Like it or Not, Associat0r’s Comments About Assetto Corsa Are Pretty Accurate

Every so often I come across a forum post that ends up being the basis for an entire article. Previously, one Reddit comment about GT2 cars being overpowered in Assetto Corsa ended up being the subject for an in-depth investigation of the claims, which we ended up proving to be astronomically false. However, anyone who sources shit to back up their claims instantly earns my respect, and today, reddit user Associat0r has done just that.

We’ve talked in the past how a few of us have basically dropped Assetto Corsa in favor of ISI-powered sims for our serious online league racing, but we’ve never fully broken down why. Thankfully, Associat0r has done that for us:


His post, with a ridiculous amount of sources, can be read in full HERE.

While the general community consensus is that the guy is a dedicated rFactor fanboy, this doesn’t invalidate any of the legitimate issues he brings up. I personally think Assetto Corsa feels fantastic to drive, but there’s a reason why I refuse to participate in AC leagues, and relegate the game to hotlapping duties while R3E and Game Stock Car Extreme receive much more playtime – the rest of the title just isn’t anywhere near finished.

acs 2014-12-22 19-09-24-63Building a racing sim from the ground up when most developers simply stick with the ISI engine is obviously a huge achievement on its own, and the extra mile Kunos has gone to keep positive relations with the core fanbase sets an example the rest of the industry should strive to follow, but with so many racing sims available, a solid driving model is only part of the puzzle needed to take the top spot away from your competitors.

The Community Assisted Q&A Session

As part of our 215,000 hits celebration, on Friday we opened the floor to all readers, trolls, and haters of and let you bombard us with questions. Some shit obviously got omitted at the eleventh hour, but Chris, Myself, and the rest of the gang tried to answer as many questions as we possibly could.

We told you we’d have it up by Sunday night after the Sprint Cup race, so here it is:

NR2003 2014-03-29 17-09-43-69If there was one thing you could change about the Brazilian V8 Stock Car, what would that be?

 James: Well I can’t really suggest changes since Reiza did a solid job of replicating what’s essentially a knock-off DTM car built to be affordable for Brazilians. My main complaints are that it was too light & twitchy, so I guess it would be nice if the car was made a bit heavier, and it flat-out sucked driving behind someone because the lack of air going over the car made it hella twitchy – so I guess increasing weight would solve that problem as well because it would stabilize the car in all situations. Push to pass needs to die a fiery death though. It’s fun among a group of people when you’re all just learning the car, but it’s shit in a competitive environment. You know what happens when you use P2P to get by someone? They use P2P to re-pass you once your boost period ends, and then you’re both in the same positions as you were in a minute ago. No strategic value, absolutely pointless.

Any track suggestions for a Brazilian Stock Car first-timer? They look cool and sound awesome, but I have a habit of swapping the front & rear quite often on corner exit, even with your “super setup” for gMotor games.

James: Cascavel has like, seven turns and you can memorize the entire track in about five laps. It’s where we did the bulk of our pre-season testing. Every corner is challenging and forces you to really work on your throttle control skills. So I guess head to Cascavel once you get a handle on the car because it’s the ultimate test track and will throw every curveball at you possible. As for a n00b track to get acquainted with the car, both Cordoba and Curitiba don’t have any challenging corners, and I think Curitiba has a NASCAR-like layout. Johannesburg Historic is also a really simple layout but is more suited to 70’s Open Wheel cars.

Any plans of pursuing that iRacing ban? Or just giving that up and moving on to something else?

James: I may or may not have discovered that it’s cheaper to get a legitimate NASCAR competition license than deal with iRacing and their hemophiliac emotions when faced with genuine criticism. There’s really no point in trying to get unbanned because we’ve displayed quite clearly that what iRacing claims their sim is, and what their sim actually is, are two very different things. This probably won’t change anytime soon.

You have a gift for coming into contact with stupid bullshit within the sim racing community. What is your secret?

