with the force feedback and the overall feel of the car. As I mentioned with the Rallycross cars earlier, thanks to most of the tracks being laser-scanned, you can feel every little bump on the track. This makes the cars more exciting to drive but also easier to predict, as driving over a bump gives you immediate feedback as to what the car will do next. Obviously all of this is subject to change, but if Slightly Mad Studios keep going in this direction with the development of their physics model, then I’m very optimistic that it will turn out very well and generally be liked by the community.

Another thing that I got to experience was what the team are calling “Live Track 3.0” and how weather affected the track. Track and weather progression was accelerated by a factor of 60 during my time spent playing the press demo, so one lap with one car would feel like like two laps with a full grid of cars putting rubber down on the racing surface. After a couple of loops around the circuit you could not only see a driving line form, but you also felt that you could brake later and accelerate earlier where the rubber was laid down. I also have to mention that unlike rFactor 2’s real road surface, which is a generic uniform strand of rubber, the racing groove begins as two distinct smaller rubber trails (one for each side of the vehicle’s tires) before eventually widening into a bigger, general patch. It looks objectively better than rFactor 2’s real road, and gives you a better idea of the lines people are taking through each corner. An additional feature that I sadly wasn’t allowed to take footage of yet (since the feature isn’t completely finished) is how the dynamic track changes with weather, but I’m sure you’ll see it at some point in the near future

Once I was done with all the car and track combinations that I was allowed to take footage of, we went back to Long Beach, but set the weather options in such a way that it progressed from heavy clouds to a heavy storm, and then back to blistering heat over the course of a couple of laps. Since the build version I was playing didn’t allow for pit stops or a change of tires at the start of a session, I could only use dry slick tires for the complete session with the Acura NSX GT3.

With every lap I turned, it began to rain harder and harder until I could barely go forward anymore due to aquaplaning. And when the weather changed to a scorching heat, a dry line quickly formed where I had driven the lap before while the rest of the track only slowly dried off. According to Slightly Mad Studios, the final version of the game will, on most tracks, have realistic drainage modeled into the track mesh, so once it stops raining water will realistically start to disappear from the driving surface, while taking much longer and in realistic places off the track, such as on grass. Though sim racers who run shorter races won’t be able to see how this plays into an event strategy, the bigger GT3 and prototype leagues will find this to be an extra challenge they’ll have to deal with.

The sound is, overall, pretty decent. Depending on the car it’s already very good, though some cars still experience issues. One thing I spotted during my session at Bandai-Namco was that when you drive under a bridge it sounded like someone is cutting a steel beam with an electric steel saw, though I assume this will be fixed.

In terms of visual fidelity and performance, I can’t comment that much from the event itself since the game didn’t run at full details in order to guarantee perfect performance. I can tell you from my personal experience though that the game looks absolutely beautiful in most cases on full detail as the graphics engine is, after all, an improved version of the one used for the original iteration. Optimization is significantly better than the first game, as during hotlapping on maximum details I never dip below 60fps, and that’s with a 970GTX at a 1440p resolution. This is of course still subject to change as not all graphical features have been implemented into the game yet, but what I just said should give you a rough ballpark figure of what to expect from the final game. Be aware though that the more AI or, when playing online, real players are driving in the same session as you, performance will most likely take a dip as your CPU will be stressed pretty heavily thanks to the complex physics engine that works underneath the cover of Project Cars 2.

All in all I found very few things wrong with the game in its current state (or rather, the build that I played), and if things progress as nicely as they have done so far, I see very little reason to not enjoy this game once it is released. I honestly tried to find as many bad things as I could during the couple of hours that I had to play this game so I couldn’t be accused of shilling for the game, but there just wasn’t that many things wrong with the game. I also did not receive any money or other incentives to write this article other than paid travel to and from the Bandai-Namco Germany headquarters.

Auf Wiedersehen

[Disclaimer: The poor video quality is down to Austin not having mastered the art of Sony Vegas video rendering yet, since we were allowed to recapture the footage taken at Bandai Namco at home. At the event I was able to play the game at a 4K resolution.]

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280 thoughts on “PRC Invades Bandai-Namco Germany

    1. How to make PRC suck your dick

      Step 1: Give them money (A small amount for you is a large amount for them)
      Step 2: Give them freebie PCs and invite them to events to make them feel important
      Step 3: ????
      Step 4: Profit

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  1. “I also did not receive any money or other incentives to write this article other than paid travel to and from the Bandai-Namco Germany headquarters.”

    Sometimes I think you write such things just to trigger the trolls…
    Even if I try to think you are objective on your thoughts I can’t stop thinking, after reading that line, you are already affiliated to SMS, you don’t need money…you already have them as sponsor for a car…

    Liked by 1 person

  2. A rallycross course at Daytona? That has my interest, but most of all, what catches my eye here is aggression being an actual variable that can be manually adjusted here. That was absolutely the biggest (non-physics, non-aliasing, err… I should just say, the biggest AI) issue was the AI drivers not at all being able to take the hint where it was and wasn’t reasonable to go full-on demo derby.

    Still holding back for now and wanting to see initial reviews and post-release patches and all that jazz, but I’m enticed by the concept of having relatively contact-free open-wheeling and then slamming the slider as high as it goes for a stock car race out of morbid curiosity on Mona- sorry, Azure Circuit, and regretting it as the course is littered with swerving, slamming cars behaving like they were ported from Daytona USA.

    Liked by 1 person

        1. Yeah. You’ll see that the Jokers are different because they’re going by WorldRX joker rules that the joker has to be longer than the actual. E.g. You use the inside line and the outside is the joker at Daytona.

          Liked by 1 person

  3. Didn’t read the article because i do not care for the opinion of paid shills. However, several months after release i may give PC2 a chance if the independent voices express satisfaction with said product, “I wont get fooled again”.

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      1. wow Ian Bells viral marketing army are out in force. All hail lord emperor Ian Bell and praise the wise words of PRC.

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    1. There is nothing like Independant anymore!!!

      All magazines are bought – literally all
      Your friends are preoccupied – they have a subjective opinion – barely ever an objective one

      So I STRONGLY RECOMMNED TO DO THE FOLLOWING:
      Ask a friend of yours if he can lend you his account like 2 weeks after release and then check it out for yourself, if you like it -> buy it
      If you have no friends then look for a cracked version

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      1. Or just wait a while after release. The reviews from Gamermuscle and other reputable simracing channels will surely follow. Heck, if Emptybox reviews it and likes it.. then I’m going for it.

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          1. You’re gonna tell me James is.. Actually Gamermuscle’s real name is James. But the first James I mentioned in this comment is the Austin, aka James from prc.

