My First 24 Hours with Forza Motorsport 7

Parts of the environment will simply not load; your car floating in the abyss as you take a wild guess at the track geometry. The game has a nasty habit of becoming stuck while saving your progress, there’s an issue where wiggling the mouse temporarily causes the game to lose track of your steering wheel inputs, and it has certainly been a while since my PC crashed to desktop – but Forza 7 now holds that honor. A healthy selection of Toyota’s are missing, replaced with far too many useless off-road vehicles considering there are no off-road tracks to drive them on, and though the light RPG elements finally give you something to achieve and work towards compared to the ultra-boring hardcore PC simulators, Forza constantly wants to drag you away from the race track, rather than keep you turning laps. My first twenty four hours with Turn 10’s latest entry in their flagship racing franchise have been fairly perplexing; I’m still having a lot of fun, but I think the Forza fanboys have some explaining to do on their part.

This isn’t a review of any sort, just what I’ve observed from moderate playtime. Forza 7 is just too big and too diverse to rush through in a day and give some sort of final verdict.

As I discussed last week when reviewing the Forza Motorsport 7 Demo, part of me hypothesized that Turn 10 are bundling their cars with downright atrocious default setups, which when combined with abysmal steering wheel settings generated a woefully pathetic driving experience for the end user. Though many elitist sim racers have quickly gone out and shot down Forza 7 as being inferior to the “serious racing simulations”, Forza 7 truly isn’t bad once you take the time to dial in everything, both within the options menu as well as the garage area. It is absolutely essential for any wheel owner to go to the options menu immediately upon booting the game, as the stock values are crafted for pad users and then applied to a steering wheel, not customized specifically for wheel users. It’s actually a mess, the best piece of nerd comedy in sim racing at the moment. There are deadzones where there shouldn’t be deadzones. Linearity is all over the place. Force feedback effects are cranked to the maximum for some inexplicable reason. Brutal, nothing short of brutal.

Once you’ve got that sorted, I found dropping the tire pressures to 1.3 bar, and changing the toe to read -0.2 up front, and +0.1 in the rear warranted a feeling behind the wheel that was miles better than the stock configurations for each car. Setup screens are universal for each car, so how Turn 10 couldn’t ship with a grand total of four sliders that automatically default to very specific tire pressure and toe values is beyond me.

With both of those metaphorical train wrecks out of the way, the aspect of least concern in regards to Forza Motorsport 7 ends up being the driving model, which truthfully handles like a third party Assetto Corsa mod from a community team showing promise, but still obviously refining their craft. No, the force feedback isn’t anything to write home about, but the tire model exhibits very familiar sensations when pitted against other PC sims, and those dismissing Forza 7 as a game that “plays better with a pad”, or has been “dumbed down for a mainstream audience” are just flat-out hypocritical at this point.

Behind the wheel, Forza Motorsport 7 is a middle-of-the-road Assetto Corsa mod. If you sit around downloading random shit for Assetto Corsa – whether it be from sketchy Russian sites or mods that have received word-of-mouth praise – yet turn your nose up at Forza Motorsport for being a “game for kiddies”, this is where you’re made to look like an elitist prick. I don’t think what Turn 10 are doing under the hood of Forza’s physics engine warrants some of the harsh comments they routinely receive from the sim racing community, they’re just really fucking retarded for making us dig to find that experience we’re looking for in the first place. That’s where you should be directing your outrage in my opinion. As a customer I don’t want to sit and troubleshoot your game, I want to play starting the moment I load up the application. Turn 10 instead make you go on a scavenger hunt to unfuck all of the default settings.

It also calls into question the enormous number of positive reviews from mainstream outlets, as from a sim racing perspective, Forza 7 is borderline unplayable if you just sort of boot the game and jump into a race without configuring anything – as most of the mainstream reviewers are prone to doing.

Where Forza 7 falters is not out on the track, but in the progression built around the act of racing. The Forza Motorsport franchise has always been billed as a sort of CARPG, and I’m familiar with the series so obviously I knew what I was getting into beforehand, but Forza 7 is really the first iteration where Turn 10 make it clear that they don’t want you spending too much time out on the racing surface. And I find this pretty strange

Forza 7 is an auto racing simulator created for people who don’t like auto racing or simulators. I was stoked, absolutely stoked, to discover the first car I’d be driving in Forza 7 was Dan Gurney’s 1967 Eagle, because unlike those a bit older than me, the traditional grind seen in Gran Turismo just doesn’t cut it in 2017. Yet it felt like I’d just gotten the tires warm on the mighty Grand Prix Legends-era deathtrap – which drove quite well and is what a lot of simmers have wanted out of a virtual ’67 F1 car – before I was whisked away to drive something else, showered with prize cars, perk cards, numerous XP bars to monitor, and other miscellaneous distractions. Don’t get me wrong, I like the “gamey” aspect of Forza, precisely why I bought the Ultimate Edition with my monthly WordPress ad money deposit, but from a gameplay mechanics standpoint I felt like there was more external bullshit to worry about when stacked against how much time I was spending out on the track. It felt out of proportion.