Chris: The community does it to themselves.

Mike: It’s a gift.

James: It’s all perception. You gotta have the “don’t piss on me and tell me it’s raining” approach to everything. I mean, before us, who was able to call out Slightly Mad Studios for their bullshit? Nobody. Ian Bell was blatantly insulting his customers and people were passing it off as “oh it’s just cynical British humor.” Some people just needed to wake the fuck up and stop looking at everything through rose coloured glasses. Look man, we play these games to relax and sometimes the day’s events make cars exploding into the air hard to tolerate. If you’re cool with paying $60 for a game where your tires simultaneously explode for no reason after a pit stop, that’s fine, but I’m not cool with it, and I’m not afraid to talk about it. If you’re cool paying $600+ for a game that calls itself the most hardcore racing simulation ever, and the newest update breaks the game’s dynamic weather feature, that’s fine, but I’m not cool with it, and I’m not afraid to talk about it. I’m a strong independent black womyn who don’t need no man.

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What is the worst track in any racing game you have played, and what was so bad about it?

James: I’m not gonna be that asshole who shits on a mod track that was obviously someone’s first effort, nor am I gonna use an early NASCAR Racing title and cry that Daytona was too wide in NASCAR Racing 3. Giving it some thought, Forza Motorsport 4’s Nordschleife is an abomination for how inaccurate it is (allegedly so online races weren’t shitfests), and I think the worst track ever in terms of layout is the modern version of Le Mans. It’s boring. The Greece stages in DiRT Rally are fucking terrible. I hate hairpins.

Chris: Um… Probably New Hampshire is like an instant “no.” No road courses that I can think of off the top of my head. Nothing jumps out at me as being overly shitty. I think for ovals, New Hampshire is about as boring to drive as it is to watch in real life. I used to despise old Silverstone a lot, but I really like the new layout. It’s quickly become one of my favorite tracks.

Mike: I hated the fucking snake tracks in Forza 2.

Vince: I hate Suzuka.

What real-life racing do you follow, and who are your favorite drivers?

Chris: Pretty much everything. If I had to pick my top three, it’s NASCAR, V8 Supercars, and F1. MotoGP is amazing though. Global RallyCross is fantastic. As for my favorite drivers, it’s easily Dale Earnhardt Jr, but there’s a lot of guys who have a ton of talent that I’ve got a lot of respect for. Guys like Nico Hulkenburg, Tommy Milner… I think Fernando Alonso’s one of the best Formula One drivers ever – I don’t think he gets enough credit for that.

James: I’ve grown up on Drag Racing, and I think the NHRA is the only auto racing series I’ve consistently followed for as long as I can remember. Like, I’m that guy with the National Dragster account who listens to the Friday Night Qualifying audiocast when I get off work. A lot of people think I’m a huge NASCAR fan, but I basically stopped watching during the Car of Tomorrow era and only got back into it during the latter part of 2011. My favorite driver has been Courtney Force since Driving Force was on A&E in 2007, and before that, it was Mike Dunn. When I was a kid I used to follow Monster Jam a whole lot and was a huge Tom Meents fanboy, but the state of Monster Jam in 2015 is depressing.

What happened to the podcasts? If the podcast returns I’ll click on the Fanatec ad, I promise!

James: Straight up, Chris comes on TeamSpeak every night at 10PM EST. I work a 6AM – 230PM shift, so I physically couldn’t keep myself awake long enough to do a podcast with him regularly. Like I was legit passing out minutes after he’d join the server with the rest of the PRC guys. And it just sort of stopped. We’ll try to bring them back, though. Caffeine is a wonderful invention.

Do an in-depth review of Rally Championship 2000.

James: Hook me up with a working link and I’ll do one.

What’s your opinion on Power & Glory? Why haven’t you done an article for arguably the best mod for GTR2?