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      2. Steam do refunds if you don’t play for more than 2 hours. It shouldn’t take more than 15 minutes to realize Project Cars 2 is just as broken as the last one was.

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  4. I thought Sev already had access to the game for months?
    Either way, very informative article bias aside. Covered alot of stuff I wanted to know about. Hope they improve the Ai and you didn’t sound overly enthusiastic about the audio which is disappointing.

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      1. What a joke! so SMS is paying you an extra bill (ticket plane) to simulate a press events that allows you to talk whereas you have the game at home :D. FAKE -> just FAKE :D.

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        1. It was a train ticket, not even a plane ticket. And yes, that’s the only way I can write about the game, otherwise I’d be breaking my NDA and could theoretically be sued.

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                    1. Yeah Sev you are right for your post subjacent. “Sev
                      April 28, 2017 at 6:00 AM ”
                      You are trapped. When you write on PCARS 2 you shill, if you don t , you crticise others. So it s SMS 100% beneficts.

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  5. I don’t understand the butthurt over James being sponsored by SMS now. I doubt anyone of you who are shouting “Shill!” would turn down the opportunity. I know many of you will say that you would, that you would keep your “integrity” intact, but I doubt you truly would if it meant you could follow your dream.

    It sounds like internet trolls who need to exercise their “Gawd-Given Right!”: to act like cynical assholes while hiding their jealousy of someone who is succeeding.

    But what do I know? I am just one person who would have done the same thing if I were in James’ position, and would have never looked back nor had regrets.

    Onto the game itself:

    The biggest problem I have with Pcars is the pivot point of most of the cars, especially cars like the GTE models. It seems that SMS put the pivot points in the exact center of the cars, instead of just in front of the rear wheels, as it would be in real life. No matter how hard I tried to set-up the cars that point is still to much toward the center and it forces the cars to rotate in a wonky manner.

    Is that fixed?

    The gfx seem a bit cartoony to me, more so than in Pcars. Was that a result of the video, or the settings on the monitor?

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    1. So you’re saying that people in the media should sell themselves because some rich guy waves dollars and opportunities?
      Besides prc and virtualr, imagine if Ian also owned bsimracing and racedepartment or the people behind them. Now you’re starting to see why media platforms need to be independent, no matter if the authors/journalists write bad things or shitty articles.

      The difference between PRC now and PRC old was that everyone (except some occasions when he did sponsored articles) got an ugly one since for James doing an ugly article is about “exposing the truth and being honest”.
      Now sms/pcars2 are the only things getting nice articles. Nice and ugly are simplistic terms, but hope you understand the idea.

      “to act like cynical assholes while hiding their jealousy of someone who is succeeding.”
      That would be true if we were talking about some technology startup getting bought by google, but we’re talking about news media. There’s a very direct conflict of interests buying up a dude who runs a sim racing blog and that buyer being a person who has products in sim racing.

      But is also up to us sim racers to make up our minds and see what’s trustworthy or not. This blog had a very negative personal bias in the articles before this SMS deal, now there’s a positive personal bias towards pcars2/sms and no one else. If you can’t see this…

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      1. If James were a journalist I would hold him to a higher standard, as I do the “journalists” that pervade news channels today.

        Yet, James is not a journalist. This blog was started as an outlet to describe his (and this is important, say pay close attention), opinion/judgement of how he views things.

        The problem is that you and others like you are treating him as a journalist who should be objective. If you want objective, do not take a blog as a source of news or consider it journalism. If you do so, if you hold another’s opinion, that they express in their blog, then you are being naive and purile.

        You don’t have to agree with him, you can even have your own opinion, yet it seems like this blog is filled with people who do not like James, hold his feet over the fire for, possibly, doing what he had planned all along…

        AND YET YOU STILL KEEP COMING BACK!

        Let me let you in on a little secret: James is winning because he keeps getting the haters coming back and reading his blog. He has you all twisted around his little finger because he has made a place for you to gather and express your infantile internet anger. While his reader counts get higher and higher and any sponsors get what they need: Your viewership. On a blog of a person you claim to dislike for his choices.

        The blog you cannot leave alone.

        I imagine he is doing everything he set out to do, or even better while you are wasting anger on someone who’s internet livelihood depends upon return readers. Even if they are here to express their real or manufactured outrage.

        He wins and everybody who keeps coming in here to call him a shill is the real loser.

        I like watching naive people, who view themselves as smart and knowledgeable, get taken advantage of by their betters. It is like watching men play football against boys who think they are men, and can be entertaining.

        I don’t agree with everything James has to say, but I get more of a kick watching you all flail about while James gets exactly what he wants from you.

        Think about it. Although, watching you all makes me believe you would have difficulty understanding.

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          1. If it makes you feel better to think I am James, go with it. I will not try to convince you otherwise as you have shown in the above post that you are unwilling, or unable, to be objective once you have decided upon a course of action.

            Knock yourself out, feel better about yourself, continue to delude yourself.

            No skin off my back.

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    2. “But what do I know? I am just one person who would have done the same thing if I were in James’ position, and would have never looked back nor had regrets.”

      If you want to get bought because these opportunities don’t pass twice, at least have the decency and end your conflict of interests, which would be turning off this blog dedicated to sim racing, or at least stop with all the articles about the competition. The truth is that Austin, Sev, Dustin, are now SMS employees. Is fine by me if you run this blog dedicated to pcars2 and your real life adventures, but is bad to make articles about other games or make comparisons with other games in the genre.

      Imagine this situation. You have a news media website dedicated to politics and you’re independent. One day you become a member of Party A and work on their campaign. There would be no conflict of interests still writing articles about other Parties? Writing about what politicians from other Parties do, giving your opinion on their campaigns. Wanting it or not, trying to convince your readers, you will never be exempt while you have ties to one side.

      Liked by 1 person

      1. Read my reply above. Perhaps then you will see how you are helping James. You don’t even have enough personal integrity to stop coming to this site. You know, the site that makes James money?

        So,,,in a sense you are the shill, because if you were interested in conflict of interest (helping James out with his reader count) you would stop coming here to rail on him.

        Or are you letting your internet anger get be better of you to the point you are unable to see it?

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  6. When SMS meets SMS in another country. This Is si crazy the amount of money Ian bell can spend to fake people That PRC does a correct medias job.
    PATHETIC

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      1. So Bandai namco the publisher is also paying you! not only SMS ! That deserve more explenation !
        And bandai Namco is true finaly ; 80€ is the maximum value of your writing.

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          1. as long as you won t accept the fact that you are in conflict of interest and shill for a company and now a publisher and continue to serve the soup for this company.
            Yo are not a media for simracing anymore -> SIMPLE !