I was ecstatic to progress a bit further into the campaign and get my hands on the modern NASCAR entries seen in Forza 7 – again, they handle surprisingly well – but my excitement was short lived as the game put just two laps on the board for a championship round at Road America. Maybe I’m just not the intended audience for this game, and maybe there are some people out there who think this is a “long” race given the length of Elkhart Lake, but Godddamn, there have been some league races where I’ve easily surpassed the 300 lap mark in mid-week testing. One flying lap at Road America isn’t a race; it’s not even a Denny’s sampler meal. So as a result, you’re forced to liberally interpret track limits or use other cars as your brakes to progress on higher difficulty levels, because you have zero time to reel in opponents the natural way.

Forza doesn’t seem to care if you play the game this way, which explains the outright lack of talent in online lobbies. There are a mammoth number of people playing Forza, many who list it as their favorite game period, but none of them are very good drivers because the game simply doesn’t ask them to be.

There are options to increase the length of every career mode race, though your progression through the campaign mode will slow to a crawl. There is no extra incentive to jack up the duration of each event save for monetary rewards. For example, I’m in the process of going through the six race V8 Supercars championship, and aside from slightly increased earnings, Forza doesn’t really care that I’m spending much more time out on the track than the average user. It’s just artificially making the game longer; I’m still required to complete at least three championships before moving onto the next tier, though whereas some people could get this done in an hour of light play, I’m putting in four hours for the same result. That’s a bit lame.

And then the game whisks you away to explain the concept of your car collecting level, driver level rewards, and the racing suits you can win via what’s essentially hockey card collecting. It never once stops to contemplate that maybe you might actually be having fun out on the race track, and could go for a much longer event. In the first tier of six, which is how career mode is structured, you have the option of partaking in an hour-long endurance race at Spa in a field of GTE cars, but the paltry payout of this one-off race discourages you from attempting it in the first place – shorter events offer a bigger monetary payout, and you’ll probably just win the Corvette C7.R a few races later, anyways. As I made my way up through the tiers in career mode, I was surprised to discover that more of these enduro challenges were not waiting for me – I would have to make them myself in Free Race mode. Yes, creating your own endurance event still allows you to earn sizeable cash, XP, and rewards, but I kind of miss the big screen in Forza 6 that was littered with things like the Nurburgring 125, or the Homestead 300. That was my shit. It’s not here. I am sad.

What I’m not sad about, are the improvements Turn 10 have made to Forza’s in-game economy in the form of “loot crates.” In fact I’d actually call this one of Forza 7’s biggest improvements despite it being lifted from a whole bunch of other games. Now somebody actually linked me to this ArsTechnica article explaining how in-game gambling is shitty and the world is going to end now that it’s in Forza of all places, but in practice I’ve actually enjoyed what this has brought to the game. Forza as a franchise has traditionally suffered from a weird end-game phase, in which you’ve earned tons of prize money but have very little to spend it on aside from allowing your OCD to run wild and purchase every last car that captivates your imagination. The introduction of prize crates has effectively given you another valid avenue to spend your earnings.Basically, there are a couple of different prize crates of varying prices you can buy with the in-game credits you’ve earned, and these just sort of give you random shit, like pricey vehicles, special tuned variants of stock cars already in the game, unique racing suits, and the almighty “mods” – which are just bonuses you can activate for prize money/XP boosts provided you complete the listed task.

While some may kick and scream at the the thought of this stuff appearing in a racing game, such as playing a card that gives you a 40% winnings bonus for driving without ABS, what this does is ensure that your money doesn’t pool as it did in previous games. So far I’ve enjoyed the dynamic of saving up a couple hundred thousand, and then distributing it evenly among cars, upgrades, and prize crates. Yes, you’re spending money to make money, but in Forza 7’s case this actually helps extend the lifespan of the title. It’s essentially a mock operational cost of your fictional race team, as you are always dipping into your account just a little bit to re-stock mods, attempting to attain new racing suits for a cosmetic change, or hoping to acquire a rare car to boost your collector level. The Ars Technica guy claims that this may get out of control when Turn 10 introduce the ability to buy these crates with real money, but even the most expensive crates at the moment can be easily attained by playing the game normally. If you’re smart enough to stack your mod cards and understand the meta-game, only the idiot kids with mommy’s credit card will fall into this trap of paying real money for prize crates.

