A couple weeks ago, we reported on an upcoming GT3 mod by European Endurance Center for Game Stock Car Extreme that was struggling to see a stable version as the release date neared. A group of guys from 4Chan happened to gain access to a nearly finished version of the mod, intending to use it for their upcoming GT3 league, and found themselves racing to both finish and improve what they felt was lacking in what the EEC team had done during development.
It’s important to note that EEC are still currently working on their version of the mod, but there’s a reason we’ve chosen to highlight this particular release. Many of the guys in charge of running the 4Chan GT3 series felt the default version of the mod drove poorly and would be released in a state inadequate for league racing – comparing some of the cars to “boats that would understeer into the wall,” and had a couple balance issues between cars that needed to be fixed. From what I’ve been told, some stuff has been done with the tires as well.
And from what I’ve driven of the 4Chan league release, it’s surprisingly good.
Weighing in at just over 740 Megabytes, the mod doesn’t include any liveries, but offers a whopping sixteen modern GT3 rides, complete with evolutions and variations seen on track since 2011, bringing the overall total car count to just under thirty. I’m not sure of how many models were ripped, and how many were scratch made, but the big thing I noticed is that the exterior’s are all relatively clean and blend in adequately with the default Stock Car Extreme content. Despite the milkshow liveries, this mod doesn’t stick out like a sore thumb compared to quick rFactor conversions of other mods. I don’t think you’ll be able to see in screenshots, but the tires look really nice.
Inside the cockpit, however, it’s kind of shit. The default cockpit eyepoint also needed some personal tweaking to get it how I wanted it, and even then I felt the gauge cluster on the McLaren was a tad too high. That’s me whining, though.
I took the 2011 McLaren MP4-12C GT3 out for a spin at Taruma, a track that’s almost like a South American version of Lime Rock Park. Unlike LRP, the track is insanely bumpy, and the speed sector is right at the start of the lap, followed by two rhythm sectors. As I mentioned in the Race Recap, the hairpin was a nightmare to learn and constantly upset the car.
I was happy with how well the mod behaved in the Car Setup screen – sometimes you’ll find shitty rFactor mods are loaded with really strange, unfamiliar values compared to the same car in other racing sims, and it was really nice to see numbers, especially aero settings, that were uniform across other cars in Game Stock Car Extreme. I basically took my R3E Baseline (I messed with the sway bars a bit) and injected as much as I could into the GSCX setup menu.
And it worked. So that was nice. The only issue I had was the lack of different tire compounds, but given this mod is for a league, this is probably for competition purposes. Hell, I did the same thing with the Mustang for Assetto Corsa a while back. Street tires or bust.
On track, it drove like R3E’s 2014 ADAC cars. The force feedback in GSCX isn’t as good as it is in R3E, but the end result – how the car performed on track – was. It felt like a race car designed for rich guys so they could go fast and not die in the process. I definitely prefer the artificial difficulty found in the non-patched release of the 2012 Blancpain Endurance Series mod for rFactor by Simtek, but if I were to drive this car for an entire season, I don’t think I’d hate it. It obviously remains to be seen what kind of setup exploits and driving style exploits will be found, but for what’s essentially a league edition of a mod still in beta, it was surprisingly a quality addition to my GSCX install.
Yet, after tweaking the setup a bit and running even more laps, I can’t help but think it was almost too easy. The car wasn’t just balanced and running hard, it felt glued to the track. Even in the most problematic section, coming out of the notorious left-handed hairpin, the car never flinched; a portion of the track that royally fucked people up during Stock Car qualifying in May. Sure, blowing your braking points or retarded wheel movements would send you into the barrier, but you could launch the throttle pedal through the backside of your desk and the rear end would still be firmly planted.
It’s free and there’s nothing stopping you from giving it a try aside from your own moral decisions about whether it’s right to support a third party league edition of a mod already using cars probably ripped from several different games, but if you’re still interested, CLICK HERE to give it a try.
And if you’re shit with setups, here’s my 2011 McLaren Baseline Setup. You’re looking for a 58.64 at Taruma, but there’s definitely much more left in it.