It isn’t enough that we know for a fact that Ray Alfala won iRacing’s DWC Series with a DFGT and Fanatec V1 clubsport pedals. Let alone the fact that we have good and reliable info that most developer’s personally use G25’s and G27’s when they develop and drive on their own.
Or should I add that mighty iRacing, with all of John Henry’s money and fortune backing them apparently doesn’t have a direct drive wheel? Yes that’s right! Forum members on iRacing are building Dave Tucker (peripheral and FFB guru at iRacing) a Direct drive wheel so he can use and test it out. It hasn’t been noted if they will accept or deny this gift from the members, however I think it is insanity and/or Stockholm Syndrome for the forum members who pay money for membership and content to provide a developer hardware. But that is another story for another time.
The quest to make sure everyone know that you cannot enjoy sim racing anymore without Direct Drive Wheels is the most ridiculous sim crusade. Second only to the people who swear they cannot make laps unless all graphics are turned off and they are running at 400fps ensuring no input lag.
At approximately 42:50 the the person testing out the wheel admits that iRacing felt about the same. When they used the custom FFB app that is provided with the Accuforce wheel there was a perceived input lag. Well this makes sense to me, if you are using software to translate iRacing’s(or any sim) steering rack force and physics through another program then to the wheel there will be some delay.
However that isn’t the best part. “…with the Accuforce, when I was sliding it still felt like I was on a sheet of ice..” That is a symptom of iRacing’s unforgiving over the limit grip and complete loss of lateral grip when sliding. Not your “plastic” wheel and not because iRacing is too complex.
I thought that Direct Drive wheels fixed this? Oh wait, they didn’t turn the baby boomers who are just as dangerous as the 13 year old’s on Team Mommy’s MasterCard Motorsport’s into Ayrton Senna? iRacing suddenly didn’t become the ultimate sim because the physics are beign translated straight to the wheel and not getting lost in the cogs and belts of your “toy wheel?”
A while back someone suggested in the iRacing forums that sim racing will never advance unless developers stop making physics and wheels based off of toy wheels. I defended the developers. Specifically iRacing in this instance by stating that I cannot envision a developer alienating their userbase by making the game unusable to the average simracer with a $200 wheel budget. If they made something Direct Drive only, it would be for privateers to test on more than likely. Besides I would wager and say that upping the minimum system specs to remove the potato computer userbase and allow them to squeeze in more physics computations per second would do more for the sim than making it Direct Drive pnly.
As someone who has owned or tried the G25 ,G27, 911 GT3RS, T300 ,and Clubsport V2 wheel, let me explain something to you- not a single one of those are going to make you faster.