Off Into the Sunset: DiRT 4’s Demise

Despite autumn bringing with it much cooler weather which entices people to stay inside, and franchises such as Forza Motorsport or Project CARS renewing people’s interest in virtual race cars by releasing their latest iterations in rapid succession, the most technically competent off-road racer in recent memory boasts just a few hundred active users on a cozy Friday evening. Codemasters may have struck gold by complete accident with their niche offering known as DiRT Rally in the spring of 2015, but a refined mass-market variant pushed out a few years later has already descended to the ranks of obscurity just a handful months after launch.  DiRT 4 received stellar reviews from mainstream gaming publications, and visually is the closest a third-party team will come to recreating the overall graphical fidelity seen in something like Forza, yet the masses eager to try it out have now totally lost interest, and Codemasters have seemingly jumped ship from the project as well.

DiRT 4 wasn’t a bad piece of software by any means, it just wasn’t the massive all-encompassing off-road experience that was advertised in pre-release promotional material, leading to a situation where the fourth game in the franchise which once proudly donned the namesake of Scotland’s finest rally driver couldn’t be listed as a tangible improvement over the former three iterations. The roster of vehicles didn’t shrink or expand, it merely substituted some cars for others. We revisited locations fans of the series were already quite familiar with, while swapping out unique stage layouts for bland & repetitive procedural generation functionality. The game’s semi-fictional take on hill-climb racing was scrapped, with rally racing split into two distinct disciplines (historic & modern) to fill the gap, whereas rallycross racing mostly regurgitated the same selection of content from DiRT Rally, and short course off-road truck racing was an afterthought at best; three tracks, all of which look about the same and sport an identical horseshoe layout.

It was a sidegrade, not an upgrade.

Yet for all it gets right – as a lack of content does not necessarily mean the core game is inherently broken or unsatisfactory – a close friend of mine states he can still find unopened copies of DiRT 4’s Day One edition, now heavily discounted, at his local supermarket. And though it technically has still out-performed Kylotonn’s officially licensed rally offering by a ratio of 3 to 1 and numerically has become the go-to rally game, DiRT 4’s active player-base explains why Codemasters have more or less ended this chapter prematurely. There was a period of time in which Race Driver: Grid was in the household of everyone with even a passing interest in race cars on the Xbox 360, and those are the kinds of games Codemasters specialize in maintaining. Their company did not aspire to build a game that three hundred people will play sporadically, and as a result they clearly have moved on from DiRT 4.

The series’ official subreddit features discussion almost exclusively centering around DiRT Rally, which has been out on store shelves for over two and a half years. A rogue post has noticed that community updates straight from Codemasters ceased in early August, and we’re now getting into the thick of October without any word regarding the future of DiRT 4. The game’s lone piece of downloadable content – something it desperately needs in abundance considering no one series within the package can boast a robust array of content – is instead just a pre-order bonus car that was eventually made available for everybody to purchase.

While I’m normally not one to advocate for downloadable content – I’m a loser who bitches and moans about the lack of PlayStation 2-era “feature complete” – DiRT 4 features just five rally locations and three short course off-road tracks; Codemasters would be forgiven if more appeared as additional purchases. This has not been openly discussed nor hinted at. By comparison, DiRT 3 featured such a plethora of downloadable content post-release, it ended up justifying a re-release of the entire game with this content on the disc by default, and dollar-for-dollar it’s still one of the best racing games money can buy.

Patches to fix nagging in-game problems have also been for the most part absent. There are still bugs with how the game calculates your prize winnings; you can finish an entire championship in career mode without ever leaving the track, only for a sponsor to pull a random vehicle reset number out of their ass and claim you’ve failed their bonus objective. Mechanical wear and tear, even in longer events, is for the most part non-existent; you can get away with a skeleton crew running your operation as you approach the final championships in all four of the game’s career arcs. Call it a reward for clean driving and keeping your nose out of trouble, but it’s possible to complete entire rallies without once making use of your crew members to enact repairs on your vehicle; strange given DiRT Rally a few years prior forced you to really think about how you allocated your time in the service area.