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          2. But it doesn’t really matter now, does it?

            You could argue that this cesspool is full of trolls and to a degree I’d agree with you.

            BUT.

            Less than one year ago the general sentiment around here, both in the comments and in the articles, was that all these evil developers just bought “journalists” and the like to either silence criticism and/or push viral marketing articles.

            With what is going on with the other guy in Canada, the deal between him and Ian, the fact that he’s sponsoring an entire race car (doesn’t matter if it’s K&N or Arca or a local series with more drivers than spectactors attending, those kind of cars are expensive to run and maintain regardless of where they race) and that after trashing him for years they now have become best buddies (or fuck buddies, I don’t care, I don’t have a fetish for bald middle-aged men), and the 180° that went on with the general tone of some of the latest articles, one has to wonder whether it’s genuine positivity or paid-for one. You may not be a part of it as it’s a deal between the two of them, but being a part of PRC involves you in their business, regardless. If anything, just for the fact that you both write for the same website and are friends behind close doors.

            You can come here and say ‘hurr durr, I’m not paid by them to say good stuff hurr durr’, but you can’t be surprised or annoyed that people question the legitimacy of such things.

            Like it or not, accept it or not, now the PRC tag is on par with virtualR.net. You may or may not have been ‘bought’ by a developer, but people will always question the content of these articles from now on, because there is currently no proof that you’re saying the truth. But what’s that worth, actually and anyway? On the internet, your name and your words are just a bunch of pixels, there can’t possibly be a degree of credibility as you would expect in the real world. It’s not like going online and checking your professional results as a racing driver. It’s just a bunch of words about a game that you have and others don’t (yet). There is no counter-proof, nothing more, nothing less.

            You can have a clear conscience and be genuinely positive about the game being developed by the same guy’s team who’s sponsoring your friend’s race car. And I, for all it’s worth, will give you the benefit of the doubt. But people on the internet don’t care about words, they want hard proof. And “simple” words posted online are not enough.

            With that said, I have a question of my own, that won’t break your nda. Are there any more historic cars other than the ones already announced/showed in trailers and images? Don’t need the names, just a yes or no.

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            1. I don’t know which cars have already been officially announced yet so I can’t tell that, sorry. And I completely understand what you are saying; people will find out whether we were just shilling or actually telling the truth once the game comes out, and I’m confident people will realise that they were in the wrong. Sure, even PCARS2 won’t be for everybody (no game is) but it’s a HUGE improvement over PCARS1 and will, at least in my eyes, be the best racing simulator out there once it’s released, at least when it comes to “simulation value”.

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  7. I’m not cool with how Slightly Mad Studios have increased their viral marketing presence from what we saw with the original Project CARS – which was already intrusive on it’s own.-James, August 2016

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  8. Tell Ian to license more historic (Group 5, Group C, IMSA GTP and IMSA GTO/GTX) cars. DRM 3.0 will be released for AC not far from now and we need as many models as we can convert from both.

    Liked by 1 person

    1. Apart from asking Bandai Namco to invite me, Ian hasn’t told me to do or say anything other than to be as honest as I can about the game.

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      1. Woow yeah, noone believes you. Ian asked you to go there to be able to release some info for marketing purpose. We reader ask you not to be “as honest as you can” but to be “honest”. and to be honest you have to be independant. CLEAR enough ?

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        1. With that I meant, being as honest as I can in relation to what I am and am not allowed to say about the game considering I am under NDA.

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          1. So you say you did a press event to be out of DNA but now you still however under DNA. You are embarassing yourself now…Time to tell readers that you are just 100% under SMS control. you get it ?

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      2. I get you dude but it’s hard for anyone to see impartiality when SMS get to edit all p-cars2 articles. Personally I’ll take any man at his word untill I’ve reason to do differently, cynicism, while usually the correct route gets boring after a bit. It’s god to hear they got surface transition better than Dirt, although that’s perhaps not too high a bar

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        1. I understand that. Though SMS never gets to edit anything here. If, at all, we ask Ian beforehand if we’re allowed to write about a specific topic (NDA etc.) and if he says it’s fine, we could shitpost about it as much as we would want without any repercussions.

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          1. ” and if he says it’s fine”

            It’s amazing you still can’t understand why people might have a problem with this kind of behavior

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            1. It’s amazing you still can’t understand we’re under NDA and if we talk about things we aren’t allowed to legally then we would get sued.

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          2. Ah right, that simplifies things. So your saying, basically ye guys get to go racing and SMS get a hand developing oval racing? Hey I’m only speculating, your motivations are clear, those of SMS, less so

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            1. The SMS sponsorship deal is completely independent from us helping SMS out as testers. As mentioned before, the sponsorship thing was a done deal way before we even thought about being involved with testing. IIRC AUstin approached Ian about the sponsorship sometime in October last year or so, whereas I was the first of PRC to get access to PCARS2 in December.

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              1. Right, well maybe I’m being a bit stupid, it wouldn’t be the first time but it’s hard to see potential SMS motivations, outside of the obvious one. However it’s also hard to see SMS investing a fair chunk of cash just to accomplish that goal

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  9. Hahahaha. Didn’t you all blast Kunos for doing the same exact thing? The hypocrisy is strong here, Your opinions and impressions are to be trusted just as much as Team VVV’s, the folks who visited Kunos, and any other person who was given free items/travel in exchange for impressions and reviews.

    Liked by 2 people

      1. I wonder when Ian will give green light to TeamVVV’s Alan to start pushing constant daily marketing footage to their Youtube channel like they did with the original Project Cars.

        Liked by 1 person

        1. Alan is hoping soon. That Codemasters money dried up a bit ago and he spent the PCars money long ago. I’m sure Alan is salivating thinking about what he’s going to get as well. If Ian bought Austin a car, then imagine what he’ll do for Alan.

          Liked by 4 people

        2. It’s a shame that unlike with Project Cars Austin won’t be allowed to write about it until Sugar Daddy Ian says it’s ok.

          PRC is compromised. We need a replacement.

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  10. As if that wasn’t enough, VirtualR, the biggest and traditionally the most reputable sim racing news site, was bought out by Slightly Mad Studios, and promptly began pushing Project CARS propaganda at a nauseating rate.-James, June 2016

    He (Ian Bell) tries to argue that VirtualR remained unbiased towards Project CARS, that no viral marketing for Project CARS took place, Slightly Mad Studios staff members never attacked customers, and that the multi-platform racing simulator met all promises made in the initial pitch, but I’m not exactly awake to argue. I don’t need to be. This dude is straight-up not living in the same reality as we are, his ramblings indicated a genuine problem could be the sign of a Cluster B personality disorder.-James, June 2016

    Liked by 4 people

    1. I abandonded PCARS1 long before it even reached proper alpha status (like, at least 2 years before release) because I was unhappy with the product. Now it’s only ~half a year until the planned release afaik and it looks way better than PCARS1 ever did. If you don’t want to buy it, then don’t buy it. Or refund it on Steam or w/e, nowadays their 2h refund policy is working as good as any demo.