Mike: Greatest mod for any game ever, period. They basically re-made GT Legends for GTR 2 and improved it in every way. All you gotta do is, as awesome as GTR 2 is, drive P&G, and you’ll know who did the tires and who did most of the physics. That’s the game that, if it wasn’t for Assetto Corsa, I would probably be doing most of my sim racing still in Power & Glory.

Chris. It truly is. The car variety and physics were out of this world. The models, the sounds, everything was top notch.

James: Yeah, I guess I’ll have to check this out.

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What do you guys think about drifting? Do you follow Formula D or D1 or whatever? Would you like to try it out in real life?

Chris: It’s cool, but it’s not something that interests me, primarily because there’s a lot of ricer culture built into it by default.

Vince: Says the Jetta owner.

Mike: Your mom follows my D.

You should check out GPBikes. It’s still a beta, but the physics are really good.

Mike: Can’t get into bike sims. There’s no good controller unless you spend what it would cost to have a real bike. I haven’t found a bike sim that, at low speeds you turn left to go left, but at high speeds, you turn right to go left. That’s how you basically steer a bike, and it would be weird to try and simulate that. Without a proper set of handle bars, and well with the handle bars now you need a proper bike… And by the time you spend money on that kind of a setup, well fuck it, might as well have went out and bought a bike.

James: It’s been five years and I still can’t figure out MX Simulator. I think I gave my activation code to Brodie Kostecki.

What do you think the most memorable car (for better or worse) that you ever drove in any game was?

Chris: Uh… Right now? It’s probably the RUF Yellowbird in Assetto Corsa. Also, the payware Cayman GT4 is pretty close. Those two cars feel the most like what I would expect their real life counterparts to feel like.

James: If you stuck with the AE86 from the beginning of Need for Speed Underground 2, with all the unique upgrades, you’d get something that would basically break the game and hit 240 MPH no problem. The trade-off was that Underground 2’s visual upgrade system forced you to put these godawful roof scoops, wide body kits, and full-body carbon fiber wraps on your car just to be eligible for the final events of career mode. Nothing will compare to the end-game monstrosities of the two Underground games. Runner up is the Subaru Impreza Gymkhana Wagon in DiRT 3. I was totally untouchable in that car online. Something crazy like 29 wins in a row at one point.

Mike: Best sim car of all time? The BMW M3 E30 in Assetto Corsa. The worst? iRacing’s Chevrolet Silverado on the old tire model. I got in it, made one lap, and was like “this doesn’t feel like any car on earth ever.” That son of a bitch felt like aliens had left it for us to discover, and didn’t leave us an instruction manual just to fuck with us even more.

I honestly can’t tell if you guys are trying to hide your identities or not. What’s the deal?

James: At this point, it’s a call-sign more than anything.

Is Project CARS any good?

Mike: Good for a laugh.

What real-life vehicles are you basing your FFB settings off of?

Chris: I don’t, it’s just whatever feels good and isn’t clipping but still has a decent amount of strength.

James: My 1998 Dodge Dakota. Every sim feels the same that way and I don’t have any re-adjustment period if I jump from game to game.

Vince: Nothing, it’s just what I think feels good.

Mike: I base mine off of 30 years of experience driving all types of cars. I’ve had real cars that I wished had more force feedback. I think the majority of sim racers way overthink things like Force Feedback, fucking Input Lag, degrees of your steering wheel matching exactly the one in game when you have a 900 degree wheel and it’s a street car that has 1080 degrees… God it’s amazing seeing people go nuts in the forums of these car mods where “oh no you need to do this equation where it makes the wheel think it’s a 1080 degree wheel…” just stop, you’re over-thinking it. You can clip some, but as long as you’re not clipping all the time, make it whatever feels good for you. You want every car to feel like it’s got 1970’s Cadillac Power Steering? All the power to you!

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You wrote an article a few weeks back on how a more expensive driving wheel and pedals won’t make you faster. Do you feel that there are any benefits of any kind to a higher-end setup?