There’s also the highly controversial topic of DiRT 4’s “hidden steering assist”, which fans noted at launch felt like a hand of God was constantly generating understeer and preventing the cars from getting too out of control for the average user. While I do agree something has been done behind the scenes in order to make DiRT 4 more approachable to a wider audience, in my own recent travels my buddy and I have discovered that the game’s toe values are actually inverted. By merely setting a rear-ward brake bias and using positive toe values in place of negative values (and vice versa), I was able to salvage and actually have a lot of fun with a couple of cars I’d once deemed to be broken. The problem here is that the average DiRT 4 owner will not once touch the garage menu during the complete duration of their time spent within the game, meaning for every person like myself who can experiment with solutions to unwanted handling characteristics, there will be ten more who promptly ask for a refund on Steam.

I am unsure why Codemasters were unable to sit down and push out a brief default setup update across all three platforms to free up the cars and generate handling characteristics more in line with that of a traditional rally game, as this would have gone a long way to preventing a lot of the backlash against from the community. Yet for what is an adjustment that would take a Codemasters employee anywhere between two and four hours to implement across all 45 cars or so in the game, this option was not explored. Instead they have perpetuated the trope of racing simulator developers bundling their cars with atrocious preset configurations that no sane person would ever hit the track with.

A buddy of mine recently acquired his first decent PC steering wheel, and DiRT 4 is what we’ve been slugging it out in over the past few days, which is partially what inspired me to write this piece. Upon playing through the title a second time, Codemasters actually did build a really good rally game in DiRT 4, or at least one that was good at launch. But instead of fleshing out the game world with free updates that added more events to career mode, pelting the userbase with a stream of downloadable content to enhance the vehicle classes and racing disciplines already in the package, or just tidying up loose ends after their loyal community went out of their way to report any problems that came up, the DiRT 4 you played in July of this year is virtually unchanged four or five months later. I’ve not seen a company drop a game this hard in years; even the shitty Eutechnyx NASCAR games had some sort of comprehensive post-release plan that kept you at least partially engaged in the title’s evolution.

That isn’t to say DiRT 4 is inherently a bad game. For a discounted price, you can generally buy it and have a lot of fun with it, especially compared to Sebastien Loeb Rally Evo and WRC 7, both of which have been plagued by technical issues and the general sloppiness you’d expect from inferior teams. It just seems like structurally, Codemasters built a very good core experience to later expand upon, but then for whatever reason didn’t enact any sort of post-release support and immediately shifted their focus to Formula One. That’s great for Formula One fans, as F1 2017 is objectively one of the greatest racing simulators ever released, but this simultaneously means a whole bunch of rally fans have been stiffed for merely being interested in the wrong kind of racing game.

I would love to be proven wrong, and wake up to news of a DiRT 4: Rally Hysteria expansion or some shit, but there have been zero indicators any sort of thing will happen. Codemasters have recruited a lot of talent from the now defunct Evolution Studios – makers of DriveClub if you’re a bit out of the loop – but these guys were said to have begun work on a new intellectual property, something that DiRT most certainly isn’t. I clicked the “New Post” button on WordPress at around 8:30 PM local time, and saw Steamcharts tell me that just over one hundred people were playing DiRT 4 on PC. This is a dead game in every sense of the phrase, and it’s something Codemasters could have easily prevented, but for whatever reason, didn’t bother to.


99 thoughts on “Off Into the Sunset: DiRT 4’s Demise

  1. People on the Codemasters forum have begun openly chatting about how good WRC7 actually is, which is a bit bizarre. The DiRTy Gossip thread, which was the go-to thread for all things DiRT, had dried up. It’s all a bit surprising and sad.

    They also seem to be slowly dropping off feedback on F1 2017, though patches keep trickling out, while GRID/Race Driver are now firmly in the past (the release of GRID Autosport feels familiar to DiRT 4, in that it shipped then not too much after, although it had more DLC).

    No idea what the ex-Evolution guys are doing, but I hope they announce something soon, or Codemasters might be in financial trouble…?

    Liked by 1 person

  2. Codemasters clearly have moved on from DiRT 4, and I clearly have moved on from Codemasters, again.

    They got me back with GRID Autosport and DiRT Rally on sale and I gladly bought and kept DiRT 4 at launch, it just needed a bit of love, a few tweaks and some extra tiles and maybe locations. They dropped it like a wet diaper.

    See you in 5 years, fucking losers.

    Maybe someone can import the DiRT Rally and WRC 7 stages into DiRT 4?