      Liked by 3 people

          1. You’re selling yourself short a comment of that quality deserves more sperm than that.

            Ian please pay your staff better,

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  11. With regards to people’s opinions on the ” your being payed , you guys have already confirmed that you are .

    Personally I don’t give a toss , what I do care about is that I am not getting miss informed which is somewhat difficult to judge given the current situation .

    I am not WMD member as has been mentioned before , all I can hope for is that SMS can produce a outstanding product which again is difficult to judge after the last abortion , all be a pretty looking one.

    There is no denying project cars is sounding like a step up from the last game and so it should be , I like the look of it at the moment with the new tracks and cars . I know they can and will trickle feed us with information with regards to the dynamic weather which sounds great !

    I am a little dubious about race rules and how this will be implemented if at all , no mentioning of this yet from SMS .

    Damage is another thing that does have my interest and how it would be handled . As for tyre deformation the little video really doesn’t prove it is actually there .

    Once again I do hope they produce a great racer/sim because the only thing I am looking forward to at the moment is dirt 4 and maybe f1 2017 .

    Gt sport just looks blah to me 😦

    The kicker is going to be when it comes out and how well it is received , James and Sev you guys probably deserve the spoils you have at the moment , be careful though if you are not honest with us those spoils will be short lived I’m sure once the product is completed .

    Liked by 1 person

  12. Compared to RL the cars hectic up/down movements are completely missing in the video.
    The sideways movement (and physics) does to the contrary look very good.
    It looks very much like rF2 where the lateral physics are more or less spot on (in certain cars) but where the vertical movement is more or less like a sleepy boat (compared to RLs fast up/down movement).
    Conserning these urgent vertical rapid movements is the only area where iRacing (and NR2003) does a much better job than other existing sims.
    But where iRacing sucks in the lateral movement department (and physics).

    Like

    1. It really depends on the car. I’ve experienced what you are talking about with other cars at other tracks. Really depends on the car/track combo.

      Like

      1. >Really depends on the car/track combo.

        A good simulated model is a good simulated model. Changing parameters such as the Track or Car should not affect the overall quality of the simulated model.

        Like

        1. What I meant was that different cars have differently stiff suspensions, and combine that with a track that has a really smooth surface and you will not see much movement at all. IIRC SMS laserscanned the Red Bull Ring only a couple of weeks after it was repaved, of course it’ll be very smooth and not show much bumpiness. Combine that with a usually soft-springed GT3 car and you won’t see much horizontal movement.

          Liked by 2 people

  13. Looking at those in car videos, the way the suspension works is looking a lot more convincing than in other videos, not sure if that has to do with how the camera is set up.
    Is it possible to have a hud that indicates gear change like the mod app sidekick in ac?

    Like

  14. “Best sim ever” – Sev

    That while it’s still WIP seems very very suspicious to me. Then how much more “best sim ever” are we gonna hear during all the future updates? When things start changing drastically?
    Sev, I know it’s your job to sell Pcars2 now but try not to over sell it just yet. Lest people see through the marketing drivel. Try to be more subtle.

    A little goes a long way…

    Like

    1. He doesn’t say the game is perfect or that it does not have bugs or issues. “Best sim ever” is your conclusion not his, if you cant discern between a preview article & a review then you are dim.

      Liked by 2 people

      1. How it’s not sev’s conclusion when he just said that PCARS2 will the best racing simulator in his eyes once released?

        Like

        1. I don’t remember reading that, only something to the effect of ‘and if things progress as nicely as they have done so far, I see very little reason to not enjoy this game once it is released’

          Like

          1. Sev said: “it’s a HUGE improvement over PCARS1 and will, at least in my eyes, be the best racing simulator out there once it’s released, at least when it comes to “simulation value”.”

            Like

    2. As I said, to me it’s the best one in terms of driving feel. Other people may have a different opinion once the game releases. Before PCARS2 I thought rFactor2 was the best in terms of driving feel.

      Like

      1. Pretty sure you said in an interview once that Assetto Corsa was the most realistic simulation that was out there? Think you said the M235i was very close to one you had driven.

        Like

        1. In fact you say it here ‘personally felt that the cars I’ve driven in real life – cars also available in Assetto Corsa – were as close as a modern simulation developer could get to reality.’

          &
          ‘This is a really difficult question to answer for me, since I got to try my hand at real race cars before driving pretend race cars. I can, however, say that games like Assetto Corsa feel leaps and bounds ahead of other certain sims on the market, and Assetto Corsa on its own is very close to what a real race car feels like.’

          https://pretendracecars.net/2015/05/05/blurring-the-line-with-severin-austerschmidt/

          Like

            1. Yes but ac handling is even better now. It’s a whooly point yes. But has rf2 all of a sudden become the ultimate sim experience? Yet to try it but wonder if this is more about his fallout with Kunos.

              Like

        2. That was before they started changing their tire model every month while making it feel shittier and shittier. Nowadays AC feels pretty good again, but I prefer rF2/PCARS2 over it.

          Like

  15. So after pcars2 is released you won’t be in nda anymore (or will you..) which means you can talk how shitty you want about the game and the devs right? Wrong.

    Like

    1. I could’ve talked as shitty as I wanted to about the parts of PCARS2 that I played last week too, but as I said I tried my hardest to find things wrong with the game but in the build I played, there just wasn’t much apart from the weak audio.

      Like

  16. Weren’t there articles about Kunos paying people to write nice things in their press events at Vallelunga? After all it was just people going there because they were invited to preview the game and write about it afterwards or post videos.

    So what about those girls who promoted AC console version on instagram? You should switch those images to those of austin, sev, and dustin shilling for pcars2.

    So for all the shit you gave to AC for how it was being promoted, you should make an apology article that you were wrong. Because you just told us your articles on pcars2 are legit, while you said those preview articles on AC weren’t legit just because people were invited to press events. Unless you do consider these pcars2 posts you’re doing just shill pieces but trying to hide it to keep receiving dough.

    Liked by 1 person

    1. The difference with AC is that what the press described in their reviews was contrary to what the game actually offered in our views, which is why we called them out. If the game ends up being completely different to how I described it here then please, feel free to call me a shill once it’s released and you had a go at it. And if the release version of PCARS2 ends up being shit and we review it we will definitely say that it’s shit. But until then, I can only write about and explain what I experienced at Bandai Namco, which was definitely not shit.