Chris: It’s only consistency. It’s not going to make you faster.

Mike: Pedals. Not much, not much faster at all, in fact negligible. An H-pattern will buy you speed if you know what you’re doing, just because games like AC and iRacing penalize you for using auto clutch – of course it also opens up the possibility of making you a lot slower if you don’t know what you’re doing. A proper brake pedal with substantial travel will give you much more control over slowing the car down, but that’s about it. If you wanna get technical, a good video card will make you faster considering a locked-in 60FPS is a hell of a lot better than playing at 15 FPS on a potato, but I guess y’all wanted to know about sim hardware.

James: Posture is everything. You need to be as comfortable as possible. Those dedicated sim chairs with the metal frames, the ones they advertise on a bunch of different sites, those are a worthwhile investment. Even for me, just from switching from a traditional computer desk to a lawn chair with a low-slung custom table, made a world of difference. Long races don’t feel long anymore. IMO triple screens, VR, and TrackIR are over-rated. Set your FOV right and make some camera file adjustments and you’ll be fine.

What is the state of rF2 at the moment? Is it worth buying? Are you just waiting for the new Gen6 cars to drop to review it?

James: We used to host an rFactor 2 GT3 room every other night before Assetto Corsa came along. No denying it, there was nobody online. Like, it was dead. When we all got online to run laps, we increased the online population by 300%. The weather was nice, and the dynamic track was nice. Force Feedback felt okay. Then Assetto Corsa came along and it was just that much better. Haven’t touched rF2 since.

Chris: rFactor 2 feels really good. It’s like, it’s got a lot of the, um, qualities that could make it good. But it seems like it’s just one of those sims that are geared towards massive oversteer at all costs without making sense. And what I mean by that is that the oversteer isn’t tied to your throttle inputs, it’s just like “hey, this is the way we think everything should be”, which is just difficult.

Mike: Worth buying just to support the genre if nothing else, and there’s plenty of guys who claim it’s the greatest thing ever. As far as the online, unless you like front wheel drive cars, it looks like it’s a ghost town. Sad to say, if it wasn’t for Assetto Corsa, that’s where a lot of road course racing would get done – in the sim that hurts your eyes. We could say that rFactor 2 is shit though just to get TheAssociator and his buddies in the comments section re-educating everyone about rFactor 2.

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If you had the opportunity to go on a fancy diner date with Ian Bell, what would you ask him?

Chris: That seems like a James question.

James: I’d ask him what racing games he’s enjoyed in the past. Maybe I haven’t stuck around the WMD forums enough to see how passionate he is about racing games, but it just doesn’t appear he’s in game development for the same reasons teams like Sector 3 and Kunos are. When he talks about GTR 2, it’s only about sales numbers, not about how great the game drove or what his favorite cars or tracks were… Always about sales. Always about “look how great the reviews are!” Like, okay, that’s nice, but sales figures aren’t why people played GTR 2. You start to wonder what the driving force is behind Project CARS when the head of a racing sim studio prefers to talk about investment schemes and sales figures instead of actually playing the game.

Thoughts on {a} F1 Challenge 99-02, {b] Grand Prix 4, {c} Tokyo Xtreme Racer, {d} MotoGP games, {e} EA’s NASCAR titles?

James: My first experience with F1C was with the stand-alone ChampCar Challenge 99-04 mod, which was awesome. Grand Prix 4 was a pain in the ass to configure so I never played it as much as I really should have, but from what I’ve gathered it’s similar to NASCAR 2003 where only the guys who have spent hours configuring everything seem to enjoy it. Need to spend more time with Tokyo Xtreme Racer so can’t comment on them. Milestone’s MotoGP games aren’t as bad as everyone says they are, but you can bump draft with a buddy if you coordinate things right and I don’t think that’s possible on a bike. EA’s NASCAR games from Thunder 2002 to Chase for the Cup 2005 were absolute perfection, but quality rapidly decreased once all the good devs at EA Tiburon were snatched up and sent to the Madden team. Crazy to think that back in the day, people would bitch that there weren’t enough alternate liveries in the game, and now, we have to deal with shovelware NASCAR titles.