Though I began this article by listing some of the problems I’ve had with Forza Motorsport 7, there are two in particular I’d like to elaborate upon, because I think they deserve a deeper explanation.

First, there are an enormous amount of filler cars that just don’t deserve a spot on the roster because you’ll simply never use them. Yes, there are over seven hundred cars to select from at launch, so maybe I’m blowing things out of proportion, but I was pretty shocked at just how many vehicles I didn’t particularly care for. The game ships with six or seven off-road trophy trucks by default, carry-overs from Forza Horizon that are ridicuously out of place here considering there are precisely zero off-road tracks to speak of, and no stadium super-truck layouts with metal ramps placed in the center of the circuit. Early on in career mode you have the pleasure of taking part in a small championship with these vehicles, and it’s bloody intolerable.

Many Global Rallycross cars also appear, but I am under the impression they are a throwback of sorts to Gran Turismo, as Polyphony loaded their PlayStation driving simulator with numerous rally cars from Toyota, Mitsubishi, and Subaru, with the best car in the game being none other than Suzuki’s Pikes Peak Escudo. Other vehicles also struggle to find their place within Forza 7’s ecosystem; the Formula E cars are dreadful to drive – and every livery counts as its own separate vehicle – with the game sending these cars to Daytona as one last giant fuck you to anyone dumb enough to believe this series is somehow exciting. There are also some giant trucks on the roster, the same vehicles you may remember from the ultra-obscure Formula Truck simulator by Reiza Studios. They too feel out of place, and will most likely never be touched aside from the YouTube personalities who will inevitably use them as clickbait in their videos.

Fortunately, there are over seven hundred other cars to select from. Aside from Toyota products. I don’t even like Japanese shit, but Toyota almost completely missing aside from a few off-road trucks and three NASCAR entries is a big deal. Pray for a Toyota expansion. A NASCAR with Camry XSE stickers doesn’t count, and I say that as a NASCAR fan.

The AI have also caused some problems during my first day with Forza Motorsport 7. This is a weird one to elaborate upon as like Project CARS 2, they vary in quality based on what you’re driving. In full-bodied vehicles, I actually think the AI on either Pro or Unbeatable are extremely competent and a lot of fun to race against. I look forward to completing career mode and continuing to set up my own races at my leisure without the two lap sprints requiring me to knock them around, because this is the kind of single player experience a lot of sim racers have been demanding from their developer of choice.

The problems start when you bust out the open wheel cars – of which there are several – and run in giant packs, which the AI are prone to doing. Unlike Grand Prix Legends, where open wheel cars shear off entire suspensions and go flying into the woods under moderate or heavy contact, Forza 7 doesn’t model any of this. Open wheel cars commonly become hooked together and create massive, track-blocking incidents that are basically unavoidable. The Formula Ford championship I completed earlier this evening took almost three hours to finish off, because the opening lap cluster routinely generated situations that you simply cannot steer out of once you enter another vehicle’s personal space.

There’s a lot left for me to cover in regards to Forza Motorsport 7 as it’s just such a colossal game, but those have been my thoughts at the conclusion of the first day with the Ultimate Edition. I do think the game deserves a bit of flak from the sim community, but I feel it’s been directed at the wrong aspects. Out on the race track, Forza 7 feels pretty familiar – even if exhibits vehicle dynamics on-par with a mid-range Assetto Corsa mod, this isn’t exactly a bad thing. My own personal gripes with the software have more to do with just how little racing you actually partake in compared to the copious array of RPG elements eating up every last loading screen, and the brutal default settings that appear as if nobody from Turn 10 plays racing games with a steering wheel.

Once you unfuck their lack of foresight, Forza 7 is an entertaining diversion from the hardcore no-fun-allowed simulators you usually play, and I’m looking to dig deeper into it over the next few weeks as the title evolves.


108 thoughts on “My First 24 Hours with Forza Motorsport 7

          1. .[..The Ars Technica guy claims that this may get out of control when Turn 10 introduce the ability to buy these crates with real money, but even the most expensive crates at the moment can be easily attained by playing the game normally. If you’re smart enough to stack your mod cards and understand the meta-game, only the idiot kids with mommy’s credit card will fall into this trap of paying real money for prize crates…]

            You’re a bit naive Austin don’t you?

            it’s not about the amount of money you spent but the normalization of this practice on every single person, on every single game on X platform, remember you’re just a (young with underdeveloped brain hence more receptive to marketing manipulation) consumer for them and as such we want to induce more consumerist thought paterns to you through certain behaviours (Loss aversion, anchoring, reciprocity, decoy effect, scarcity etc) visual cues, stimulus and other similar practices. Behind this seemingly insignificant decision (Loot Crates) there are marketing departments who knows everything about consumers/human Psychology

            The meta-game as you said is not about the game itself, it’s about you, the consumer, the loyal of brand/game/service/whatever X.


