Yes, we have skipped a year with NFS games, EA was at first contemplating to shut down the franchise after many titles failed to meet expectations, now as a last ditch effort they gave us more time (and horrendous working hours) to work on the new title.
Yes, this is a Sequel to the Underground series, but to make it seem new we had to reboot it, make it more modern add some of the elements of 2012’s Most Wanted. If you don’t believe me, at this year’s VGX we will announce the game.
We are still trying to go back to the foundation of Underground by including as many import cars as possible with a healthy amount of European cars. American and Muscle cars are sadly enough almost absent besides the 2014 Ford Mustang Boss. The customization can be broken down to Body kits, wide bumper, spoilers, Rims, spinners and we also planned to include special parts for drag races and drift races, you can basically customize your car for the kind of race you want to do with it. Vinyls and paint also is much more expanded than first, the appearance of your car will matter, if you put it online people can give your car style points, the more style points the more your car is worth.
I also forgot to add, EA is now jumping on the whole framerate craze and the game will run at 60 FPS on all systems although the Ps4 and Xbone version are a pain in the ass to make it run well, the trailer we will show will look slightly better than the endgame, 900p on PS4 and 720p on Xbone, altough the Xbone version is struggling to stay at 60 and MS is pressuring us to lower the Ps4 version to 720p too, EA will probably make that call, so if they say it runs at 1080p 60 fps, it’s damage control.
Unlocks are done through the reputation you gain in the city, the higher your rep the better the unlocks, same with cars,shops, auto lots and all are visible from the beginning. We outsourced it to the devs that made NFS nitro on DS so I honestly don’t know what to expect, the console version were EA’s highest priority.