        1. Grid Autosport would’ve been awesome for me if none of the real life tracks on the career mode were on the real direction. Having too many Red Bull Rings in reverse is simply too much for me.

          Having reverse directions for RL tracks is OK for custom races I guess (so that they’re optional). Going reverse on Spa is a travesty.


        2. The bad FFB, mediocre handling model (no, our favorite shill driving a shitbox doesn’t change that) and Ravenwest’s incredible rubberbanding are notable issues. The game is good and I beat it all on 5x length years ago, but let’s not pretend it’s without flaws or anything like that.

          Liked by 1 person

  3. Thats somehow really bad market strategy for Codies. THey focused only in new titiles instead of building real good foundation in 1 game + DLC, so u have to buy each year a new game. Thats like CoD and thats bad






  5. SLRE and WRC7 are way more interesting than Dirt 4, largely due to their awesome hand crafted stages. SLRE has the best physics (tarmac in particular) of all recent rally games and is the best rally sim that almost nobody played. But airmchair physics specialists have voted for Dirt Rally icey and airborne physics.


    1. “SLRE and WRC7 are way more interesting than Dirt 4, largely due to their awesome hand crafted stages.”

      Of course, because everyone knows the appeal of rally is grinding the same stages over and over until you don’t need a codriver.


  6. If you are not familiar with Susan Wojcicki you should be. She is the Jewish woman responsible for destroying YouTube.

    When Google first purchased YouTube, there was concern that they would eventually wreck the format that made the site enjoyable. As we now know, this was a very legitimate concern. Google has wrecked it by putting this awful woman in charge of the platform. The site keeps getting progressively worse with her at the helm.

    YouTube like all the other big social media platforms, has gone out of their way to silence people who have opinions they dislike. They’ve done this through a wide variety of methods. Bans, shadow bans, claims of copyright infringement, age restrictions etc.. Their policy of demonetizing ads on channels that allegedly have “controversial content” has made it impossible for many content creators to make money off their hard work. These horrible policies have all been green lit by Wojcicki.

    So with all the complaints that content creators have, the last thing you’d think Wojcicki would want to do is piss these people off further. After all, these people are the very backbone of what made YouTube successful. Amazingly, she managed to do just that by launching her own YouTube channel. The first video she uploaded is one of the most tone deaf and cringe worthy opening videos for a YouTube channel ever.

    The video shows a bunch of politically correct YouTubers offering her advice on how to make a good video. Let’s just think about that for a second. Why does the CEO of YouTube need advice from people on how to make a good YouTube video? If she needs this advice, it’s clear that she’s not qualified to run the platform.

    Needless to say, the video has been savaged by the YouTube community. It has around 9,000 likes compared to roughly 60,000 dislikes. That is not a good ratio. That’s like female Ghostbusters tier stuff. Nearly all the comments have been negative. Many of them have asked why she is spending her time making a channel instead of fixing the horrible policies that have plagued the YouTube community. This is a very fair point and one that can’t be reiterated enough.

    A normal person would have uploaded a video to specifically address the numerous concerns and complaints that people have. I know if I were running a platform like this and saw that a big percentage of my users were pissed off, I’d want to address those concerns immediately so people would keep using my platform. You can’t just upload a video like this and pretend like nothing is going on. It’s like throwing gasoline on a raging fire.

    Since this woman is a Jew, it is doubtful that these thoughts ever crossed her mind. She probably thinks that the people complaining are the problem because she as a Jew can never do wrong. This is how most Jews think. Destroying good things is something that comes natural to the Jew. It is why wrecking YouTube has come so naturally for Wojcicki.

    There are numerous interviews of her on YouTube and they all reveal that she has no business running anything remotely close to the size of YouTube. She’s a very stupid woman who doesn’t even have any particular background or expertise in technology. The only reason she’s in this position is because of her Jewish family connections. Her brother in law Sergey Brin is one of the Jews who co-founded Google.

    There’s no question that Wojcicki is going to make YouTube an increasingly miserable place for content creators. This stunt with her new YouTube channel is proof of it. She’s one of the main reasons why so many people refer to YouTube as JewTube.


      1. “Yet another discouraging signal to young women who aspire to study computer science.”

        By Susan Wojcicki
        Aug 9th, 2017 5:30 AM ET

        Yesterday, after reading the news, my daughter asked me a question. “Mom, is it true that there are biological reasons why there are fewer women in tech and leadership?”