      Liked by 2 people

      1. In the first place, why are you going to call out reviewers that perceive games and simulation differently than you? So basically what PRC did was “We don’t agree with the things you said about AC so you must have been paid to shill”. How the wheel has turned. Now you’re doing press events. It seems that for people to be legit they need to think like you. So if the authors of prc find a game to be bad, everyone else who finds the opposite is lying.

        Like

    2. That is quite correct. I also commented back then that I paid travel, hotel etc. myself for that trip. Kunos didn’t give me anything but a meal one evening.

      Like

    3. Alright, here’s what separates the Kunos situation from us.

      Their game was objectively broken upon release for consoles. Serious FPS issues and an outright lack of features highlighted an enormous list of problems that most reviewers refused to talk about.

      I don’t care if devs give you free shit. You don’t see me losing my mind at EmptyBox or Jimmy Broadbent suddenly sporting a pair of Heusinkveld pedals or R3E press access. Take the gifts and free content, go on your merry way. Reap the rewards of figuring out how to become popular on YouTube, but don’t become a mouthpiece for a company.

      I care if it’s blatantly obvious I’m being bullshitted. That was the precise case with AC. That was the case with NASCAR Heat Evolution. That’s been the case with iRacing for several years.

      Article after article pretending everything was amazing when it CLEARLY wasn’t. Not cool.

      We’ve done two articles on pCars 2 with everybody knowing we’re on the payroll. Rather than act like the game is the second coming of Jesus, we’ve instead told you about nine major areas of concern, and even eschewed the carefully crafted HQ in-house footage in favor of our own work:

      – they wanted to scrap a car lots of people liked
      – oval AI isn’t very good
      – road AI isn’t very good
      – several cars across several classes are too fast compared to real world times
      – there are tire heating problems
      – there are unrealistic setup exploits
      – the game does not detect the joker lap in rallycross races
      – driving assists don’t work as they should and actually make the car handle worse
      – there are engine sound issues when you drive under a bridge

      People crying that we’re “shameless shills who have sold our souls” aren’t even reading the fucking articles.

      Liked by 3 people

      1. “shameless shills who have sold our souls”

        I’ve read your articles since the sms deal happened (even though you didn’t disclose at the time) until today and I’m left with the impression you are exactly what is in that quote.

        Kunos had press events for the pc version as well and even then you called it a fake show and reviews.

        About the console version having fps issues at launch, it was an unexpected problem with the voice-mic problem from the xbox one software, that was hauling resources. Lack of features on console.. Is more like the console devs considered enough features to play the game. But with time they’ve been adding more things because the community wanted more things.

        If reviewers don’t talk about things you consider problems it means it isn’t a problem for them. Just because you don’t like how AC is or what it has, the thousands of people who play the game weekly don’t share your opinion, or even if people want more things in the game, they play with what the game offers and aren’t constantly acting like unsatisfied brats.

        You definitely lost your shit over simracinggirl. That was as delusional as it can be.

        You treat pcars2 with other eyes and words than how you’re treating the other games in the genre. That is visible to anyone. Until you treat everyone and everything equally, you will be shilling for pcars2 simply because you write favorable articles for it and for sms and for no one else. Just because you point flaws in pcars2 doesn’t mean anything. You seriously underestimate the readers.

        Like

              1. Is funny how you call it AC defense, shills, fanboys, when people have different opinions and perspectives. We’re all a bunch of haters for not liking pcars2 and sms. Are we haters or are you a shill?

                Like

                1. Are you kidding? The REAL problems of AC were so blatantly obvious (just look at any NON-simracing related youtube review) that you look downright silly trying to downplay these issues. Come on now. Stop being an idiot.

                  Like

                  1. James has been crying about shilling at any press event AC had, be it for console or for pc. But suddenly these press events with pcars2 are as innocent as a baby. Why are you letting yourself be so manipulated by the people behind this blog? James opinion will always the opinion it favors him more. Right now he has to stand by SMS side.

                    Like

      2. It’s just, y’know your style normally doesn’t work like that. You don’t have to look for the negative things hidden in one or two sentences, the negative things are what makes the article. Normally, this article would’ve looked roughly like this.
        “One cannot say that there isn’t some small in competence when it comes to the physics. However, most problems from Project CARS 1 are just as apparent in Project CARS 2, albeit in other ways. There still are severe problems with the tire model; tire heat is just completely fucked up and at this point I’ve got little hope that there’ll ever be a developer getting this right – least of all SMS. Apart from that, while they have fixed the camber bug, there are now thousands of completely new unrealistic setup exploits which show in a very impressive fashion how little simulation value Project CARS 2 really offers beneath its gorgeous shell.
        Furthermore, the sound is fucked up beyond belief; driving below bridges is literally hurting my eyes, and don’t you dare turn on the assists: Whatever they’ve done better on the physics side of things this time will vanish and you’ll be left with the impression you’re driving a very expensive boat…”

        And so on and so on. Now compare that with the article above. Get everyone’s point?

        Like

        1. Amen. If these were different times you’d be hired as writer and public opinion giver (read public manipulation) for this blog. But since you can’t write like that for pcars2 anymore, maybe they can still hire you and write like that about any other sim or racing game. There’s a solution for you though, give Ian Bell your paypal and then learn to write about pcars2 the correct way.

          Like

          1. No if it “matures” just with pcars2 and when talking about sms.

            You didn’t mature your writing though, you changed 180º on how to write about a game. People don’t mature that way from one article to the other. Which means you were always capable of writing about the other sims the way you write about pcars2, except that you didn’t want to before and now you’re forced to it.

            Like

          2. Money and sponsorship Help the maturity for sure. But it s valid only for sms. James you are fucked, people came here to see good independant review. Now that s you Readers who are independant. We continue what you donne in the past James. We informe the new comers that you shill for SMS. Honest isn’t it ? Cannot blame us ?

            Like

        2. Except in any of the positive articles ever written.
          Just because most of the positive ones happen to be historic ones doesn’t mean they can be discounted from being reviews

          Like

        1. I think in one instance I actually recommended Sector 3 to toss press access to a certain youtuber. Forget who it was though. Would have to go back on my FB message history.

          Also got NASCAR The Game hooked up with Jeff Favignano. In fact I openly asked for it because they had some random dude demo the game on Twitch and he couldn’t drive for shit.

          Then Jeff fucked up the coverage by getting mad at the chat when they said they didnt like the game (it was seriously bad). I raced with him in a few of his twitch streams and it was obvious the game was a flop just by what was happening in the stream, and he’d be like “you guys are just trying to ruin people’s fun”.

