Yesterday, we ran a 2500+ word article that detailed our time spent in iRacing’s Rookie Street Stock Series using the three month free trial promo code. Myself, Chris, Sal, Mike, and Vince spent a couple weeks messing around with the entry level car as a way to try out the alleged improvements to the new tire model without having to spend money and renew our subscriptions. The article was not meant to be a slam piece, but a detailed look at the current version of the popular racing sim from a handful of sim racers with the credentials to back it up on track.
And it most certainly wasn’t worth our time. In short:
iRacing’s clearly built in some scripted tire wear with the current build. As of this writing, we’ve done ten races at Charlotte. In all ten races, in turn four of lap sixteen, it’s almost as if a switch is flipped on the entire field and the car becomes noticeably loose. While we didn’t exactly have a problem with this sudden change in handling, it was not uncommon to see a large portion of the pack completely lose it, all at once as if the game magically turned on tire wear at the exact same time for everybody. At this point in the race, you still can’t pass anybody, nor can you get a proper run on anybody, but at least the car is sort of enjoyable to drive for the final two minutes of the race.
Yet this is not the end of strange physics oddities. In one race, Sal’s force feedack inexplicably turned off without warning while on the pace lap. For reasons even he struggles to comprehend, his car miraculously found two tenths of a second, and he proceeded to run down the leaders after starting mid-pack, eventually winning the race. Wanting to replicate this, Mike turned down the force feedback on his own wheel and attempted a qualifying session, and he improved his personal best time by a tenth of a second – a big deal on a track where there is no need to lift off the throttle.
iRacing believes the best way to ease newcomers into the daunting sim is to place them into a car that is almost mathematically crafted to exhibit all of iRacing’s biggest flaws – you can’t draft properly, can’t get runs on anybody, can’t pass anybody, can’t run multiple groves, the tires are scripted to become shit at precisely 16 & 3/4 laps, and then surround them with other drivers who will cuss at you for shit that sometimes doesn’t even make sense and drive as if they were never given a chance to wheel mom’s sedan around the block. Better yet, in the same breath they will advertise a yearly subscription price of $90 and then expect you to spend $15 anytime you want to check out a new track or car.
These claims were backed up by one commenter, who experienced the exact same tire model issues and force feedback discrepancies:
As I do with many articles from this site, I drop links to them amongst people who will be interested to read them. Assetto Corsa articles get linked in the Assetto Corsa Forums, pCars articles get linked in the pCars subreddit, and anything else interesting gets linked in the Sim Racing subreddit. As most iRacers spectate bottom split rookie series for the sheer entertainment value, they would have no problem reading through an article written on the fabled series, and I created a thread linking to the Street Stock article around 10am.
Wanting to check the comments on the forum post, I was instead greeted with the traditional “You’ve been banned!” screen:
At first I figured I must have been protested by someone in a previous race because Rookie Races can get pretty hectic as we described in yesterday’s article. iRacing always sends you e-mail notifications if someone has filed a complaint against you, and upon checking my e-mail, there were none to be found, just a generic iRacing.com survey.
This is pretty fantastic. Again, this wasn’t a slam-piece article designed to rip on iRacing; we sat down for an entire day talking about our experiences and crafted a lengthy article that described both the positives and negatives of iRacing – in particular it’s entry level class.
- We openly advertised a promo code that would potentially bring more people into their sim.
- We clearly stated our previous credentials that adequately backed up our opinions.
- We praised the car’s handling at USA Speedway and admitted we enjoyed how the car drove.
- We explained, to our European readers, what a Street Stock is.
- We described some of the instances of bad driving we experienced from other opponents.
- We described the personalities you could expect to compete against in a Rookie Series race.
- We explained how to drive the car at Charlotte Motor Speedway.
- We went into detail about how and why the draft model isn’t realistic, and why it affected the racing in a negative way.
- We went into detail about the game’s tire model and how it affected the racing in a negative way.
- We went into detail about the new adjustments made to the tire model, even noting the exact lap the tires exhibited odd behavior.
- We conducted an experiment to see if turning off force feedback made you faster – and it did.
- We gave several examples where the competition around us were cunts to us, backing up our stories with both video as well as fancy screenshots.
- We gave a direct example of how your average iRacing member handles on-track incidents.
- We then summarized why the overall experience was unsatisfactory.
According to iRacing, this is all worthy of a ban without explanation.