        That question, whether it’s been asked outright, whispered quietly, or simply lingered in the back of someone’s mind, has weighed heavily on me throughout my career in technology. Though I’ve been lucky to work at a company where I’ve received a lot of support—from leaders like Larry Page, Sergey Brin, Eric Schmidt, and Jonathan Rosenberg to mentors like Bill Campbell—my experience in the tech industry has shown me just how pervasive that question is.

        Time and again, I’ve faced the slights that come with that question. I’ve had my abilities and commitment to my job questioned. I’ve been left out of key industry events and social gatherings. I’ve had meetings with external leaders where they primarily addressed the more junior male colleagues. I’ve had my comments frequently interrupted and my ideas ignored until they were rephrased by men. No matter how often this all happened, it still hurt.

        So when I saw the memo that circulated last week, I once again felt that pain, and empathized with the pain it must have caused others. I thought about the women at Google who are now facing a very public discussion about their abilities, sparked by one of their own co-workers. I thought about the women throughout the tech field who are already dealing with the implicit biases that haunt our industry (which I’ve written about before), now confronting them explicitly. I thought about how the gender gap persists in tech despite declining in other STEM fields, how hard we’ve been working as an industry to reverse that trend, and how this was yet another discouraging signal to young women who aspire to study computer science. And as my child asked me the question I’d long sought to overcome in my own life, I thought about how tragic it was that this unfounded bias was now being exposed to a new generation.

        Some of those responding to the memo are trying to defend its authorship as an issue of free speech. As a company that has long supported free expression, Google obviously stands by the right that employees have to voice, publish or tweet their opinions. But while people may have a right to express their beliefs in public, that does not mean companies cannot take action when women are subjected to comments that perpetuate negative stereotypes about them based on their gender. Every day, companies take action against employees who make unlawful statements about co-workers, or create hostile work environments.

        For instance, what if we replaced the word “women” in the memo with another group? What if the memo said that biological differences amongst Black, Hispanic, or LGBTQ employees explained their underrepresentation in tech and leadership roles? Would some people still be discussing the merit of the memo’s arguments or would there be a universal call for swift action against its author? I don’t ask this to compare one group to another, but rather to point out that the language of discrimination can take many different forms and none are acceptable or productive.

        I thought about all of this, looked at my daughter and answered simply.

        “No, it’s not true.”

        Susan Wojcicki is the chief executive officer of YouTube.


        1. More than women who are at the top of their fields, I need women who suck at programming. I need women who are okay at their jobs. I need women who sometimes have to ask questions and admit weakness. I need women who are antisocial, who love video games, who fall right into the stereotypical depictions of a woman in tech. Because no matter who you are, if you want to be in this field, you should be allowed in. And the way we keep promoting only the exceptional isn’t going to create more acceptance for women in tech as a whole. It’s going to reject all the women who don’t meet those impossible standards.

          Amy Nguyen
          a real actual engineer


              1. Let’s just pray to fucking God that most of the shitposters here are actually in their early teens.

                The very idea that anyone over 15 would post some of this shit is, well, concerning.


      1. Not that this has anything to do with goddamn sim racing, but…

        Last I checked, YT is part of Alphabet Inc.- not a taxpayer-funded public service. Ergo, they can do anything they fucking want, and that includes censoring any video they don’t like.

        Deal with it. Until this country starts enforcing anti-trust regulations, the big content aggregators can pretty much dictate what we see. This is why I compulsively download shit like SCCA and IMSA races from the 80’s whenever I find them on YT.

        You never know when this stuff will get taken down forever.



        Can you please get your head out of your ass for a while and think for a second that Brazil’s population is 208 millions, a fucking huge market for Reiza?

        now return back to your shithole where you belong 🙂


        1. Because in a country where Olympic facilities have been abandoned after just a single year, and a significant portion of the population live in slums – sometimes without basic human needs – there is of course a tangible demand for a racing simulator that boasts just two hundred active users to implement shitboxes that were raced locally in the eighties.

          Reiza fanboys are the fat girls who follow around a local band and volunteer at the merch table in the hopes of seeing them make it big, despite never playing in front of more than 25 people at 1am in some dingy bar.


