Stefano Casillo of Kunos Simulations has gained a small but loyal following over the past few weeks, livestreaming various Assetto Corsa coding sessions on YouTube to give hardcore fans some insight as to what goes into developing a modern racing simulation.
In the fourth installment of “Look What the Cat Hacked In”, Stefano spends some of his time on the stream coding in functionality for Collision Reports and Race Reports for the game’s multiplayer component. Essentially, after the end of each online race, a future version of the game will generate a log file that intricately breaks down each on-track incident during the course of the race.
The file is intended to be used by large mod teams like RSRLiveTiming who are interested in implementing a tangible XP aspect for their online servers to mirror the iRating feature found in iRacing. With some work by third party modders, it’s entirely possible we could see a community based around organized online racing with scheduled start times and a progressive skill rating system – all within Assetto Corsa.