WMD Forums turn into a mess as Slightly Mad Studios begin removing users questioning the direction of Project CARS

Another episode in the ongoing drama surrounding the experimental development cycle of Slightly Mad Studio’s new racer, Project CARS, highlights the internal problems occurring as the game nears its spring release date.

While rumors have flown around that paint the forums and overall development of the game as high conflict, with several users outright banned or kicked out of the large project simply for daring to ask the wrong questions, these problems have really only existed behind closed doors and couldn’t be accurately demonstrated to the masses.

That has all changed.

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The thread inside the general discussion of the WMD forums titled “To be honest – I miss proper races” includes sixteen pages of forum users upset with the direction the game has taken. The complaints about the current state of Project CARS are very simple: the game was initially marketed and presented as a hardcore racing sim, rivalling rFactor 2 and Assetto Corsa, while still remaining accessible to fans of Gran Turismo wanting a little more. Recent changes made to Project CARS, such as the numbification of the game’s rather detailed damage model, are not sitting well with the community who fear that Project CARS is on the same path as the two Need for Speed Shift titles, games that were incredible in the early stages of development but had many features and effects suddenly disabled at the eleventh hour.

SMS developers occasionally respond in the thread, claiming these removed/ignored features will be included in “post-release patches.” A large portion of the WMD community seems to resent these comments. During the game’s closed-door development in 2012 and 2013, many features suggested by the community were acknowledged by the developers, and the developers responded by saying Project CARS is still heavily WIP and we’ll be sure to implement these great features soon! Now, with the release only seven weeks away, users have begun questioning why the game’s comprehensive damage model has been almost entirely removed, as well as basic features required in a racing simulator, like DNF’s, caution flags, and AI that slows down to avoid incidents. SMS developers are now claiming basic features like these, pretty damn essential for a game of this caliber, will be included in “post-release patches.”

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Apparently questioning why entire features have been removed or severely gimped, and noting that even if you add in features post-release, the game’s reputation will still suffer if it’s not very good at launch (which is something every gamer knows and DriveClub is a perfect example of) – this is all too “painful” for the developers to read, and is worthy of a ban. That’s right, a ban. SMS is literally banning people from the forums for saying “hey, I don’t like what’s going on because you’re lying to us and making changes to the game nobody asked for” – which was exactly how this whole WMD process was supposed to work. Like, that was the draw. That’s why people got into Project CARS.

Other users attempted to inject their own revisionist history into the thread and claim pCARS was never supposed to be a hardcore sim as a way to get back on the good side of SMS to avoid getting into a confrontation with the staff. Some users swiftly jumped into action, claiming otherwise.Untitled-4The following user was also on the receiving end of the banhammer; in broken English he questioned how SMS could spend four years developing a racing sim that lacked features essential for a racing sim, and how SMS could say everything the community wants will be in post-release patches, when it was clear from the beginning what the community wanted and they had four years to get it into the game beforehand.

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I noticed a constant schema in our discussionn:
1. some points to some lacks in pCars
2. In the past Remco answered: pCars is still WIP. Recently the answer has been changed to: it will be released in after release DLCs

I’m really not sure what should I think about. I know that we are tight regarding time. I know we cannot reach some features which has been promised (directly on as expected part of simulation). How can we believe that something will been fixed/added after release? Could any of SMS members provide signed list of such improvements, with dates pls.

Please don’t make us fool. It’s clear, that after a few patches which will fix most important things, and after DLCs with some content (which some will be provided for some fee), resources will be moved to next project. I hope it will be pCars2.

But for projects like pCars it’ss impossible to maintain infinite development.

I just don’t believe that all desired features and changes will be included into pCars in future patches. From this point of view I would like to not see answer “will be released in post-release DLC” everytime we asked about some features expected in core product.

This issue has come up in another racing sim currently on the market: Assetto Corsa. Kunos shipped AC lacking an entire host of features that severely limit the online league capabilities of Steam’s highest selling racing game. However, Kunos is hard at work on these “post-release patches”, while SMS seems to be using this term as a scapegoat to explain why many features the community requested throughout the development of pCARS are still nowhere to be found (going against the entire purpose of the project), or why other features are severely gimped or have been removed without reason

It is also important to note that while WMD members are quick to call the banned users known troublemakers outside of the WMD forums, inside the WMD forums the exact opposite sentiment is expressed.

