Today’s lone reader submission comes from Tim R., wondering why we take such massive dumps on the community surrounding Project CARS while turning a blind eye to the exact same behavior by RaceRoom Racing Experience drivers.
It’s not a long post, but he raises a valid point.
I just wanted to know why you have such a massive hateboner for pCars, yet you ignore the RaceRoom fanboys organizing to shill for their game everywhere.
On the official WMD forums, away from the general publics eyes, the Press Articles on Project Cars/WMD thread, stickied at the top of the General Discussion section, features 1440+ pages of users banding together to find any negative article about pCars and leave a flurry of comments either discrediting the author or doing as much damage control as they can with the following basic comments:
- It’s pre-alpha footage!
- Sign up for the Official Forums and report the bugs to the developers!
- You’re just having trouble with the car handling because it’s a true sim unlike Gran Turismo or Forza!
- Yes it has bugs, but it’s a solid base platform for the devs to build on, and they plan to support the game for many years!
And this is basically the same type of thread Tim linked us to over on the Sector 3 forums.
R3E is a very different game than it was at launch during the Spring of 2013. Originally, R3E was a free-to-play racing game heavily laced with sneaky micro-transactions. The game did not feature an abundance of real world cars, and the cars that were licensed only featured fictional liveries – all of which had to be bought with vRP, the game’s version of funny money that conned you during the currency conversion process like Microsoft Points on Xbox Live. At one point, even the hardcore physics (which were heavily work-in-progress at launch) were restricted behind a pay wall. To top it all off, the game only included online hotlap competitions – no single player AI races or multiplayer lobbies in sight.
The damage from the disastrous free-to-play experiment has been mostly undone as of June 2015. R3E in its current state can be seen as more of a natural successor to Race 07. Featuring a fully functioning Single Player component, proper multiplayer racing with dedicated server support, and multiple expansions for the WTCC, ADAC GT Masters Series, as well as three DTM seasons (1992, 2013, and 2014), the game almost deserves a name change.
So when I see people organizing to spread the good word, is it comparable to pCars shills? Hell yeah, you got us there. But is it warranted? Let’s compare the feature list from the launch days, versus what the game is like now:
– Spring 2013 –
- No Single Player
- No Multiplayer
- Only online Hotlapping competitions
- Mix of fictional & real cars
- The fictional cars cost money
- The fictional liveries cost money
- The unfinished hardcore physics cost money
- Rainbow brake markers
– June 2015 –
- Single Race with AI
- Offline AI Championship
- Dedicated Server Support
- Online Hotlapping Competitions
- Multiple ADAC GT Masters Expansion Packs
- Multiple Modern & Historic DTM Expansion Packs
- Multiple WTCC Expansion Packs
- Large selection of Modern GT2 cars
- Large selection of Group 5 Touring Cars
- Only racing sim to have a licensed Riley Corvette Daytona Prototype
- Large Roster of Tracks with more in the pipeline such as Macau, Spa, and the Nordschleife
- Hardcore physics don’t cost money
- Retarded rainbow brake markers removed
The game is completely different than it was when it first launched. The few hardcore R3E racers have every right to run around begging people to come play with them, because Sector 3 got their shit together.