          1. You don’t know jack shit about south america and Brazil and i’d advise you to refrain commenting for things you have no idea.

            > significant portion of the population live in slums

            It’s nowhere near significan’t nor it’s the majority, the population that live in favelas which is mostly in big cities like
            Sao Paulo, Rio de Janeiro, brazillia, Salvador etc are a tiny part compared to the rest of the population of the said cities.


            1. I thought all Brazilians raced online in Forza whilst listening to Eminem and telling the screaming baby in the background to shut the fuck up?


      2. Overpriced? It’s 4 different cars in different variations for a very cheap price, and they’re all significantly better than what Kunos usually puts out. It’s very much worth it, and the fact that they’re unknown makes them even better as most of the “known” cars of any type (open-wheel, endurance, stock, regular road car, doesn’t matter) tend to be trash.


    1. These little shitboxes drive a lot like the 320i I started out with in SCCA in the early 80’s. Lotsa good memories like: How the car was so underpowered that I’d lose about 20mph during the uphill run to the old Nissan Bridge at Road Atlanta (this was prior to them neutering it with a chicane cause the GTO’s were getting airborne – cuz those guys *never* lifted).

      It wasn’t til we got Schrick cams and a full rebuild/blueprint/valve job from Metric Mechanic that I had a car that would actually maintain its speed there. Yahoo. Thanks Dad 😉


  7. I enjoyed the hole Rally-career and i like the physics. Just set your DOR to 540° and no understeer at all. With VR-support and DLCs with more locations i would still playing it plus i couldn’t change the difficulty to anything beyond tough, which isn’t tough at all. I unlocked “brutal”, but i don’t get the option in the settings.


  8. When are we getting the article about pCars 2 and its failure to launch into the stratosphere despite buying off the last remaining bloggers that put hate on SMS??

    Lets see after the massive hype two weeks after launch we have dropped to Assetto Corsa user numbers and have plateaued around 70k in sales. Wow. Maybe for pc3 Ian Bell wont be able to pay for your shit box racing car?! What will you think of the games quality then?

    Here is a head start with your favorite style graphs proving my statements! Eagerly awaiting your article…


    1. >Larger constant userbase than Assetto Corsa
      >Ahead of mass-market F1 2017 depending on the day (obviously there will be a slight boost in users during an F1 race weekend)

      Not bad for a hardcore racing sim.


      1. “Hardcore racing sim”

        Oh, is that why you can drive around in the Cleo cup car, in dry weather with rain tires on and the tires don’t heat up?


        1. We use winter tires on my shitbox Cavalier and they last an entire season. Common practice with all the top guys locally.

          Lax tire rules lead to some crazy shit happening.


          1. Nah, he’s right if that’s really happening. The P2G is super soft and will start overheating, then blister and chunk if used on anything but a full wet track.

            It’s a fantastic rain tire, but it’s nothing like a street tire and you’ll fuck it up in under a lap on a dry track. Even when it’s damp, you’re well-advised to find the occasional standing water to keep it cool.

            Sticks like superglue in the wet, though. Magic Michelins 😉


        2. I’ll have to try this. The Michelin P2G (the tire being modeled) certainly does overheat pretty fast IRL if used on even a damp track.

          You should report it to them – probably just a bug with regard to what sort of virtual tires are fitted to the car. Maybe they’re not even modeling the P2G and instead are using the data from a typical (treaded) street tire.

          The point being – there’s likely several potential explanations other than “The whole sim sucks because I found this one thing that doesn’t work right”.


        1. You make it sound like there’s an actual sizable userbase for PC racing sims.

          r/simracing has what, 20k subscribers? And of that maybe 12-14k actively visit.

          Alright so

          4k iRacing
          3k pCars
          3k Assetto
          3k F1 2017
          1k Dirt Rally/Dirt 4
          1k rF2/R3E/AMS

          As I said, top of the charts in a niche genre/platform combo. Real money is made in console sales.


      2. This is the pcars 2 honeymoon period and it looks like its ending fast!
        You seriously think having the same numbers as older sims a fortnight after release is good for any kind of sim? Lol youve been bought and sold bitch!


        1. r/simracing has 20k subscribers. Those are dedicated hobbyists who actively support & follow the genre, and this is split across multiple pieces of software.

          You’re delusional if you believe any racing simulator will eclipse a prolonged active userbase of more than a few grand.