In your opinion, what is the best arcade (as in coin-op) racer?

Mike: Hard Drivin’. That was a sim before anyone knew what a sim was. It even had a fuckin’ clutch and an H-Pattern. The one I spent the most money on out of all of them was Pole Position. Back in the day, that’s where I spent most of my time on in the arcades. I’d head over to Pole Position and I was lucky if I got to the second checkpoint in that game. Man, I sucked at it, that game was horrible, but I spent so much money on it. Like I said though, Hard Drivin’, it was so advanced at the time, looking back it’s crazy at the things that game did that were so ahead of its time, things like cockpit view, an H-Pattern, and realistic physics, I don’t think I ever completed a lap on that test track, but damn. Night Driving was a bitch, too. I had that on my old Atari 2600 and wore the shit out of it.

Chris: Super Off-Road. That game was awesome.

Mike: That was a good one for sure.

James: I’m 22. Arcades weren’t a thing by the time I was old enough to cross the street by myself.


GT6’s new content have been Vision GT cars so far. What do you think about it?

James: GT6 isn’t as bad as people make it out to be, but the series as a whole has run its course. The vision GT cars were a cool concept, but stuff like the SRT Tomahawk is crossing into the absurd category and going against the whole driving simulator thing GT has been traditionally known for. If Kaz would stop hyping up features that failed to see the light of day, I think the game wouldn’t get a bad rap among diehards, but between the awful sounds and PS2-quality models, they basically left the door open for Forza to steal their thunder. No way in hell GT7 will be any good with the current course of development they’ve got. Had this blog existed during the release of GT5, we would have shit on it more than we’ve done with Project CARS.

Seeing as the Fanatec affiliate thing was a joke… can you please, PLEASE… get Peter Payne on phone now AND have an affiliate deal with J-List ASAP? I really want to see “Click for J-List!” banners here. On top of that, you’ll also need to make J-List as your sponsor when you race too.

James: I’d much rather pursue a relationship with JailbaitGallery considering I already run their logos on all of my liveries. Before you laugh (or call me some interesting names), just a daily reminder that FuelDoctor was a legitimate sponsor. Mirroring the business decisions of Moot is generally a bad idea considering 4Chan is now overrun with SJW’s and autists who think having a full-time job means you’re a wageslave and somehow detrimental to society.

What are your thoughts on Gamepad vs. Wheel?

Mike: If you’re using a gamepad, I’m sorry.

Chris: It has its place, and its place is…

Mike: …not in a racing game. Arcade racing game? Preferred. Anything that’s a sim? No.

James: Games like DiRT 3 drove phenomenally with a gamepad, but if you’re on a PC, you should probably invest in a wheel. You can make rFactor work really well with a pad and feel like Forza if you spend an hour or so tinkering with all the filtering and saturations settings, but the bottom line is that you drive a car in real life with a steering wheel, and you won’t get the precision that comes with a wheel if you limit yourself to using a gamepad for the more serious sims.

Now that the site is growing, do you have some sort of goal or achievement in mind?

Chris: I’d like to actually be the only legit sim racing news site because, as you can tell, everybody else is pretty much bought and paid for.

Mike: Get rich and get laid.

James: You can’t get laid off sim racing.

Mike: What do you think iRating is for?

James: True that. I’d personally like to cover more than just racing sims, and I’ve been trying to move towards that in the past few months, because I’m not just a sim racing elitist. I mean, throughout this weekend I’ve been playing the original NFL Street on my PS3. And a couple months ago I sat down and played through Need for Speed Underground. F1 2014 made it into the rotation. My GeneRally install is up to date. Played through Need for Speed High Stakes on a PSX emulator last week. I want the Forza, Gran Turismo, and Need for Speed guys to have a safe haven for uncensored discussion here just like the iRacing, pCars, and Assetto Corsa fans do, cause I’ve heard the Forza forums can get pretty nutty sometimes.

