We receive an excessive amount of hate for how we choose to cover crowd-funded racing simulation Project CARS by Slightly Mad Studios, and I enjoy reading the comments as much as you do watching the embarrassing glitch videos and studio leaders attempt to bribe owners of other websites into silencing criticism. WordPress allows us to see exactly where our articles have been linked, and it’s pretty comical to see people get into wars when someone inevitably links an article from here on any number of different message boards that are about a thousand times more strict (seriously, we have two censored words here) and run rampant with favoritism.
A lot of times we get accused of having some sort of vendetta or agenda against Slightly Mad Studios, and that’s simply not true. In other articles we’ve posted third party submissions from people with their own experiences dealing with moderators silencing genuine issues being brought up, we shed light on the fact that moderators admitted the game shouldn’t have been released in its current state, we’ve pointed out how VirtualR was basically bought out to be a Project CARS advertisement blog, and we’ve done an extensive article on how a majority of the driving game community were turned into viral marketers when promises to get rich off of sim racing were made by a developer that hadn’t turned out anything good.
Despite claims that these we’re two rabid haters who have set out to destroy all driving games, a guy who doesn’t even like us made a video promoting one of our articles, even saying in the description that:
I don’t particularly care for the person behind the site, I don’t care for the way he does things, the way it occasionally takes things totally out of context nor the way he says things 90% of the time, but… the article below is truth and a inspiration to this video. I was sent a link, asked to read it, so I did. And you know what? I absolutely feel the exact same on this, and that is why this video exists.
I would have loved to have a crafty reason to publish an article on Project CARS today that ties into the next few pictures, but unfortunately I don’t. All I can say is this: when we talk negatively about Project CARS, it’s not because we’re secret viral marketers for Kunos, it’s because a game with this many game-breaking glitches and bugs was forced on us as if it were going to be the next Forza or Gran Turismo, and we should all prepare our anuses (anii? is that a thing?) for our new totally not Shift 2 overlord. NASCAR Sprint Cup driver Alex Bowman can’t even figure it out:
Taken from the official forums, these are all the glitches and bugs Slightly Mad Studios have acknowledged are in the current version of Project CARS. As we have explained earlier, some of these have remained in the game for several years despite 80,000 WMD members beta testing the game day in and day out since 2012. Curious individuals can click on the name of the platform and explore the threads at their own pace.
Out of that huge list, what are my five “favorite” glitches?
- Car crashes into invisible obstacles. I’ve never seen another game where this happens. At random points during gameplay, whether it’s coming out of a corner or exiting the pits with 30 minutes left in a 24 hour race, your car will smash into something you can’t actually see and shoot up into the air without any warning. Unacceptable.
- Car suddenly downshifts multiple gears. Another bug I’ve never seen in any other racing game since I was old enough to work a computer in 1997. Without warning, your car will downshift, grenade the engine, and spin you out. Fanboys will pass this off as simulating a mechanical error in a real car.
- Tires explode after making a pitstop. For a game that prides itself in having long endurance races after they were phased out in Forza 4 for the casual audience, it’s embarrassing that running long races is now impossible in Project CARS.
- Cars are stacking on top of each other on the grid. This is pretty brutal even by NASCAR The Game standards…
- Watching a replay can crash the game and corrupt the save game file. I wasn’t aware something I take for granted in other ISI-powered sims like Game Stock Car Extreme would be off limits when racing sims hit the next generation of consoles.
Honorable mentions include:
- Player loses positions randomly. Having a working transponder is a thing of the past, apparently.
- Skill Level Filter doesn’t relate to anything. An entire menu function in the online component is entirely meaningless. Fantastic.
- Tires still visually missing after being changed in pitstop. I, for one, welcome the new fleet of hover cars into Project CARS.
- Desktop wallpaper removed after game crashes. I’m more intrigued by the technical aspects of how the application accomplishes this.
- “Simulate to End of Session” causes impossible AI laptimes. This has long been a problem with all ISI-powered games, and in my opinion the feature really should be removed to begin with.
Why do we take giant shits on Project CARS? Because this level of quality after four years in development and 80,000 beta testers is atrocious. But I guess it’s to be expected after any and all negativity is silenced during the beta phase.