          2. This Creutzfeldt guy is right austin, look

            “As someone who has played every Forza since FM1, hold off on FM7. The loot crate BS ruins a lot of the game, you can tell there’s artificial scarcity of credits so you should get more loot crates to earn more CR and XP. The game feels designed from the ground up around the crates. Then add to the fact that it has a number of small and some not-so small bugs that should have been noticed during QA. The game doesn’t feel like a beta, but it doesn’t feel as finished and polished as earlier titles either.

            Plus, don’t give money to someone who came up with the consumable VIP mods thing, that is horseshit if anything.”


            They’ve already started the BS wiith the credit scarcity thing. These are not games anymore, these are money-grabbing gambling schemes.


            1. When they didn’t mind paying for cosmetics that you used to unlock through actually playing the game, you just knew it was going to get a lot worse.


    1. If you’re Japanese. They really love the ガチャ (gacha) stuff over there, especially if waifus are involved.

      For a gacha game with pretend race cars, try Shutokou Battle Xtreme.



    “As far as the car physics go – this game is simpler and less of a simulator than ever before in the franchise. Forza Motorsport 7 is a mix of the gameplay feel we found in Forza 5 and Forza Horizon and will, by doing that, appeal to a larger audience. Turn 10 has been working to extend that critical moment when you lose the grip in one or two tires and then lose it in all four. In some racing simulators, you only have a fraction of a second to react and parry when this happens (GTR 2 was, for example, extreme in this area), while in Forza Motorsport 7 you get more time than you ever would in real life. In fact, it sometimes feels like an arcade racer even when turning off all the assists and driving aids. We have, for example, successfully drifted around almost all of Brands Hatch in a Pagani Huayra BC, without even concentrating that much (something that’s about as realistic as the Power Rangers and that wasn’t possible in previous entries in the series, at least not like this). At the same time, it’s both fun and rewarding to provoke and push out the rear end of a Chevrolet Corvette C7R GTLM around the Andretti Hairpin curve on Laguna Seca and then let the throttle control the skid while your arms cross in opposite lock, all the way to corner two”

    “Forza 4 stands out as the absolute highlight in this long-running series and it not only had the best steering wheel support for different types of setups, it also simulated real asphalt racing brilliantly. When the game series then moved from Xbox 360 to Xbox One, Forza Motorsport became a bit more “easy to drive” regarding the car physics, and Forza 7 has now been brought even closer to what we find in Forza Horizon. This while the closest competitors Gran Turismo Sport and Project CARS 2 drive in the opposite direction.”


  2. Oh, so it’s essentially Project Gotham Racing 5 with more realistic physics and tons of content.

    I would also like to hear your thoughts on the new weather system, since it looked like there are some weird all purpose dry+wet weather tires. Does the game actually use pitstop strategies in the longer races with changing conditions? I suppose no since Turn 10 still refuse to give us a full race weekend mode


    1. “TOD is not manually selectable (so it doesn’t look like there is a way to start the race at a precise time such as 3pm for example), nor can you dictate time progression speed manually from what I’ve seen. Night racing is not available on all tracks either.

      The weather/night stuff is not available on a lot of tracks where it would make sense as well. Time progresses to night time on every race track in the world so I don’t know what their excuse there is. Wet weather racing also happens on a lot of tracks that it’s omitted from – did you see the recent Monza F1 Gran Prix? The whole “no two races will be the same” stuff looks to be marketing BS.

      It’s a series of prebaked scenarios for the tracks it’s available on and it would have been a lot of work/testing (and data) for them to extend that across all tracks. I would much rather they were honest about that fact rather than coming in hot with the whole “everything is fully dynamic this time” bullshit.”


    1. They meant, that people like you shouldn’t be born in the first place. I mean dumb people, idiots, griefers, criminals, destructive humans … just anything but good people.

      So please get cancer and die


        1. Hi, Hitler. GG at 1945, but you still got your ass kicked and the ones that share your ideals today can only show it on dark sim racing blogs out of fear of social ostracism.


            1. AMS v1.4.8 will include some further AI developments, including a revamped blue flag logic – AI cars now move out of the way when faster cars approach.