          SRG I’ve gone after because she was literally the poochie of sim racing. Honestly she’s probably a decent lady outside of sim racing autism but it’s just awkward how basically Vesaro constructed their own sim racing personality for themselves.

          Like

  17. The sounds in those videos is even worse than Jimmy Broadbents lisp and lol at the shitlords trying to rate the physics without even seeing control inputs.

    Liked by 1 person

  18. You guys might as well shut down this website. Bunch of hypocrites offering weak justifications for their ideological 180 on integrity of reviews. You’re no better than the chump from virtualr who was also bought out

    Like

    1. Hypocrites? Nah, I’d say we’re setting an example.

      How much pCars 2 coverage is there over here? Not a lot. We did two articles talking about the game directly, both of which addressed a lot of topics that don’t show the game in a good light.

      You’d need to perform some serious mental gymnastics to construct either of these articles as “viral marketing,” and if you lack such poor reading comprehension that nothing short of me writing SLIGHTLY MAD STUDIOS IS A FRONT FOR HUMAN TRAFFICKING constitutes as negativity towards a video game, then frankly I couldn’t care less about taking into account any of the asspain on here. This is sort of why I attribute a lot of the asspain to AC fans in particular; they have nothing to do in their own game, so they sit around wanting blood for kicks. You’re not getting blood, because unlike AC (and the first pCars), pCars 2 is kind of turning out alright.

      What’s funny, is when I would go full-abrasive on ANY dev in the past, fanboys would kick and scream for devs to sue us, for PRC links to be blacklisted on X amount of sites, and the odd person saying “you’d be a really great critical sim blogger if you dropped the hostility,” but now suddenly these same people are shouting WE WANT THE OLD PRC BACK. Or they’re just writing dumb shit like “how’s Ian’s thick cock taste” or variations of the anal cavity spam. Keep in mind sims aren’t played by teenagers, and teenagers certainly don’t read blogs that are notorious for long-winded written works, so these are fully grown men committing themselves to this shit. Hilarious what happens when you give the “welcoming and inclusive sim community” anonymity.

      I dig the Ian Bell approved sticker tho, whoever made that is a shitposting legend. If you’re going to waste time spamming up a storm on PRC, be more like that guy.

      Liked by 2 people

      1. “PCars 2 is kind of turning out alright”, you had better watch that tone before master shortens your leash.

        Like

      2. “but now suddenly these same people are shouting WE WANT THE OLD PRC BACK.”

        So does the “new prc” apply to all the articles from now on or are we getting back to old prc whenever the business isn’t pcars2?

        “You’d need to perform some serious mental gymnastics to construct either of these articles as “viral marketing,””
        You sure performed a lot of writing gymnastics on these pcars2 articles.

        “This is sort of why I attribute a lot of the asspain to AC fans in particular; they have nothing to do in their own game, so they sit around wanting blood for kicks.”

        Yeah sure, oh what is that?
        http://steamcharts.com/cmp/244210,365960,211500,234630#1m

        “You’re not getting blood, because unlike AC (and the first pCars), pCars 2 is kind of turning out alright.”
        Oh LOL, pcars1/2 the ultimate racing sim, the ultimate driver journey, the end of all. Does Ian Bell pay you extra to say crap like that?

        Like

          1. Damn son, that was a super fast reply. Too bad you only said shit. Mad that Stefano didn’t hire or listen to your expertise? Austin>Sev>Dustin>Ben Collins>Hamilton>Rene Rast
            The more real drivers the higher the simulation value.

            Are you getting Fredrik Sorlie for project cars 3?

            Like

              1. AC sure had professional drivers testing the game, but they didn’t make the devs change these and those numbers for more simulation value. You know, professional racing drivers respect the physics devs and their work and don’t enter areas where they don’t have the knowledge. But you Austin sure have the knowledge both on track and from the books. Those physics articles you made on AC were really appreciated, we all learned a lot. Ian Bell is in for a treat.

                Like

                    1. Dear Stefano, this is gonna hurt your feelings but all in all the flawed pcars 1 is still far better than Assetto Corsa, more to do, more events, more cars, more tracks, more everything, you guys came up with some great feel and then blew everything else. But I paid full price for ur fucking game and all the content so maybe you could get your shit together and finish it. So how about you just stfu and get busy coding.

                      Like

                    2. lifesimulated, this isn’t Stefano posting here. And second, yes sure pcars1 is much better simulation. top kek

                      Like

              2. This might be why the cars feel so numb in the braking zone. I’ve driven cars IRL like that (and I’ve heard that with modern DTM’s it’s sufficiently bad that they have lights on the dash to indicate front wheel lockup), so maybe AC has got it right in some cases, but not others.

                Like

        1. It’s really surprising to me how R3E has such low popularity. Aside from the issue with being unable to change tire pressures, this is my favorite sim and is the only one that feels (IMHO) almost exactly like a real car, especially at the limits of adhesion in the critical braking zone.

          Like

          1. Austin’s u-turn on Sector3 confirmed that he is no longer objective and questions whether he ever was. Your unwavering support of him is bizarre.

            Like

            1. Austin has indicated he felt it was time for the blog to evolve. That’s his prerogative. I still come here because there’s still a lot of interesting scuttlebutt you can’t find anywhere else, the articles are generally well-written, and PRC continues to *support* its critiques with *evidence*. No one else does this. Everywhere else is filled with glowing, fluffy, unending praise for any game that deigns to cater to our admittedly niche hobby.

              Also, I think maybe PRC had already made its overarching “point”. The goal surely wasn’t to just scream at the walls forever? I mean, look what happened: We’ve got a voice on the inside during the development of a rather large sim-racing franchise.

              I have zero doubt that Austin is a) An expert on this stuff b) Cares about the hobby and c) Will tell SMS if there are problems with their game, thus improving it for everyone.

              I realize a lot of people here are bemoaning the perceived loss of the “old” PRC, but you can’t hang onto something long past the point of further utility or even interest.

              Put more simply, I think Austin wanted to step up and take a bigger role in sim racing, Ian Bell apparently had some sort of epiphany where he realized this Canadian guy had valid points, and the rest is (about to be) history.

              Like

              1. ” Everywhere else is filled with glowing, fluffy, unending praise for any game that deigns to cater to our admittedly niche hobby.”

                Point me to the websites which are having over the top articles about sim racing games. You aren’t going to find any, because all there is are actual sim racing news websites and prc who says bad about everyone else except pcars2.

                Like

            1. I guess it is. Really dumb marketing. I got nickel and dimed for 2+ years, then I managed to snag everything with that big sale they had around Christmas.