          Call me when it sinks to three digits. Then we have a problem.


          1. Despite all the shit You say, You still blinded. Assetto corsa is 4 or more years old, pc2 2 weeks…F12017 is very specific. Seem That You and SMS tried to fart again above your head. Fool doesn t work always.😉


            1. r/SimRacing believes the way to grow sim racing is to impose rules prohibiting people from sharing too many articles about sim racing.

              Of course, this rule only applies to some sim personalities and not others. Mostly because the emotionally fragile simdads lurking Reddit at work obsessively report any of my posts “because PRC”, and the mods would prefer it if I just fucked off because it’s annoying to dig my shit out of the spam filter.


          2. Where did I say it was going to eclipse a few grand?

            I said it had sunk to that of a 3 year old game it supposedly shits all over and is multiple generations ahead of if you believe the hype?

            I know simracing is a niche market stop selling the concept to me already.

            I have a massive revelation for you too.

            I know your world has just collapsed all around you (including your break down about the size of each simracing camp you listed).

            Why today I’ve played AC, R3E and even pCars 2!!!
            Yes I’m still trying to give PC2 a chance. But once the novelty factor wears off I will be launching it less and less. As the graphs demonstrate most people are.

            Honeymoons over shit for brains.


            1. You do realize that, in terms of sales revenue, it doesn’t really matter if you (and everyone else) stops playing a game *after* you bought it.

              People stopped playing PC1 fairly quickly. It still sold a ton. Sales velocity for any game (except GTA V, which is an anomaly) falls off rapidly after the first 2 weeks.

              Anyway, who gives a fuck? The best games I ever played (Neo-Scavenger, Children of a Dead Earth) and many of the best films I’ve ever seen (Blade Runner, Scarface) were commercial flops.


      3. Let’s not forget, they’d have gained sales from all the dishonest reviews they paid for.

        If you weren’t paid off, you would be spilling piles of hate on the game. Deservedly so too.
        Along with missing features and bugs it’s a total waste of time for any offline players who want to run championships due to poor AI and poor design choice in the way the game handles the opponent lists.

        How can anyone take you seriously anymore?

        Liked by 1 person

        1. I had no problem inserting videos of the AI shitting itself in my review of the game. Do you need me to write two paragraphs accusing SMS of operating an international human trafficking ring to go along with it? Because it seems like that’s more or less what you want, which is quite sad considering this is a hobby populated mostly by middle-aged men who wanted this place shut down for far less hyperbolic comments.

          I actually explained the technical reasons behind the unsatisfactory AI. In case you missed it, they struggle with anything that’s not a modern slick. Again, do I need to accuse SMS of breaking into my house and stealing my partially complete collection of LEGO Speed Champions when elaborating on this AI behavior? No; a grown man should be able to read that part of the review and think either “this is a game I want to buy” or “this is a game I want to avoid.” If you’re unable to complete such a remedial reading comprehension task, this one’s on you.

          So far I’m the only reviewer to openly ask “where is the online league functionality SMS advertised this year?” Not one mainstream website, some of which whom gave the game 8’s and 9’s out of 10’s, has even hinted at this omitted feature that basically vanished into thin air when the game launched.

          And yet the only one who talks about it is the employee of the developer that was supposedly “paid off” to write a glowing review.

          Memes like “Hi Stefano” are genuinely funny, because Stefano was indeed posting here for a period of time and everybody figured it out. The “PRC was paid to write a good review of pCars 2” falls flat when our review covers the most negative stuff out of basically every outlet who chose to review it.


          1. But yet, no complete articles of PC2 failure. Middle age man as you said are able to read between the lines, but kids who wants to jump into simracing are not. In that case you are responsible of that propaganda. Man, look at you! you lost partiallity because an SMS check and a car. I prefer to be at my place than your.


            1. When guys like EmptyBox, who once refused to cover pCars 1 because of how broken it was, are now willingly creating videos on it, maybe it’s not the catastrophic failure the first one was?


              1. and who’s exactly this Empty Box Youtube persona that i’m supposed to accept his highly regarded opinion as a holy gospel?


              2. EmptyBox doesn’t have a price?

                You were hard against pCars and all it took was how much $ for you to promise to never ever criticize SMS ever again?