            2. V1.4.8 update
              Further AI Developments
              @Alex Sawczuk took a break from track modelling this month to take a few stabs at the code, and he´s managed some valuable AI improvements in the process, including a revamped blue flag logic – AI cars now better evaluate approaching cars and move out of the way:

              We have also increased rate AI assesses situations by 4x which should result in more appropriate behavior in several racing situations – this makes it much less likely the AI will get confused and veer off the track, or not “see” a car coming up alongside.

              DynHUD issues
              We´re hoping we have a fix for the recent DynHUD issues that came up for Windows 10 users following a recent system update included in v1.4.8. In any case we´ll be also looking to improve some remaining niggles with DynHUD and also beef up the native HUD a bit more as an alternative.

              The run down to 1.5.0
              Following v1.4.8 we´ll be on the final stretch to the definitive version of AMS – at the moment we´re still undecided on whether there will be a public v1.4.9 or if we´ll go straight to v1.5.0 – depends on the rate of progress we manage next month.
              Here are some of the goodies still to come:

              Metalmoro AJR
              As announced a couple of months back, the hot new prototype from Metalmoro is coming up next for AMS. The model is shaping up quite nicely

              Turbo model
              @Niels Heusinkveld and @Luis Miguel have been working on finalizing the turbo model and it will be included in time for v1.5.0, including updated physics for all turbo cars in the sim to use the new model.

              Spielberg 2017
              @ilka has been working on an update to the modern Spielberg track, to include the latest reforms since the track was originally modelled. Although the track hasn´t had its layout altered, there are several curb and run-off changes, a new grandstand in the home straight along with other cosmetic modifications.
              There is more still to come of course – look forward to sharing some final surprises with you all 🙂
              That´s all for this month – hope you all enjoy the coming update!


    2. Fuckwit already has cancer, it’s in his head, that’s why they believe this reatarded dribble. Sooner you lot fuck off and die the better the world will be you narrow minded dipshit.


    1. Thank you for pointing this out. The payouts are indeed bigger, but that’s really about it. I’m not given extra SP for partaking in an extended race length tournament, it’s just artificially made the game longer. I still have to complete three championships like everybody else, but whereas they can get it done in an hour of light play, for me it’s taken a whole afternoon just to do one.

      Not that I mind, but it’s a bit strange.


  3. Austin, sorry, On this one, I have to completely disagree with you. Even after you eventually do get it running and your FFB wheel settings adjusted, the actual driving experience in Forza 7 is the worst I’ve had in several years. It’s massively worse than Forza 4 in terms of the FFB, and the physics in general feel absolutely nothing like any car I’ve ever driven.

    Every single car drives like it has a Detroit Locker. No matter what the weight distribution or the setup, every car (when using a wheel) has massive off-throttle oversteer. I still think they’re using a canned effect (from the gamepad-oriented gameplay) where, no matter how or where the car loses grip, it auto-generates an “oversteer” effect.

    Forza 7 is for gamepad users. Period. If you play it with a wheel, you’ll be sitting there thinking “Why am I wasting my time on this?” the entire time.

    And if I’m going to play a driving game from my sofa, it’s going to be GTA V, not FM7.


    1. Agree without trying Forza 7. I did >400 hours in Forza 4 and 5 and checked if anything changed in Forza 6 without any difference. This title is just utter bullshit in it’s core especially since FM5.

      With decent equipment Austin would maybe recognize that his employer made the best sim ever and pCars 2 is above AC like AC is to Forza. But with a shitty FFB-wheel and no other feedback, a tiny display a meter away in a fucking garden-seat every title feels about the same like it does with a gamepad.


      1. The best sim ever only has a handful of cars that actually drive like cars instead of submarines on land, has some of the worst engine sounds i have ever heard in a game, not to even mention the tyre squeels that sound like a dying elephant.

        Yeah, best sim ever…


  4. Forza topped itself two iterations ago. Just let it rest in peace and be quickly forgotten. The sole reason I bought a 360 7 years ago is now the only racing game I won’t entertain.

    Liked by 1 person

    1. They peaked with FM4 and FH2. At the time I was playing FM4 a lot, I owned a 2006 BMW M6 – a car that was in the game. With my old CSR Elite wheel, that car in-game felt pretty much exactly like the one I had in my garage. FM4 was/is a quite good simulator, but it was also an excellent, fun *game* as well.

      I still have a complete rig set up whose sole purpose is to occasionally drive the Peugeot 905 and the Ruf Yellowbird in FM4. The game still holds up really well.

      All this having been said, the graphics in FM7 really are incredible. On a 4k, with a GTX 1080ti and a 4.8ghz 6700k, it looks fucking *amazing*. The graphics blow PC2 right out of the water. Too bad that outstanding graphics engine is hitched to what amounts to the Yugo GVX of car sims.