              What’s cool is now I have all the various series, so when the $4 McLaren 650s GT3 comes out, I simply re-purchase the entire GT3 series, it deducts the 99% I already have and I end up getting the car (with a bazillion liveries) for $1.70 iirc.

              Like

  19. I don’t agree with everything PRC does/says but, on the whole, I feel it plays a valuable role within the community and I consider myself a fan (and a daily reader).

    That said…

    …PCARS2 better be a damn good game, or else I fear PRC is going to have copious amounts of egg on their face.

    Liked by 3 people

  20. Is really visible how James is trying to shape public opinion pro pcars2. Puts likes on the posts that are in favor of pcars2 and sms. A year ago he’d put likes if the person said bad about pcars and sms.

    You know you’re gonna get the seal of approval in form of like if you share James/Sevs same minded opinion. If you’re part of the cool kids you’re gonna receive recognition from the shill/hater. If your post is shilling for pcars2 you’re approved. If your post is against AC you’re approved too. Neat!

    Like

    1. I think AC has developed into an outstanding game as of April 2017. I love the Special Events, trying to get the top level on each of them. The AI is approx 1000% better vs Release. The only issue I still have is the subjective “feel” of the ffb, which seems a little numb (but that’s a highly debatable, personal opinion).

      OK, now let’s see what happens.

      Like

      1. That “numb” feeling comes from the exaggerated feeling you get in raceroom. So many sliders for forces. Yet in AC you only have ffb% (gain). Any real sim racer will only use the main slider and turn off all the other effects. Because that is what comes directly from the car to your wheel. You should also try different cars and race cars in AC, some feel softer and others more violent. Take the fxxk or zonda r to nordschleife, just to not name any GT race car. But all those fanatec and thrustmaster belt wheels are numb on their own. So when you get a sim that doesn’t exaggerate stuff you think is too numb. Also try the monza 66 oval, there you get a rough asphalt.

        Like

        1. You are so clueless.. there are TONS of FFB parameters in the .ini files. And you need those to get it all working properly.

          Like

          1. No there aren’t tons of ffb parameters. The only ffb parameters in ini files are the same as the sliders in the menu.
            If you’re talking about parameters inside the data physics files of the car, there is only for torque. This isn’t rfactor where you need realfeel plugins and many file tweaks or something. All these games, pcars, raceroom, race07, they all got those sliders for the feeling of ffb. In an actual sim you just need to convert the forces to be recognized by the wheel software and that’s it, all nuances are particular to the car and not because you adjusted extra sliders, like you do in pcars and raceroom.

            Like

            1. Me thinks you are the clueless here. Of course if you want be apurist and run “Raw” ffb that comes directly from the steering rack, you can do that. But that’s stupid IMO, as with a toy wheel you miss all the g forces and other sensory clues that you get in the real thing. The extra sliders and values are there just because of that, to allow you to mix a SUBJECTIVELY good ffb setup that tells you what you want to know about the forces affecting the car.

              Like

  21. Anyone who replies that “you’re just a bitter troll hating on pcars2”, James will put a like. If I say nice things about the game how much will I receive. I give my paypal?

    Like

  22. Anyone else notice those fucking pre teens responsible for GTPLANET are noe sourcing stories from here. Austin, could you please tell them to fuck off and stick to Gran Turismo, the real driving simulator?!

    Like

      1. Haha try harder you shill. Trying at all cost to make Gran Turismo irrelevant and look bad because you’re focused on promoting pcars2. Have fun playing pcars1 v20 patch.

        Like

          1. I watched videos and what the cars do on tarmac is more natural (and realistic) compared to GT6.

            “Polyphony have some explaining to do.”

            Like Stefano would say (Hi Stefano), grab some books and learn car dynamics. Polyphony ain’t got time to teach you.

            Like

            1. Stealing a post from RaceDepartment because the guy nailed it:

              – the torque deliver is insanely direct
              (seemingly no flex in the driveline, engine weight/inertia practically non-existent, also no engine-braking in downshifts)
              – the combining of slip ratio/angle is like in a tire model from the PS2 era. The fall-off after the still adhesive slip-ratio part (usually at ~10%) is already far too extreme, but when getting wheelspin in a corner, there is immediately no lateral tire force left, leading to even more combined slip, leading to even faster wheel-spinning.

              Like

              1. Austin, like you I signed up for beta testing and I’m doing my part but it’s really no fun to do it, all that time and money and to offer up something so fundamentally flawed is astounding, unless they rework it big time gran turismo sport deserves to bomb.

                Like

              2. That all sounds well in your mind… but you have no clue about simulating cars. If you think GT6 is a great simulation compared to GTSport, then you fit right in with testing pcars2.

                Like

                  1. well, same goes for me. i fell the same about gt sport… just not removed it from my hdd yet. i like r3e and asseto corsa more.

                    Like

                    1. So your city car feels like a race car from raceroom… or what car you drive at the track every now and again?

                      Like

                    2. It’s not exactly a city car It’s 2013 Audi TTRS with a stage II APR kit with approx 420hp, depending on octane. I put on a bigger RARB and run some aggressive toe out to improve turn-in and get the 4wd to rotate better. Still have to trail brake all the way into the apex, but it works. R3E gives me FFB that most reminds of what I experience with that car IRL, except for the brake fade and greasy-feeling tires by about lap 4.

                      Like

      1. Is part of the sms plan to viral market pcars2. They’re trying to use the gtplanet forums to dismiss gran turismo games and then use james on prc to write articles how the competition is much worse. They even try to tell people that the multiplayer/esports in gtsport is bad because sms is investing in the esports scene too, with similar multiplayer in pcars2 to that in gtsport.

        Like

      2. I am an infrequent GTP user and I hate Johnnypenso, who couldn’t seem to stop namedropping PCars or Assetto Corsa on every GT Sport thread and talk about their superiority.

        To be fair, the epic whining and crying thread basically leaked to the entire forum.

        Like

  23. “PRC INVADES Bandai Namco Germany”
    Shouldn’t that be “PRC gets all expenses paid invitation to spread the good word for Bandai Namco Germany”?
    The term “invades” would suggest you weren’t welcome or uninvited, kinda like the way the Russians, Americans, and English went to Germany in 1944? I’m pretty sure Stalin didn’t claim for his train fare but I may be wrong as I wasn’t present.

    Like

  24. I can see from the Red Bull Ring footage that AGAIN they´re removing problematic curbs on purpose to keep the suckers on the road. They´re going to rely on silly penalties instead of physics to police the tracks again…

    Like

      1. He drives over the curb with his tyre in the first video then misses it in the second so doesn’t really illustrate it very well.
        Pcars physics are shit but the curbs where much more severe through the ffb than in AC. In AC any severe ffb are diminished. So driving an open wheeler over a big sausage curb feels like you have driven over a cushion regardless of what the car does. This is because Lord Kunos fears for your safety.