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What’s the worst race you’ve ever had in a racing game?

James: Look up NASCAR 2011 glitch videos, that entire game was insufferable. My buddy Tyler took a hit of salvia before a plate race at Talladega one night, and spent the whole race talking about being on a farm and seeing shapes. This was on Xbox Live, so you can only imagine how crazy the voice chatter got when the rest of the room figured out the leader was high as fuck. By some act of divine intervention, we teamed up and he held the middle line (who runs the middle line at Talladega?) for the final seven laps after an early caution (come on, nobody did a race longer than 18 laps) and went on to win.

Chris: New Tire Model Beta at New Hampshire. I lead the whole race, but we never got like, more than four or five laps in at a time. I mean, we’d go into turn one and it was just constant wrecks. Nobody knew how to drive. Anyways, Michael Conti decided to wreck me instead of pass me cleanly for the win with two to go. Just frustrating.

Mike: iRacing.

Sal: That’s easy. Any restrictor plate week on iRacing.

What’s the worst racing game you’ve ever played in your life?

Chris: NASCAR 08 on the 360 (and PS3) had a lot of glitches that were kinda disappointing. There was one glitch where, those games used to skip through caution laps to speed up the races… Well, sometimes it would force you to sit and watch the entire caution lap. There was another glitch where someone’s engine would constantly rev the whole time. Also a glitch where your car’s ride height would change and you’d bottom out all over the place. NASCAR 09 made up for it though.

James: I don’t think anyone aside from diehard NASCAR fans will ever comprehend how bad NASCAR 2011 by Eutechnyx was. For years the EA Sports games had declined in quality, and we then went two years without a game. Eutechnyx hyped up the 2011 game to levels that were completely unattainable, and after a few delays, the game shipped as a buggy mess on-par with what you’re seeing from Project CARS right now. Given how good the NASCAR Thunder and NASCAR Dirt to Daytona games were on vastly inferior hardware, for a game to land on shelves in that sorry of a state, was inexcusable. The only thing that made it worse was venturing onto the official forums and discovering an environment similar to, again, what you’re seeing from Slightly Mad Studios right now. And then they repackaged the same product four years in a row. It’s a shame that nobody at NASCAR really understood what was occurring.

Mike: Need for Speed ProStreet was pretty horrible. In fact I remember being seriously disappointed with ProStreet. Need for Speed games up to that point had been decently fun, and then that one, pretty much everything about it sucked. It was glitchy on consoles. It didn’t work for shit, didn’t look that good, just wasn’t a good game. The hopper system in Forza 3 was pretty terrible too. They ruined online. They promised they’d keep mixing up the combos to keep it fresh, but they went six months before the first change was made.

Vince: Forza 3 took server-based multiplayer and turned it into Halo-style matchmaking in a racing game. Brutal.

What’s your favorite underdog car to drive in a racing game?

Chris: So non-leaderboard car? Any rear-wheel drive car in Forza 3, and that’s what Mike will say as well.

Mike: The Lamborghini Muira in Forza 3. A rear-wheel drive car that could kick the asses of anyone who showed up in an All-Wheel Drive leaderboard car, which was a huge issue that wasn’t solved until a $60 patch called Forza Motorsport 4. In Forza 3 you could do an AWD swap to practically any car in the game, and you’d be unstoppable. Especially in the Viper.

James: The McLaren F1 LM in Project Gotham Racing 3. The Ferrari F50 GT was much faster and lethal in the hands of wheel owners, but the F1 LM was more stable and predictable.

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The NASCAR Racing 2003 Season Physics Editor Can Be Found Here!