      I’m the furthest thing from a sim racing elitist (I think F1 2017 drives brilliantly), but *fuck*. At some point, when the cars drive like some tank out of the Halo franchise, you really have to wonder “What is the point?”

      And: Loot crates? really?


  5. My thoughts exactly. The whole game feels like it’s trying to hold your hand constantly, so much so that it rips your hands off and then forces you to drive a purple VW Beetle with a V12 engine.


      1. Honestly i couldn’t care less for VIR on Forza or any other US based track for that matter, unlike Austin i do like Japanese shit either it’s their cars or tracks, location wise is far more interesting to drive lets say in Sugo or Fuji Speedway than fucking Sonoma, Willow Springs, Circuit of the Americas or any other similar bland track


        Liked by 1 person

        1. We need SUPER GT goddammit.

          WTF is wrong with these devs? The GT500 cars sound epic. Sure, we’ve got DTM in R3E (which is essentially the same series, minus the turbo 4’s and a tire war), but somehow those GT500’s sound better than anything I’ve ever heard in all my perusing of YT onboards (and that’s a lot of fucking perusing, let me assure you).

          I want a complete SuperGT sim with both GT300 and GT500 multi-class at all the correct Japanese tracks, with all the real drivers (including the shitty ones).


      2. And then litters it with goddamned tire walls everywhere. Which completely ruins it and makes it tough to see where you’re going, especially if you’re one of the few who actually plays in cockpit in, you know, actual FUCKING RACE CARS instead of some SUV or Jeep or truck or some other such shit in Mario Kart View with the blinky line telling you where to turn like 99% of Forza players. Sad, as it’s a great track.


        1. The GMC Vandura is a Motorsport icon and will be revered in years to come. It’s up there with the Lotus 49, Mazda 787b and Ford GT40. Ask Baracus, he ain’t no fool.


  6. Why work/write so hard to sell us these unfinished, undeveloped simcade turds?
    Its especially pathetic as these companies have the money to build better quality work.
    I’m not buying these simcades because I’m elitist, it’s because of the poor quality. …also elitism is perfectly acceptable as i have the right to choose and exclude just as you do.


      1. Everytime you say “cunt” I say “Faggot”

        Pseudo-sim, sim-like, sim-lite low-tier sim, made for controllers-sim, MarketingBS-sim, Flashy on the outside, garbage on the inside-sim, Shaun Cole called it an arcade therefore it’s an arcade-sim, CoutchPotato-sim. shittyFFB&Physics-sim, for the plebs-sim. Ignoramus-sim

        Take your pick Faggot


        1. Since 1996, the term has spread in usage, and is now popular with many other antisemitic organizations. Swedish Neo-Nazis, for example, say that Jews—in what they call the Swedish Zionist Occupied Government—are importing immigrants to “dilute the blood of the white race”.


            1. Yes, Diversity Is About Getting Rid Of White People (And That’s A Good Thing)
              By Emily Goldstein

              In a flawed and racist society, we Jewish Americans are prospering, reaching the top echelons of privilege and power. With racism and injustice entrenched year after year, generation after generation, we must now ask ourselves: What role do we play in that injustice now that most of us live as white people in America? We must cease to consider ourselves to be part of the social construct of whiteness, despite all the white privilege that America affords us, privilege that eluded many of our parents and grandparents. Starting in this new year of 5776, we must teach our children that we are, in fact, not white, but simply Jewish.

              The brilliance of being Jewish, though, is that we stubbornly refuse to fit into any social construct of power or oppression. We are simply Ivri’im, people from “somewhere else,” The idea that Jews are white is not only ridiculous, it’s offensive to who we really are! Yes, societies like America come along sometimes and give us privileges and powerful labels like “white.” In America’s racist social construct, Jews are very much white people, but we must never again think of ourselves that way — it’s time for us to opt out of that racist paradigm, because we are Jews.



              1. When it comes to Russian propaganda, things are seldom what they seem. Consider the case of the Internet Research Agency.

                The shadowy St. Petersburg-based online-influence operation came under fresh scrutiny this week after Facebook disclosed that entities linked to Russia had placed some 5,000 phony political ads on its platform during the 2016 election cycle. The IRA, which was the subject of a 2015 New York Times Magazine investigation, may have been behind many of the bogus Facebook ads, the company says.

                Of course, things aren’t as simple as that. Russian corporate records indicate Internet Research Agency has been inactive since December 2016. But that doesn’t mean that Russians no longer engage in such activity. According to Russia researchers at the liberal advocacy group Center for American Progress, there’s reason to believe the Internet Research Agency is operating under a new name: Glavset.

