On Monday, we ran a rumor that Assetto Corsa would possibly be announced for the Sony PlayStation 4 at E3 this year, based solely on one developer’s tweet where he mentioned he’d be in Los Angeles right around the time E3 was taking place. We also included a picture of a stack of PS4 dev kits sitting inside the Kunos office, as well as Giovanni Romagnoli’s linkedin account where he mentioned that he had played an integral role in converting Assetto Corsa’s graphics engine so the game could run on PS4 hardware.
This was the reaction the article received on other sites where it was linked:
“Ridiculous,” says one user. “No reason to start working out the most crazy theories,” says another user. “That’s PretendRaceCars for you, they love to exaggerate everything” and “That’s a ridiculous thing to draw out of one tweet” say two longtime haters.
Eat your words, gentlemen:
I don’t think it’s the right call. Assetto Corsa is an incredible driving simulator, but there are virtually no game elements to it. Console players were underwhelmed by Project CARS once the bugs were mostly worked out, and that’s a game that has a full, working career mode, proper online functionality, as well as a whole host of things that Assetto Corsa doesn’t have, like night racing, rain, and the ability to select your livery in multiplayer. PC driving game enthusiasts are able to look past the shortcomings of AC because the physics are just so damn good, justifying the expensive toy steering wheels and hardware upgrades, but console gamers won’t because they are an entirely separate audience who collectively want something totally different. They want a game to compliment the killer driving physics, and AC neither offers that currently nor plans to in the future.
The bottom line is that if you have a desire to play no-nonsense, hardcore racing sims, chances are you already own a PC and Assetto Corsa. I can’t see it doing well critically because there’s not much to keep people playing past the initial “oh wow, this game has really good physics” period, and given the talent levels of console players, I can’t imagine it’ll be very popular online either.
Regardless, it’ll be interesting to see how the small Kunos team balances a project of this magnitude.