        Like

        1. A sausage kerb is rounded and not saw tooth like the others. What feeling is a sausage kerb supposed to give you? I don’t think you’ve tried to drive over one in the sim so you’re not really remembering how it feels. And I doubt you drove over a sausage kerb in real life. The city curbs are not like the kerbs on a race track.

          Like

          1. Holy shit.. it’s true. I thought the “AC fanboys are living in dream land” meme was bullshit but here is one, live in the flesh. Amazing. Hahahaha..

            Like

          2. 1.Yes I spent some time running over these curbs at mugello b4 posting this point on the ac forum.
            2.Stefano actually said he had done this by design.
            3.those kurbs are much higher than sawtooth, the sausages are there for you to avoid unlike sawtooth.
            4.try driving into a wall then. Would be pretty violant irl and see how it feels in ac.

            Like

            1. Of course driving into a wall is way more violent than in the sim because of the :realistic: damage and because of the extreme impact in your body which isn’t something that comes out of a steering wheel.

              Also, in AC there are no sausage kerbs at Mugello. There are at Silverstone and I think at Monza too.

              Like

      2. What do you mean by “ridiculous”? You know Project CARS is the second clip at Barcelona where the kerb is small and has no effect on the car, right?

        Like

        1. That is exactly what I meant by ridiculous, so small that you can drive right through them without any effect on the car.

          Like

      1. I must not share your iq as I fail to see the correlation of my comment on comments and being an Austin cheerleader. But hey Kondor seems pretty reasonable most of the time I have no issue with being associated with his obvious high intelligence and sharp sense of humor. (I typed this slowly so you could follow along, no need to thank me.)

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              1. Two points:

                1) If you’re doing it for free, then you’re doing it wrong.

                2) Sev, please grow at least a little sense of humour.

                Like

        1. Gotta agree with Sev. I bought an MSI gaming laptop, spent a lot of money for it too. At the time I was getting into sims but still playing COD 4, which I would play in my recliner. Became bored with COD 4 soon after getting the rig and my laptop has sat on my computer desk since as I only drive with it now.

          Fine machine but I am not able to do much upgrades except RAM. I offered to sell my rig to the IT guy at work for a deeply discounted price and asked him to help me build a desktop rig that I can upgrade as the need arises.

          Like

  25. Someone needs to start a blog and make articles about the delusional people in sim racing. Article no1, Austin Ogonoski sells self to the highest bidder. no2. A.O. convinces rich guy to buy him stuff. no3. Exploits his buddies in the shilling business for just 80 bucks to cover travel expenses.

    and lol at those tinder pictures.

    Like

  26. Sounds really good and buy it anyway, but please erase this Frog-Nazi. Is this a fucking Nazi-site or what? Are you completely nuts giving this crazy fuck a Forum or is this even Austin? But I know, he’s a idiot racist and I will spread the word about him.

    Like

  27. Both Sev and James compare the physics to rFactor; wouldn’t it make more sense to compare them to Project Cars because they’re awful in that game and presumably these are just a refinement (or maybe the same) as that game? Sad news on the AI cheating, or do they do that in all games?

    Like

    1. You presume wrongly. The tyre model is mostly new with multiple newly coded parameters. The drivetrain and throttling system is completely new and the differential code is completely new. The FFB is new also and this is why most people are in agreement that it represents the best and most accurate handling of any sim to date. Add in 24 hour time of day, fully dynamic weather and now Livetrack 3.0 and it’s a generational leap over what we and others have delivered before.

      You’ll see.

      Here are some facts:

      It’s also the first fully dynamic node based tyre model in a commercial game. Nothing is baked. It simulates things like surface rubber being removed from the tyre based on the temperature, both external (surface) and internal (fed via the thickness of the rubber, the abrasive properties of the surface, the heat generated from that, the heat dissipated from the brake discs based on their proximity to the tyre, the amount of heat generated from a softer tyre pressure and compound compared to a harder tyre pressure) and that’s just tyre wear…

      For the tyre carcass we measure and simulate how the elastic behaviour of the compound changes with speed, temperature, and pressure. How rolling resistance changes with speed, temperature and pressure. We measure sidewall buckling at low pressure and how that varies among Bias Ply, Radial, or Hybrid constructions. We include Gyroscopic Effects and Dynamic responses such as vibration, telescoping, and twisting live and all at 600 times per second as per the tread simulation.

      For the tread simulation itself we utilise our finite difference simulation of the contact patch, with the tire tread “flowing” through the contact patch. The whole tread itself is discretized into elements much like the carcass, but the contact patch itself is a finite difference grid bringing:
      Flash Heating, which is the change of temperature in the outermost rubber layer through the contact patch.
      A Componentized grip model. Each component is affected differently by road surface conditions, wetness, and temperature;
      Deformation – the rubber deforms in and around asperities, resisting sliding motion;
      Adhesion – the rubber bonds to surface rubber and materials in a realistic manner;
      Tack – the sticky tacky grip you can feel on your shoes when walking a rubbered in track, related to adhesion;
      Tearing – the ripping of rubber from the tire;
      Cut – grip from the geometry, edges, grooves, and siping of the tread, with particular effect in dirt and gravel;
      Tread channel depth and water handling;
      Discretized and temperature sensitive wear; Curing and; Temperature sensitive elastic properties.

      The carcass and tread simulations are coupled such that there is no roughness or “stepping”, while still preserving the detail of both simulations. The contact patch size, shape, and pressure distribution is determined by the carcass simulation and is used by the tread simulation. The forces on the tire from the road surface are simulated in the tread simulation and transferred as external forces to the carcass simulation.

      And then we have the heat transfer simulation which handles heat flow between brakes, wheel well, rim, carcass, and tread layers. How the heat transfers amongst tread elements, from tread elements to the road surface, and from the tread elements to the air are handled directly by the tread simulation (including advection and evaporation). The pressure of the tire is maintained by the carcass simulation via the ideal gas law.

      Yes, we’re simcade.

      Liked by 2 people

      1. Yes it sounds dead impressive but a lot of people will read this & think, recipe for a buggy game. With such complexity does it not increase the chance of things going wrong exponentially? the first game had some infamous bugs that seemed impossible for you to fix even after many patches, for example the invisible wall bug, is it not a case that these sort of bugs will actually be even harder to fix?

        Like

  28. What i want to know is. Can you still jump on the breaks like an F1 car with every car without locking up. Does over heating your tires actualy make a difference now. Can you still go over curbs and grass

    Like

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