                A Russian tax filing reveals that Glavset, which launched in February 2015, operates out of the same office building—55 Savushkin Street in St. Petersburg—that once housed the Internet Research Agency. The filing lists Mikhail Ivanovich Bystrov, former head of the Internet Research Agency, as its general director.

                These ties undermine the idea that IRA is no longer a threat, says Diana Pilipenko, principal investigator on CAP’s Moscow Project. “It’s there,” she says. “It’s alive and well and operating.”

                Glavset’s ties to IRA have been reported in Russian media. Russian outlets have been following so-called troll farms, businesses that create fake social-media accounts to spread propaganda, since 2015, when an undercover mole documented an account of her time working for IRA in a Russian newspaper. Those ties are less well known in the US.

                It’s not clear whether Glavset purchased political ads on Facebook, or any other platform. A Facebook spokesman could not immediately say whether Facebook uncovered any ads placed by Glavset in the investigation it revealed Wednesday. That probe found 470 inauthentic pages and accounts affiliated with Internet Research Agency; Facebook turned that information over to special counsel Robert Mueller

                Pilipenko says establishing the connection between IRA and Glavset—and identifying other entities connected to IRA—is crucial to understanding the scope of Russian propaganda efforts on Facebook and other social-media platforms.

                “If Facebook has only identified ads purchased by one of these companies, there needs to be an immediate investigation into activity by everything in this ‘Kremlebot’ empire,” Pilipenko says. “This may just be the tip of the iceberg.”

                Investigators probing Russia’s efforts to interfere with the 2016 election are asking similar questions, of Facebook and other internet companies. On Thursday, Democratic Senator Mark Warner called on Twitter to share what it knows about Russian entities purchasing ads on its platform. Twitter did not answer WIRED’s request for comment. Meanwhile, Google said it has found “no evidence this type of ad campaign was run” on its platform. Finding this evidence, of course, requires knowing what to look for. As recently as July, Facebook was saying the same thing.

                For now, Facebook has remained tight-lipped about how exactly it discovered the connection to Internet Research Agency. It is also not saying much about the substance of the ads or their reach, except to say they cut across the ideological spectrum and contained content related to divisive social issues like immigration and LGBT rights. But that’s more forthcoming than some other tech giants. This unwillingness to share means that while every platform is facing the same threat, they are all working in silos to fix it. That may be good for one-upping the competition, but maybe less so for democracy.


    1. How about an article about the first 24 hours with PCars 2?
      Mine went like this:
      Where’s the flags?
      Why can’t I tune gear ratios on race cars?
      Where’s the fucking pit crew?
      Theses menus are horrible.
      GT4 AI appear to have a rocket up their arse.
      Rally cross is totally broken.
      Multiplayer lobbies are a lottery at best.
      The chicane at Monza has never been play tested.


          1. LOOK AT THE KITTY!

            Logitech got away with overpriced tripe, so of course TM will follow. Bad pedals, ugly looks, exclusive feature for Gran Turismo, small rim, 800 euros. LOL


      1. ‘Theses menus are horrible’

        Pro Tip: If you want to sound more credible with your shitposts and trolling try to make lists with less outrageously stupid complains.



    1. Problem = Lone wolf shoots up innocent people for no reason. On psych meds. Radicalized on the Internet. Probably racist.

      Reaction = Outrage that a crazy person had access to a gun.

      Solution = More gun control laws and ammo restrictions.


        1. In a typical year, there are almost 600 homicides and 60 female spousal murders in Canada. On average, long guns are involved in the deaths of just 11 female spouses. It is knives, not long guns, that are the weapons used most often to kill women. Statistics Canada found that most spouses (65%) accused of homicide had a history of violence involving the victim. None of these spouses could legally own a firearm.

          Gary Mauser: Why the long-gun registry doesn’t work — and never did


        2. In Europe we have plenty of crazies, criminals and radicals too. Not as many as you, but still many. A much, much, MUCH smaller % of them have weapons, because it is against the law and that means there are much taller walls to jump to get one, and you can get caught doing it and already go to jail, same for the seller.

          Your argument is stupid. Gun control results in a much safer environment for everybody. In my country most Police agents don’t even carry guns. They don’t have to be afraid of being shot anytime they stop a random car for a routine check thanks to gun control.


    2. Perhaps the Euro’s should make laws banning cars, truck and bombs. Or do deaths by those means make those deaths more “honorable” because the murders are committed in a manner that is politically acceptable to a segment of society that has very little courage but can’t stop whining?


