A recurring theme with iRacing is that some offseason updates tend to all-out break how certain cars drive. Today is no exception as iRacing’s newest update appears to have given the NASCAR Sprint Cup cars copious amounts of grip, upsetting some of the best sim racers in the world.
Dillon Raffurty, the fifteenth best oval racer on iRacing, with 138 wins in 563 starts and a perfect safety rating has found that the Sprint Cup cars appear to be half a second faster at Michigan International Speedway for no apparent reason.
Jesse Atchison, another fantastic oval driver sitting just outside the top 50 stock car drivers on iRacing, makes fun of former fixed setup builder for iRacing David Cater as being the culprit behind the performance change.
Wyatt Foster, an iRacing alien who also races in real life, revealed that it’s entirely possible this unexplainable gain in performance may be due to simple human error.
However, average joe Mitchell Lancaster comes along to praise the change in handling. Mitchell’s iRating, the iRacing version of ELO, is barely above the starting value of 1500 despite over 1200 starts.
Starting from scratch with a free dummy account via the Blancpain 2015 promotion, I was able to achieve the same iRating as Mitchell in five starts, where as his path to the same ranking took 1200+. In short, this is probably the last guy who should be giving feedback on how the cars drive compared to previous updates, because with a rating barely above what the game starts off your account with, there’s no way this dude has the skills needed to push the cars and discover physics oddities – probably why he doesn’t find anything wrong with how the cars handle.
This is common for iRacing – guys like Mitchell (sorry) don’t find anything wrong with how the game behaves, yet avid sim racers actively speak out about the broken physics.
Some of these avid sim racers happen to do this for a living away from the computer screen.