NR2003 2014-03-23 17-42-14-11It’s common knowledge to those in the Sim Racing modding scene that NASCAR Racing 2003 Season was not intended to be cracked open and modded. Despite the game being horrendously outdated and requiring several third party modifications to be brought up to 2015 standards, NR2003 has been the primary alternative for virtual oval racers unwilling to spend outrageous amounts on iRacing, or dislike how ISI’s engine handles stock car racing.

Previously, this was accomplished through modders messing with the track.ini files, giving the racing surface less friction, more grip, or in some cases, artificially adjusting the weather for the engines to make more horsepower. The end result was to keep the behavior of the cars relatively in-line with the rule changes NASCAR makes to its top three series each year. While it may seem tedious, NR2003 was unlike rFactor in that the source code and vehicle physics were not easily modified, leaving modders to think outside the box and hex edit the game’s executable file in order to change vehicle dynamics.

This package of files will you allow you to edit NR2003’s physics – something that several mod teams have tried over a decade ago but were shut down by the suits in Massachusetts. I’m not happy with the direction iRacing’s taken and feel their current selection of cars do not hold a candle to what else is available on the market – including rFactor mods made by small groups of individuals in their spare time.

However, the underlying physics engine is very good.

I don’t even know where to begin with this stuff, but hopefully others out there will try their hand at it. Documentation is included. 

Click HERE to download the NASCAR Racing 2003 Season Physics Editor.

Be warned that it is not as simple as opening a user-friendly program and changing a few numbers. Ideally, this is only to benefit large mod teams curious to try their hand at improving NASCAR Racing 2003 Season.

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Reader Submission #16 – Stay Golden, Ponyboy

I don’t have a witty or interesting way of introducing this submission, but we post pretty much everything that gets sent in using the Submit button, and today’s submission is no exception. RGL took time out of his day to send this in, so we’ll take the time to post and respond to it. That’s how we roll.

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This is not really a submission, but more of a praise message I needed to send you. Let me start by telling you I’m one of the fucking imbeciles that fell victim to the PCARS hype train and bought in day one.

I don’t need to tell you how annoyed I am with SMS, not only for the disgraceful pre-release antics (lies about the state of the game, like the 99% done statement), but also for the censorship regime in the WMD place and later in the pCARS forum. I just want to say thank you for covering this. If only I had discovered your little website a couple of months sooner, I would have 60 euros more in my pocket. But that’s the past now, and I am happy to see someone has the balls to report on this.

That really shouldn’t be anything exceptional, every single journo/YouTuber/Average Joe with a blog remotely related to racing games should cover Ian’s meltdowns and the game’s current shitty state, but seeing the attitude of a lot of other sites, it seems you’re pretty much alone.

It’s nice to see what happens when there’s no money on the line and people can speak up their minds. I wanted to send you something, I’ve seen a lot of these videos you post to illustrate the state of the game. Let me show you one that will hopefully make your readers chuckle the next time you publish something about this trainwreck:


Let me end this with a petition. NEVER CHANGE. You’re doing a hell of a job. Soon you’ll have the chance to make money out of this, be it through ads or through access to early content as your place traffic increases and publishers send you stuff (or maybe not if they have something to hide LOL). Please, PLEASE, don’t let that change not even a little bit your degree of freedom to speak your mind.

Cheers, and thanks for what you do mate.

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Covering Project CARS has been insane because it’s something myself and everyone else affiliated with were able to see coming years ago. Even from the very early builds, where half the tracks were unfinished, menus were placeholders, and interiors weren’t done, it was as if someone tried to put Shift 2 Unleashed and Race 07 in a blender, and kept only the bad parts. As I said in our Community Assisted Review, it didn’t look very good, didn’t drive very well, and the content selection kind of sucked. As far back as 2012 or 2013, it was very difficult to imagine what the game would look like in a completed state because even the basics weren’t being done right.

