For the past month, crowd-funded racing sim Project CARS has seen a very bipolar launch. On one hand, the game has sold phenomenally well for a niche title, and on the other hand, the game has been insanely buggy. Every week, Slightly Mad Studios have put out major patches across all three consoles in order to work out some of the glaring issues, to the point where review sites changed their scores to reflect the abysmal quality of the finished product which spent four years in development and routine testing by avid sim racers.
Recently, Slightly Mad Studios announced Project CARS On Demand, essentially a “service” that outlines what post-release support players can expect. Among the list of planned content are constant game updates that should in theory eradicate some of the more embarrassing bugs still prevalent in the title.
This roadmap graphic is very similar to what UbiSoft and Ivory Tower did with The Crew, but I guess we’re entering a point in time where this is all commonplace.
But on with the story. A few days ago, the highly anticipated Version 1.4 Patch for Project CARS dropped. As I don’t own a legitimate copy of the game, I ventured to the game’s official forums to check out what people had to say. And it wasn’t pretty. A thread entitled Post update issues had several worrying posts that display certain doom for the future of the title, as it seems Slightly Mad Studios just can’t figure out how to squash the hundreds of comical bugs popping up left and right.
Forum user Nomad06 believes the game actually got worse since the highly anticipated V1.4 update, claiming there are now game-breaking starting grid issues online, multiplayer stability in general has suffered, and some people show up in the complete wrong cars during replay mode.
Other users also had other bizarre experiences since updating the game:
Some users believe the car handling has changed significantly. I have no way to tell if these guys are having legitimate controller problems (which is likely as both console versions shipped with issues acknowledged by SMS), or if they’re just scrubs and can’t drive to begin with.
The miscellaneous list of issues only grows as the thread progresses, citing everything from AI cheating in wet weather races, to sudden four-tire blowouts.
One guy is even having problems calibrating his wheel, an issue that was fixed in a previous patch:
I’m sure the faithful Project CARS fanboys will show up to discredit me and says that Slightly Mad Studios are working really hard to bring the best possible product to their living room, but that can’t be further from the truth.
Below is footage of Project CARS from April and October of 2012, while the game was in its infamous pre-alpha state.
It’s June 2015 and the game has been on shelves for a month. This bug still hasn’t been fixed.
Think the rest of the issues will be dialed out with patches? Probably not.