                You think that guy doesn’t have bills to pay? Maybe they’ve bought him off in a more subtle way?
                I mean how much can you earn as a Ray Romano impersonator?

                I’m not saying this is really whats happened but so what if he likes it enough to make 2 videos so far. Lets see if it lasts. You know when the annoying shit doesn’t get fixed because they are working on pCars 3.


              3. Dont care about empty box, could have been bought by sms : You know like yorkie65. When does the deal with SMS is over ? Could ne better for You or maybe You want to continue with them, but its another story.


          2. You can’t deny you would have torn it to pieces in a most venomous manner, and would be continuing to do so, had it not been for the deal though?


          3. You accused anyone of being Stefano when you didn’t like what they said especially when it wasn’t criticizing AC or offered some insight about the game.

            The hi stefano isn’t genuinely funny, it was basically just a witch hunt. It was your way of discrediting the poster without you having to actually reply.

            “I actually explained the technical reasons behind the unsatisfactory AI. In case you missed it, they struggle with anything that’s not a modern slick. Again, do I need to accuse SMS of breaking into my house and stealing my partially complete collection of LEGO Speed Champions when elaborating on this AI behavior? No; a grown man should be able to read that part of the review and think either “this is a game I want to buy” or “this is a game I want to avoid.” If you’re unable to complete such a remedial reading comprehension task, this one’s on you.”

            Is quite funny that you didn’t show this attitude towards any other game unless they offered you stuff.


          4. Holy shit that’s a lot of words to say I was paid off by Ian Bell and too clueless to believe you were the only one paid off.

            So how much do you get each time you say pcars2 is a hardcore racing sim?


          5. The AI was better in the wet in pCars 1 and is really slow in pCars 2. But the biggest complain i have which make this best sim looking very Simcade is the “authentic” driving aids, which gives you TC, ABS, SC in all Historic cars or ABS in GTE-cars plus the default-levels are pretty high. WTF? Ever 10-year-old should have seen this obvious bug during the first hour of playing and it’s still there. It would take me a day of googleing to fix this shit and with most cars i know already that they could never have it because it wasn’t invented at their years of production and usage.

            And why this shitty TC- and ABS control inside this car-menu-shit, which can’t be even mapped to buttons directly like in real cars? I could at least set the TC-strength inside the car-setup in pCars 1 by the way. But the menu only works, if you set the driving aids to “all”, or i call it noob.

            pCars 2 don’t support throttle-mappings for different weather so SMS decided to make the throttle tame by default. This wasn’t a wise choice as well and the throttle is not aggressive enough for sim-racers and there should be especially more wheel-spin in the rain. If SMS fix this issues it would be perfect for me and better for others i guess…


  9. I absolutely loved DiRT Rally, was hesitant on DiRT 4 and figured “hey, I’m still enjoying DR, I’ll hold out until there’s DLC announced or the stuff people mention maybe gets patched!”, and then, uh… it just didn’t happen. Codies started touting F1 2017 immediately, and then slowly just never mentioned DiRT 4 ever again like it was never released. It pains me that this isn’t the first time they’ve done this (that mobile-to-PC CMR2 double-port still says “new content coming soon” when you finish the last event), but I’ve just really yet to see an incentive to jump on this one, even as part of a truly excellent series. It’s just sort of… there.


  10. Project cars 2 is dying already all vaporware simcade crap that lasts a max of 5 weeks if You keep forcing yourself to Play gere ans there luckily i always try before i buy


    1. By making a sequel instead of fixing the original it splits the player base of an already niche game.

      I refuse to buy p2 for more than $20, because paying $140 for a collector’s p1 was for nothing in the end.


      1. Paying anything for Project CARS was a waste of money, but at least it made Project CARS 2 possible, so I have to thank you.


          1. I thank the backers who saved SMS from that bullshit so that they could make Shift 3, and eventually this new gem that is Project CARS 2.

            I only wish Pandemic had a Ian Bell, so that I could play more Saboteur games at different time periods.


  11. Austin, selling out for SMS was the end for you. You raced a slightly bigger shitbox for a year, and now no one takes you seriously. Bad calls happen.


  12. I would just like to point out that one guy is currently working on a rally stage generator for Assetto Corsa that actually generates unique road rather than just placing pre-made tiles, and can reach lengths of over 100km. He is also looking into implementing it in RBR.


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