Admittedly I didn’t monitor development of the game very actively, trying it out for a couple of minutes every month or two, but my stance never changed on it. And once this site got started in early 2015 and we neared the game’s release, it was very apparent just from reading the WMD forums that development was going anything but smoothly. A lot of people like to say I’ve got a hate boner for the game, but in reality, it was strange reading all of these glowing previews of the title when playing it was an incredibly sub-par experience, and when the leaked version came out last summer, a large group backed up those sentiments. Said this numerous times, but I got NASCAR 2011 vibes. Hyped as the alleged savior as a genre, came out as a buggy mess, and then the developers freaked on the customers. Hated when that happened with a game I actually cared about, and didn’t want it to happen again even if it was for some shitty I wasn’t going to buy anyway. So I guess that drives us to report on pCars the way we do.

Why are we the only site reporting on it? I’m 22, independent, and can afford to be a shit disturber. Don’t got friends in the industry, don’t got connections, don’t got financial ties with a dev studio, don’t got overlords to appeal to or companies I’m required to remain on good terms with. Broke this down a while back, giving good reviews keeps a steady stream of free products rolling in so you’re guaranteed to have content to write about, and you can pocket the little revenue you do make from the site because you aren’t buying the games yourselves.

On the contrary, until recently, this was a free WordPress account. Dropping $110 allowed me to shorten the URL to just I’ve got a life and a job outside of this site, so covering the cost was no biggie. And that approach lets us do whatever the hell we want. If you like it, cool. If not, there’s like ten other sites you can go to with much more politically correct content. Just prepare yourself for 50 of the same pCars Nurburgring videos, and be warned that you might not be able to speak your mind as often as you want. is a joint venture between a group of guys in the Sim Racing community that collectively have the worst reputation imaginable. Even if we were to kiss everyone ass, people would shit on us anyways, so why not just rule that approach out completely and tell it like it is? As the iRacing Street Stock article displayed a few weeks ago, even if we sit down as a group and write an article together genuinely discussing the positives and negatives of our experience in an online racing game, both from a technical standpoint and a fun standpoint, people will sit there and claim we’ve got some crazy vendetta and make up shit to discredit our genuine observations about technical aspects like the tire and aero physics.

I mean, I didn’t get to see the whole thread, but people were literally claiming our joint observations on the aero package were invalid because I called some chick a slut like three years ago. Kissing ass is not going to magically make these people stop shitting on you.

And unfortunately I have to spill the beans, we do in fact maintain an amicable relationship with a few different developers, and have what’s called press access to two different driving games. The fact that nobody has pointed out what these two titles might be, nor has anybody voiced complaints about favoritism for the two titles, indicates we’re not treating them any differently than titles we’ve have to pay for out of our own pocket. At some point I will create a dedicated biases page to help readers understand both myself and Chris D’s preferences when it comes to driving games, as well as disclose what games we’ve paid for, what we have press access to, and what we’ve torrented. Just a matter of setting it up in the correct format; it’ll probably replace the About page.

My abrasive personality isn’t going away anytime soon, and Chris has no plans to stop being an outspoken New Yorker, so don’t expect the site to change for quite some time. Maybe we’ll introduce some of our other pals to the site who are just as outspoken as we are in the future.

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Reiza confirms the first batch of additions through their IndieGoGo Campaign

We’re a bit late to the party on this one, but regardless, Reiza has announced the first batch of content confirmed to appear in future Game Stock Car Extreme updates from their crowdfunding campaign.

reizaThe most notable piece of new content announced would be the TotallyNotV8Supercars, an addition most long-time GSCX players knew was coming at some point, and I guess it’s 100% confirmed now.

I’m hyped. V8 Supercars are awesome and I’ll get my ass in a league for them at some point. It’s NASCAR with six gears.

04-24-13-V8-SupercarSpeaking of NASCAR, has any mod team ever thought of mirroring the Holden Commodore model, slapping Chevy SS stickers on it, and creating a left hand drive V8 Supercar? Because I’d totally be down for that.