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After this story went viral overnight, pCars community members were quick to downplay the dismissal of two community members by claiming they were “known troublemakers” – and you can see this in the comments section of pretty much anywhere this article’s been linked, the most recent being GTPlanet.

Again, look at the screencapture above. These guys were hardly troublemakers.

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All signs point to Slightly Mad Studios releasing their third game in a row that was significantly better in development than it was when it landed on store shelves.

And while the game is seven weeks away from release, already Super Moderators are saying the members of WMD need to make excuses for how incomplete the game is because there are going to be things potentially not as ‘complete’ as hoped at release.  

Yes, I’m totally going to pay $60 for this.

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Especially when the community surrounding the game is no longer contributing to the game’s development (as was the original goal), but rather a large group of third party marketers. Posts like the one below make me doubt any positive feedback made about Project CARS in public, considering WMD users blatantly lie about what’s actually included in-game just to generate hype.

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Paying real money to fill up your pretend race car shows how low EA will go

AndroidPolice – EA will basically be employing the always fantastic wait or pay mechanic in the new Need for Speed. You can either wait for a certain amount of time, or pay to fill up your tank immediately and keep racing. Each race uses up a certain amount of your fuel. It’s like the ambiguous energy level used by some games, but employing the gasoline metaphor we’re all accustomed to from real life.

The greatest trick EA ever pulled was convincing millions of people to contribute dozens of dollars and devote hundreds of hours towards the pursuit of ‘dream team’ lineups that could have been built at no additional cost, in less than ten minutes, by simply backing out to the main menu, and instead, clicking on the ‘roster edit’ option.

So this is kind of a natural progression I suppose.

Guy attempts to run iRacing’s 24 Hours of Daytona by himself, instantly backs out after prominent physics issues

Twitch user RARChevette (better known as iRacer Ian Plasch) was hoping this would be his most exciting iRacing adventure yet – Ian was planning on completing the full 24 Hours of Daytona with no driver swaps. Ian is no stranger to iRacing’s marathon events, splitting his attention evenly between both oval and road events, and at one point ran his own league, Vidane Racing. To call Ian a seasoned veteran on iRacing would be an understatement. This guy knows what he’s doing.

With a Twitch account broadcasting his efforts to other sim racers, Ian attempted to run a few practice laps. The focus was not to set blistering speeds or storm away from the field, but to simply put in clean laps for the epic journey which lie ahead.

Ian was in for a rude awakening.

IanSee the full video here.

Even with a balanced, neutral setup meant to last for hour-long fuel runs, even an accomplished iRacer could simply not control the car for more than a few seconds at a time.

While some users in the chat blamed the car’s instability on cold tires, Ian promptly took to his Facebook page to voice his displeasure with the current version of the Riley in IRacing.

Ian2It’s no secret that PretendRaceCars and the users behind it generally dislike iRacing, but when even longtime members are this quick to throw recent updates under the bus, you genuinely wonder what’s going on over there.

Fictional trees upset Assetto Corsa diehards

ACTAssetto Corsa forum user Qwaribo “Why are there trees on the right? I understand they can’t make it 1:1 but there’s a big gap at the right. And there are no tents/cars or whatever on the left, also not with the 24h. They create a whole new environment…”

This is new levels of absurd. The track is over twelve miles long. It’s the first laser-scanned version of the Nurburgring Nordschleife since the technology has been made available (although the versions found in the Gran Turismo series are rumored to be laser scanned as well). Forum users, however, are upset that eight fictional trees have been planted in the virtual version that aren’t found there at the real thing.

While it’s easy to laugh at how insane this criticism is, other users seem to agree.

ACT2ACT3ACT4Eight trees. That’s all it took to upset the community.

My bad, WRC 5 will probably suck.

Untitled-2Kylotonn Games – creators of My Body Coach, My Body Coach 2: Fitness and Dance, and My Body Coach 3: Complete Coaching will be in charge of the next WRC game after acquiring the assets from Milestone.

Man what… Half of those aren’t even games, they’re just fucking yoga exercises that pad the stats to say how 50% of gamers are female or whatever.

Truck Racer seems pretty legit though.

screenshot_truckracer_03Nevermind.