Today, Slightly Mad Studios shocked absolutely no avid PretendRaceCars.net reader by announcing that WMD sign-ups are open for Project CARS 2, less than two months after the release of a game that spent four years in development, tested and “perfected” by 80,000 sim racing enthusiasts. Above is the first gameplay footage, of build #0000 featuring a Mitsuubishi Lancer RallyCross car at what appears to be a generic physics testing facility.
The comical investment tiers have only gotten more absurd – while standard “toolkits” are available for those who want to treat Project CARS 2 as a traditional early access title, spending upwards of 1000 euros nets you some fairly cheeky rewards, including a dinner date with Ian Bell himself!
All of this comes six weeks after the launch of Project CARS, which has featured a notorious amount of bugs and glitches that Slightly Mad Studios have barely began working on fixing. A quick adventure to the official forums will net you a lengthy list of bugs, glitches, and oddities – some of which hadn’t been fixed since the game began development in early 2012.
I just can’t believe what I’m seeing:
- Slightly Mad Studios banned users who voiced genuine concerns about the quality of Project CARS, months before release.
- WMD Moderators admitted the game shouldn’t have been released in it’s current state.
- Slightly Mad Studios simply bought out other driving game publications to silence criticism of the title.
- When criticism was not silenced on other message boards, the head of the studio himself attempted to bribe the site owner into silencing criticism.
- Slightly Mad Studios intentionally included confusing force feedback menus to blame a sub-par driving experience solely on a user who didn’t understand how to configure them.
- Before Project CARS was even on store shelves, there were already plans for a sequel.
All this for a flashy, buggy version of Race 07.