      1. Bombs are banned. Cars and trucks serve a role in society that can’t be covered in another way. Guns are not tools but weapons, and the State must have monopoly on violence. That’s why you get what you get in your side of the Atlantic. Stay there please.


      2. Funny you talk about courage when you have a gun under your bed. It takes far more courage to live without it.

        Euros accept that collectively because it’s easy to see that if everybody does it, it will be safer for everybody. You guys lack the courage to live without one, and the brains to understand that if you all agree doing it you’ll be safer.


        1. I do not own a gun. Never have, probably never will as I see no reason to do so. What I take umbrage to is people who are more than willing to judge based upon the actions of a few. If I did that I could point out the colonial policies of all of Europe that led to the exploitation of just about every country, at one time or another, in the world. An effect of those policies are still felt today yet most euros point their fingers in other directions to salve their egos.

          I have issues with people who live in societies that are head-long on the road to Orwellian policies, societies that think that a person’s hand must be held constantly to ensure they assimilate properly, and stay assimilated.

          Your problem is you have no capacity to think beyond what your political “superstars” tell you to think, and if pointing the quivering finger of righteous indignation makes you feel better about your dreary, lives in which your choices are to go along with everyone else or face societal shaming, you will follow along happily, all the while trying to highlight differences in others so you can make pious judgements.

          You are no better than a common racist slug.


    1. It’s great to see that they finally enabled the lines of code for the NR2003 pitcrew.

      What year is it again?

      pCARS and AC lacking functioning pitcrews are a disgrace aswell though.


    2. Still trying to figure out how animating a pit crew is going to help me win a plastic steering wheel race. Can anyone who thinks pit crew animation is needed tell me how this makes me faster?


  7. I think you actually should do a first 24 hrs on project cars 2 on ps4 , it would be a fairly hefty article ….

    At the moment its usable with all the same issues as project cars 1 and then some . I’m not saying its not fun but its a fuckn atrocious mess !

    6 years of coding AI and its worse than ever 🙂 , well done Ian Bell .


    1. This^^^

      They get the physics and FFB down and totally fuck up the on-line experience. Perhaps you should tell Ian to spend a few hours on-line, trying to run a server all that time, or find few good races in a row without the myriad bugs totally fucking up what would otherwise be a good time.


      1. “They get the physics and FFB down and totally fuck up the on-line experience.”

        The on-line is the least of their worries.


  8. What’s concerning is the bugs from the first game were never fixed and still exist in the second game.

    Perhaps never to be fixed !


    1. Gran Turismo Sport Demo Announced

      With only two weeks on the countdown clock for the release of the Gran Turismo Sport title for the PlayStation 4, Sony Interactive Entertainment and developer Polyphony Digital have announced that they will deploy a limited-time demo for the game. From October 9th through October 12th, a limited GT Sport 4-day demo will be available for download via the PlayStation Store.

      The demo will give all PS4 owners the chance to explore the new Gran Turismo Sport features in Sport, Campaign, and Arcade mode. The demo also contains the much talked about Scapes Photography mode and Custom Livery Editor features. Interestingly, Demo players will be able to transfer any game progress and in-game credit (up to $1MM) to the full game when it launches on October 17.

      Details about the limited demo

      Participation Period – From October 9, 2017 (CEST) to October 12, 2017 at 17:00 (CEST)

      How to participate

      You can enjoy the limited-term demo by using the “Gran Turismo Sport Beta Version “, Which will be available on the PlayStation Store from October 7th.

      Content during time-limited demo (some functions will be restricted)

      Sport mode
      Campaign mode
      Arcade mode
      Paint Editor
      Social Features
      Arcade – 3 Tracks (Northern Isle, Dragon Trail, Colorado)

      Sport Mode – Daily Races Only

      Campaign Mode – School – 8 Events

      Missions – Stage 1 and 6

      Circuit Experience – 3 Tracks


      Daily Workout: One vehicle unlock for every 26 miles driven per day. 4 Day demo, 4 vehicles.
      Campaign Mode Missions Stage 1 completion – Group 4 vehicle
      Campaign Mode Missions Stage 6 completion – Group 6 vehicle
      Elements transferable to full game (Details to be confirmed)

      Acquired cars (up to a limit)
      Currency + Experience Points
      Miles (up to a limit)
      Driver Profile including Sportsmanship + Driver Rating
      Online content, For example in the game divided photos and painting data are also expected to be transferred into the finished product.
      Important notes

      To participate in this limited-edition demo, a PlayStation®4 system and an internet connection are required.
      The online multiplayer mode can also be played without the PlayStation®Plus subscription.
      At times, playing is due to server maintenance may not be possible.
      information about maintenance and other messages can be found in the news in the game and on the official website


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